refactor: restructure voice assistant server architecture

- Introduce a new Session class to encapsulate conversation state and message processing, replacing the previous ClientSession structure.
- Implement STTManager and TTSManager for dedicated handling of speech-to-text and text-to-speech functionalities.
- Refactor WebSocket server to utilize the new session management, improving message routing and state handling.
- Remove deprecated orchestrator functions and streamline message schemas using Zod for validation.
- Enhance audio processing with improved buffering and interruption handling, ensuring seamless user interactions.

This refactor enhances maintainability and prepares the codebase for future feature expansions.
This commit is contained in:
Mohamed Boudra
2025-10-20 15:28:28 +02:00
parent 8365fb889b
commit af67235997
10 changed files with 1114 additions and 937 deletions
@@ -1,6 +1,6 @@
import { v4 as uuidv4 } from "uuid";
import { synthesizeSpeech } from "./tts-openai.js";
import type { VoiceAssistantWebSocketServer } from "../websocket-server.js";
import type { SessionOutboundMessage } from "../messages.js";
interface PendingPlayback {
resolve: () => void;
@@ -8,68 +8,86 @@ interface PendingPlayback {
}
/**
* Store pending playback confirmations
* Maps audio ID -> promise resolve/reject handlers
* Per-session TTS manager
* Handles TTS audio generation and playback confirmation tracking
*/
const pendingPlaybacks = new Map<string, PendingPlayback>();
export class TTSManager {
private pendingPlaybacks: Map<string, PendingPlayback> = new Map();
private readonly sessionId: string;
/**
* Generate TTS audio, broadcast to clients, and wait for playback confirmation
* Returns a Promise that resolves when the client confirms playback completed
*/
export async function generateTTSAndWaitForPlayback(
text: string,
wsServer: VoiceAssistantWebSocketServer
): Promise<void> {
// Generate TTS audio
const { audio, format } = await synthesizeSpeech(text);
// Create unique ID for this audio segment
const audioId = uuidv4();
// Create promise that will be resolved when client confirms playback
const playbackPromise = new Promise<void>((resolve, reject) => {
// Store handlers (no timeout - will resolve when client confirms or connection closes)
pendingPlaybacks.set(audioId, { resolve, reject });
});
// Broadcast audio to clients
wsServer.broadcast({
type: "audio_output",
payload: {
id: audioId,
audio: audio.toString("base64"),
format,
},
});
console.log(
`[TTS-Manager] ${new Date().toISOString()} Sent audio ${audioId}, waiting for playback...`
);
// Wait for playback confirmation
await playbackPromise;
console.log(
`[TTS-Manager] ${new Date().toISOString()} Audio ${audioId} playback confirmed`
);
}
/**
* Called when client confirms audio playback completed
* Resolves the corresponding promise
*/
export function confirmAudioPlayed(audioId: string): void {
const pending = pendingPlaybacks.get(audioId);
if (!pending) {
console.warn(
`[TTS-Manager] Received confirmation for unknown audio ID: ${audioId}`
);
return;
constructor(sessionId: string) {
this.sessionId = sessionId;
}
// Resolve promise and cleanup
pending.resolve();
pendingPlaybacks.delete(audioId);
/**
* Generate TTS audio, emit to client, and wait for playback confirmation
* Returns a Promise that resolves when the client confirms playback completed
*/
public async generateAndWaitForPlayback(
text: string,
emitMessage: (msg: SessionOutboundMessage) => void
): Promise<void> {
// Generate TTS audio
const { audio, format } = await synthesizeSpeech(text);
// Create unique ID for this audio segment
const audioId = uuidv4();
// Create promise that will be resolved when client confirms playback
const playbackPromise = new Promise<void>((resolve, reject) => {
// Store handlers (no timeout - will resolve when client confirms or connection closes)
this.pendingPlaybacks.set(audioId, { resolve, reject });
});
// Emit audio output message
emitMessage({
type: "audio_output",
payload: {
id: audioId,
audio: audio.toString("base64"),
format,
},
});
console.log(
`[TTS-Manager ${this.sessionId}] ${new Date().toISOString()} Sent audio ${audioId}, waiting for playback...`
);
// Wait for playback confirmation
await playbackPromise;
console.log(
`[TTS-Manager ${this.sessionId}] ${new Date().toISOString()} Audio ${audioId} playback confirmed`
);
}
/**
* Called when client confirms audio playback completed
* Resolves the corresponding promise
*/
public confirmAudioPlayed(audioId: string): void {
const pending = this.pendingPlaybacks.get(audioId);
if (!pending) {
console.warn(
`[TTS-Manager ${this.sessionId}] Received confirmation for unknown audio ID: ${audioId}`
);
return;
}
// Resolve promise and cleanup
pending.resolve();
this.pendingPlaybacks.delete(audioId);
}
/**
* Cleanup all pending playbacks
*/
public cleanup(): void {
// Reject all pending playbacks
for (const [audioId, pending] of this.pendingPlaybacks.entries()) {
pending.reject(new Error("Session closed"));
this.pendingPlaybacks.delete(audioId);
}
}
}