Fix mobile web gestures, DnD activation, iOS zoom, and Enter behavior (#1048)

* fix(app): require long-press for sidebar dnd on mobile

* fix(app): right-edge open gesture for explorer sidebar

* fix(app): left-edge open gesture for workspace sidebar

* fix(app): allow gesture children to scroll on web

* fix(app): lock viewport zoom on compact web

* fix(app): don't submit on enter in compact web composer

---------

Co-authored-by: jon <nikuscs@gmail.com>
This commit is contained in:
Mohamed Boudra
2026-05-16 14:20:24 +08:00
committed by GitHub
co-authored by jon
parent 5762055213
commit 667f441cc0
7 changed files with 125 additions and 18 deletions
@@ -30,6 +30,8 @@ const restrictToVerticalAxis: Modifier = ({ transform }) => ({
});
const DND_MODIFIERS = [restrictToVerticalAxis];
const DEFAULT_POINTER_ACTIVATION_CONSTRAINT = { distance: 6 };
const HANDLE_POINTER_ACTIVATION_CONSTRAINT = { delay: 250, tolerance: 8 };
interface SortableItemProps<T> {
id: string;
@@ -89,12 +91,6 @@ function SortableItem<T>({
}),
[combinedTransform, transition, isDragging],
);
const {
role: _dragRole,
tabIndex: _dragTabIndex,
"aria-roledescription": _dragRoleDescription,
...dragHandleAttributes
} = attributes as unknown as Record<string, unknown>;
const info: DraggableRenderItemInfo<T> = {
item,
@@ -103,7 +99,7 @@ function SortableItem<T>({
isActive: activeId === id,
dragHandleProps: useDragHandle
? {
attributes: dragHandleAttributes,
attributes: attributes as unknown as Record<string, unknown>,
listeners: listeners as unknown as Record<string, unknown>,
setActivatorNodeRef: setActivatorNodeRef as unknown as (node: unknown) => void,
}
@@ -149,12 +145,13 @@ export function DraggableList<T>({
const scrollbar = useWebScrollViewScrollbar(scrollViewRef, {
enabled: showCustomScrollbar,
});
const pointerActivationConstraint = useDragHandle
? HANDLE_POINTER_ACTIVATION_CONSTRAINT
: DEFAULT_POINTER_ACTIVATION_CONSTRAINT;
const sensors = useSensors(
useSensor(PointerSensor, {
activationConstraint: {
distance: 6,
},
activationConstraint: pointerActivationConstraint,
}),
useSensor(KeyboardSensor, {
coordinateGetter: sortableKeyboardCoordinates,