simplify: remove ws bridge; wrangler-based relay tests
This commit is contained in:
@@ -54,11 +54,13 @@ interface DurableObjectStub {
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/**
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* Durable Object that handles WebSocket relay for a single session.
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*
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* Two WebSockets connect to this DO:
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* - role=server: The Paseo daemon
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* - role=client: The mobile/web app
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* WebSockets connect to this DO in three shapes:
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* - role=server (no clientId): daemon control socket (one per serverId)
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* - role=server&clientId=...: daemon per-client data socket (one per clientId)
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* - role=client&clientId=...: app/client socket (one per clientId)
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*
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* Messages are forwarded between them. The DO hibernates when idle.
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* Messages are forwarded between the per-client data sockets and their matching
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* client sockets. The DO hibernates when idle.
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*/
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interface CFResponseInit extends ResponseInit {
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webSocket?: WebSocket;
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@@ -139,8 +141,8 @@ export class RelayDurableObject {
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return new Response("Missing serverId parameter", { status: 400 });
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}
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// v2 relay protocol: clients must provide a clientId so the daemon can create
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// an independent E2EE channel per client connection.
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// Clients must provide a clientId so the daemon can create an independent
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// E2EE channel per client connection.
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if (role === "client" && !clientId) {
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return new Response("Missing clientId parameter", { status: 400 });
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}
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+111
-29
@@ -1,6 +1,8 @@
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import { describe, it, expect, beforeAll, afterAll } from "vitest";
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import { WebSocket } from "ws";
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import { createRelayServer, type RelayServer } from "./node-adapter.js";
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import net from "node:net";
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import { spawn, type ChildProcess } from "node:child_process";
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import { Buffer } from "node:buffer";
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import {
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generateKeyPair,
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exportPublicKey,
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@@ -10,21 +12,83 @@ import {
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decrypt,
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} from "./crypto.js";
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const TEST_PORT = 19999;
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async function getAvailablePort(): Promise<number> {
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return new Promise((resolve, reject) => {
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const server = net.createServer();
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server.once("error", reject);
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server.listen(0, "127.0.0.1", () => {
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const address = server.address();
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if (!address || typeof address === "string") {
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server.close(() => reject(new Error("Failed to acquire port")));
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return;
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}
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server.close(() => resolve(address.port));
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});
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});
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}
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async function waitForServer(port: number, timeout = 15000): Promise<void> {
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const start = Date.now();
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while (Date.now() - start < timeout) {
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try {
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await new Promise<void>((resolve, reject) => {
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const socket = net.connect(port, "127.0.0.1", () => {
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socket.end();
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resolve();
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});
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socket.on("error", reject);
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});
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return;
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} catch {
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await new Promise((r) => setTimeout(r, 100));
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}
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}
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throw new Error(`Server did not start on port ${port} within ${timeout}ms`);
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}
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describe("E2E Relay with E2EE", () => {
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let relay: RelayServer;
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let relayPort: number;
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let relayProcess: ChildProcess | null = null;
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beforeAll(async () => {
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relay = createRelayServer({ port: TEST_PORT, host: "127.0.0.1" });
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await relay.start();
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relayPort = await getAvailablePort();
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relayProcess = spawn(
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"npx",
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["wrangler", "dev", "--local", "--ip", "127.0.0.1", "--port", String(relayPort)],
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{
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cwd: process.cwd(),
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env: { ...process.env },
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stdio: ["ignore", "pipe", "pipe"],
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detached: false,
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}
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);
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relayProcess.stdout?.on("data", (data: Buffer) => {
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const lines = data.toString().split("\n").filter((l) => l.trim());
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for (const line of lines) {
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// eslint-disable-next-line no-console
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console.log(`[relay] ${line}`);
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}
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});
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relayProcess.stderr?.on("data", (data: Buffer) => {
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const lines = data.toString().split("\n").filter((l) => l.trim());
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for (const line of lines) {
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// eslint-disable-next-line no-console
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console.error(`[relay] ${line}`);
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}
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});
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await waitForServer(relayPort, 30000);
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});
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afterAll(async () => {
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await relay.stop();
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if (relayProcess) {
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relayProcess.kill("SIGTERM");
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relayProcess = null;
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}
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});
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it("full flow: daemon and client exchange encrypted messages through relay", async () => {
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it("full flow: daemon and client exchange encrypted messages through relay", { timeout: 20_000 }, async () => {
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const serverId = "test-session-" + Date.now();
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const clientId = "clt_test_" + Date.now() + "_" + Math.random().toString(36).slice(2);
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@@ -37,7 +101,7 @@ describe("E2E Relay with E2EE", () => {
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// Daemon connects to relay as "server" control role
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const daemonControlWs = new WebSocket(
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`ws://127.0.0.1:${TEST_PORT}/ws?serverId=${serverId}&role=server`
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`ws://127.0.0.1:${relayPort}/ws?serverId=${serverId}&role=server`
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);
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await new Promise<void>((resolve, reject) => {
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@@ -58,9 +122,41 @@ describe("E2E Relay with E2EE", () => {
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daemonPubKeyOnClient
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);
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// Client connects to relay as "client" role (must include clientId in v2)
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const waitForClientSeen = new Promise<void>((resolve, reject) => {
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const timeout = setTimeout(
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() => reject(new Error("timed out waiting for client_connected")),
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5000
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);
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const onMessage = (raw: unknown) => {
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try {
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const text =
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typeof raw === "string"
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? raw
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: raw && typeof (raw as any).toString === "function"
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? (raw as any).toString()
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: "";
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const msg = JSON.parse(text);
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if (msg?.type === "client_connected" && msg.clientId === clientId) {
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clearTimeout(timeout);
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daemonControlWs.off("message", onMessage);
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resolve();
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return;
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}
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if (msg?.type === "sync" && Array.isArray(msg.clientIds) && msg.clientIds.includes(clientId)) {
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clearTimeout(timeout);
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daemonControlWs.off("message", onMessage);
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resolve();
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}
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} catch {
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// ignore
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}
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};
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daemonControlWs.on("message", onMessage);
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});
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// Client connects to relay as "client" role (must include clientId)
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const clientWs = new WebSocket(
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`ws://127.0.0.1:${TEST_PORT}/ws?serverId=${serverId}&role=client&clientId=${clientId}`
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`ws://127.0.0.1:${relayPort}/ws?serverId=${serverId}&role=client&clientId=${clientId}`
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);
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await new Promise<void>((resolve, reject) => {
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@@ -68,24 +164,10 @@ describe("E2E Relay with E2EE", () => {
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clientWs.on("error", reject);
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});
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// Wait for relay to notify daemon control socket, then open the per-client server-data socket.
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await new Promise<void>((resolve, reject) => {
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const timeout = setTimeout(() => reject(new Error("timed out waiting for client_connected")), 5000);
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daemonControlWs.on("message", (raw) => {
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try {
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const msg = JSON.parse(raw.toString());
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if (msg && msg.type === "client_connected" && msg.clientId === clientId) {
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clearTimeout(timeout);
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resolve();
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}
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} catch {
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// ignore
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}
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});
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});
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await waitForClientSeen;
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const daemonWs = new WebSocket(
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`ws://127.0.0.1:${TEST_PORT}/ws?serverId=${serverId}&role=server&clientId=${clientId}`
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`ws://127.0.0.1:${relayPort}/ws?serverId=${serverId}&role=server&clientId=${clientId}`
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);
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await new Promise<void>((resolve, reject) => {
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daemonWs.on("open", resolve);
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@@ -197,7 +279,7 @@ describe("E2E Relay with E2EE", () => {
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);
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const daemonControlWs = new WebSocket(
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`ws://127.0.0.1:${TEST_PORT}/ws?serverId=${serverId}&role=server`
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`ws://127.0.0.1:${relayPort}/ws?serverId=${serverId}&role=server`
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);
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await new Promise<void>((r) => daemonControlWs.on("open", r));
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@@ -234,13 +316,13 @@ describe("E2E Relay with E2EE", () => {
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});
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const clientWs = new WebSocket(
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`ws://127.0.0.1:${TEST_PORT}/ws?serverId=${serverId}&role=client&clientId=${clientId}`
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`ws://127.0.0.1:${relayPort}/ws?serverId=${serverId}&role=client&clientId=${clientId}`
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);
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await new Promise<void>((r) => clientWs.on("open", r));
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await waitForClientSeen;
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const daemonWs = new WebSocket(
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`ws://127.0.0.1:${TEST_PORT}/ws?serverId=${serverId}&role=server&clientId=${clientId}`
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`ws://127.0.0.1:${relayPort}/ws?serverId=${serverId}&role=server&clientId=${clientId}`
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);
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await new Promise<void>((r) => daemonWs.on("open", r));
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@@ -1,9 +1,5 @@
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export { Relay } from "./relay.js";
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export type {
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ConnectionRole,
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RelayConnection,
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RelayEvents,
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RelaySession,
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RelaySessionAttachment,
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} from "./types.js";
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@@ -1,387 +0,0 @@
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import http from "http";
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import type { Socket } from "net";
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import { WebSocketServer, WebSocket as NodeWebSocket } from "ws";
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import type { ConnectionRole } from "./types.js";
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export interface NodeRelayServerConfig {
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port: number;
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host?: string;
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}
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/**
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* Standalone Node.js relay server for self-hosting.
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*
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* v2 protocol:
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* - Daemon connects a single control socket:
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* ws://host:port/ws?serverId=abc&role=server
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* - Each app client connects with a clientId:
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* ws://host:port/ws?serverId=abc&role=client&clientId=clt_...
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* - For every connected clientId, the daemon opens a dedicated server-data socket:
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* ws://host:port/ws?serverId=abc&role=server&clientId=clt_...
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*
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* This allows multiple independent clients, each with its own E2EE handshake.
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*/
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export interface RelayServer {
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start(): Promise<void>;
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stop(): Promise<void>;
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}
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type Session = {
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serverId: string;
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control: NodeWebSocket | null;
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clients: Map<string, Set<NodeWebSocket>>; // clientId -> sockets
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servers: Map<string, NodeWebSocket>; // clientId -> server-data socket
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pending: Map<string, Array<string | ArrayBuffer>>; // clientId -> buffered frames
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};
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function bufferFromWsData(data: unknown): Buffer {
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if (Buffer.isBuffer(data)) return data;
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if (Array.isArray(data)) {
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return Buffer.concat(data.map(bufferFromWsData));
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}
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if (data instanceof ArrayBuffer) {
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return Buffer.from(data);
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}
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if (ArrayBuffer.isView(data)) {
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return Buffer.from(data.buffer, data.byteOffset, data.byteLength);
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}
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if (typeof data === "string") {
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return Buffer.from(data, "utf8");
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}
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return Buffer.from(String(data), "utf8");
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}
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function normalizeWsMessage(data: unknown, isBinary: boolean): string | ArrayBuffer {
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if (!isBinary) {
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if (typeof data === "string") return data;
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return bufferFromWsData(data).toString("utf8");
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}
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if (data instanceof ArrayBuffer) return data;
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const buffer = bufferFromWsData(data);
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const out = new Uint8Array(buffer.byteLength);
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out.set(buffer);
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return out.buffer;
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}
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export function createRelayServer(config: NodeRelayServerConfig): RelayServer {
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const { port, host = "0.0.0.0" } = config;
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const logFrames = process.env.PASEO_RELAY_LOG_FRAMES === "1";
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const logUpgrades = process.env.PASEO_RELAY_LOG_UPGRADES === "1";
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const sessions = new Map<string, Session>();
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const getSession = (serverId: string): Session => {
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let session = sessions.get(serverId);
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if (!session) {
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session = {
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serverId,
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control: null,
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clients: new Map(),
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servers: new Map(),
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pending: new Map(),
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};
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sessions.set(serverId, session);
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console.log(`[Relay] Session created: ${serverId}`);
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}
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return session;
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};
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const notifyControl = (session: Session, msg: unknown) => {
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if (!session.control || session.control.readyState !== NodeWebSocket.OPEN) return;
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try {
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session.control.send(JSON.stringify(msg));
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} catch {
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// ignore
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}
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};
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const listClientIds = (session: Session): string[] => Array.from(session.clients.keys());
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const bufferFrame = (session: Session, clientId: string, frame: string | ArrayBuffer) => {
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const existing = session.pending.get(clientId) ?? [];
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existing.push(frame);
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if (existing.length > 200) existing.splice(0, existing.length - 200);
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session.pending.set(clientId, existing);
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};
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const flushFrames = (session: Session, clientId: string) => {
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const server = session.servers.get(clientId);
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if (!server || server.readyState !== NodeWebSocket.OPEN) return;
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const frames = session.pending.get(clientId);
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if (!frames || frames.length === 0) return;
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session.pending.delete(clientId);
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for (const frame of frames) {
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try {
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server.send(frame);
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} catch {
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bufferFrame(session, clientId, frame);
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break;
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}
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}
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};
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const httpServer = http.createServer((req, res) => {
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if (req.url === "/health") {
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res.writeHead(200, { "Content-Type": "application/json" });
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res.end(JSON.stringify({ status: "ok" }));
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return;
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}
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res.writeHead(404);
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res.end("Not found");
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});
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const wss = new WebSocketServer({ noServer: true });
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httpServer.on("upgrade", (req, socket: Socket, head) => {
|
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if (logUpgrades) {
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try {
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console.log(
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`[Relay] upgrade url=${JSON.stringify(req.url)} host=${JSON.stringify(req.headers.host)}`
|
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);
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} catch {
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// ignore
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}
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}
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try {
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const url = new URL(req.url ?? "", `http://${req.headers.host}`);
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if (url.pathname !== "/ws") {
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socket.write("HTTP/1.1 404 Not Found\r\n\r\n");
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socket.destroy();
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return;
|
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}
|
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|
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const serverId = url.searchParams.get("serverId");
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const role = url.searchParams.get("role");
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const clientId = (url.searchParams.get("clientId") ?? "").trim();
|
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if (!serverId || !role || (role !== "server" && role !== "client")) {
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socket.write("HTTP/1.1 400 Bad Request\r\n\r\n");
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socket.destroy();
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return;
|
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}
|
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if (role === "client" && !clientId) {
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socket.write("HTTP/1.1 400 Bad Request\r\n\r\n");
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socket.destroy();
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return;
|
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}
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wss.handleUpgrade(req, socket, head, (ws) => {
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wss.emit("connection", ws, req);
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});
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} catch {
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socket.write("HTTP/1.1 400 Bad Request\r\n\r\n");
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socket.destroy();
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}
|
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});
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wss.on("connection", (ws, req) => {
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const url = new URL(req.url ?? "", `http://${req.headers.host}`);
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const serverId = url.searchParams.get("serverId")!;
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const role = url.searchParams.get("role") as ConnectionRole;
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const clientId = (url.searchParams.get("clientId") ?? "").trim();
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const session = getSession(serverId);
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const isControl = role === "server" && !clientId;
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const isServerData = role === "server" && !!clientId;
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if (isControl) {
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try {
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session.control?.close(1008, "Replaced by new connection");
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} catch {
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// ignore
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}
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session.control = ws;
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try {
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ws.send(JSON.stringify({ type: "sync", clientIds: listClientIds(session) }));
|
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} catch {
|
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// ignore
|
||||
}
|
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}
|
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|
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if (role === "client") {
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const set = session.clients.get(clientId) ?? new Set();
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set.add(ws);
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session.clients.set(clientId, set);
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notifyControl(session, { type: "client_connected", clientId });
|
||||
}
|
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|
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if (isServerData) {
|
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const prev = session.servers.get(clientId);
|
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if (prev && prev !== ws) {
|
||||
try {
|
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prev.close(1008, "Replaced by new connection");
|
||||
} catch {
|
||||
// ignore
|
||||
}
|
||||
}
|
||||
session.servers.set(clientId, ws);
|
||||
flushFrames(session, clientId);
|
||||
}
|
||||
|
||||
ws.on("message", (data, isBinary) => {
|
||||
const normalized = normalizeWsMessage(data, isBinary);
|
||||
|
||||
if (logFrames) {
|
||||
const preview = (() => {
|
||||
try {
|
||||
if (isBinary) return "<binary>";
|
||||
return bufferFromWsData(data).toString("utf8").slice(0, 200);
|
||||
} catch {
|
||||
return "<unavailable>";
|
||||
}
|
||||
})();
|
||||
const len = (() => {
|
||||
try {
|
||||
return bufferFromWsData(data).byteLength;
|
||||
} catch {
|
||||
return -1;
|
||||
}
|
||||
})();
|
||||
console.log(
|
||||
`[Relay] frame ${serverId}/${role}${clientId ? `(${clientId})` : ""} binary=${isBinary} len=${len} preview=${JSON.stringify(preview)}`
|
||||
);
|
||||
}
|
||||
|
||||
if (role === "client") {
|
||||
const server = session.servers.get(clientId);
|
||||
if (!server || server.readyState !== NodeWebSocket.OPEN) {
|
||||
bufferFrame(session, clientId, normalized);
|
||||
return;
|
||||
}
|
||||
try {
|
||||
server.send(normalized);
|
||||
} catch {
|
||||
// ignore
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (isServerData) {
|
||||
const targets = session.clients.get(clientId);
|
||||
if (!targets) return;
|
||||
for (const target of targets) {
|
||||
if (target.readyState !== NodeWebSocket.OPEN) continue;
|
||||
try {
|
||||
target.send(normalized);
|
||||
} catch {
|
||||
// ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
ws.on("close", (code, reasonBuf) => {
|
||||
const reason = reasonBuf?.toString?.() ?? "";
|
||||
|
||||
if (isControl) {
|
||||
if (session.control === ws) session.control = null;
|
||||
} else if (role === "client") {
|
||||
const set = session.clients.get(clientId);
|
||||
if (set) {
|
||||
set.delete(ws);
|
||||
if (set.size === 0) {
|
||||
session.clients.delete(clientId);
|
||||
session.pending.delete(clientId);
|
||||
const server = session.servers.get(clientId);
|
||||
if (server) {
|
||||
try {
|
||||
server.close(1001, "Client disconnected");
|
||||
} catch {
|
||||
// ignore
|
||||
}
|
||||
session.servers.delete(clientId);
|
||||
}
|
||||
notifyControl(session, { type: "client_disconnected", clientId });
|
||||
}
|
||||
}
|
||||
} else if (isServerData) {
|
||||
if (session.servers.get(clientId) === ws) {
|
||||
session.servers.delete(clientId);
|
||||
}
|
||||
const targets = session.clients.get(clientId);
|
||||
if (targets) {
|
||||
for (const target of targets) {
|
||||
try {
|
||||
target.close(1012, "Server disconnected");
|
||||
} catch {
|
||||
// ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (logUpgrades) {
|
||||
console.log(
|
||||
`[Relay] close ${serverId}/${role}${clientId ? `(${clientId})` : ""} code=${code} reason=${JSON.stringify(reason)}`
|
||||
);
|
||||
}
|
||||
|
||||
if (session.control === null && session.clients.size === 0 && session.servers.size === 0) {
|
||||
sessions.delete(serverId);
|
||||
console.log(`[Relay] Session closed: ${serverId}`);
|
||||
}
|
||||
});
|
||||
|
||||
ws.on("error", (error) => {
|
||||
console.error(`[Relay] WebSocket error for ${serverId}/${role}${clientId ? `(${clientId})` : ""}:`, error);
|
||||
});
|
||||
});
|
||||
|
||||
return {
|
||||
start() {
|
||||
return new Promise((resolve, reject) => {
|
||||
httpServer.on("error", reject);
|
||||
httpServer.listen(port, host, () => {
|
||||
console.log(`[Relay] Listening on ${host}:${port}`);
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
stop() {
|
||||
return new Promise((resolve) => {
|
||||
try {
|
||||
httpServer.close(() => undefined);
|
||||
} catch {
|
||||
// ignore
|
||||
}
|
||||
|
||||
for (const ws of wss.clients) {
|
||||
try {
|
||||
(ws as unknown as { terminate?: () => void }).terminate?.();
|
||||
} catch {
|
||||
try {
|
||||
ws.close(1001, "Server shutting down");
|
||||
} catch {
|
||||
// ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let finished = false;
|
||||
const finish = () => {
|
||||
if (finished) return;
|
||||
finished = true;
|
||||
resolve();
|
||||
};
|
||||
|
||||
const timeout = setTimeout(() => finish(), 1500);
|
||||
try {
|
||||
wss.close(() => {
|
||||
clearTimeout(timeout);
|
||||
finish();
|
||||
});
|
||||
} catch {
|
||||
clearTimeout(timeout);
|
||||
finish();
|
||||
}
|
||||
});
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,152 +0,0 @@
|
||||
import type {
|
||||
ConnectionRole,
|
||||
RelayConnection,
|
||||
RelayEvents,
|
||||
RelaySession,
|
||||
} from "./types.js";
|
||||
|
||||
/**
|
||||
* Core relay logic for bridging server and client WebSocket connections.
|
||||
*
|
||||
* This class is platform-agnostic and works with any WebSocket implementation
|
||||
* that conforms to the RelayConnection interface.
|
||||
*/
|
||||
export class Relay {
|
||||
private sessions = new Map<string, RelaySession>();
|
||||
private events: RelayEvents;
|
||||
|
||||
constructor(events: RelayEvents = {}) {
|
||||
this.events = events;
|
||||
}
|
||||
|
||||
/**
|
||||
* Register a connection for a session.
|
||||
* If both server and client are connected, messages are bridged.
|
||||
*/
|
||||
addConnection(
|
||||
serverId: string,
|
||||
role: ConnectionRole,
|
||||
connection: RelayConnection
|
||||
): void {
|
||||
let session = this.sessions.get(serverId);
|
||||
|
||||
if (!session) {
|
||||
session = {
|
||||
serverId,
|
||||
server: null,
|
||||
client: null,
|
||||
createdAt: Date.now(),
|
||||
};
|
||||
this.sessions.set(serverId, session);
|
||||
this.events.onSessionCreated?.(serverId);
|
||||
}
|
||||
|
||||
const previousServer = session.server;
|
||||
const previousClient = session.client;
|
||||
|
||||
const existingConnection = session[role];
|
||||
if (existingConnection) {
|
||||
existingConnection.close(1008, "Replaced by new connection");
|
||||
}
|
||||
|
||||
session[role] = connection;
|
||||
|
||||
// Important: the E2EE handshake is tied to a specific server↔client socket pair.
|
||||
// If the daemon reconnects (server socket changes) while the client socket stays
|
||||
// open, the client will continue sending encrypted frames using its existing
|
||||
// channel state — but the new daemon socket hasn't handshaked yet. This leads
|
||||
// to immediate decrypt/handshake failures.
|
||||
//
|
||||
// To keep the protocol simple and robust, whenever a new *server* connection
|
||||
// arrives while a client socket is still connected, force the client to reconnect.
|
||||
if (role === "server" && previousClient) {
|
||||
// Only close if the server socket actually changed (or was previously missing).
|
||||
const serverChanged = !previousServer || previousServer !== connection;
|
||||
if (serverChanged) {
|
||||
session.client = null;
|
||||
previousClient.close(1012, "Server reconnected");
|
||||
}
|
||||
}
|
||||
|
||||
if (session.server && session.client) {
|
||||
this.events.onSessionBridged?.(serverId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a connection from a session.
|
||||
* If both connections are gone, the session is cleaned up.
|
||||
*/
|
||||
removeConnection(serverId: string, role: ConnectionRole): void {
|
||||
const session = this.sessions.get(serverId);
|
||||
if (!session) return;
|
||||
|
||||
session[role] = null;
|
||||
|
||||
if (!session.server && !session.client) {
|
||||
this.sessions.delete(serverId);
|
||||
this.events.onSessionClosed?.(serverId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Forward a message from one side to the other.
|
||||
*/
|
||||
forward(
|
||||
serverId: string,
|
||||
fromRole: ConnectionRole,
|
||||
data: string | ArrayBuffer
|
||||
): void {
|
||||
const session = this.sessions.get(serverId);
|
||||
if (!session) return;
|
||||
|
||||
const target = fromRole === "server" ? session.client : session.server;
|
||||
if (target) {
|
||||
try {
|
||||
target.send(data);
|
||||
} catch (error) {
|
||||
this.events.onError?.(
|
||||
serverId,
|
||||
error instanceof Error ? error : new Error(String(error))
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get session info for debugging/monitoring.
|
||||
*/
|
||||
getSession(serverId: string): RelaySession | undefined {
|
||||
return this.sessions.get(serverId);
|
||||
}
|
||||
|
||||
/**
|
||||
* List all active sessions.
|
||||
*/
|
||||
listSessions(): RelaySession[] {
|
||||
return Array.from(this.sessions.values());
|
||||
}
|
||||
|
||||
/**
|
||||
* Close a session and both connections.
|
||||
*/
|
||||
closeSession(serverId: string, code = 1000, reason = "Session closed"): void {
|
||||
const session = this.sessions.get(serverId);
|
||||
if (!session) return;
|
||||
|
||||
session.server?.close(code, reason);
|
||||
session.client?.close(code, reason);
|
||||
|
||||
this.sessions.delete(serverId);
|
||||
this.events.onSessionClosed?.(serverId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Restore sessions from persisted state (for Durable Objects hibernation).
|
||||
*/
|
||||
restoreSessions(sessions: RelaySession[]): void {
|
||||
for (const session of sessions) {
|
||||
this.sessions.set(session.serverId, session);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,33 +10,13 @@
|
||||
|
||||
export type ConnectionRole = "server" | "client";
|
||||
|
||||
export interface RelaySession {
|
||||
serverId: string;
|
||||
server: RelayConnection | null;
|
||||
client: RelayConnection | null;
|
||||
createdAt: number;
|
||||
}
|
||||
|
||||
export interface RelayConnection {
|
||||
role: ConnectionRole;
|
||||
send(data: string | ArrayBuffer): void;
|
||||
close(code?: number, reason?: string): void;
|
||||
}
|
||||
|
||||
export interface RelaySessionAttachment {
|
||||
serverId: string;
|
||||
role: ConnectionRole;
|
||||
/**
|
||||
* v2 relay: unique id for the client connection. Allows the daemon to create
|
||||
* an independent socket + E2EE channel per connected client.
|
||||
* Unique id for the client connection. Allows the daemon to create an
|
||||
* independent socket + E2EE channel per connected client.
|
||||
*/
|
||||
clientId?: string | null;
|
||||
createdAt: number;
|
||||
}
|
||||
|
||||
export interface RelayEvents {
|
||||
onSessionCreated?(serverId: string): void;
|
||||
onSessionBridged?(serverId: string): void;
|
||||
onSessionClosed?(serverId: string): void;
|
||||
onError?(serverId: string, error: Error): void;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user