relay(v2): support multiple clients per serverId

This commit is contained in:
Mohamed Boudra
2026-02-05 09:48:43 +07:00
parent 98896bfb37
commit 36e105ed30
9 changed files with 663 additions and 169 deletions
+160 -14
View File
@@ -66,16 +66,70 @@ interface CFResponseInit extends ResponseInit {
export class RelayDurableObject {
private state: DurableObjectState;
private pendingClientFrames = new Map<string, Array<string | ArrayBuffer>>();
constructor(state: DurableObjectState) {
this.state = state;
}
private bufferClientFrame(clientId: string, message: string | ArrayBuffer): void {
const existing = this.pendingClientFrames.get(clientId) ?? [];
existing.push(message);
// Prevent unbounded memory growth if a daemon never connects.
if (existing.length > 200) {
existing.splice(0, existing.length - 200);
}
this.pendingClientFrames.set(clientId, existing);
}
private flushClientFrames(clientId: string, serverWs: WebSocket): void {
const frames = this.pendingClientFrames.get(clientId);
if (!frames || frames.length === 0) return;
this.pendingClientFrames.delete(clientId);
for (const frame of frames) {
try {
serverWs.send(frame);
} catch {
// If we can't flush, re-buffer and let the daemon re-establish.
this.bufferClientFrame(clientId, frame);
break;
}
}
}
private listConnectedClientIds(): string[] {
const out = new Set<string>();
for (const ws of this.state.getWebSockets("client")) {
try {
const attachment = (ws as WebSocketWithAttachment).deserializeAttachment() as RelaySessionAttachment | null;
if (attachment?.role === "client" && typeof attachment.clientId === "string" && attachment.clientId) {
out.add(attachment.clientId);
}
} catch {
// ignore
}
}
return Array.from(out);
}
private notifyControls(message: unknown): void {
const text = JSON.stringify(message);
for (const ws of this.state.getWebSockets("server-control")) {
try {
ws.send(text);
} catch {
// ignore
}
}
}
async fetch(request: Request): Promise<Response> {
const url = new URL(request.url);
const role = url.searchParams.get("role") as ConnectionRole | null;
const serverId = url.searchParams.get("serverId");
const clientIdRaw = url.searchParams.get("clientId");
const clientId = typeof clientIdRaw === "string" ? clientIdRaw.trim() : "";
if (!role || (role !== "server" && role !== "client")) {
return new Response("Missing or invalid role parameter", { status: 400 });
@@ -85,33 +139,83 @@ export class RelayDurableObject {
return new Response("Missing serverId parameter", { status: 400 });
}
// v2 relay protocol: clients must provide a clientId so the daemon can create
// an independent E2EE channel per client connection.
if (role === "client" && !clientId) {
return new Response("Missing clientId parameter", { status: 400 });
}
const upgradeHeader = request.headers.get("Upgrade");
if (!upgradeHeader || upgradeHeader.toLowerCase() !== "websocket") {
return new Response("Expected WebSocket upgrade", { status: 426 });
}
// Close any existing connection with the same role
const existingConnections = this.state.getWebSockets(role);
for (const ws of existingConnections) {
ws.close(1008, "Replaced by new connection");
const isServerControl = role === "server" && !clientId;
const isServerData = role === "server" && !!clientId;
// Close any existing connection with the same identity.
// - server-control: single per serverId
// - server-data: single per clientId
// - client: single per clientId
if (isServerControl) {
for (const ws of this.state.getWebSockets("server-control")) {
ws.close(1008, "Replaced by new connection");
}
} else if (isServerData) {
for (const ws of this.state.getWebSockets(`server:${clientId}`)) {
ws.close(1008, "Replaced by new connection");
}
} else {
for (const ws of this.state.getWebSockets(`client:${clientId}`)) {
ws.close(1008, "Replaced by new connection");
}
}
// Create WebSocket pair
const pair = new (globalThis as unknown as { WebSocketPair: new () => WebSocketPair }).WebSocketPair();
const [client, server] = [pair[0], pair[1]];
// Accept with hibernation support, tagged by role
this.state.acceptWebSocket(server, [role]);
const tags: string[] = [];
if (role === "client") {
tags.push("client", `client:${clientId}`);
} else if (isServerControl) {
tags.push("server-control");
} else {
tags.push("server", `server:${clientId}`);
}
// Accept with hibernation support, tagged for lookup.
this.state.acceptWebSocket(server, tags);
// Store attachment for hibernation recovery
const attachment: RelaySessionAttachment = {
serverId,
role,
clientId: clientId || null,
createdAt: Date.now(),
};
(server as WebSocketWithAttachment).serializeAttachment(attachment);
console.log(`[Relay DO] ${role} connected to session ${serverId}`);
console.log(
`[Relay DO] ${role}${isServerControl ? "(control)" : ""}${isServerData ? `(data:${clientId})` : role === "client" ? `(${clientId})` : ""} connected to session ${serverId}`
);
if (role === "client") {
this.notifyControls({ type: "client_connected", clientId });
}
if (isServerControl) {
// Send current client list so the daemon can attach existing clients.
try {
server.send(JSON.stringify({ type: "sync", clientIds: this.listConnectedClientIds() }));
} catch {
// ignore
}
}
if (isServerData && clientId) {
this.flushClientFrames(clientId, server);
}
return new Response(null, {
status: 101,
@@ -129,15 +233,35 @@ export class RelayDurableObject {
return;
}
const { role } = attachment;
const targetRole = role === "server" ? "client" : "server";
const targets = this.state.getWebSockets(targetRole);
const { role, clientId } = attachment;
if (!clientId) {
// Control channel: ignore payloads (daemon can use it for pings later).
return;
}
if (role === "client") {
const servers = this.state.getWebSockets(`server:${clientId}`);
if (servers.length === 0) {
this.bufferClientFrame(clientId, message);
return;
}
for (const target of servers) {
try {
target.send(message);
} catch (error) {
console.error(`[Relay DO] Failed to forward client->server(${clientId}):`, error);
}
}
return;
}
// server data socket -> client
const targets = this.state.getWebSockets(`client:${clientId}`);
for (const target of targets) {
try {
target.send(message);
} catch (error) {
console.error(`[Relay DO] Failed to forward to ${targetRole}:`, error);
console.error(`[Relay DO] Failed to forward server->client(${clientId}):`, error);
}
}
}
@@ -155,11 +279,33 @@ export class RelayDurableObject {
if (!attachment) return;
console.log(
`[Relay DO] ${attachment.role} disconnected from session ${attachment.serverId} (${code}: ${reason})`
`[Relay DO] ${attachment.role}${attachment.clientId ? `(${attachment.clientId})` : ""} disconnected from session ${attachment.serverId} (${code}: ${reason})`
);
// Note: The other connection remains open.
// The client/server will detect the peer is gone when they try to send.
if (attachment.role === "client" && attachment.clientId) {
this.pendingClientFrames.delete(attachment.clientId);
// Close the matching server-data socket so the daemon can clean up quickly.
for (const serverWs of this.state.getWebSockets(`server:${attachment.clientId}`)) {
try {
serverWs.close(1001, "Client disconnected");
} catch {
// ignore
}
}
this.notifyControls({ type: "client_disconnected", clientId: attachment.clientId });
return;
}
if (attachment.role === "server" && attachment.clientId) {
// Force the client to reconnect and re-handshake when the daemon side drops.
for (const clientWs of this.state.getWebSockets(`client:${attachment.clientId}`)) {
try {
clientWs.close(1012, "Server disconnected");
} catch {
// ignore
}
}
}
}
/**