default_platform(:ios) APP_IDENTIFIER = "sh.paseo" platform :ios do desc "Submit the latest TestFlight build to App Store Review" lane :submit_review do api_key = app_store_connect_api_key( key_id: ENV.fetch("ASC_KEY_ID"), issuer_id: ENV.fetch("ASC_ISSUER_ID"), key_filepath: ENV.fetch("ASC_KEY_P8"), ) build_number = latest_testflight_build_number( api_key: api_key, app_identifier: APP_IDENTIFIER, ) require "spaceship" Spaceship::ConnectAPI.token = Spaceship::ConnectAPI::Token.create( key_id: ENV.fetch("ASC_KEY_ID"), issuer_id: ENV.fetch("ASC_ISSUER_ID"), filepath: ENV.fetch("ASC_KEY_P8"), ) app = Spaceship::ConnectAPI::App.find(APP_IDENTIFIER) UI.user_error!("Could not find app #{APP_IDENTIFIER} on App Store Connect") if app.nil? deadline = Time.now + (30 * 60) loop do builds = Spaceship::ConnectAPI::Build.all( app_id: app.id, filter: { "version" => build_number.to_s }, includes: "preReleaseVersion", ) build = builds.find { |b| b.pre_release_version&.platform == "IOS" } state = build&.processing_state UI.message("Build #{build_number} processing state: #{state || 'unknown'}") break if state == "VALID" if state == "INVALID" || state == "FAILED" UI.user_error!("Build #{build_number} failed App Store processing (state: #{state}).") end if Time.now > deadline UI.user_error!("Timed out waiting for build #{build_number} to finish processing on App Store Connect.") end sleep(30) end deliver( api_key: api_key, app_identifier: APP_IDENTIFIER, build_number: build_number.to_s, submit_for_review: true, automatic_release: true, force: true, skip_binary_upload: true, skip_screenshots: true, skip_metadata: true, precheck_include_in_app_purchases: false, submission_information: { add_id_info_uses_idfa: false, export_compliance_uses_encryption: false, }, ) end end