Fix web voice mode; share VAD/segmenting
This commit is contained in:
@@ -1,4 +1,4 @@
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import { useMemo } from "react";
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import { useMemo, useRef, useState } from "react";
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export interface AudioPlayerOptions {
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isDetecting?: () => boolean;
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@@ -6,22 +6,270 @@ export interface AudioPlayerOptions {
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}
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/**
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* Web shim for the native two-way audio player.
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* We currently don't support Voice mode playback on web.
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* Web audio player for server-provided audio chunks.
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*
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* Supports:
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* - `audio/pcm` (assumed PCM16 LE, mono, default 24kHz unless `rate=` is present)
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* - formats supported by `AudioContext.decodeAudioData` (e.g. mp3)
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*/
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export function useAudioPlayer(_options?: AudioPlayerOptions) {
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export function useAudioPlayer(options?: AudioPlayerOptions) {
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const [isPlayingState, setIsPlayingState] = useState(false);
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type QueuedAudio = {
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audioData: Blob;
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resolve: (duration: number) => void;
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reject: (error: Error) => void;
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};
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const audioContextRef = useRef<AudioContext | null>(null);
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const queueRef = useRef<QueuedAudio[]>([]);
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const suppressedQueueRef = useRef<QueuedAudio[]>([]);
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const isProcessingQueueRef = useRef(false);
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const checkIntervalRef = useRef<ReturnType<typeof setInterval> | null>(null);
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const activePlaybackRef = useRef<{
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source: AudioBufferSourceNode;
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resolve: (duration: number) => void;
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reject: (error: Error) => void;
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settled: boolean;
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} | null>(null);
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const decodeAudioData = async (context: AudioContext, buffer: ArrayBuffer): Promise<AudioBuffer> => {
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const maybePromise = context.decodeAudioData(buffer);
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if (maybePromise && typeof (maybePromise as Promise<AudioBuffer>).then === "function") {
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return maybePromise as Promise<AudioBuffer>;
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}
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return await new Promise<AudioBuffer>((resolve, reject) => {
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context.decodeAudioData(buffer, resolve, reject);
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});
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};
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const parsePcmSampleRate = (mimeType: string): number | null => {
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const match = /rate=(\\d+)/i.exec(mimeType);
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if (!match) {
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return null;
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}
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const rate = Number(match[1]);
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return Number.isFinite(rate) && rate > 0 ? rate : null;
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};
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const pcm16LeToAudioBuffer = (context: AudioContext, bytes: Uint8Array, sampleRate: number): AudioBuffer => {
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const sampleCount = Math.floor(bytes.length / 2);
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const audioBuffer = context.createBuffer(1, sampleCount, sampleRate);
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const channel = audioBuffer.getChannelData(0);
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for (let i = 0; i < sampleCount; i++) {
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const lo = bytes[i * 2]!;
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const hi = bytes[i * 2 + 1]!;
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let value = (hi << 8) | lo;
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if (value & 0x8000) {
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value = value - 0x10000;
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}
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channel[i] = value / 0x8000;
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}
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return audioBuffer;
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};
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const ensureContext = async (): Promise<AudioContext> => {
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if (audioContextRef.current) {
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if (audioContextRef.current.state === "suspended") {
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try {
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await audioContextRef.current.resume();
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} catch {
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// Best effort. If this fails due to autoplay policies, a later user gesture
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// (or explicit warmup call) can unlock it.
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}
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}
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return audioContextRef.current;
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}
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const context = new AudioContext();
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if (context.state === "suspended") {
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try {
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await context.resume();
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} catch {
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// See note above.
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}
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}
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audioContextRef.current = context;
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return context;
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};
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const shouldSuppressPlayback = (): boolean => {
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return Boolean(options?.isDetecting?.()) || Boolean(options?.isSpeaking?.());
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};
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const startCheckingForClearFlags = (): void => {
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if (checkIntervalRef.current !== null) {
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return;
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}
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checkIntervalRef.current = setInterval(() => {
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const isStillBlocked = shouldSuppressPlayback();
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if (!isStillBlocked && suppressedQueueRef.current.length > 0) {
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const suppressedItems = [...suppressedQueueRef.current];
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suppressedQueueRef.current = [];
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queueRef.current = [...suppressedItems, ...queueRef.current];
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if (checkIntervalRef.current !== null) {
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clearInterval(checkIntervalRef.current);
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checkIntervalRef.current = null;
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}
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if (!isProcessingQueueRef.current) {
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void processQueue();
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}
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} else if (!isStillBlocked && suppressedQueueRef.current.length === 0) {
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if (checkIntervalRef.current !== null) {
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clearInterval(checkIntervalRef.current);
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checkIntervalRef.current = null;
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}
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}
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}, 100);
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};
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const playAudio = async (audioData: Blob): Promise<number> => {
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const context = await ensureContext();
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const arrayBuffer = await audioData.arrayBuffer();
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let audioBuffer: AudioBuffer;
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const type = (audioData.type || "").toLowerCase();
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if (type.startsWith("audio/pcm")) {
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const sampleRate = parsePcmSampleRate(type) ?? 24000;
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audioBuffer = pcm16LeToAudioBuffer(context, new Uint8Array(arrayBuffer), sampleRate);
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} else {
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audioBuffer = await decodeAudioData(context, arrayBuffer);
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}
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const durationSec = audioBuffer.duration;
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const source = context.createBufferSource();
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source.buffer = audioBuffer;
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source.connect(context.destination);
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return await new Promise<number>((resolve, reject) => {
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activePlaybackRef.current = { source, resolve, reject, settled: false };
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setIsPlayingState(true);
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const settleOnce = (fn: () => void) => {
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const active = activePlaybackRef.current;
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if (!active || active.source !== source || active.settled) {
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return;
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}
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active.settled = true;
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activePlaybackRef.current = null;
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setIsPlayingState(false);
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fn();
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};
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source.onended = () => {
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settleOnce(() => resolve(durationSec));
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};
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try {
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source.start();
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} catch (e) {
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settleOnce(() => reject(e instanceof Error ? e : new Error(String(e))));
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}
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});
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};
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const processQueue = async (): Promise<void> => {
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if (isProcessingQueueRef.current || queueRef.current.length === 0) {
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return;
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}
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isProcessingQueueRef.current = true;
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while (queueRef.current.length > 0) {
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if (shouldSuppressPlayback()) {
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suppressedQueueRef.current = [...queueRef.current, ...suppressedQueueRef.current];
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queueRef.current = [];
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startCheckingForClearFlags();
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break;
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}
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const item = queueRef.current.shift()!;
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try {
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const duration = await playAudio(item.audioData);
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item.resolve(duration);
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} catch (error) {
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item.reject(error as Error);
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}
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}
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isProcessingQueueRef.current = false;
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};
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const play = async (audioData: Blob): Promise<number> => {
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return await new Promise<number>((resolve, reject) => {
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if (shouldSuppressPlayback()) {
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suppressedQueueRef.current.push({ audioData, resolve, reject });
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startCheckingForClearFlags();
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return;
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}
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queueRef.current.push({ audioData, resolve, reject });
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if (!isProcessingQueueRef.current) {
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void processQueue();
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}
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});
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};
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const stop = (): void => {
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// Stop currently playing audio (and reject its promise)
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if (activePlaybackRef.current) {
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const active = activePlaybackRef.current;
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activePlaybackRef.current = null;
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try {
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active.source.onended = null;
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active.source.stop();
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} catch {
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// ignore
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}
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if (!active.settled) {
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active.settled = true;
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active.reject(new Error("Playback stopped"));
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}
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}
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setIsPlayingState(false);
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while (queueRef.current.length > 0) {
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queueRef.current.shift()!.reject(new Error("Playback stopped"));
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}
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while (suppressedQueueRef.current.length > 0) {
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suppressedQueueRef.current.shift()!.reject(new Error("Playback stopped"));
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}
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if (checkIntervalRef.current !== null) {
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clearInterval(checkIntervalRef.current);
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checkIntervalRef.current = null;
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}
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isProcessingQueueRef.current = false;
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};
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const clearQueue = (): void => {
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while (queueRef.current.length > 0) {
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queueRef.current.shift()!.reject(new Error("Queue cleared"));
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}
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while (suppressedQueueRef.current.length > 0) {
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suppressedQueueRef.current.shift()!.reject(new Error("Queue cleared"));
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}
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if (checkIntervalRef.current !== null) {
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clearInterval(checkIntervalRef.current);
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checkIntervalRef.current = null;
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}
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};
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return useMemo(
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() => ({
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play: async () => {
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console.warn("[AudioPlayer] Web playback is disabled");
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return 0;
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play,
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stop,
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isPlaying: () => isPlayingState,
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clearQueue,
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warmup: async () => {
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await ensureContext();
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},
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stop: () => {
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console.warn("[AudioPlayer] Web playback stop noop");
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},
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isPlaying: () => false,
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clearQueue: () => {},
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}),
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[]
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[isPlayingState]
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);
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}
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