feat: implement daemon connectivity updates and relay protocol versioning
This commit is contained in:
@@ -19,6 +19,21 @@
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import type { ConnectionRole, RelaySessionAttachment } from "./types.js";
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type RelayProtocolVersion = "1" | "2";
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const LEGACY_RELAY_VERSION: RelayProtocolVersion = "1";
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const CURRENT_RELAY_VERSION: RelayProtocolVersion = "2";
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function resolveRelayVersion(rawValue: string | null): RelayProtocolVersion | null {
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if (rawValue == null) return LEGACY_RELAY_VERSION;
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const value = rawValue.trim();
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if (!value) return LEGACY_RELAY_VERSION;
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if (value === LEGACY_RELAY_VERSION || value === CURRENT_RELAY_VERSION) {
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return value;
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}
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return null;
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}
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type WebSocketPair = {
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0: WebSocket;
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1: WebSocket;
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@@ -54,13 +69,14 @@ interface DurableObjectStub {
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/**
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* Durable Object that handles WebSocket relay for a single session.
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*
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* WebSockets connect to this DO in three shapes:
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* v1 WebSockets connect in two shapes:
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* - role=server: daemon socket
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* - role=client: app/client socket
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*
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* v2 WebSockets connect in three shapes:
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* - role=server (no clientId): daemon control socket (one per serverId)
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* - role=server&clientId=...: daemon per-client data socket (one per clientId)
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* - role=client&clientId=...: app/client socket (one per clientId)
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*
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* Messages are forwarded between the per-client data sockets and their matching
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* client sockets. The DO hibernates when idle.
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* - role=client&clientId=...: app/client socket (many per clientId)
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*/
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interface CFResponseInit extends ResponseInit {
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webSocket?: WebSocket;
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@@ -72,7 +88,26 @@ export class RelayDurableObject {
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constructor(state: DurableObjectState) {
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this.state = state;
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}
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private createWebSocketPair(): [WebSocket, WebSocket] {
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const pair = new (globalThis as unknown as { WebSocketPair: new () => WebSocketPair }).WebSocketPair();
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return [pair[0], pair[1]];
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}
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private requireWebSocketUpgrade(request: Request): Response | null {
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const upgradeHeader = request.headers.get("Upgrade");
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if (!upgradeHeader || upgradeHeader.toLowerCase() !== "websocket") {
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return new Response("Expected WebSocket upgrade", { status: 426 });
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}
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return null;
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}
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private asSwitchingProtocolsResponse(client: WebSocket): Response {
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return new Response(null, {
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status: 101,
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webSocket: client,
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} as CFResponseInit);
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}
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private hasServerDataSocket(clientId: string): boolean {
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@@ -180,39 +215,53 @@ export class RelayDurableObject {
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}
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}
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async fetch(request: Request): Promise<Response> {
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const url = new URL(request.url);
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const role = url.searchParams.get("role") as ConnectionRole | null;
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const serverId = url.searchParams.get("serverId");
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const clientIdRaw = url.searchParams.get("clientId");
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const clientId = typeof clientIdRaw === "string" ? clientIdRaw.trim() : "";
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private fetchV1(request: Request, role: ConnectionRole, serverId: string): Response {
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const upgradeError = this.requireWebSocketUpgrade(request);
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if (upgradeError) return upgradeError;
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if (!role || (role !== "server" && role !== "client")) {
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return new Response("Missing or invalid role parameter", { status: 400 });
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for (const ws of this.state.getWebSockets(role)) {
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ws.close(1008, "Replaced by new connection");
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}
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if (!serverId) {
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return new Response("Missing serverId parameter", { status: 400 });
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}
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const [client, server] = this.createWebSocketPair();
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this.state.acceptWebSocket(server, [role]);
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const attachment: RelaySessionAttachment = {
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serverId,
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role,
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version: LEGACY_RELAY_VERSION,
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clientId: null,
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createdAt: Date.now(),
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};
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(server as WebSocketWithAttachment).serializeAttachment(attachment);
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console.log(`[Relay DO] v1:${role} connected to session ${serverId}`);
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return this.asSwitchingProtocolsResponse(client);
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}
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private fetchV2(
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request: Request,
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role: ConnectionRole,
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serverId: string,
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clientId: string
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): Response {
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// Clients must provide a clientId so the daemon can create an independent
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// E2EE channel per client connection.
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if (role === "client" && !clientId) {
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return new Response("Missing clientId parameter", { status: 400 });
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}
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const upgradeHeader = request.headers.get("Upgrade");
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if (!upgradeHeader || upgradeHeader.toLowerCase() !== "websocket") {
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return new Response("Expected WebSocket upgrade", { status: 426 });
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}
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const upgradeError = this.requireWebSocketUpgrade(request);
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if (upgradeError) return upgradeError;
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const isServerControl = role === "server" && !clientId;
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const isServerData = role === "server" && !!clientId;
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// Close any existing connection with the same identity.
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// Close any existing server-side connection with the same identity.
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// - server-control: single per serverId
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// - server-data: single per clientId
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// - client: single per clientId
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// - client: many sockets per clientId are allowed
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if (isServerControl) {
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for (const ws of this.state.getWebSockets("server-control")) {
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ws.close(1008, "Replaced by new connection");
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@@ -221,15 +270,9 @@ export class RelayDurableObject {
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for (const ws of this.state.getWebSockets(`server:${clientId}`)) {
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ws.close(1008, "Replaced by new connection");
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}
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} else {
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for (const ws of this.state.getWebSockets(`client:${clientId}`)) {
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ws.close(1008, "Replaced by new connection");
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}
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}
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// Create WebSocket pair
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const pair = new (globalThis as unknown as { WebSocketPair: new () => WebSocketPair }).WebSocketPair();
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const [client, server] = [pair[0], pair[1]];
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const [client, server] = this.createWebSocketPair();
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const tags: string[] = [];
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if (role === "client") {
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@@ -240,20 +283,19 @@ export class RelayDurableObject {
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tags.push("server", `server:${clientId}`);
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}
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// Accept with hibernation support, tagged for lookup.
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this.state.acceptWebSocket(server, tags);
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// Store attachment for hibernation recovery
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const attachment: RelaySessionAttachment = {
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serverId,
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role,
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version: CURRENT_RELAY_VERSION,
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clientId: clientId || null,
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createdAt: Date.now(),
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};
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(server as WebSocketWithAttachment).serializeAttachment(attachment);
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console.log(
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`[Relay DO] ${role}${isServerControl ? "(control)" : ""}${isServerData ? `(data:${clientId})` : role === "client" ? `(${clientId})` : ""} connected to session ${serverId}`
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`[Relay DO] v2:${role}${isServerControl ? "(control)" : ""}${isServerData ? `(data:${clientId})` : role === "client" ? `(${clientId})` : ""} connected to session ${serverId}`
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);
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if (role === "client") {
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@@ -274,10 +316,34 @@ export class RelayDurableObject {
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this.flushClientFrames(clientId, server);
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}
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return new Response(null, {
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status: 101,
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webSocket: client,
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} as CFResponseInit);
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return this.asSwitchingProtocolsResponse(client);
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}
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async fetch(request: Request): Promise<Response> {
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const url = new URL(request.url);
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const role = url.searchParams.get("role") as ConnectionRole | null;
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const serverId = url.searchParams.get("serverId");
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const clientIdRaw = url.searchParams.get("clientId");
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const clientId = typeof clientIdRaw === "string" ? clientIdRaw.trim() : "";
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const version = resolveRelayVersion(url.searchParams.get("v"));
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if (!role || (role !== "server" && role !== "client")) {
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return new Response("Missing or invalid role parameter", { status: 400 });
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}
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if (!serverId) {
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return new Response("Missing serverId parameter", { status: 400 });
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}
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if (!version) {
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return new Response("Invalid v parameter (expected 1 or 2)", { status: 400 });
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}
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if (version === LEGACY_RELAY_VERSION) {
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return this.fetchV1(request, role, serverId);
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}
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return this.fetchV2(request, role, serverId, clientId);
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}
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/**
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@@ -290,12 +356,27 @@ export class RelayDurableObject {
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return;
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}
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const version = attachment.version ?? LEGACY_RELAY_VERSION;
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if (version === LEGACY_RELAY_VERSION) {
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const targetRole = attachment.role === "server" ? "client" : "server";
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const targets = this.state.getWebSockets(targetRole);
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for (const target of targets) {
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try {
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target.send(message);
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} catch (error) {
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console.error(`[Relay DO] Failed to forward to ${targetRole}:`, error);
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}
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}
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return;
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}
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const { role, clientId } = attachment;
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if (!clientId) {
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// Control channel: support simple app-level keepalive.
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if (typeof message === "string") {
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try {
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const parsed = JSON.parse(message) as any;
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const parsed = JSON.parse(message) as unknown as { type?: unknown };
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if (parsed?.type === "ping") {
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try {
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ws.send(JSON.stringify({ type: "pong", ts: Date.now() }));
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@@ -349,13 +430,25 @@ export class RelayDurableObject {
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const attachment = (ws as WebSocketWithAttachment).deserializeAttachment() as RelaySessionAttachment | null;
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if (!attachment) return;
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const version = attachment.version ?? LEGACY_RELAY_VERSION;
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console.log(
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`[Relay DO] ${attachment.role}${attachment.clientId ? `(${attachment.clientId})` : ""} disconnected from session ${attachment.serverId} (${code}: ${reason})`
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`[Relay DO] v${version}:${attachment.role}${attachment.clientId ? `(${attachment.clientId})` : ""} disconnected from session ${attachment.serverId} (${code}: ${reason})`
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);
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if (version === LEGACY_RELAY_VERSION) {
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return;
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}
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if (attachment.role === "client" && attachment.clientId) {
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const remainingClientSockets = this.state
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.getWebSockets(`client:${attachment.clientId}`)
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.some((socket) => socket !== ws);
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if (remainingClientSockets) {
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return;
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}
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this.pendingClientFrames.delete(attachment.clientId);
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// Close the matching server-data socket so the daemon can clean up quickly.
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// Last socket for this session closed: now clean up matching server-data socket.
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for (const serverWs of this.state.getWebSockets(`server:${attachment.clientId}`)) {
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try {
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serverWs.close(1001, "Client disconnected");
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@@ -412,10 +505,19 @@ export default {
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return new Response("Missing serverId parameter", { status: 400 });
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}
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// Route to Durable Object instance for this session
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const id = env.RELAY.idFromName(serverId);
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const version = resolveRelayVersion(url.searchParams.get("v"));
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if (!version) {
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return new Response("Invalid v parameter (expected 1 or 2)", { status: 400 });
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}
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// Route to a version-isolated Durable Object instance.
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const id = env.RELAY.idFromName(`relay-v${version}:${serverId}`);
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const stub = env.RELAY.get(id);
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return stub.fetch(request);
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const normalizedUrl = new URL(request.url);
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normalizedUrl.searchParams.set("v", version);
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const normalizedRequest = new Request(normalizedUrl.toString(), request);
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return stub.fetch(normalizedRequest);
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}
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return new Response("Not found", { status: 404 });
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