Refine Gear augments and builder levels

This commit is contained in:
JB
2026-07-25 17:41:10 -04:00
parent e5f0414a8e
commit 1465a8c9b3
9 changed files with 220 additions and 52 deletions
+77
View File
@@ -145,6 +145,83 @@ if (typeof iconDefinition?.sql === 'string' && !iconDefinition.sql.includes("'sk
await database.exec('ALTER TABLE game_data_icons_expanded RENAME TO game_data_icons');
}
const gearAugmentColumns = await (await database.prepare("PRAGMA table_info('gear_tactical_augments')")).all();
if (gearAugmentColumns.length && !gearAugmentColumns.some((column) => column.name === 'effect_type')) {
console.log('Separating custom Gear Tactical Augments from fixed base-item percentage upgrades.');
await database.exec('ALTER TABLE gear_tactical_augments RENAME TO gear_tactical_augments_legacy');
await database.exec(`CREATE TABLE gear_tactical_augments (
id TEXT PRIMARY KEY,
gear_slot TEXT NOT NULL CHECK(gear_slot IN ('Holster', 'Gloves', 'Backpack', 'Knee Pads', 'Body Armor', 'Mask')),
augment_slot INTEGER NOT NULL CHECK(augment_slot BETWEEN 1 AND 4),
effect_type TEXT NOT NULL CHECK(effect_type IN ('Custom', 'Base Percentage')),
stat_attribute_id TEXT REFERENCES stat_attributes(id),
value REAL NOT NULL,
unlock_cost INTEGER NOT NULL CHECK(unlock_cost >= 0),
created_at TEXT NOT NULL,
updated_at TEXT NOT NULL,
UNIQUE(gear_slot, augment_slot),
CHECK((gear_slot IN ('Backpack', 'Body Armor') AND augment_slot BETWEEN 1 AND 4) OR (gear_slot NOT IN ('Backpack', 'Body Armor') AND augment_slot BETWEEN 1 AND 3)),
CHECK((augment_slot = 1 AND effect_type = 'Custom' AND stat_attribute_id IS NOT NULL) OR (augment_slot > 1 AND effect_type = 'Base Percentage' AND stat_attribute_id IS NULL AND value > 0))
)`);
await database.exec(`INSERT INTO gear_tactical_augments
(id,gear_slot,augment_slot,effect_type,stat_attribute_id,value,unlock_cost,created_at,updated_at)
SELECT id,gear_slot,augment_slot,
CASE WHEN augment_slot=1 THEN 'Custom' ELSE 'Base Percentage' END,
CASE WHEN augment_slot=1 THEN stat_attribute_id ELSE NULL END,
CASE
WHEN augment_slot=1 THEN value
WHEN gear_slot IN ('Backpack','Body Armor') AND augment_slot=2 THEN 40
WHEN gear_slot IN ('Backpack','Body Armor') AND augment_slot=3 THEN 70
WHEN gear_slot IN ('Backpack','Body Armor') AND augment_slot=4 THEN 100
WHEN augment_slot=2 THEN 50
ELSE 100
END,
unlock_cost,created_at,updated_at
FROM gear_tactical_augments_legacy`);
await database.exec('DROP TABLE gear_tactical_augments_legacy');
}
const tieredGearAugmentColumns = await (await database.prepare("PRAGMA table_info('gear_tactical_augments')")).all();
if (tieredGearAugmentColumns.some((column) => column.name === 'unlock_cost')) {
console.log('Separating Gear Tactical Augment unlock costs by item tier.');
await database.exec('DROP TABLE IF EXISTS gear_tactical_augment_costs');
await database.exec('ALTER TABLE gear_tactical_augments RENAME TO gear_tactical_augments_single_cost');
await database.exec(`CREATE TABLE gear_tactical_augments (
id TEXT PRIMARY KEY,
gear_slot TEXT NOT NULL CHECK(gear_slot IN ('Holster', 'Gloves', 'Backpack', 'Knee Pads', 'Body Armor', 'Mask')),
augment_slot INTEGER NOT NULL CHECK(augment_slot BETWEEN 1 AND 4),
effect_type TEXT NOT NULL CHECK(effect_type IN ('Custom', 'Base Percentage')),
stat_attribute_id TEXT REFERENCES stat_attributes(id),
value REAL NOT NULL,
created_at TEXT NOT NULL,
updated_at TEXT NOT NULL,
UNIQUE(gear_slot, augment_slot),
CHECK((gear_slot IN ('Backpack', 'Body Armor') AND augment_slot BETWEEN 1 AND 4) OR (gear_slot NOT IN ('Backpack', 'Body Armor') AND augment_slot BETWEEN 1 AND 3)),
CHECK((augment_slot = 1 AND effect_type = 'Custom' AND stat_attribute_id IS NOT NULL) OR (augment_slot > 1 AND effect_type = 'Base Percentage' AND stat_attribute_id IS NULL AND value > 0))
)`);
await database.exec(`INSERT INTO gear_tactical_augments
(id,gear_slot,augment_slot,effect_type,stat_attribute_id,value,created_at,updated_at)
SELECT id,gear_slot,augment_slot,effect_type,stat_attribute_id,value,created_at,updated_at
FROM gear_tactical_augments_single_cost`);
await database.exec(`CREATE TABLE gear_tactical_augment_costs (
augment_id TEXT NOT NULL REFERENCES gear_tactical_augments(id) ON DELETE CASCADE,
gear_tier INTEGER NOT NULL CHECK(gear_tier BETWEEN 0 AND 2),
unlock_cost INTEGER NOT NULL CHECK(unlock_cost >= 0),
PRIMARY KEY(augment_id, gear_tier)
)`);
await database.exec(`INSERT INTO gear_tactical_augment_costs(augment_id,gear_tier,unlock_cost)
SELECT id,0,unlock_cost FROM gear_tactical_augments_single_cost
UNION ALL SELECT id,1,unlock_cost FROM gear_tactical_augments_single_cost
UNION ALL SELECT id,2,unlock_cost FROM gear_tactical_augments_single_cost`);
await database.exec('DROP TABLE gear_tactical_augments_single_cost');
}
const gearColumns = await (await database.prepare("PRAGMA table_info('gear')")).all();
if (gearColumns.some((column) => column.name === 'level')) {
console.log('Moving Gear level from canonical ISAC data to builder-instance state.');
await database.exec('ALTER TABLE gear DROP COLUMN level');
}
console.log(`Applied ${statements.length} schema statements to ${databasePath}`);
if (!databaseAlreadyExisted) {