feat: migrate from NativeWind to react-native-unistyles and add Speechmatics audio
🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -1,7 +1,5 @@
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import { useAudioPlayer as useExpoAudioPlayer, setAudioModeAsync } from 'expo-audio';
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import { Paths, File } from 'expo-file-system';
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import { useState, useRef, useEffect } from 'react';
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import { Platform } from 'react-native';
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import { initialize, playPCMData } from '@speechmatics/expo-two-way-audio';
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interface QueuedAudio {
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audioData: Blob;
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@@ -9,75 +7,57 @@ interface QueuedAudio {
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reject: (error: Error) => void;
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}
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interface AudioPlayerOptions {
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useSpeaker?: boolean;
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/**
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* Resample PCM16 audio from 24kHz to 16kHz
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* OpenAI returns 24kHz, Speechmatics expects 16kHz
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*/
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function resamplePcm24kTo16k(pcm24k: Uint8Array): Uint8Array {
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// PCM16 = 2 bytes per sample
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const samples24k = pcm24k.length / 2;
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const samples16k = Math.floor(samples24k * 16000 / 24000);
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const pcm16k = new Uint8Array(samples16k * 2);
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const ratio = 24000 / 16000; // 1.5
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for (let i = 0; i < samples16k; i++) {
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const srcIndex = Math.floor(i * ratio) * 2;
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if (srcIndex + 1 < pcm24k.length) {
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pcm16k[i * 2] = pcm24k[srcIndex];
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pcm16k[i * 2 + 1] = pcm24k[srcIndex + 1];
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}
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}
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console.log('[AudioPlayer] Resampled PCM:', {
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input24k: pcm24k.length,
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output16k: pcm16k.length,
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durationMs: (samples16k / 16),
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});
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return pcm16k;
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}
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/**
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* Convert Blob to file URI for expo-audio playback
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* Hook for audio playback using Speechmatics two-way audio with echo cancellation
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*/
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async function blobToFile(blob: Blob): Promise<File> {
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// Read blob as array buffer
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const arrayBuffer = await blob.arrayBuffer();
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// Create temporary file in cache directory
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const fileName = `audio_${Date.now()}.mp3`;
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const file = new File(Paths.cache, fileName);
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// Write array buffer to file
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const uint8Array = new Uint8Array(arrayBuffer);
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file.create();
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const stream = file.writableStream();
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const writer = stream.getWriter();
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await writer.write(uint8Array);
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await writer.close();
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return file;
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}
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/**
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* Hook for audio playback with queue system matching web version functionality
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*/
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export function useAudioPlayer(options?: AudioPlayerOptions) {
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const player = useExpoAudioPlayer();
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export function useAudioPlayer() {
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const [isPlaying, setIsPlaying] = useState(false);
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const [isPaused, setIsPaused] = useState(false);
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const [audioInitialized, setAudioInitialized] = useState(false);
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const queueRef = useRef<QueuedAudio[]>([]);
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const isProcessingQueueRef = useRef(false);
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const currentRejectRef = useRef<((error: Error) => void) | null>(null);
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const currentFileRef = useRef<File | null>(null);
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// Configure audio mode based on speaker/earpiece preference
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// Initialize Speechmatics audio on mount
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useEffect(() => {
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async function configureAudioMode() {
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const initializeAudio = async () => {
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try {
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if (Platform.OS === 'android') {
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// On Android, use shouldRouteThroughEarpiece
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await setAudioModeAsync({
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shouldRouteThroughEarpiece: !options?.useSpeaker,
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});
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} else if (Platform.OS === 'ios') {
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// On iOS, the audio routing is controlled by the AVAudioSession category
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// The default category should work, but we can configure it if needed
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// For now, we rely on the iOS default behavior which routes to the receiver
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// unless the user has changed the route (e.g., via speaker button in Control Center)
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}
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await initialize();
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setAudioInitialized(true);
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console.log('[AudioPlayer] ✅ Initialized (Speechmatics two-way audio)');
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} catch (error) {
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console.warn('[AudioPlayer] Failed to configure audio mode:', error);
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console.error('[AudioPlayer] Failed to initialize audio:', error);
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}
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}
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configureAudioMode();
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}, [options?.useSpeaker]);
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// Monitor playback status
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useEffect(() => {
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if (!player.playing && isPlaying && !isPaused) {
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// Playback finished
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setIsPlaying(false);
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processNextInQueue();
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}
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}, [player.playing, isPlaying, isPaused]);
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};
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initializeAudio();
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}, []);
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async function play(audioData: Blob): Promise<number> {
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return new Promise((resolve, reject) => {
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@@ -127,92 +107,55 @@ export function useAudioPlayer(options?: AudioPlayerOptions) {
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async function playAudio(audioData: Blob): Promise<number> {
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return new Promise(async (resolve, reject) => {
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currentRejectRef.current = reject;
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try {
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console.log(
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`[AudioPlayer] Playing audio (${audioData.size} bytes, type: ${audioData.type})`
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);
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// Convert blob to file
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const file = await blobToFile(audioData);
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currentFileRef.current = file;
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if (!audioInitialized) {
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throw new Error('Audio not initialized');
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}
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// Get PCM data from blob (server now sends PCM format)
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const arrayBuffer = await audioData.arrayBuffer();
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let pcm24k = new Uint8Array(arrayBuffer);
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// Resample from 24kHz (OpenAI) to 16kHz (Speechmatics)
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const pcm16k = resamplePcm24kTo16k(pcm24k);
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// Calculate total duration
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const samples = pcm16k.length / 2; // 16-bit = 2 bytes per sample
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const durationSec = samples / 16000; // 16kHz sample rate
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const audioSizeKb = (pcm16k.length / 1024).toFixed(2);
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console.log('[AudioPlayer] 🔊 Playing audio:', audioSizeKb, 'KB, duration:', durationSec.toFixed(2), 's');
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setIsPlaying(true);
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setIsPaused(false);
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// Load and play audio
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await player.replace({ uri: file.uri });
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player.play();
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// Play entire PCM data at once through Speechmatics
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playPCMData(pcm16k);
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// Wait for playback to finish
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const checkInterval = setInterval(() => {
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if (!player.playing && player.duration > 0) {
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clearInterval(checkInterval);
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const duration = player.duration;
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console.log(`[AudioPlayer] Playback finished (duration: ${duration}s)`);
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setIsPlaying(false);
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currentRejectRef.current = null;
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// Clean up temporary file
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if (currentFileRef.current) {
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try {
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currentFileRef.current.delete();
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} catch (err: any) {
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console.warn('[AudioPlayer] Failed to delete temp file:', err);
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}
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currentFileRef.current = null;
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}
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resolve(duration);
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}
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}, 100);
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// Wait for playback to finish (estimate based on duration)
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setTimeout(() => {
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console.log('[AudioPlayer] ✅ Playback finished');
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setIsPlaying(false);
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resolve(durationSec);
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}, durationSec * 1000);
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} catch (error) {
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console.error('[AudioPlayer] Error playing audio:', error);
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setIsPlaying(false);
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currentRejectRef.current = null;
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// Clean up temporary file
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if (currentFileRef.current) {
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try {
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currentFileRef.current.delete();
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} catch (err: any) {
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console.warn('[AudioPlayer] Failed to delete temp file:', err);
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}
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currentFileRef.current = null;
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}
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reject(error);
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}
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});
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}
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function stop(): void {
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// Stop currently playing audio
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if (player) {
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player.pause();
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if (isPlaying) {
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console.log('[AudioPlayer] 🛑 Stopping playback (interrupted)');
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}
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setIsPlaying(false);
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setIsPaused(false);
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// Clean up temporary file
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if (currentFileRef.current) {
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try {
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currentFileRef.current.delete();
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} catch (err: any) {
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console.warn('[AudioPlayer] Failed to delete temp file:', err);
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}
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currentFileRef.current = null;
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}
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// Reject the current playing promise if it exists
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if (currentRejectRef.current) {
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currentRejectRef.current(new Error('Playback stopped'));
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currentRejectRef.current = null;
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}
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// Reject all pending promises in the queue
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while (queueRef.current.length > 0) {
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@@ -223,22 +166,6 @@ export function useAudioPlayer(options?: AudioPlayerOptions) {
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isProcessingQueueRef.current = false;
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}
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function pause(): void {
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if (player && isPlaying && !isPaused) {
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player.pause();
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setIsPaused(true);
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console.log('[AudioPlayer] Playback paused');
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}
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}
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function resume(): void {
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if (player && isPaused) {
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player.play();
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setIsPaused(false);
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console.log('[AudioPlayer] Playback resumed');
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}
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}
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function clearQueue(): void {
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// Reject all pending promises in the queue
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while (queueRef.current.length > 0) {
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@@ -250,10 +177,7 @@ export function useAudioPlayer(options?: AudioPlayerOptions) {
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return {
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play,
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stop,
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pause,
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resume,
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isPlaying: () => isPlaying,
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isPaused: () => isPaused,
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clearQueue,
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};
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}
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