refactor(agent-screen): extract state machine for agent loading flow

This commit is contained in:
Mohamed Boudra
2026-02-19 21:17:51 +07:00
parent bff1a5accc
commit 603e95de09
4 changed files with 519 additions and 187 deletions
@@ -0,0 +1,247 @@
import { describe, expect, it } from "vitest";
import type { Agent } from "@/contexts/session-context";
import {
deriveAgentScreenViewState,
type AgentScreenMachineInput,
type AgentScreenMachineMemory,
} from "./use-agent-screen-state-machine";
function createAgent(id: string): Agent {
const now = new Date("2026-02-19T00:00:00.000Z");
return {
serverId: "server-1",
id,
provider: "claude",
status: "running",
createdAt: now,
updatedAt: now,
lastUserMessageAt: now,
lastActivityAt: now,
capabilities: {
supportsStreaming: true,
supportsSessionPersistence: true,
supportsDynamicModes: true,
supportsMcpServers: true,
supportsReasoningStream: true,
supportsToolInvocations: true,
},
currentModeId: null,
availableModes: [],
pendingPermissions: [],
persistence: null,
runtimeInfo: {
provider: "claude",
sessionId: "session-1",
model: null,
modeId: null,
},
title: "Agent",
cwd: "/repo",
model: null,
labels: {},
};
}
function createBaseInput(): AgentScreenMachineInput {
return {
agent: null,
placeholderAgent: null,
missingAgentState: { kind: "idle" },
isConnected: true,
isArchivingCurrentAgent: false,
isHistorySyncing: false,
needsAuthoritativeSync: false,
shouldUseOptimisticStream: false,
};
}
describe("deriveAgentScreenViewState", () => {
it("returns boot loading before first interactive paint", () => {
const memory: AgentScreenMachineMemory = {
hasRenderedReady: false,
lastReadyAgent: null,
};
const input = createBaseInput();
const result = deriveAgentScreenViewState({ input, memory });
expect(result.state.tag).toBe("boot");
if (result.state.tag !== "boot") {
throw new Error("expected boot state");
}
expect(result.state.reason).toBe("loading");
expect(result.state.source).toBe("none");
});
it("stays ready after first paint even if agent is temporarily missing", () => {
const memory: AgentScreenMachineMemory = {
hasRenderedReady: true,
lastReadyAgent: createAgent("agent-1"),
};
const input = createBaseInput();
const result = deriveAgentScreenViewState({ input, memory });
expect(result.state.tag).toBe("ready");
if (result.state.tag !== "ready") {
throw new Error("expected ready state");
}
expect(result.state.source).toBe("stale");
expect(result.state.syncStatus).toBe("idle");
expect(result.state.agent.id).toBe("agent-1");
});
it("shows reconnecting sync status without blocking after first paint", () => {
const memory: AgentScreenMachineMemory = {
hasRenderedReady: true,
lastReadyAgent: createAgent("agent-1"),
};
const input: AgentScreenMachineInput = {
...createBaseInput(),
isConnected: false,
};
const result = deriveAgentScreenViewState({ input, memory });
expect(result.state.tag).toBe("ready");
if (result.state.tag !== "ready") {
throw new Error("expected ready state");
}
expect(result.state.syncStatus).toBe("reconnecting");
});
it("shows non-blocking catching-up state after first paint", () => {
const memory: AgentScreenMachineMemory = {
hasRenderedReady: true,
lastReadyAgent: createAgent("agent-1"),
};
const input: AgentScreenMachineInput = {
...createBaseInput(),
needsAuthoritativeSync: true,
};
const result = deriveAgentScreenViewState({ input, memory });
expect(result.state.tag).toBe("ready");
if (result.state.tag !== "ready") {
throw new Error("expected ready state");
}
expect(result.state.syncStatus).toBe("catching_up");
});
it("keeps ready with sync_error when refresh fails after first paint", () => {
const memory: AgentScreenMachineMemory = {
hasRenderedReady: true,
lastReadyAgent: createAgent("agent-1"),
};
const input: AgentScreenMachineInput = {
...createBaseInput(),
missingAgentState: { kind: "error", message: "network timeout" },
};
const result = deriveAgentScreenViewState({ input, memory });
expect(result.state.tag).toBe("ready");
if (result.state.tag !== "ready") {
throw new Error("expected ready state");
}
expect(result.state.source).toBe("stale");
expect(result.state.syncStatus).toBe("sync_error");
expect(result.state.agent.id).toBe("agent-1");
});
it("returns blocking error before first paint when refresh fails", () => {
const memory: AgentScreenMachineMemory = {
hasRenderedReady: false,
lastReadyAgent: null,
};
const input: AgentScreenMachineInput = {
...createBaseInput(),
missingAgentState: { kind: "error", message: "network timeout" },
};
const result = deriveAgentScreenViewState({ input, memory });
expect(result.state.tag).toBe("error");
if (result.state.tag !== "error") {
throw new Error("expected error state");
}
expect(result.state.message).toContain("network timeout");
});
it("returns not_found when resolver confirms missing agent", () => {
const memory: AgentScreenMachineMemory = {
hasRenderedReady: true,
lastReadyAgent: createAgent("agent-1"),
};
const input: AgentScreenMachineInput = {
...createBaseInput(),
missingAgentState: { kind: "not_found", message: "agent missing" },
};
const result = deriveAgentScreenViewState({ input, memory });
expect(result.state.tag).toBe("not_found");
if (result.state.tag !== "not_found") {
throw new Error("expected not_found state");
}
expect(result.state.message).toContain("missing");
});
it("promotes optimistic source while placeholder is used", () => {
const memory: AgentScreenMachineMemory = {
hasRenderedReady: false,
lastReadyAgent: null,
};
const input: AgentScreenMachineInput = {
...createBaseInput(),
placeholderAgent: createAgent("draft-agent"),
shouldUseOptimisticStream: true,
};
const result = deriveAgentScreenViewState({ input, memory });
expect(result.state.tag).toBe("ready");
if (result.state.tag !== "ready") {
throw new Error("expected ready state");
}
expect(result.state.source).toBe("optimistic");
});
it("keeps optimistic flow non-blocking while transitioning to authoritative stream", () => {
const initialMemory: AgentScreenMachineMemory = {
hasRenderedReady: false,
lastReadyAgent: null,
};
const optimisticInput: AgentScreenMachineInput = {
...createBaseInput(),
placeholderAgent: createAgent("draft-agent"),
shouldUseOptimisticStream: true,
};
const optimistic = deriveAgentScreenViewState({
input: optimisticInput,
memory: initialMemory,
});
expect(optimistic.state.tag).toBe("ready");
if (optimistic.state.tag !== "ready") {
throw new Error("expected optimistic ready state");
}
expect(optimistic.state.source).toBe("optimistic");
const handoffInput: AgentScreenMachineInput = {
...createBaseInput(),
};
const handoff = deriveAgentScreenViewState({
input: handoffInput,
memory: optimistic.memory,
});
expect(handoff.state.tag).toBe("ready");
if (handoff.state.tag !== "ready") {
throw new Error("expected handoff ready state");
}
expect(handoff.state.source).toBe("stale");
expect(handoff.state.agent.id).toBe("draft-agent");
});
});