refactor: implement footer controls context for smooth transitions

Codex implemented a portal/context architecture to eliminate layout jank:

- Created FooterControlsProvider context with register/unregister methods
- GlobalFooter now reserves fixed height (88px + insets) for all modes
- Both AgentInputArea and RealtimeControls stack absolutely in same space
- Single shared Reanimated value drives cross-fade (250ms)
- Agent screen registers controls via context instead of rendering inline
- Content padding adjusted to account for footer height
- Borders and safe area moved to shared container
- AgentInputArea simplified to pure component (no internal animations)

This guarantees:
- No layout shifts during transitions
- Smooth cross-fade between control modes
- No gaps or double borders
- Both controls never occupy layout space simultaneously

Implementation by OpenAI Codex per architectural recommendation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Mohamed Boudra
2025-10-24 11:36:17 +02:00
co-authored by Claude
parent 6f4d47848c
commit f2fe25de23
5 changed files with 171 additions and 95 deletions
@@ -1,22 +1,16 @@
import { View, TextInput, Pressable } from "react-native";
import { useState, useEffect } from "react";
import { useState } from "react";
import { StyleSheet, useUnistyles } from "react-native-unistyles";
import { Mic, ArrowUp, AudioLines, Square } from "lucide-react-native";
import { useSession } from "@/contexts/session-context";
import { useRealtime } from "@/contexts/realtime-context";
import { useAudioRecorder } from "@/hooks/use-audio-recorder";
import Animated, {
useAnimatedStyle,
withTiming,
useSharedValue,
} from "react-native-reanimated";
interface AgentInputAreaProps {
agentId: string;
isRealtimeMode: boolean;
}
export function AgentInputArea({ agentId, isRealtimeMode }: AgentInputAreaProps) {
export function AgentInputArea({ agentId }: AgentInputAreaProps) {
const { theme } = useUnistyles();
const { ws, sendAgentMessage, sendAgentAudio } = useSession();
const { startRealtime } = useRealtime();
@@ -26,23 +20,6 @@ export function AgentInputArea({ agentId, isRealtimeMode }: AgentInputAreaProps)
const [isRecording, setIsRecording] = useState(false);
const [isProcessing, setIsProcessing] = useState(false);
// Animated opacity for smooth transitions
const opacity = useSharedValue(isRealtimeMode ? 0 : 1);
useEffect(() => {
opacity.value = withTiming(isRealtimeMode ? 0 : 1, { duration: 250 });
}, [isRealtimeMode]);
const animatedStyle = useAnimatedStyle(() => {
return {
opacity: opacity.value,
// When hidden, use absolute positioning to remove from layout flow
position: opacity.value < 0.5 ? ("absolute" as const) : ("relative" as const),
// When hidden, disable pointer events so GlobalFooter's controls are interactive
pointerEvents: opacity.value < 0.5 ? ("none" as const) : ("auto" as const),
};
});
async function handleSendMessage() {
if (!userInput.trim() || !ws.isConnected) return;
@@ -99,7 +76,7 @@ export function AgentInputArea({ agentId, isRealtimeMode }: AgentInputAreaProps)
const hasText = userInput.trim().length > 0;
return (
<Animated.View style={[styles.container, animatedStyle]}>
<View style={styles.container}>
{/* Text input */}
<TextInput
value={userInput}
@@ -159,7 +136,7 @@ export function AgentInputArea({ agentId, isRealtimeMode }: AgentInputAreaProps)
</>
)}
</View>
</Animated.View>
</View>
);
}