- Add dedicated draft-store with AsyncStorage persistence for drafts
that survive app refresh/crash
- Reduce markdown bold weight from bold to medium (500)
- Various theme and component style updates
- Server bootstrap and config improvements
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Add Maestro E2E test flows for app launch and sidebar interactions. Implement download progress tracking with speed/ETA display in file explorer. Extend task CLI with parent-child hierarchy, body content from stdin, and ancestor context in task show. Fix explorer sidebar gesture to allow horizontal scrolling while preserving close swipe. Replace hardcoded monospace font with Fonts.mono constant. Fix RefreshControl to only show spinner on manual pull-to-refresh.
Instead of showing tool_call and tool_call_update as separate events,
now merge them by toolCallId into a single MergedToolCall that updates
as new information comes in.
**Changes:**
- Added MergedToolCall type with start/end timestamps
- Renamed groupTextChunks to groupActivities with tool call merging logic
- Track tool calls by ID and merge all updates into single entry
- Replace ToolCallItem with MergedToolCallItem component
- AgentStreamView now uses groupActivities for unified grouping
**User Experience:**
- Each tool call appears once and updates in place
- Status changes from pending → in_progress → completed
- Input/output merge as they become available
- Cleaner, less noisy activity view
Generated with [Claude Code](https://claude.ai/code)
via [Happy](https://happy.engineering)
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Happy <yesreply@happy.engineering>
**Agent Activity UI Improvements:**
- Create typed discriminated unions for SessionNotification updates
- Add AgentActivity component with specialized rendering for each update type
- Group consecutive text chunks into single messages (like main chat)
- Add collapsible tool call rendering with input/output details
- Add plan rendering with task status indicators
- Add fallback rendering for unknown activity types (badge + drawer)
**Agent Status Update Fix:**
- Fix agent killing not updating UI status
- Session now detects status change notifications and emits agent_status messages
- Agent manager delays agent deletion to allow status updates to propagate
- Frontend agent_status handler now receives proper updates
**Technical Details:**
- Created /packages/app/src/types/agent-activity.ts with typed session updates
- Created /packages/app/src/components/agent-activity.tsx with activity renderers
- Updated AgentStreamView to use grouped activities with useMemo
- Modified session.ts subscribeToAgent to emit agent_status on status changes
- Modified agent-manager.ts killAgent to delay deletion for status propagation
Generated with [Claude Code](https://claude.ai/code)
via [Happy](https://happy.engineering)
Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Happy <yesreply@happy.engineering>