Files
paseo/packages/desktop/bin/paseo
T
Mohamed BoudraandGitHub 3d3e327378 feat(cli): support paseo . to open desktop app with project (#189)
* fix(app): reorder settings sections for better grouping

* feat(app): add setup hint and paseo.sh link on mobile welcome screen

New app store users land on the welcome screen with no context. Show a
brief explanation that the desktop app or server is needed, plus a link
to paseo.sh — only on mobile (iOS/Android), hidden on web/desktop.

* docs(release): add pre-release sanity check and clarify changelog scope

Add a Codex 5.4 review step before cutting releases to catch breaking
changes and backward-compatibility issues (mobile apps lag behind
desktop/daemon updates). Clarify that the changelog always covers the
delta from the previous stable release, not from the last RC.

* feat(cli): support `paseo .` to open desktop app with project directory

Similar to VS Code's `code .`, users can now type `paseo .` or
`paseo <path>` to open the Paseo desktop app with that directory as
the active project.

- Desktop shims detect path-like first args and launch Electron in GUI
  mode with --open-project instead of CLI passthrough mode
- Electron main process parses --open-project, sends IPC event to
  renderer, and forwards via second-instance for the already-running case
- Renderer OpenProjectListener reuses existing openProject() RPC flow
- Standalone CLI discovers the desktop app per platform and spawns it
2026-04-04 15:30:25 +08:00

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Executable File

#!/bin/sh
set -eu
SCRIPT_PATH=$0
case "$SCRIPT_PATH" in
/*) ;;
*) SCRIPT_PATH="$(pwd)/$SCRIPT_PATH" ;;
esac
# Follow symlinks so `/usr/local/bin/paseo` resolves back into the app bundle.
while [ -L "$SCRIPT_PATH" ]; do
SCRIPT_DIR=$(CDPATH= cd -- "$(dirname -- "$SCRIPT_PATH")" && pwd)
LINK_TARGET=$(readlink "$SCRIPT_PATH")
case "$LINK_TARGET" in
/*) SCRIPT_PATH="$LINK_TARGET" ;;
*) SCRIPT_PATH="${SCRIPT_DIR}/${LINK_TARGET}" ;;
esac
done
SCRIPT_DIR=$(CDPATH= cd -- "$(dirname -- "$SCRIPT_PATH")" && pwd)
RESOURCES_DIR=$(CDPATH= cd -- "${SCRIPT_DIR}/.." && pwd)
# macOS: MacOS/Paseo is a sibling of Resources/
# Linux: the executable sits next to resources/
if [ -x "${RESOURCES_DIR}/../MacOS/Paseo" ]; then
APP_EXECUTABLE="${RESOURCES_DIR}/../MacOS/Paseo"
elif [ -x "${RESOURCES_DIR}/../Paseo" ]; then
APP_EXECUTABLE="${RESOURCES_DIR}/../Paseo"
else
echo "Bundled Paseo executable not found relative to ${RESOURCES_DIR}" >&2
exit 1
fi
case "${1:-}" in
./*|../*|.|..|/*|~|~/*)
case "$1" in
~) ARG_PATH="$HOME" ;;
~/*) ARG_PATH="$HOME/${1#\~/}" ;;
*) ARG_PATH="$1" ;;
esac
if RESOLVED_PATH=$(CDPATH= cd -- "$ARG_PATH" 2>/dev/null && pwd); then
:
elif command -v realpath >/dev/null 2>&1; then
RESOLVED_PATH=$(realpath "$ARG_PATH" 2>/dev/null || printf "%s" "$ARG_PATH")
else
RESOLVED_PATH=$ARG_PATH
fi
if [ ! -e "${RESOLVED_PATH}" ]; then
echo "Path does not exist: ${RESOLVED_PATH}" >&2
exit 1
fi
if [ ! -d "${RESOLVED_PATH}" ]; then
echo "Not a directory: ${RESOLVED_PATH}" >&2
exit 1
fi
exec "${APP_EXECUTABLE}" --open-project "${RESOLVED_PATH}"
;;
esac
exec env PASEO_DESKTOP_CLI=1 "${APP_EXECUTABLE}" "$@"