Correct builder item level scaling

This commit is contained in:
JB
2026-07-25 22:18:50 -04:00
parent 478a37c17a
commit 1c32b1dfdc
4 changed files with 70 additions and 10 deletions
+30
View File
@@ -49,6 +49,36 @@ const itemLevel = (value: unknown) => Math.round(clamp(value, 1, 50));
export const gearMultiplier = (level: unknown) => 0.91 + 0.05 * itemLevel(level);
export const weaponMultiplier = (level: unknown) => 1.14 + 0.05 * itemLevel(level);
export function gearBaseStatRange(minimum: unknown, maximum: unknown, targetLevel: unknown): LevelScaledRange {
const target = itemLevel(targetLevel);
const configuredMin = Number(minimum);
const configuredMax = Number(maximum);
const rawMin = (Number.isFinite(configuredMin) ? configuredMin : 0) * gearMultiplier(target);
const rawMax = (Number.isFinite(configuredMax) ? configuredMax : 0) * gearMultiplier(target);
return {
rawMin,
rawMax,
min: Math.floor(rawMin),
max: Math.floor(rawMax),
provisional: target < 10
};
}
export function weaponBaseRange(minimum: unknown, maximum: unknown, targetLevel: unknown): LevelScaledRange {
const target = itemLevel(targetLevel);
const configuredMin = Number(minimum);
const configuredMax = Number(maximum);
const rawMin = (Number.isFinite(configuredMin) ? configuredMin : 0) * weaponMultiplier(target);
const rawMax = (Number.isFinite(configuredMax) ? configuredMax : 0) * weaponMultiplier(target);
return {
rawMin,
rawMax,
min: Math.floor(rawMin),
max: Math.floor(rawMax),
provisional: target < 40
};
}
export function levelScaledRange(
minimum: unknown,
maximum: unknown,