feat(database): redesign talent registry
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@@ -1371,3 +1371,24 @@ a dedicated column to the right of the graphic. Clamp display values to
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`0–100`, use orange only for the filled measure, and keep the unfilled track
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neutral. Stack meter labels and tracks on narrow cards rather than shrinking
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them below a reliably readable width.
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Talent registry cards treat the two tier descriptions as their primary
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content; never replace them with configured/missing summary facts. Render Tier
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I and Tier II as distinct structured data blocks, then place optional cooldown
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metadata below both descriptions. Do not use the serif, quote-like prose
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treatment for tier effects. Use compact fixed tier labels, sans-serif effect
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text, and engineered borders. Tier I is the neutral baseline; Tier II uses the
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orange rail, label, and subtly elevated surface to communicate that it is the
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improved version. Duration and stack limits may remain compact badges. The
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top-right header status uses the applicable Backpack or Body Armor icon for
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gear talents and the SMG icon as the generic Weapon Talent symbol. Weapon
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Talent headers pair that icon with an explicit `1 · TOP` or `2 · BOTTOM`
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status badge; never rely on the slot number alone.
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When a public registry needs only one small bounded filter vocabulary, use the
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compact facet-panel form: one full-width group with all options visible in a
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single row on wide screens. Talent slot filtering uses Backpack, Body Armor,
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Weapon 1 · Top, and Weapon 2 · Bottom. Always include the Top/Bottom context
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when presenting numbered Weapon Talent slots to users. The filter remains
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additive within the group and wraps to two columns on narrow screens; do not
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introduce search or dropdown controls for this four-option set.
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