fix(examples): stop label masks being clipped by node fills (#46)
Moves six clipped labels onto free connector segments and adds scripts/verify-geometry.py with tests, CI wiring, ADR 0005, and SKILL.md rule 6 so the defect cannot recur. Fixes #45.
This commit is contained in:
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#!/usr/bin/env python3
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"""Adversarial tests for the label geometry verifier (verify-geometry.py)."""
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from __future__ import annotations
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import importlib.util
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import sys
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import tempfile
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from pathlib import Path
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ROOT = Path(__file__).resolve().parent.parent
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VERIFIER = ROOT / "scripts/verify-geometry.py"
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ASSET_DIR = ROOT / "skills/diagram-design/assets"
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ARCHITECTURE = ASSET_DIR / "example-architecture.html"
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SWIMLANE = ASSET_DIR / "example-swimlane.html"
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ZONED = ASSET_DIR / "example-dp-integration.html"
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def load_verifier():
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spec = importlib.util.spec_from_file_location("verify_geometry", VERIFIER)
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assert spec is not None and spec.loader is not None
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module = importlib.util.module_from_spec(spec)
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spec.loader.exec_module(module)
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return module
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SVG_HEAD = (
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'<svg viewBox="0 0 400 200" xmlns="http://www.w3.org/2000/svg" role="img" '
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'aria-labelledby="t-title t-desc">'
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"<title id=\"t-title\">T</title><desc id=\"t-desc\">T.</desc>"
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)
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def document(body: str) -> str:
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return f"<!DOCTYPE html><html><body>{SVG_HEAD}{body}</svg></body></html>"
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def main() -> int:
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module = load_verifier()
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failures: list[str] = []
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def check(label: str, source: str, expect_findings: int) -> None:
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with tempfile.TemporaryDirectory() as scratch:
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candidate = Path(scratch) / "candidate.html"
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candidate.write_text(source, encoding="utf-8")
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findings = module.check(candidate)
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if len(findings) != expect_findings:
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failures.append(
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f"{label}: expected {expect_findings} finding(s), got "
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f"{len(findings)}: {findings}"
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)
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else:
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print(f"OK: {label}")
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def check_file(label: str, path: Path, expect_findings: int) -> None:
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findings = module.check(path)
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if len(findings) != expect_findings:
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failures.append(
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f"{label}: expected {expect_findings} finding(s), got "
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f"{len(findings)}: {findings}"
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)
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else:
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print(f"OK: {label}")
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node = '<rect x="100" y="60" width="160" height="64" rx="6" fill="#f5f5f5"/>'
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badge = '<rect x="108" y="68" width="32" height="12" rx="2" fill="#f5f5f5"/>'
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zone = '<rect x="80" y="40" width="240" height="120" rx="8" fill="#eee"/>'
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# A label mask straddling a node declared later is the defect being caught.
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check(
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"mask clipped by a later node",
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document('<rect x="240" y="80" width="48" height="12" rx="2" fill="#f5f5f5"/>' + node),
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1,
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)
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# Same geometry, but the node is painted first, so the label stays on top.
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check(
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"mask over an earlier node is legal",
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document(node + '<rect x="240" y="80" width="48" height="12" rx="2" fill="#f5f5f5"/>'),
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0,
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)
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# A badge chip fully inside its own node is legal regardless of order.
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check("badge chip inside a node", document(badge + node), 0)
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# A zone eyebrow overlaps the zone container, which is painted first.
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check(
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"zone eyebrow on a zone container",
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document(zone + '<rect x="160" y="34" width="60" height="12" rx="2" fill="#f5f5f5"/>'),
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0,
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)
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# A mask entirely in open canvas is legal.
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check(
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"mask clear of every node",
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document('<rect x="10" y="10" width="48" height="12" rx="2" fill="#f5f5f5"/>' + node),
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0,
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)
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# Touching within the 1px tolerance is not a finding.
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check(
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"mask abutting a node edge",
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document('<rect x="52" y="80" width="48" height="12" rx="2" fill="#f5f5f5"/>' + node),
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0,
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)
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check_file("shipped architecture example", ARCHITECTURE, 0)
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check_file("shipped swimlane example", SWIMLANE, 0)
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check_file("shipped zoned example", ZONED, 0)
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if failures:
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print("\nFAILURES:")
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for failure in failures:
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print(f" - {failure}")
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return 1
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print("All label geometry tests passed.")
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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@@ -0,0 +1,166 @@
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#!/usr/bin/env python3
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"""Verify no diagram label mask is clipped by a node painted after it.
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SKILL.md §6 keeps an arrow label 6-10px clear of its connector, and §5 fixes the
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paint order as background -> zones -> arrows -> labels -> nodes. Nothing keeps a
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label mask off a *node*, so a label whose mask lands partly inside a node
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rectangle that is painted later gets covered by the node fill: the text renders
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as a fragment sitting on the node border.
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Paint order is what makes this a defect rather than a stylistic choice:
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* A mask overlapping a zone container is fine - zones are painted before labels,
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so the label stays on top. Zone eyebrows rely on this.
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* A mask overlapping a node declared *later* in the document is clipped by that
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node. That is the failure this check reports.
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Shape heuristics follow the shipped templates:
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* A node is a `<rect>` at least 60x40 - large enough for a title and sublabel.
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* A label mask is a `<rect>` 20-120 wide and 8-14 tall - the masking plate that
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SKILL.md prescribes for arrow labels and zone eyebrows.
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* A mask fully contained in a node is a badge chip (`EXT`, `EDGE`, `ORIG`) and
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is legal.
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Usage:
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python3 scripts/verify-geometry.py --all
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python3 scripts/verify-geometry.py skills/diagram-design/assets/example-x.html
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"""
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from __future__ import annotations
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import argparse
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import re
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import sys
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from pathlib import Path
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ROOT = Path(__file__).resolve().parent.parent
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ASSET_DIR = ROOT / "skills/diagram-design/assets"
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RECT_RE = re.compile(
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r"<rect\b[^>]*?"
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r'\bx="(?P<x>-?[\d.]+)"\s+'
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r'y="(?P<y>-?[\d.]+)"\s+'
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r'width="(?P<w>[\d.]+)"\s+'
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r'height="(?P<h>[\d.]+)"',
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re.IGNORECASE,
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)
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NODE_MIN_W = 60.0
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NODE_MIN_H = 40.0
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MASK_MIN_W = 20.0
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MASK_MAX_W = 120.0
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MASK_MIN_H = 8.0
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MASK_MAX_H = 14.0
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EPSILON = 0.5
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class Rect:
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__slots__ = ("x", "y", "w", "h", "line", "offset")
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def __init__(self, x, y, w, h, line, offset) -> None:
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self.x, self.y, self.w, self.h = x, y, w, h
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self.line, self.offset = line, offset
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@property
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def right(self) -> float:
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return self.x + self.w
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@property
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def bottom(self) -> float:
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return self.y + self.h
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def __repr__(self) -> str:
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return f"({self.x:g},{self.y:g} {self.w:g}x{self.h:g})"
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def parse_rects(source: str) -> list[Rect]:
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rects: list[Rect] = []
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for match in RECT_RE.finditer(source):
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rects.append(
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Rect(
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float(match.group("x")),
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float(match.group("y")),
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float(match.group("w")),
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float(match.group("h")),
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source.count("\n", 0, match.start()) + 1,
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match.start(),
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)
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)
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return rects
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def overlap(a: Rect, b: Rect) -> tuple[float, float]:
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return (
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min(a.right, b.right) - max(a.x, b.x),
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min(a.bottom, b.bottom) - max(a.y, b.y),
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)
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def contained(inner: Rect, outer: Rect) -> bool:
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return (
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inner.x >= outer.x - EPSILON
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and inner.y >= outer.y - EPSILON
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and inner.right <= outer.right + EPSILON
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and inner.bottom <= outer.bottom + EPSILON
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)
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def check(path: Path) -> list[str]:
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source = path.read_text(encoding="utf-8")
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rects = parse_rects(source)
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nodes = [r for r in rects if r.w >= NODE_MIN_W and r.h >= NODE_MIN_H]
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masks = [
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r
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for r in rects
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if MASK_MIN_W <= r.w <= MASK_MAX_W and MASK_MIN_H <= r.h <= MASK_MAX_H
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]
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findings: list[str] = []
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for mask in masks:
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for node in nodes:
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if node.offset <= mask.offset:
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continue # painted before the label; the label stays on top
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dx, dy = overlap(mask, node)
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if dx <= 1.0 or dy <= 1.0 or contained(mask, node):
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continue
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findings.append(
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f"{path.name}:{mask.line}: label mask {mask} is clipped by node "
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f"{node} declared later at line {node.line} (overlap {dx:g}x{dy:g}px)"
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f" - move the label onto a free segment of its connector"
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)
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break
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return findings
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def targets(args: argparse.Namespace) -> list[Path]:
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if args.all:
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return sorted(ASSET_DIR.glob("*.html"))
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return [Path(p) for p in args.files]
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def main() -> int:
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parser = argparse.ArgumentParser(description=__doc__)
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parser.add_argument("files", nargs="*", help="HTML diagrams to check")
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parser.add_argument("--all", action="store_true", help="check every shipped asset")
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args = parser.parse_args()
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paths = targets(args)
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if not paths:
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parser.error("pass one or more files, or --all")
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findings: list[str] = []
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for path in paths:
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if not path.exists():
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findings.append(f"{path}: file not found")
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continue
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findings.extend(check(path))
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for finding in findings:
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print(finding)
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print(f"Summary: {len(paths)} file(s) checked, {len(findings)} finding(s).")
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return 1 if findings else 0
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if __name__ == "__main__":
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sys.exit(main())
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