feat: add git branch/worktree setup, message queueing, file explorer improvements, and server restart
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@@ -0,0 +1,317 @@
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import { useState, useRef } from "react";
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import {
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initialize,
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playPCMData,
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stopPlayback,
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pausePlayback,
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resumePlayback,
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} from "@boudra/expo-two-way-audio";
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interface QueuedAudio {
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audioData: Blob;
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resolve: (duration: number) => void;
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reject: (error: Error) => void;
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}
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/**
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* Resample PCM16 audio from 24kHz to 16kHz
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* OpenAI returns 24kHz, Speechmatics expects 16kHz
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*/
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function resamplePcm24kTo16k(pcm24k: Uint8Array): Uint8Array {
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// PCM16 = 2 bytes per sample
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const samples24k = pcm24k.length / 2;
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const samples16k = Math.floor((samples24k * 16000) / 24000);
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const pcm16k = new Uint8Array(samples16k * 2);
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const ratio = 24000 / 16000; // 1.5
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for (let i = 0; i < samples16k; i++) {
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const srcIndex = Math.floor(i * ratio) * 2;
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if (srcIndex + 1 < pcm24k.length) {
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pcm16k[i * 2] = pcm24k[srcIndex];
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pcm16k[i * 2 + 1] = pcm24k[srcIndex + 1];
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}
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}
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console.log("[AudioPlayer] Resampled PCM:", {
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input24k: pcm24k.length,
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output16k: pcm16k.length,
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durationMs: samples16k / 16,
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});
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return pcm16k;
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}
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export interface AudioPlayerOptions {
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isDetecting?: () => boolean;
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isSpeaking?: () => boolean;
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}
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/**
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* Hook for audio playback using Speechmatics two-way audio with echo cancellation
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*/
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export function useAudioPlayer(options?: AudioPlayerOptions) {
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const [isPlaying, setIsPlaying] = useState(false);
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const [audioInitialized, setAudioInitialized] = useState(false);
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const queueRef = useRef<QueuedAudio[]>([]);
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const suppressedQueueRef = useRef<QueuedAudio[]>([]);
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const isProcessingQueueRef = useRef(false);
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const playbackTimeoutRef = useRef<number | null>(null);
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const checkIntervalRef = useRef<number | null>(null);
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async function play(audioData: Blob): Promise<number> {
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return new Promise((resolve, reject) => {
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// Check if we should suppress playback due to voice detection/speaking
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const shouldSuppress =
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(options?.isDetecting && options.isDetecting()) ||
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(options?.isSpeaking && options.isSpeaking());
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if (shouldSuppress) {
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console.log("[AudioPlayer] Suppressing playback - voice detection/speaking active");
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// Add to suppressed queue instead
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suppressedQueueRef.current.push({ audioData, resolve, reject });
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// Start checking for when flags clear
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startCheckingForClearFlags();
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return;
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}
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// Add to queue with its promise handlers
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queueRef.current.push({ audioData, resolve, reject });
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// Start processing queue if not already processing
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if (!isProcessingQueueRef.current) {
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processQueue();
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}
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});
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}
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function startCheckingForClearFlags(): void {
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// Already checking
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if (checkIntervalRef.current !== null) {
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return;
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}
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console.log("[AudioPlayer] Starting to check for clear flags");
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checkIntervalRef.current = setInterval(() => {
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const isStillBlocked =
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(options?.isDetecting && options.isDetecting()) ||
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(options?.isSpeaking && options.isSpeaking());
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if (!isStillBlocked && suppressedQueueRef.current.length > 0) {
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console.log("[AudioPlayer] Flags cleared - moving suppressed queue to main queue");
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// Move all suppressed items to main queue
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const suppressedItems = [...suppressedQueueRef.current];
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suppressedQueueRef.current = [];
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// Add to front of main queue (they were waiting)
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queueRef.current = [...suppressedItems, ...queueRef.current];
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// Stop checking
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if (checkIntervalRef.current !== null) {
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clearInterval(checkIntervalRef.current);
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checkIntervalRef.current = null;
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}
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// Start processing if not already
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if (!isProcessingQueueRef.current) {
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processQueue();
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}
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} else if (!isStillBlocked && suppressedQueueRef.current.length === 0) {
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// No more suppressed items and flags are clear - stop checking
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if (checkIntervalRef.current !== null) {
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clearInterval(checkIntervalRef.current);
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checkIntervalRef.current = null;
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}
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}
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}, 100); // Check every 100ms
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}
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async function processQueue(): Promise<void> {
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if (isProcessingQueueRef.current || queueRef.current.length === 0) {
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return;
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}
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isProcessingQueueRef.current = true;
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while (queueRef.current.length > 0) {
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// Before processing each item, check if flags became active
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const shouldSuppress =
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(options?.isDetecting && options.isDetecting()) ||
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(options?.isSpeaking && options.isSpeaking());
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if (shouldSuppress) {
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console.log("[AudioPlayer] Flags became active during processing - moving remaining queue to suppressed");
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// Move remaining queue to suppressed
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suppressedQueueRef.current = [...queueRef.current, ...suppressedQueueRef.current];
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queueRef.current = [];
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startCheckingForClearFlags();
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break;
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}
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const item = queueRef.current.shift()!;
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try {
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const duration = await playAudio(item.audioData);
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item.resolve(duration);
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} catch (error) {
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item.reject(error as Error);
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}
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}
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isProcessingQueueRef.current = false;
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}
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async function processNextInQueue(): Promise<void> {
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if (queueRef.current.length > 0) {
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const item = queueRef.current.shift()!;
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try {
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const duration = await playAudio(item.audioData);
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item.resolve(duration);
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} catch (error) {
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item.reject(error as Error);
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}
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} else {
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isProcessingQueueRef.current = false;
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}
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}
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async function playAudio(audioData: Blob): Promise<number> {
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return new Promise(async (resolve, reject) => {
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try {
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console.log(
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`[AudioPlayer] Playing audio (${audioData.size} bytes, type: ${audioData.type})`
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);
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// Initialize audio if not already initialized
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if (!audioInitialized) {
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console.log("[AudioPlayer] Initializing audio...");
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await initialize();
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setAudioInitialized(true);
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console.log(
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"[AudioPlayer] ✅ Initialized (Speechmatics two-way audio)"
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);
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}
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// Workaround: Resume playback before playing new audio to ensure the audio engine is ready
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// This fixes the issue where playback doesn't work after calling stopPlayback()
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console.log("[AudioPlayer] Resuming playback engine...");
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resumePlayback();
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// Get PCM data from blob (server now sends PCM format)
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const arrayBuffer = await audioData.arrayBuffer();
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let pcm24k = new Uint8Array(arrayBuffer);
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// Resample from 24kHz (OpenAI) to 16kHz (Speechmatics)
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const pcm16k = resamplePcm24kTo16k(pcm24k);
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// Calculate total duration
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const samples = pcm16k.length / 2; // 16-bit = 2 bytes per sample
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const durationSec = samples / 16000; // 16kHz sample rate
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const audioSizeKb = (pcm16k.length / 1024).toFixed(2);
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console.log(
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"[AudioPlayer] 🔊 Playing audio:",
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audioSizeKb,
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"KB, duration:",
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durationSec.toFixed(2),
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"s"
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);
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setIsPlaying(true);
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// Play entire PCM data at once through Speechmatics
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playPCMData(pcm16k);
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// Clear any existing timeout
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if (playbackTimeoutRef.current) {
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clearTimeout(playbackTimeoutRef.current);
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}
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// Wait for playback to finish (estimate based on duration)
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playbackTimeoutRef.current = setTimeout(() => {
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console.log("[AudioPlayer] ✅ Playback finished");
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setIsPlaying(false);
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playbackTimeoutRef.current = null;
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resolve(durationSec);
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}, durationSec * 1000);
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} catch (error) {
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console.error("[AudioPlayer] Error playing audio:", error);
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// Clear timeout on error
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if (playbackTimeoutRef.current) {
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clearTimeout(playbackTimeoutRef.current);
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playbackTimeoutRef.current = null;
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}
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setIsPlaying(false);
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reject(error);
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}
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});
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}
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function stop(): void {
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if (isPlaying) {
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console.log("[AudioPlayer] 🛑 Stopping playback (interrupted)");
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// Stop native playback
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stopPlayback();
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// Clear playback timeout
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if (playbackTimeoutRef.current) {
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clearTimeout(playbackTimeoutRef.current);
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playbackTimeoutRef.current = null;
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}
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}
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setIsPlaying(false);
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// Reject all pending promises in the main queue
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while (queueRef.current.length > 0) {
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const item = queueRef.current.shift()!;
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item.reject(new Error("Playback stopped"));
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}
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// Reject all pending promises in the suppressed queue
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while (suppressedQueueRef.current.length > 0) {
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const item = suppressedQueueRef.current.shift()!;
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item.reject(new Error("Playback stopped"));
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}
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// Clear check interval
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if (checkIntervalRef.current !== null) {
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clearInterval(checkIntervalRef.current);
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checkIntervalRef.current = null;
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}
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isProcessingQueueRef.current = false;
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}
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function clearQueue(): void {
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// Reject all pending promises in the main queue
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while (queueRef.current.length > 0) {
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const item = queueRef.current.shift()!;
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item.reject(new Error("Queue cleared"));
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}
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// Reject all pending promises in the suppressed queue
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while (suppressedQueueRef.current.length > 0) {
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const item = suppressedQueueRef.current.shift()!;
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item.reject(new Error("Queue cleared"));
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}
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// Clear check interval
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if (checkIntervalRef.current !== null) {
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clearInterval(checkIntervalRef.current);
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checkIntervalRef.current = null;
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}
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}
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return {
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play,
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stop,
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isPlaying: () => isPlaying,
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clearQueue,
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};
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}
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