feat: use stop icon for cancel control
This commit is contained in:
@@ -76,6 +76,7 @@
|
||||
- `RealtimeProvider` now records when speech detection interrupts active playback and logs `[Telemetry] barge_in.playback_stop_latency` once the app reports audio stopped, while the server's `Session.handleRealtimeSpeechStart` logs `[Telemetry] barge_in.llm_abort_latency` after aborting live LLM runs—giving us measurable client + server latency metrics per turn.
|
||||
- [x] Codex tool calls aren’t visible in the live stream (they only show up after hydrating/refreshing); fix the reducer/rendering path so Codex tool events appear in real time the same way Claude’s do.
|
||||
- Stream reducer now inspects Codex `provider_event` payloads and converts command/file/MCP/web search items into agent tool entries immediately, so the UI shows the pills while the turn is running instead of waiting for hydration; `stream.test.ts` gained coverage proving provider events alone still surface command + MCP calls, and `npm run test --workspace=@voice-dev/app -- src/types/stream.test.ts` passes.
|
||||
- [ ] Update the AgentInput “Cancel” control to use a square stop icon button (consistent with media players) so interrupting an agent is visually distinct from other actions.
|
||||
- [x] Update the AgentInput “Cancel” control to use a square stop icon button (consistent with media players) so interrupting an agent is visually distinct from other actions.
|
||||
- Replaced the text-based pill with a compact circular stop control that reuses the Square media glyph (plus accessibility labels), making the interrupt action visually distinct without impacting the other pending AgentInput tweaks.
|
||||
- [ ] When the agent input has text and we’re not in the cancellable state, replace both the mic (Dictate) and Realtime buttons with a single Send button—only surface Dictate/Realtime when the input is empty or the agent is running.
|
||||
- [ ] Remove the agent status pill next to the permission selector; instead show a “working” indicator inside the chat scroll view itself (three bouncing dots animation) whenever the agent is busy.
|
||||
|
||||
Reference in New Issue
Block a user