Fix mobile web gestures, DnD activation, iOS zoom, and Enter behavior (#1048)

* fix(app): require long-press for sidebar dnd on mobile

* fix(app): right-edge open gesture for explorer sidebar

* fix(app): left-edge open gesture for workspace sidebar

* fix(app): allow gesture children to scroll on web

* fix(app): lock viewport zoom on compact web

* fix(app): don't submit on enter in compact web composer

---------

Co-authored-by: jon <nikuscs@gmail.com>
This commit is contained in:
Mohamed Boudra
2026-05-16 14:20:24 +08:00
committed by GitHub
co-authored by jon
parent 5762055213
commit 667f441cc0
7 changed files with 125 additions and 18 deletions
@@ -13,6 +13,9 @@ interface DndContextProps {
}
let latestDndContextProps: DndContextProps | null = null;
const dndKitMocks = vi.hoisted(() => ({
useSensor: vi.fn(() => ({})),
}));
vi.mock("@dnd-kit/core", () => ({
DndContext: ({ children, ...props }: React.PropsWithChildren<DndContextProps>) => {
@@ -22,7 +25,7 @@ vi.mock("@dnd-kit/core", () => ({
closestCenter: vi.fn(),
KeyboardSensor: vi.fn(),
PointerSensor: vi.fn(),
useSensor: vi.fn(() => ({})),
useSensor: dndKitMocks.useSensor,
useSensors: vi.fn(() => []),
}));
@@ -104,7 +107,7 @@ function renderItem({ item, isActive }: { item: string; isActive: boolean }) {
);
}
function renderList(): void {
function renderList({ useDragHandle = false }: { useDragHandle?: boolean } = {}): void {
act(() => {
root?.render(
<DraggableList
@@ -113,6 +116,7 @@ function renderList(): void {
onDragEnd={vi.fn()}
renderItem={renderItem}
scrollEnabled={false}
useDragHandle={useDragHandle}
/>,
);
});
@@ -125,6 +129,28 @@ function getItemActiveState(item: string): string | null {
}
describe("DraggableList web", () => {
it("uses distance activation for default draggable rows", () => {
renderList();
expect(dndKitMocks.useSensor).toHaveBeenCalledWith(
expect.any(Function),
expect.objectContaining({
activationConstraint: { distance: 6 },
}),
);
});
it("requires a held pointer before activating handle-based drags", () => {
renderList({ useDragHandle: true });
expect(dndKitMocks.useSensor).toHaveBeenCalledWith(
expect.any(Function),
expect.objectContaining({
activationConstraint: { delay: 250, tolerance: 8 },
}),
);
});
it("clears active drag state when a drag is cancelled", () => {
renderList();