feat: model specialization combat effects

This commit is contained in:
JB
2026-07-26 19:04:26 -04:00
parent b1656c430f
commit 338ea8761d
34 changed files with 3396 additions and 146 deletions
+12
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@@ -22,6 +22,7 @@
--shd-info:#70b9d6;
--shd-font-sans:"Barlow","Arial Narrow",Arial,Helvetica,sans-serif;
--shd-font-editorial:"Source Serif 4",Georgia,serif;
--shd-font-mono:"Cascadia Mono","SFMono-Regular",Consolas,monospace;
--quality-standard:#69b66f;
--quality-specialized:#4f9ed8;
--quality-superior:#9b68d4;
@@ -36,6 +37,8 @@
--shd-header-height:76px;
--shd-display-scale:1;
--shd-transition:transform .12s ease,filter .18s ease,opacity .18s ease,box-shadow .18s ease;
--shd-model-surface:#0d1213;
--shd-model-border:#3b4648;
}
*{box-sizing:border-box} html{scroll-behavior:smooth} body{min-height:calc(100vh / var(--shd-display-scale));display:flex;flex-direction:column;margin:0;background:var(--shd-bg);color:var(--shd-text);font-family:var(--shd-font-sans);font-optical-sizing:auto;font-synthesis:none} button,input{font:inherit} a,a:hover,a:focus,a:focus-visible,a:active,a:visited{text-decoration:none}
::selection{background:var(--shd-selection-bg);color:var(--shd-selection-text)}input,textarea{caret-color:var(--shd-orange)}input[type=checkbox],input[type=radio],input[type=range]{accent-color:var(--shd-orange)}:where(input:not([type=checkbox]):not([type=radio]):not([type=range]):not([type=file]):not([type=hidden]),select,textarea):focus{border-color:var(--shd-focus-ring);outline:none}:where(input:not([type=checkbox]):not([type=radio]):not([type=range]):not([type=file]):not([type=hidden]),select,textarea):focus-visible{outline:1px solid var(--shd-focus-ring);outline-offset:1px}:where(input,textarea):-webkit-autofill,:where(input,textarea):-webkit-autofill:hover,:where(input,textarea):-webkit-autofill:focus{-webkit-text-fill-color:var(--shd-text);caret-color:var(--shd-orange);box-shadow:inset 0 0 0 1000px #15130e;transition:background-color 9999s ease-out}
@@ -246,6 +249,13 @@
line-height:1.25;
letter-spacing:.08em;
}
/* Specialization combat modeling: shared authoring and builder patterns. */
.combat-effect-definition-grid{grid-template-columns:minmax(220px,.7fr) minmax(360px,1.3fr)}.combat-effect-template textarea{min-height:86px}
.rank-combat-effects{display:grid;gap:var(--shd-gap-sm);margin-top:var(--shd-gap-md);padding-top:var(--shd-gap-md);border-top:1px solid var(--shd-border)}.rank-combat-effect{display:grid;gap:var(--shd-gap-sm);padding:var(--shd-gap-sm);border:1px solid var(--shd-model-border);border-left:2px solid var(--shd-info);background:var(--shd-model-surface)}.rank-combat-effect>header{display:flex;align-items:center;justify-content:space-between}.rank-combat-effect>header>div{display:grid;gap:2px}.rank-combat-effect>header span,.rank-combat-effect>header small{font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px}.rank-combat-effect>header span{color:var(--shd-info)}.combat-trigger-grid{display:grid;grid-template-columns:repeat(5,minmax(0,1fr));gap:var(--shd-gap-sm)}.combat-lifecycle-facts{display:flex;flex-wrap:wrap;gap:var(--shd-gap-xs)}.combat-lifecycle-facts span{padding:5px 7px;border:1px solid var(--shd-border);color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);letter-spacing:.6px}.combat-lifecycle-facts b{color:var(--shd-text)}.combat-modifier-list{display:grid;gap:var(--shd-gap-xs)}.combat-modifier-list>div{display:grid;grid-template-columns:minmax(220px,1fr) 150px 140px auto;gap:var(--shd-gap-sm);align-items:end;padding:6px;border-top:1px solid var(--shd-border-soft)}.combat-modifier-list>div>.field{margin:0}
.builder-remediation{display:grid;gap:3px;padding:9px;border:1px solid var(--shd-danger);border-left-width:2px;background:#1d1212}.builder-remediation strong{color:var(--shd-danger);font-size:var(--shd-type-telemetry);letter-spacing:.9px}.builder-remediation span{color:var(--shd-text-muted);font-size:var(--shd-type-supporting)}.builder-specialization-identity{display:grid;grid-template-columns:auto minmax(0,1fr) auto;gap:var(--shd-gap-md);align-items:center;padding:var(--shd-gap-md);border:1px solid var(--shd-model-border);border-left:2px solid var(--shd-orange);background:var(--shd-model-surface)}.builder-specialization-identity h3,.builder-specialization-identity p{margin:0}.builder-specialization-identity small,.builder-specialization-identity>b{font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px}.builder-specialization-identity p{margin-top:4px;color:var(--shd-text-muted);font-size:var(--shd-type-supporting)}.builder-specialization-identity>b{padding:5px 7px;border:1px solid var(--shd-border);color:var(--shd-text-muted)}.builder-specialization-identity>b.configured{border-color:#365d44;color:var(--shd-success)}.builder-ability-chip-panels{display:grid;grid-template-columns:repeat(3,minmax(0,1fr));gap:var(--shd-gap-sm)}.builder-ability-chip-panels>section{display:grid;grid-template-rows:auto minmax(48px,auto) auto;gap:var(--shd-gap-sm);padding:var(--shd-gap-sm);border:1px solid var(--shd-border);background:var(--shd-surface)}.builder-ability-chip-panels header{display:grid;grid-template-columns:auto 1fr auto;gap:var(--shd-gap-sm);align-items:center}.builder-ability-chip-panels header img{width:38px;height:38px}.builder-ability-chip-panels header div{display:grid}.builder-ability-chip-panels header small,.builder-ability-chip-panels header b{font-size:var(--shd-type-telemetry);letter-spacing:.7px}.builder-ability-chip-panels>section>p{margin:0;color:var(--shd-text-muted);font-size:var(--shd-type-supporting)}.builder-ability-chip-panels>section>div{display:grid;gap:4px}.builder-ability-chip-panels>section>div>button{min-height:54px;display:grid;grid-template-columns:70px 1fr;grid-template-rows:auto auto;gap:1px 8px;padding:7px;border:1px solid var(--shd-border);background:#0d1011;color:var(--shd-text);text-align:left;cursor:pointer}.builder-ability-chip-panels>section>div>button:hover,.builder-ability-chip-panels>section>div>button:focus-visible{border-color:var(--shd-orange)}.builder-ability-chip-panels button small{grid-row:1/3;color:var(--shd-orange);font-size:var(--shd-type-telemetry);font-weight:900}.builder-ability-chip-panels button span{color:var(--shd-text-muted);font-size:var(--shd-type-telemetry)}.builder-specialization-telemetry{display:flex;flex-wrap:wrap;gap:var(--shd-gap-xs)}.builder-specialization-telemetry span{padding:6px 8px;border:1px solid var(--shd-border);color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.7px}.builder-specialization-telemetry b{color:var(--shd-orange)}.builder-focus-tree{display:grid;gap:var(--shd-gap-sm)}.builder-focus-tree>section{border:1px solid var(--shd-border);background:var(--shd-model-surface)}.builder-focus-tree>section>header{display:flex;justify-content:space-between;padding:6px 8px;border-bottom:1px solid var(--shd-border);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px}.builder-focus-tree>section>header span{color:var(--shd-orange)}.builder-focus-tree>section>div{display:grid;grid-template-columns:repeat(auto-fit,minmax(220px,1fr));gap:var(--shd-gap-xs);padding:var(--shd-gap-xs)}.builder-focus-tree article{display:grid;grid-template-columns:auto 1fr;gap:var(--shd-gap-sm);padding:var(--shd-gap-sm);border:1px solid var(--shd-border);background:var(--shd-surface)}.builder-focus-tree article>img{width:42px;height:42px}.builder-focus-tree article>div{display:grid;gap:3px}.builder-focus-tree article small{color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);line-height:1.35}.builder-focus-tree article>.segmented-choice{grid-column:1/-1;margin:0}.segmented-choice span.unavailable{opacity:.38;cursor:not-allowed;filter:saturate(.25)}.builder-conditional-effects,.builder-combat-results{display:grid;gap:var(--shd-gap-sm)}.builder-combat-results{padding:var(--shd-gap-sm);border-bottom:1px solid var(--shd-border)}.builder-return-link{width:max-content;min-height:36px;padding:7px 9px;border:1px solid var(--shd-border);background:transparent;color:var(--shd-orange);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px;cursor:pointer}.builder-return-link:hover,.builder-return-link:focus-visible{border-color:var(--shd-orange)}
@media(max-width:1050px){.combat-trigger-grid{grid-template-columns:repeat(3,minmax(0,1fr))}.combat-modifier-list>div{grid-template-columns:1fr 1fr}.builder-ability-chip-panels{grid-template-columns:1fr}.builder-specialization-identity{grid-template-columns:auto 1fr}.builder-specialization-identity>b{grid-column:1/-1;width:max-content}}
@media(max-width:650px){.combat-effect-definition-grid,.combat-trigger-grid,.combat-modifier-list>div{grid-template-columns:1fr}.rank-combat-effect button,.builder-return-link,.builder-ability-chip-panels button{min-height:44px}.builder-specialization-identity{grid-template-columns:1fr}.builder-specialization-identity .focus-composite-icon{justify-self:start}}
.community-index-hero>div:last-child .primary{
font-size:var(--shd-type-telemetry);
}
@@ -420,6 +430,7 @@
}
.mutation-consequence span{color:var(--shd-text-muted)}
.mutation-consequence.direct b{border-color:var(--shd-success);color:var(--shd-success)}
.admin-content:has(.calculation-actions) .mutation-policy-strip{padding-right:380px}
@media(max-width:1100px){
.mutation-policy-strip{
justify-content:flex-start;
@@ -427,6 +438,7 @@
padding:8px 0;
border-bottom:1px solid var(--shd-border);
}
.admin-content:has(.calculation-actions) .mutation-policy-strip{padding-right:0}
}
@media(max-width:600px){
.mutation-consequence{align-items:flex-start;flex-direction:column;gap:5px}
+3
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@@ -14,6 +14,9 @@ export const handle: Handle = async ({ event, resolve }) => {
const module = match?.[1] as DataModule | undefined;
const action = event.url.search.startsWith('?/') ? event.url.search.slice(2) : '';
if (module && DATA_MODULES.includes(module) && action) {
// Publishing calculation rules is never a contributor proposal. The
// action has its own dedicated permission and confirmation contract.
if (module === 'calculations' && action === 'publishRevision') return resolve(event);
const user = await getSessionUser(event.cookies);
const access = await shouldModerateDataMutation(user);
if (!access.canManage && access.canPropose && user) {
+429
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@@ -0,0 +1,429 @@
import {
calculateCombat,
type AttributeBinding,
type CalculationStage
} from '$lib/calculations/combat';
import { gearSlots, scaled, type LoadoutDraft } from '$lib/builder/loadout';
import type { WeaponCalculationResult } from '$lib/components/builder/WeaponCalculationResult.svelte';
type Catalog = {
attributes: any[];
gear: any[];
gearAugments: any[];
brands: any[];
weapons: any[];
talents: any[];
chipSets: any[];
protocols: any[];
specializations: any[];
calculation: { revision: any | null; stages: any[]; profiles: any[] };
};
export type LoadoutSummary = {
stats: Array<{ id: string; value: number; sourceCount: number }>;
activeBonuses: any[];
equippedTalents: any[];
};
const coreKeys = ['firepower', 'toughness', 'engineering'] as const;
function selectedFocus(draft: LoadoutDraft, catalog: Catalog) {
return catalog.specializations
.flatMap((specialization) => specialization.focuses.map((focus: any) => ({ ...focus, specialization })))
.find((focus: any) => focus.id === draft.specialization.focusId);
}
function selectedNodeRanks(draft: LoadoutDraft, catalog: Catalog) {
const focus = selectedFocus(draft, catalog);
return focus?.nodes.flatMap((node: any) => {
const selectedRank = Number(draft.specialization.nodeRanks[node.id] ?? 0);
return selectedRank
? [{ node, rank: node.ranks.find((entry: any) => Number(entry.rank) === selectedRank) }]
: [];
}) ?? [];
}
function attribute(catalog: Catalog, id: string) {
return catalog.attributes.find((item) => item.id === id);
}
function unitValue(catalog: Catalog, value: unknown, statId: string) {
const numeric = Number(value);
const rendered = Number.isInteger(numeric) ? String(numeric) : numeric.toFixed(2).replace(/\.?0+$/, '');
const unit = attribute(catalog, statId)?.unit ?? '';
return unit === 'Shots' ? `${rendered} ${unit}` : `${rendered}${unit}`;
}
function talentTier(catalog: Catalog, talentId: string, tier: number) {
const item = catalog.talents.find((entry) => entry.id === talentId);
return item?.tiers.find((entry: any) => entry.tier === (tier >= 2 ? 'II' : 'I')) ?? item?.tiers[0];
}
function talentDescription(catalog: Catalog, talentId: string, tier: number) {
const item = catalog.talents.find((entry) => entry.id === talentId);
const configured = talentTier(catalog, talentId, tier);
if (!item || !configured) return '';
const template = String(item.template || item.name);
return template.replace(/\{(\d+)\}/g, (placeholder, raw) => {
const effect = configured.effects[Number(raw) - 1];
return effect ? unitValue(catalog, effect.value, effect.stat_attribute_id) : placeholder;
});
}
export function summarizeLoadout(draft: LoadoutDraft, catalog: Catalog): LoadoutSummary {
const values = new Map<string, number>();
const sources = new Map<string, Set<string>>();
const add = (statId: string, value: unknown, source: string) => {
if (!statId || !Number.isFinite(Number(value))) return;
const stat = attribute(catalog, statId);
const current = values.get(statId) ?? 0;
const incoming = Number(value);
const combined = stat?.calculation_type === 'Multiplicative' && stat?.unit === '%'
? ((1 + current / 100) * (1 + incoming / 100) - 1) * 100
: current + incoming;
values.set(
statId,
stat?.cap_value === null || stat?.cap_value === undefined
? combined
: Math.min(combined, Number(stat.cap_value))
);
if (!sources.has(statId)) sources.set(statId, new Set());
sources.get(statId)!.add(source);
};
const byName = (name: string) =>
catalog.attributes.find((item) => item.name.toLocaleLowerCase() === name.toLocaleLowerCase())?.id ?? '';
const brandCounts = new Map<string, number>();
const activeBonuses: any[] = [];
const equippedTalents: any[] = [];
for (const slot of gearSlots) {
const selection = draft.gear[slot];
const item = catalog.gear.find((entry) => entry.id === selection.itemId);
if (!item) continue;
const enabledAugments = catalog.gearAugments.filter(
(entry) => entry.gear_slot === slot && selection.augmentSlots.includes(Number(entry.augment_slot))
);
const basePercentage = enabledAugments
.filter((entry) => entry.effect_type === 'Base Percentage')
.reduce((total, entry) => total + Number(entry.value), 0);
add(byName('Health'), selection.health * (1 + basePercentage / 100), `${slot} base`);
if (item.base_armor_min !== null) add(byName('Armor'), selection.armor * (1 + basePercentage / 100), `${slot} base`);
for (const roll of selection.rolls) add(roll.statId, roll.value, `${slot} roll`);
for (const key of coreKeys) add(byName(key), selection[key], `${slot} core`);
if (selection.brandId) brandCounts.set(selection.brandId, (brandCounts.get(selection.brandId) ?? 0) + 1);
for (const augment of enabledAugments.filter((entry) => entry.effect_type === 'Custom')) {
add(augment.stat_attribute_id, augment.value, `${slot} augment ${augment.augment_slot}`);
}
if (selection.talentId) {
equippedTalents.push({
key: `gear:${slot}:${selection.talentId}`,
id: selection.talentId,
tier: Number(item.tier),
source: slot,
description: talentDescription(catalog, selection.talentId, Number(item.tier))
});
}
}
for (const [brandId, count] of brandCounts) {
const set = catalog.brands.find((entry) => entry.id === brandId);
for (const effect of set?.effects.filter((entry: any) => Number(entry.pieces_required) <= count) ?? []) {
add(effect.stat_attribute_id, effect.value, `${set.name} ${effect.pieces_required}-piece`);
activeBonuses.push({
name: set.name,
pieces: effect.pieces_required,
count,
statId: effect.stat_attribute_id,
value: effect.value
});
}
}
for (let index = 0; index < 2; index += 1) {
const selection = draft.weapons[index];
const item = catalog.weapons.find((entry) => entry.id === selection.itemId);
if (!item) continue;
for (const name of ['Firepower', 'Toughness', 'Engineering'] as const) {
add(byName(name), selection[name.toLowerCase() as 'firepower'], `${index ? 'Secondary' : 'Primary'} weapon`);
}
for (const bonus of item.baseBonuses ?? []) add(bonus.stat_attribute_id, bonus.value, `${item.name} base bonus`);
for (const roll of selection.rolls) add(roll.statId, roll.value, `${index ? 'Secondary' : 'Primary'} weapon roll`);
for (const talentId of [selection.talent1Id, selection.talent2Id, item.exotic_talent_id].filter(Boolean)) {
equippedTalents.push({
key: `weapon:${index}:${talentId}`,
id: talentId,
tier: selection.tier,
source: index ? 'Secondary weapon' : 'Primary weapon',
description: talentDescription(catalog, talentId, selection.tier)
});
}
}
const chipGroups = new Map<string, { count: number; highEnd: number; item: any }>();
for (let index = 0; index < 9; index += 1) {
const selection = draft.chips[index];
const item = catalog.chipSets.find((entry) => entry.id === selection.setId);
if (!item) continue;
add(selection.primary.statId, selection.primary.value, `Skill Chip ${index + 1} primary`);
for (const roll of selection.secondary) add(roll.statId, roll.value, `Skill Chip ${index + 1} secondary`);
const group = chipGroups.get(item.id) ?? { count: 0, highEnd: 0, item };
group.count += 1;
if (selection.quality === 'High-end') group.highEnd += 1;
chipGroups.set(item.id, group);
}
for (const group of chipGroups.values()) {
if (group.count >= 2 && group.item.twoPiece) {
const value = scaled(group.item.twoPiece.min_value, group.item.twoPiece.max_value, group.highEnd, 3);
add(group.item.twoPiece.stat_attribute_id, value, `${group.item.name} 2-piece`);
activeBonuses.push({
name: group.item.name,
pieces: 2,
count: group.count,
statId: group.item.twoPiece.stat_attribute_id,
value
});
}
if (group.count === 3 && group.item.talent) {
equippedTalents.push({
key: `chips:${group.item.id}`,
id: '',
custom: group.item.talent,
tier: group.highEnd,
source: '3 Skill Chips',
description: group.item.talent.description_template.replace(/\{(\d+)\}/g, (placeholder: string, raw: string) => {
const effect = group.item.talent.effects[Number(raw) - 1];
return effect
? unitValue(catalog, scaled(effect.min_value, effect.max_value, group.highEnd, 3), effect.stat_attribute_id)
: placeholder;
})
});
}
}
for (const { node, rank } of selectedNodeRanks(draft, catalog)) {
for (const effect of rank?.effects ?? []) {
if (effect.effect_type === 'Attribute') add(effect.stat_attribute_id, effect.value, `${node.name} rank ${rank.rank}`);
}
}
const protocol = catalog.protocols.find((entry) => entry.id === draft.protocol.itemId);
if (protocol) {
if (protocol.primaryEffect) {
add(
protocol.primaryEffect.stat_attribute_id,
Number(protocol.primaryEffect.base_value) * (1 + (draft.protocol.level - 1) / 49),
`${protocol.name} primary`
);
}
for (const effect of protocol.secondaryEffects ?? []) {
add(effect.stat_attribute_id, effect.value, `${protocol.name} secondary`);
}
if (protocol.talent) {
equippedTalents.push({
key: `protocol:${protocol.id}`,
id: '',
custom: protocol.talent,
tier: draft.protocol.talentUpgrades,
source: 'OS Protocol',
description: protocol.talent.description_template.replace(/\{(\d+)\}/g, (placeholder: string, raw: string) => {
const effect = protocol.talent.effects[Number(raw) - 1];
return effect
? unitValue(
catalog,
Number(effect.base_value) * (1 + draft.protocol.talentUpgrades / 5),
effect.stat_attribute_id
)
: placeholder;
})
});
}
}
for (const equipped of equippedTalents) {
if (!draft.activeTalents.includes(equipped.key)) continue;
const effects = equipped.custom?.effects ?? talentTier(catalog, equipped.id, equipped.tier)?.effects ?? [];
for (const effect of effects) {
const value = equipped.key.startsWith('chips:')
? scaled(effect.min_value, effect.max_value, equipped.tier, 3)
: equipped.key.startsWith('protocol:')
? Number(effect.base_value) * (1 + equipped.tier / 5)
: effect.value;
add(effect.stat_attribute_id, value, `${equipped.source} talent`);
}
}
return {
stats: [...values]
.map(([id, value]) => ({ id, value, sourceCount: sources.get(id)?.size ?? 0 }))
.sort((left, right) =>
(attribute(catalog, left.id)?.category ?? '').localeCompare(attribute(catalog, right.id)?.category ?? '')
|| (attribute(catalog, left.id)?.name ?? '').localeCompare(attribute(catalog, right.id)?.name ?? '')
),
activeBonuses,
equippedTalents
};
}
function calculationStage(catalog: Catalog, stageKey: string): CalculationStage | null {
if (['flat_damage', 'weapon_damage', 'critical_chance', 'critical_damage', 'headshot_chance', 'headshot_damage', 'final_damage'].includes(stageKey)) {
return stageKey as CalculationStage;
}
const stage = catalog.calculation.stages.find((item) => item.stage_key === stageKey);
if (!stage) return null;
if (stage.operator === 'flat_add') return 'flat_damage';
if (stage.operator === 'additive_percent') return 'weapon_damage';
if (stage.operator === 'multiplicative_percent') return 'final_damage';
if (stage.operator === 'expected_critical') return stageKey.includes('chance') ? 'critical_chance' : 'critical_damage';
if (stage.operator === 'expected_headshot') return stageKey.includes('chance') ? 'headshot_chance' : 'headshot_damage';
return null;
}
function calculationBindings(catalog: Catalog, weapon: any): AttributeBinding[] {
return catalog.calculation.profiles
.filter((item) => item.weapon_category === '*' || item.weapon_category === weapon?.category)
.flatMap((profile) => {
const stage = calculationStage(catalog, String(profile.stage_key));
return stage
? [{
attributeId: String(profile.stat_attribute_id),
stage,
operator: 'add' as const,
weight: Number(profile.weight),
softCap: profile.soft_cap,
hardCap: profile.hard_cap,
curveType: profile.curve_type,
curveParameter: profile.curve_parameter
}]
: [];
});
}
export function evaluateLoadoutCombat(
draft: LoadoutDraft,
catalog: Catalog,
summary = summarizeLoadout(draft, catalog)
): WeaponCalculationResult[] {
const focus = selectedFocus(draft, catalog);
const combatEffects = selectedNodeRanks(draft, catalog).flatMap(({ node, rank }: any) =>
(rank?.combatEffects ?? []).map((effect: any) => ({ ...effect, nodeName: node.name }))
);
const required = (weaponIndex: number) => {
const missing: string[] = [];
if (!catalog.calculation.revision) missing.push('An active ISAC calculation revision');
else if (!catalog.calculation.profiles.length) missing.push('Published attribute calculation profiles');
if (!draft.weapons[weaponIndex].itemId) missing.push(`${weaponIndex ? 'Secondary' : 'Primary'} weapon`);
for (const slot of gearSlots) if (!draft.gear[slot].itemId) missing.push(`${slot} gear`);
if (!draft.protocol.itemId) missing.push('OS Protocol');
if (!draft.specialization.focusId) missing.push('Specialization focus');
else if ((focus?.abilities.length ?? 0) !== 3) missing.push('Three configured focus abilities');
const missingChips = draft.chips.filter((chip) => !chip.setId).length;
if (missingChips) missing.push(`${missingChips} specialization Skill Chip${missingChips === 1 ? '' : 's'}`);
if (draft.specialization.unassignedChips.length) {
missing.push(
`${draft.specialization.unassignedChips.length} unresolved legacy Skill Chip${draft.specialization.unassignedChips.length === 1 ? '' : 's'}`
);
}
return missing;
};
return [0, 1].map((weaponIndex) => {
const selection = draft.weapons[weaponIndex];
const weapon = catalog.weapons.find((item) => item.id === selection.itemId);
const missing = required(weaponIndex);
if (missing.length) {
return {
weaponName: weapon?.name ?? `${weaponIndex ? 'Secondary' : 'Primary'} weapon`,
weaponLabel: weaponIndex ? 'SECONDARY WEAPON' : 'PRIMARY WEAPON',
status: 'insufficient',
missing,
revisionLabel: catalog.calculation.revision
? `RULES R${catalog.calculation.revision.version}`
: undefined
};
}
const bindings = calculationBindings(catalog, weapon);
const effects = combatEffects.map((effect: any) => ({
id: String(effect.id),
trigger: {
hitsRequired: Number(effect.trigger_count),
windowSeconds: Number(effect.trigger_window_seconds)
},
lifecycle: {
maxStacks: Number(effect.max_stacks),
durationSeconds: Number(effect.duration_seconds),
stacksPerTrigger: Number(effect.stacks_per_trigger)
},
attributes: Object.fromEntries(effect.modifiers.map((modifier: any) => [
String(modifier.stat_attribute_id),
Number(modifier.value_per_stack)
]))
}));
const perEffect = Object.fromEntries(combatEffects.map((effect: any) => {
const state = draft.specialization.effectStates[effect.id] ?? { mode: 'off' };
return [effect.id, {
mode: state.mode,
...(state.overrides ?? {})
}];
}));
const result = calculateCombat({
weapon: {
baseDamage: selection.damage,
rpm: Number(weapon?.rpm),
magazine: Number(weapon?.magazine),
reloadSeconds: Number(weapon?.reload_speed),
headshotMultiplier: 2
},
attributes: Object.fromEntries(summary.stats.map((stat) => [stat.id, stat.value])),
bindings,
stageOrder: catalog.calculation.stages
.map((stage) => calculationStage(catalog, String(stage.stage_key)))
.filter((stage): stage is CalculationStage => stage !== null),
stackingEffects: effects,
assumptions: {
mode: 'off',
...draft.specialization.combatProfile,
perEffect
}
});
if (result.status === 'INSUFFICIENT_DATA') {
return {
weaponName: weapon?.name ?? `${weaponIndex ? 'Secondary' : 'Primary'} weapon`,
weaponLabel: weaponIndex ? 'SECONDARY WEAPON' : 'PRIMARY WEAPON',
status: 'insufficient',
missing: result.missing.map((item) =>
item.startsWith('binding:')
? `Calculation profile for ${attribute(catalog, item.slice(8))?.name ?? item.slice(8)}`
: item.replaceAll('.', ' ')
),
revisionLabel: `RULES R${catalog.calculation.revision.version}`
};
}
return {
weaponName: weapon.name,
weaponLabel: weaponIndex ? 'SECONDARY WEAPON' : 'PRIMARY WEAPON',
status: 'complete',
bodyHit: result.hitValues?.normal,
criticalBodyHit: result.hitValues?.critical,
headshot: result.hitValues?.headshot,
criticalHeadshot: result.hitValues?.criticalHeadshot,
burstDps: result.burstDps ?? undefined,
sustainedDps: result.sustainedDps ?? undefined,
encounterDps: result.encounterDps ?? undefined,
effectSummaries: result.stackSummaries.map((stack) => {
const effect = combatEffects.find((item: any) => String(item.id) === stack.effectId);
return {
id: stack.effectId,
name: String(effect?.definition?.name ?? effect?.nodeName ?? 'Conditional effect'),
mode: stack.mode,
averageStacks: stack.averageStacks,
maxStacksReached: stack.maxStacksReached,
maxStacks: Number(effect?.max_stacks ?? 0),
stacksAtEnd: stack.stacksAtEnd,
buildUpSeconds: stack.buildUpSeconds,
maintained: stack.maintained
};
}),
revisionLabel: `RULES R${catalog.calculation.revision.version}`
};
});
}
+86 -5
View File
@@ -3,14 +3,30 @@ export type GearSelection = { itemId: string; level: number; brandId: string; ta
export type WeaponSelection = { itemId: string; level: number; tier: number; damage: number; firepower: number; toughness: number; engineering: number; talent1Id: string; talent2Id: string; rolls: [Roll, Roll] };
export type ChipSelection = { setId: string; quality: 'Superior' | 'High-end'; primary: Roll; secondary: [Roll, Roll] };
export type ProtocolSelection = { itemId: string; level: number; talentUpgrades: number };
export type CombatProfile = { encounterSeconds: number; hitRate: number; headshotRate: number; firingActivity: number };
export type EffectMode = 'off' | 'peak' | 'encounter';
export type ConditionalEffectSelection = { mode: EffectMode; overrides?: Partial<CombatProfile> };
export type SpecializationSelection = {
focusId: string;
nodeRanks: Record<string, number>;
effectStates: Record<string, ConditionalEffectSelection>;
combatProfile: CombatProfile;
unassignedChips: ChipSelection[];
};
export type LoadoutDraft = {
version: 1;
version: 2;
buildName: string;
gear: Record<string, GearSelection>;
weapons: [WeaponSelection, WeaponSelection];
chips: [ChipSelection, ChipSelection, ChipSelection];
chips: [ChipSelection, ChipSelection, ChipSelection, ChipSelection, ChipSelection, ChipSelection, ChipSelection, ChipSelection, ChipSelection];
protocol: ProtocolSelection;
activeTalents: string[];
specialization: SpecializationSelection;
};
type LegacyLoadoutDraft = Omit<LoadoutDraft, 'version' | 'chips' | 'specialization'> & {
version: 1;
chips: [ChipSelection, ChipSelection, ChipSelection];
};
export const gearSlots = ['Holster', 'Gloves', 'Backpack', 'Knee Pads', 'Body Armor', 'Mask'] as const;
@@ -18,16 +34,81 @@ export const blankRoll = (): Roll => ({ statId: '', value: 0 });
export const blankGear = (): GearSelection => ({ itemId: '', level: 50, brandId: '', talentId: '', health: 0, armor: 0, firepower: 0, toughness: 0, engineering: 0, rolls: [blankRoll(), blankRoll()], augmentSlots: [] });
export const blankWeapon = (): WeaponSelection => ({ itemId: '', level: 50, tier: 0, damage: 0, firepower: 0, toughness: 0, engineering: 0, talent1Id: '', talent2Id: '', rolls: [blankRoll(), blankRoll()] });
export const blankChip = (): ChipSelection => ({ setId: '', quality: 'Superior', primary: blankRoll(), secondary: [blankRoll(), blankRoll()] });
export const defaultCombatProfile = (): CombatProfile => ({ encounterSeconds: 60, hitRate: 75, headshotRate: 20, firingActivity: 80 });
export const createDraft = (): LoadoutDraft => ({
version: 1,
version: 2,
buildName: 'Untitled loadout',
gear: Object.fromEntries(gearSlots.map((slot) => [slot, blankGear()])),
weapons: [blankWeapon(), blankWeapon()],
chips: [blankChip(), blankChip(), blankChip()],
chips: [blankChip(), blankChip(), blankChip(), blankChip(), blankChip(), blankChip(), blankChip(), blankChip(), blankChip()],
protocol: { itemId: '', level: 1, talentUpgrades: 0 },
activeTalents: []
activeTalents: [],
specialization: {
focusId: '',
nodeRanks: {},
effectStates: {},
combatProfile: defaultCombatProfile(),
unassignedChips: []
}
});
export function migrateLoadoutDraft(value: unknown): LoadoutDraft | null {
if (!value || typeof value !== 'object') return null;
const draft = value as {
version?: number;
buildName?: string;
gear?: Record<string, GearSelection>;
weapons?: WeaponSelection[];
chips?: ChipSelection[];
protocol?: ProtocolSelection;
activeTalents?: string[];
specialization?: SpecializationSelection;
};
if (typeof draft.buildName !== 'string' || !draft.gear || !Array.isArray(draft.weapons)
|| draft.weapons.length !== 2 || !draft.protocol || !Array.isArray(draft.chips)) return null;
if (draft.version === 1 && draft.chips.length === 3) {
const migrated = createDraft();
return {
...migrated,
...draft,
version: 2,
gear: draft.gear,
weapons: draft.weapons as [WeaponSelection, WeaponSelection],
chips: migrated.chips,
protocol: draft.protocol,
activeTalents: draft.activeTalents ?? [],
specialization: {
...migrated.specialization,
unassignedChips: draft.chips.map((chip) => structuredClone(chip))
}
};
}
if (draft.version !== 2) return null;
const fresh = createDraft();
const chips = [...draft.chips.slice(0, 9)];
while (chips.length < 9) chips.push(blankChip());
return {
...fresh,
...draft,
version: 2,
gear: draft.gear,
weapons: draft.weapons as [WeaponSelection, WeaponSelection],
chips: chips as LoadoutDraft['chips'],
protocol: draft.protocol,
activeTalents: draft.activeTalents ?? [],
specialization: {
...fresh.specialization,
...(draft.specialization ?? {}),
nodeRanks: { ...(draft.specialization?.nodeRanks ?? {}) },
effectStates: { ...(draft.specialization?.effectStates ?? {}) },
combatProfile: { ...fresh.specialization.combatProfile, ...(draft.specialization?.combatProfile ?? {}) },
unassignedChips: Array.isArray(draft.specialization?.unassignedChips)
? draft.specialization.unassignedChips
: []
}
};
}
export const clamp = (value: unknown, min: unknown, max: unknown) => {
const low = Number(min), high = Number(max), numeric = Number(value);
if (!Number.isFinite(numeric)) return Number.isFinite(low) ? low : 0;
+111
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@@ -0,0 +1,111 @@
import { describe, expect, it } from 'vitest';
import { calculateCombat, type CombatCalculationInput } from './combat.js';
const base = (overrides: Partial<CombatCalculationInput> = {}): CombatCalculationInput => ({
weapon: { baseDamage: 100, rpm: 600, magazine: 10, reloadSeconds: 2, headshotMultiplier: 2 },
attributes: { weapon: 20, critChance: 25, critDamage: 50, headshotChance: 0, final: 10 },
bindings: [
{ attributeId: 'weapon', stage: 'weapon_damage', operator: 'add' },
{ attributeId: 'critChance', stage: 'critical_chance', operator: 'add' },
{ attributeId: 'critDamage', stage: 'critical_damage', operator: 'add' },
{ attributeId: 'headshotChance', stage: 'headshot_chance', operator: 'add' },
{ attributeId: 'final', stage: 'final_damage', operator: 'add' }
],
assumptions: { mode: 'off', hitRate: 100, headshotRate: 0, firingActivity: 100, encounterSeconds: 20 },
...overrides
});
describe('calculateCombat', () => {
it('calculates four hit values and reload-aware DPS', () => {
const result = calculateCombat(base());
expect(result.status).toBe('OK');
expect(result.hitValues).toEqual({ normal: 132, critical: 198, headshot: 264, criticalHeadshot: 396 });
expect(result.burstDps).toBe(1485);
expect(result.sustainedDps).toBeCloseTo(495);
});
it('applies weights, hard caps, and a configured curve safely', () => {
const result = calculateCombat(base({
attributes: { weapon: 100 },
bindings: [{
attributeId: 'weapon',
stage: 'weapon_damage',
operator: 'add',
weight: 2,
softCap: 50,
hardCap: 80,
curveType: 'power',
curveParameter: 1
}]
}));
expect(result.hitValues?.normal).toBe(180);
});
it('keeps effects off, applies peak stacks, and honors per-effect overrides', () => {
const stackingEffects = [{
id: 'relentless',
trigger: { hitsRequired: 9, windowSeconds: 3 },
lifecycle: { maxStacks: 10, durationSeconds: 10, stacksPerTrigger: 1 },
attributes: { weapon: 3, critDamage: 1 }
}];
const off = calculateCombat(base({ stackingEffects }));
const peak = calculateCombat(base({
stackingEffects,
assumptions: { mode: 'off', perEffect: { relentless: { mode: 'peak' } } }
}));
expect(off.hitValues?.normal).toBe(132);
expect(peak.hitValues?.normal).toBeCloseTo(165);
expect(peak.stackSummaries[0].stacksAtEnd).toBe(10);
});
it('models encounter stack ramp and refresh with the weapon firing cycle', () => {
const result = calculateCombat(base({
stackingEffects: [{
id: 'relentless',
trigger: { hitsRequired: 9, windowSeconds: 3 },
lifecycle: { maxStacks: 10, durationSeconds: 10, stacksPerTrigger: 1 },
attributes: { weapon: 3 }
}],
assumptions: { mode: 'encounter', hitRate: 100, firingActivity: 100, encounterSeconds: 30 }
}));
expect(result.encounterDps).not.toBeNull();
expect(result.encounterDps!).toBeGreaterThan(495);
expect(result.stackSummaries[0].maxStacksReached).toBe(10);
expect(result.stackSummaries[0].maintained).toBe(true);
});
it('does not trigger when expected hits cannot meet the trigger window', () => {
const result = calculateCombat(base({
stackingEffects: [{
id: 'slow',
trigger: { hitsRequired: 9, windowSeconds: 0.5 },
lifecycle: { maxStacks: 10, durationSeconds: 10 },
attributes: { weapon: 3 }
}],
assumptions: { mode: 'encounter', hitRate: 10, firingActivity: 50, encounterSeconds: 20 }
}));
expect(result.stackSummaries[0]).toMatchObject({ maxStacksReached: 0, averageStacks: 0, maintained: false });
});
it('returns explicit requirements instead of partial results', () => {
const result = calculateCombat(base({
weapon: { baseDamage: 100, rpm: 0, magazine: 0, reloadSeconds: -1 },
assumptions: { mode: 'encounter' },
stackingEffects: [{
id: 'need-profile',
trigger: { hitsRequired: 1, windowSeconds: 1 },
lifecycle: { maxStacks: 1, durationSeconds: 1 },
attributes: {}
}]
}));
expect(result).toMatchObject({ status: 'INSUFFICIENT_DATA', hitValues: null, burstDps: null });
expect(result.missing).toEqual(expect.arrayContaining([
'weapon.rpm',
'weapon.magazine',
'weapon.reloadSeconds',
'assumptions.hitRate',
'assumptions.firingActivity',
'assumptions.encounterSeconds'
]));
});
});
+405
View File
@@ -0,0 +1,405 @@
export type CalculationStage =
| 'flat_damage'
| 'weapon_damage'
| 'critical_chance'
| 'critical_damage'
| 'headshot_chance'
| 'headshot_damage'
| 'final_damage';
export type CalculationOperator = 'add' | 'multiply';
export type CurveType = 'none' | 'power' | 'smoothstep';
export type AttributeBinding = {
attributeId: string;
stage: CalculationStage;
operator: CalculationOperator;
weight?: number;
softCap?: number | null;
hardCap?: number | null;
curveType?: CurveType;
curveParameter?: number | null;
};
export type StatValues = Record<string, number>;
export type WeaponCombatInput = {
baseDamage?: number;
rpm?: number;
magazine?: number;
reloadSeconds?: number;
headshotMultiplier?: number;
};
export type StackingMode = 'off' | 'peak' | 'encounter';
export type TriggerRule = { hitsRequired: number; windowSeconds: number };
export type StackLifecycle = { maxStacks: number; durationSeconds: number; stacksPerTrigger?: number };
export type StackingEffect = {
id: string;
trigger: TriggerRule;
lifecycle: StackLifecycle;
attributes: StatValues;
};
export type CombatAssumptions = {
mode: StackingMode;
hitRate?: number;
headshotRate?: number;
firingActivity?: number;
encounterSeconds?: number;
perEffect?: Record<string, Partial<Omit<CombatAssumptions, 'perEffect'>>>;
};
export type MissingRequirement =
| 'weapon.baseDamage'
| 'weapon.rpm'
| 'weapon.magazine'
| 'weapon.reloadSeconds'
| 'assumptions.hitRate'
| 'assumptions.firingActivity'
| 'assumptions.encounterSeconds'
| `binding:${string}`;
export type DamageValues = {
normal: number;
critical: number;
headshot: number;
criticalHeadshot: number;
};
export type StackSummary = {
effectId: string;
mode: StackingMode;
stacksAtEnd: number;
maxStacksReached: number;
buildUpSeconds: number | null;
averageStacks: number;
maintained: boolean;
};
export type CombatCalculation = {
status: 'OK' | 'INSUFFICIENT_DATA';
missing: MissingRequirement[];
hitValues: DamageValues | null;
burstDps: number | null;
sustainedDps: number | null;
encounterDps: number | null;
stackSummaries: StackSummary[];
};
export type CombatCalculationInput = {
weapon: WeaponCombatInput;
attributes: StatValues;
bindings: AttributeBinding[];
stageOrder?: CalculationStage[];
stackingEffects?: StackingEffect[];
assumptions: CombatAssumptions;
};
type ResolvedAssumptions = {
mode: StackingMode;
hitRate: number;
headshotRate: number;
firingActivity: number;
encounterSeconds: number;
};
type StackState = {
stacks: number;
expiresAt: number;
maxStacksReached: number;
buildUpSeconds: number | null;
};
type TimedStackEffect = {
effect: StackingEffect;
assumptions: ResolvedAssumptions;
events: number[];
};
const EPSILON = 0.000_001;
const finitePositive = (value: unknown) => Number.isFinite(Number(value)) && Number(value) > 0;
const finiteNonNegative = (value: unknown) => Number.isFinite(Number(value)) && Number(value) >= 0;
const clamp = (value: number, low: number, high: number) => Math.min(high, Math.max(low, value));
const percent = (value: unknown, fallback = 0) => clamp(Number.isFinite(Number(value)) ? Number(value) : fallback, 0, 100) / 100;
function resolveAssumptions(base: CombatAssumptions, effectId: string): ResolvedAssumptions {
const override = base.perEffect?.[effectId] ?? {};
return {
mode: override.mode ?? base.mode,
hitRate: percent(override.hitRate ?? base.hitRate, 100),
headshotRate: percent(override.headshotRate ?? base.headshotRate, 0),
firingActivity: percent(override.firingActivity ?? base.firingActivity, 100),
encounterSeconds: Number(override.encounterSeconds ?? base.encounterSeconds ?? 0)
};
}
function transformedValue(raw: number, binding: AttributeBinding) {
const weight = Number.isFinite(binding.weight) ? Number(binding.weight) : 1;
const sign = raw < 0 ? -1 : 1;
let value = Math.abs(raw * weight);
const softCap = finiteNonNegative(binding.softCap) ? Number(binding.softCap) : null;
const hardCap = finiteNonNegative(binding.hardCap) ? Number(binding.hardCap) : null;
if (softCap !== null && value > softCap && binding.curveType && binding.curveType !== 'none') {
const parameter = Math.max(0.01, Number(binding.curveParameter ?? 1));
const overflow = value - softCap;
if (binding.curveType === 'power') {
value = softCap + overflow * Math.pow(softCap / Math.max(softCap + overflow, EPSILON), parameter);
} else {
const ceiling = hardCap ?? Math.max(softCap * 2, softCap + 1);
const t = clamp(overflow / Math.max(ceiling - softCap, EPSILON), 0, 1);
value = softCap + (ceiling - softCap) * (t * t * (3 - 2 * t));
}
}
if (hardCap !== null) value = Math.min(value, hardCap);
return value * sign;
}
function addAttributes(target: StatValues, incoming: StatValues, multiplier = 1) {
for (const [id, value] of Object.entries(incoming)) {
if (Number.isFinite(value)) target[id] = (target[id] ?? 0) + value * multiplier;
}
}
function requiredData(input: CombatCalculationInput): MissingRequirement[] {
const missing: MissingRequirement[] = [];
if (!finitePositive(input.weapon.baseDamage)) missing.push('weapon.baseDamage');
if (!finitePositive(input.weapon.rpm)) missing.push('weapon.rpm');
if (!Number.isInteger(input.weapon.magazine) || Number(input.weapon.magazine) < 1) missing.push('weapon.magazine');
if (!finiteNonNegative(input.weapon.reloadSeconds)) missing.push('weapon.reloadSeconds');
const boundIds = new Set(input.bindings.map((binding) => binding.attributeId));
for (const binding of input.bindings) {
if (!Number.isFinite(input.attributes[binding.attributeId] ?? 0)) missing.push(`binding:${binding.attributeId}`);
}
if (input.assumptions.mode === 'encounter') {
if (!finitePositive(input.assumptions.hitRate)) missing.push('assumptions.hitRate');
if (!finitePositive(input.assumptions.firingActivity)) missing.push('assumptions.firingActivity');
if (!finitePositive(input.assumptions.encounterSeconds)) missing.push('assumptions.encounterSeconds');
}
for (const effect of input.stackingEffects ?? []) {
const assumptions = resolveAssumptions(input.assumptions, effect.id);
if (assumptions.mode === 'encounter') {
const override = input.assumptions.perEffect?.[effect.id];
if (!finitePositive(override?.hitRate ?? input.assumptions.hitRate)) missing.push('assumptions.hitRate');
if (!finitePositive(override?.firingActivity ?? input.assumptions.firingActivity)) missing.push('assumptions.firingActivity');
if (!finitePositive(override?.encounterSeconds ?? input.assumptions.encounterSeconds)) missing.push('assumptions.encounterSeconds');
}
if (assumptions.mode !== 'off') for (const id of Object.keys(effect.attributes)) {
if (!boundIds.has(id)) missing.push(`binding:${id}`);
}
}
return [...new Set(missing)];
}
function stageValues(attributes: StatValues, bindings: AttributeBinding[], stage: CalculationStage) {
let additive = 0;
let multiplicative = 1;
for (const binding of bindings.filter((item) => item.stage === stage)) {
const value = transformedValue(Number(attributes[binding.attributeId] ?? 0), binding);
if (binding.operator === 'add') additive += value;
else multiplicative *= value;
}
return { additive, multiplicative };
}
function damageBase(
weapon: Required<WeaponCombatInput>,
attributes: StatValues,
bindings: AttributeBinding[],
stageOrder?: CalculationStage[]
) {
let damage = weapon.baseDamage;
const order = stageOrder?.length
? stageOrder
: ['flat_damage', 'weapon_damage', 'final_damage'] satisfies CalculationStage[];
for (const stage of order) {
if (!['flat_damage', 'weapon_damage', 'final_damage'].includes(stage)) continue;
const values = stageValues(attributes, bindings, stage);
if (stage === 'flat_damage') damage = (damage + values.additive) * values.multiplicative;
else damage *= (1 + values.additive / 100) * values.multiplicative;
}
return damage;
}
function hitValues(
weapon: Required<WeaponCombatInput>,
attributes: StatValues,
bindings: AttributeBinding[],
stageOrder?: CalculationStage[]
): DamageValues {
const normal = damageBase(weapon, attributes, bindings, stageOrder);
const critical = stageValues(attributes, bindings, 'critical_damage');
const headshot = stageValues(attributes, bindings, 'headshot_damage');
const criticalFactor = (1 + critical.additive / 100) * critical.multiplicative;
const headshotFactor = weapon.headshotMultiplier * (1 + headshot.additive / 100) * headshot.multiplicative;
return {
normal,
critical: normal * criticalFactor,
headshot: normal * headshotFactor,
criticalHeadshot: normal * criticalFactor * headshotFactor
};
}
function dpsFor(
weapon: Required<WeaponCombatInput>,
attributes: StatValues,
bindings: AttributeBinding[],
assumptions: ResolvedAssumptions,
stageOrder?: CalculationStage[]
) {
const values = hitValues(weapon, attributes, bindings, stageOrder);
const critical = stageValues(attributes, bindings, 'critical_chance');
const boundCriticalChance = clamp(critical.additive / 100, 0, 1);
const configuredHeadshot = stageValues(attributes, bindings, 'headshot_chance');
const boundHeadshotChance = clamp(configuredHeadshot.additive / 100, 0, 1);
const headshotChance = assumptions.headshotRate || boundHeadshotChance;
const average = values.normal * (1 - boundCriticalChance) * (1 - headshotChance)
+ values.critical * boundCriticalChance * (1 - headshotChance)
+ values.headshot * (1 - boundCriticalChance) * headshotChance
+ values.criticalHeadshot * boundCriticalChance * headshotChance;
const shotsPerSecond = weapon.rpm / 60;
return {
values,
burst: average * shotsPerSecond,
sustained: average * weapon.magazine / (weapon.magazine / shotsPerSecond + weapon.reloadSeconds)
};
}
function triggerEvents(weapon: Required<WeaponCombatInput>, effect: StackingEffect, assumptions: ResolvedAssumptions) {
if (assumptions.mode !== 'encounter' || effect.trigger.hitsRequired < 1 || effect.trigger.windowSeconds <= 0) return [];
const shotInterval = (60 / weapon.rpm) / Math.max(assumptions.firingActivity, EPSILON);
let magazineRemaining = weapon.magazine;
let expectedHits = 0;
let counterStartedAt = 0;
const events: number[] = [];
for (let time = 0; time <= assumptions.encounterSeconds + EPSILON;) {
if (magazineRemaining === 0) {
time += weapon.reloadSeconds;
magazineRemaining = weapon.magazine;
if (time - counterStartedAt > effect.trigger.windowSeconds) {
expectedHits = 0;
counterStartedAt = time;
}
continue;
}
if (expectedHits === 0) counterStartedAt = time;
expectedHits += assumptions.hitRate;
magazineRemaining -= 1;
if (time - counterStartedAt > effect.trigger.windowSeconds) {
expectedHits = assumptions.hitRate;
counterStartedAt = time;
}
if (expectedHits + EPSILON >= effect.trigger.hitsRequired) {
events.push(time);
expectedHits = 0;
counterStartedAt = time;
}
time += shotInterval;
}
return events;
}
function stateAt(effect: TimedStackEffect, time: number): StackState {
if (effect.assumptions.mode === 'off') {
return { stacks: 0, expiresAt: 0, maxStacksReached: 0, buildUpSeconds: null };
}
if (effect.assumptions.mode === 'peak') {
return {
stacks: effect.effect.lifecycle.maxStacks,
expiresAt: Infinity,
maxStacksReached: effect.effect.lifecycle.maxStacks,
buildUpSeconds: 0
};
}
const state: StackState = { stacks: 0, expiresAt: 0, maxStacksReached: 0, buildUpSeconds: null };
for (const eventTime of effect.events) {
if (eventTime - time > EPSILON) break;
if (eventTime - state.expiresAt > EPSILON) state.stacks = 0;
state.stacks = Math.min(
effect.effect.lifecycle.maxStacks,
state.stacks + Math.max(1, effect.effect.lifecycle.stacksPerTrigger ?? 1)
);
state.expiresAt = eventTime + effect.effect.lifecycle.durationSeconds;
state.maxStacksReached = Math.max(state.maxStacksReached, state.stacks);
if (state.stacks === effect.effect.lifecycle.maxStacks && state.buildUpSeconds === null) {
state.buildUpSeconds = eventTime;
}
}
if (time - state.expiresAt > EPSILON) state.stacks = 0;
return state;
}
function stackAttributes(base: StatValues, effects: TimedStackEffect[], time: number) {
const result = { ...base };
for (const effect of effects) addAttributes(result, effect.effect.attributes, stateAt(effect, time).stacks);
return result;
}
export function calculateCombat(input: CombatCalculationInput): CombatCalculation {
const missing = requiredData(input);
if (missing.length) {
return {
status: 'INSUFFICIENT_DATA',
missing,
hitValues: null,
burstDps: null,
sustainedDps: null,
encounterDps: null,
stackSummaries: []
};
}
const weapon: Required<WeaponCombatInput> = {
baseDamage: Number(input.weapon.baseDamage),
rpm: Number(input.weapon.rpm),
magazine: Number(input.weapon.magazine),
reloadSeconds: Number(input.weapon.reloadSeconds),
headshotMultiplier: Number(input.weapon.headshotMultiplier ?? 2)
};
const effects: TimedStackEffect[] = (input.stackingEffects ?? []).map((effect) => {
const assumptions = resolveAssumptions(input.assumptions, effect.id);
return { effect, assumptions, events: triggerEvents(weapon, effect, assumptions) };
});
const globalAssumptions = resolveAssumptions(input.assumptions, '');
const finalTime = Math.max(
globalAssumptions.encounterSeconds,
...effects.filter((effect) => effect.assumptions.mode === 'encounter').map((effect) => effect.assumptions.encounterSeconds)
);
const current = dpsFor(
weapon,
stackAttributes(input.attributes, effects, finalTime),
input.bindings,
globalAssumptions,
input.stageOrder
);
let encounterDps: number | null = null;
if (effects.some((effect) => effect.assumptions.mode === 'encounter') && finalTime > 0) {
const steps = Math.max(30, Math.min(600, Math.ceil(finalTime * 4)));
let total = 0;
for (let index = 0; index < steps; index += 1) {
const time = finalTime * (index + 0.5) / steps;
const result = dpsFor(
weapon,
stackAttributes(input.attributes, effects, time),
input.bindings,
globalAssumptions,
input.stageOrder
);
total += result.sustained * globalAssumptions.firingActivity;
}
encounterDps = total / steps;
}
return {
status: 'OK',
missing: [],
hitValues: current.values,
burstDps: current.burst,
sustainedDps: current.sustained,
encounterDps,
stackSummaries: effects.map((item) => {
const end = stateAt(item, finalTime);
const duration = item.assumptions.mode === 'encounter' ? item.assumptions.encounterSeconds : 0;
const samples = item.assumptions.mode === 'encounter' && duration > 0 ? 100 : 1;
let sum = 0;
for (let index = 0; index < samples; index += 1) {
sum += stateAt(item, duration * (index + 0.5) / samples).stacks;
}
return {
effectId: item.effect.id,
mode: item.assumptions.mode,
stacksAtEnd: end.stacks,
maxStacksReached: end.maxStacksReached,
buildUpSeconds: end.buildUpSeconds,
averageStacks: sum / samples,
maintained: end.maxStacksReached === item.effect.lifecycle.maxStacks
&& (item.assumptions.mode === 'peak' || end.stacks > 0)
};
})
};
}
@@ -40,6 +40,7 @@
: action === 'saveSpecialization' ? 'SPECIALIZATION'
: action === 'saveFocus' ? 'FOCUS'
: action === 'saveAbility' ? 'CLASS ABILITY'
: action === 'saveCombatEffect' ? 'SHARED COMBAT EFFECT'
: action === 'saveFocusAbilities' ? 'FOCUS ABILITY SET'
: 'TREE NODE'
);
@@ -79,6 +80,12 @@
{ label: 'COOLDOWN · SECONDS', current: specializationRecord?.cooldown_seconds, proposed: proposed.cooldownSeconds },
{ label: 'DESCRIPTION', current: specializationRecord?.description, proposed: proposed.description }
]
: action === 'saveCombatEffect'
? [
{ label: 'NAME', current: specializationRecord?.name, proposed: proposed.name },
{ label: 'SPECIALIZATION', current: specializationRecord?.specialization_id, proposed: proposed.specializationId },
{ label: 'DESCRIPTION TEMPLATE', current: specializationRecord?.description_template, proposed: proposed.descriptionTemplate }
]
: action === 'saveNode'
? [
{ label: 'NAME', current: specializationRecord?.name, proposed: proposed.name },
@@ -102,6 +109,9 @@
const currentNodeEffects = $derived((currentSnapshot?.effects ?? []) as any[]);
const currentNodeCosts = $derived((currentSnapshot?.costs ?? []) as any[]);
const currentRankProfiles = $derived((currentSnapshot?.rankProfiles ?? []) as any[]);
const calculationRecord = $derived((currentSnapshot?.record ?? null) as Record<string, unknown> | null);
const proposedCalculationStages = $derived((jsonValue(proposed.stagesJson) ?? []) as any[]);
const proposedCalculationProfiles = $derived((jsonValue(proposed.profilesJson) ?? []) as any[]);
const effectSummary = (effect: any) => {
const target = effect.statId || effect.stat_attribute_id || effect.abilityId || effect.ability_id || effect.label || 'CUSTOM EFFECT';
const value = effect.value === null || effect.value === undefined || effect.value === '' ? '' : `${effect.value}${effect.unit ? ` ${effect.unit}` : ''}`;
@@ -173,7 +183,19 @@
</div>
</article>
</div>
{:else if module === 'specializations' && ['saveProgression','saveSpecialization','saveFocus','saveAbility','saveFocusAbilities','saveNode'].includes(action)}
{:else if module === 'calculations'}
<div class="proposal-compare-grid calculation-proposal-preview">
<article class="proposal-editor-preview before">
<header><span>CURRENT LIVE · {action === 'saveRevision' ? 'CALCULATION REVISION' : 'CALIBRATION CASE'}</span><b>{calculationRecord ? 'BEFORE' : 'NO LIVE RECORD'}</b></header>
{#if calculationRecord}<div class="proposal-field-summary"><div><span>NAME</span><strong>{shown(calculationRecord.name)}</strong></div><div><span>STATE</span><strong>{shown(calculationRecord.status)}</strong></div>{#if action === 'saveRevision'}<div><span>STAGES</span><strong>{(currentSnapshot?.stages as any[])?.length ?? 0}</strong></div><div><span>ATTRIBUTE PROFILES</span><strong>{(currentSnapshot?.profiles as any[])?.length ?? 0}</strong></div>{/if}</div>{:else}<div class="proposal-empty-state"><b>NEW {action === 'saveRevision' ? 'CALCULATION REVISION' : 'CALIBRATION CASE'}</b><span>No live registry record will be replaced.</span></div>{/if}
</article>
<article class="proposal-editor-preview after">
<header><span>PROPOSED · {action === 'saveRevision' ? 'CALCULATION REVISION' : 'CALIBRATION CASE'}</span><b>AFTER</b></header>
<div class="proposal-field-summary"><div><span>NAME</span><strong>{shown(proposed.name)}</strong></div>{#if action === 'saveRevision'}<div><span>STAGES</span><strong>{proposedCalculationStages.length}</strong></div><div><span>ATTRIBUTE PROFILES</span><strong>{proposedCalculationProfiles.length}</strong></div><div><span>BASE REVISION</span><strong>{shown(proposed.basedOnRevisionId)}</strong></div>{:else}<div><span>STATE</span><strong>{shown(proposed.status)}</strong></div><div><span>MEASURED WEAPON</span><strong>{proposed.selectedWeapon === '1' ? 'SECONDARY' : 'PRIMARY'}</strong></div><div><span>CORE OBSERVATIONS</span><strong>{['bodyHit','criticalBodyHit','headshot','criticalHeadshot','magazineSeconds','reloadSeconds'].filter((field) => proposed[field]).length} / 6</strong></div>{/if}</div>
{#if action === 'saveRevision'}<div class="proposal-rank-preview">{#each proposedCalculationStages as stage}<section><header><span>{stage.label}</span><b>{stage.operator?.replaceAll('_',' ').toUpperCase()}</b></header><p>ORDER {stage.displayOrder} · {stage.lockedPosition?.toUpperCase() ?? 'REORDERABLE'}</p></section>{/each}</div>{/if}
</article>
</div>
{:else if module === 'specializations' && ['saveProgression','saveSpecialization','saveFocus','saveAbility','saveCombatEffect','saveFocusAbilities','saveNode'].includes(action)}
<div class="proposal-compare-grid specialization-proposal-preview">
<article class="proposal-editor-preview before">
<header><span>CURRENT LIVE · {specializationKind}</span><b>{specializationRecord ? 'BEFORE' : 'NO LIVE RECORD'}</b></header>
@@ -221,9 +243,10 @@
<div class="proposal-rank-preview">
{#each proposedRanks as rank}
<section>
<header><span>RANK {rank.rank}</span><b>{rank.effects?.length ?? 0} EFFECTS</b></header>
<header><span>RANK {rank.rank}</span><b>{rank.effects?.length ?? 0} STATIC · {rank.combatEffects?.length ?? 0} CONDITIONAL</b></header>
<p>{rank.description || 'NO RANK DESCRIPTION'}</p>
{#each rank.effects ?? [] as effect}<small>{effectSummary(effect)}</small>{/each}
{#each rank.combatEffects ?? [] as effect}<small>{effect.effectId} · {effect.triggerCount} HITS / {effect.triggerWindowSeconds}s · {effect.maxStacks} STACKS · {effect.modifiers?.length ?? 0} MODIFIERS</small>{/each}
<small>{Object.entries(rank.costs ?? {}).filter(([, quantity]) => Number(quantity) > 0).map(([resource, quantity]) => `${resource} × ${quantity}`).join(' · ') || 'CREDITS ONLY'}</small>
</section>
{/each}
@@ -8,6 +8,7 @@
className?: string;
icon?: GameIconName;
iconOnly?: boolean;
disabled?: boolean;
};
let {
@@ -56,6 +57,7 @@
value={option.value}
checked={mode === 'radio' ? value === option.value : selected.includes(option.value)}
{required}
disabled={option.disabled}
onchange={(event) => change(option.value, event.currentTarget.checked)}
/>
<span class:icon-only={option.iconOnly} class={option.className ?? ''} title={option.iconOnly ? option.label : undefined}>
@@ -0,0 +1,50 @@
<script lang="ts">
import RangeValueControl from '$lib/components/RangeValueControl.svelte';
export type CombatProfile = {
encounterSeconds: number;
hitRate: number;
headshotRate: number;
firingActivity: number;
};
let {
profile = $bindable<CombatProfile>(),
disabled = false
}: {
profile: CombatProfile;
disabled?: boolean;
} = $props();
function update(key: keyof CombatProfile, value: number) {
profile = { ...profile, [key]: value };
}
</script>
<section class="combat-assumptions" aria-labelledby="combat-assumptions-title">
<div class="section-head">
<div>
<p class="eyebrow">COMBAT PROFILE</p>
<h3 id="combat-assumptions-title">Encounter assumptions</h3>
</div>
<small>MODELED, NOT LIVE COMBAT</small>
</div>
<p class="supporting">These assumptions drive encounter-average calculations. Individual effects can override them when needed.</p>
<fieldset class="assumption-grid" disabled={disabled}>
<RangeValueControl label="Encounter duration" min={10} max={300} step={5} value={profile.encounterSeconds} onchange={(value) => update('encounterSeconds', value)} />
<RangeValueControl label="Hit rate" min={0} max={100} value={profile.hitRate} onchange={(value) => update('hitRate', value)} />
<RangeValueControl label="Headshot rate" min={0} max={100} value={profile.headshotRate} onchange={(value) => update('headshotRate', value)} />
<RangeValueControl label="Firing activity" min={0} max={100} value={profile.firingActivity} onchange={(value) => update('firingActivity', value)} />
</fieldset>
</section>
<style>
.combat-assumptions{padding:var(--shd-gap-md);border:1px solid var(--shd-border);border-left:2px solid var(--shd-orange);background:var(--shd-surface)}
.section-head{display:flex;align-items:start;justify-content:space-between;gap:var(--shd-gap-md)}
.eyebrow{margin:0 0 3px;color:var(--shd-orange);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:1.3px}
h3{margin:0;color:var(--shd-text);font-size:var(--shd-type-body);text-transform:uppercase;letter-spacing:.7px}
.section-head small{padding:4px 6px;border:1px solid var(--shd-border);color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px;white-space:nowrap}
.supporting{margin:var(--shd-gap-sm) 0 var(--shd-gap-md);color:var(--shd-text-muted);font-size:var(--shd-type-supporting);line-height:1.45}
.assumption-grid{display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:var(--shd-gap-md);margin:0;padding:0;border:0}.assumption-grid:disabled{opacity:.55}
@media(max-width:620px){.section-head{display:grid}.section-head small{width:max-content}.assumption-grid{grid-template-columns:1fr}}
</style>
@@ -0,0 +1,97 @@
<script lang="ts">
import SegmentedChoice from '$lib/components/SegmentedChoice.svelte';
import RangeValueControl from '$lib/components/RangeValueControl.svelte';
import type { CombatProfile } from './CombatAssumptions.svelte';
export type EffectMode = 'off' | 'peak' | 'encounter';
export type ConditionalEffectState = {
mode: EffectMode;
overrides?: Partial<CombatProfile>;
};
let {
id,
name,
description,
facts,
appliedState,
effectState = $bindable<ConditionalEffectState>(),
disabled = false
}: {
id: string;
name: string;
description?: string;
facts: string[];
appliedState: string;
effectState: ConditionalEffectState;
disabled?: boolean;
} = $props();
let advanced = $state(false);
const modes = [
{ value: 'off', label: 'Off' },
{ value: 'peak', label: 'Peak' },
{ value: 'encounter', label: 'Encounter' }
];
function setMode(values: string[]) {
effectState = { ...effectState, mode: values[0] as EffectMode };
}
function updateOverride(key: keyof CombatProfile, value: number) {
effectState = { ...effectState, overrides: { ...effectState.overrides, [key]: value } };
}
function clearOverrides() {
effectState = { ...effectState, overrides: undefined };
}
</script>
<article class:disabled class="conditional-effect" aria-labelledby={`${id}-title`}>
<header>
<div>
<p>CONDITIONAL EFFECT</p>
<h3 id={`${id}-title`}>{name}</h3>
{#if description}<span>{description}</span>{/if}
</div>
<b class:active={effectState.mode !== 'off'}>{appliedState}</b>
</header>
<div class="facts" aria-label={`${name} facts`}>
{#each facts as fact}<span>{fact}</span>{/each}
</div>
<fieldset class="mode-control" disabled={disabled}>
<SegmentedChoice legend={`${name} calculation mode`} name={`${id}-mode`} options={modes} value={effectState.mode} columns={3} onchange={setMode} />
</fieldset>
{#if effectState.mode === 'encounter'}
<div class="advanced-head">
<button type="button" aria-expanded={advanced} aria-controls={`${id}-overrides`} onclick={() => advanced = !advanced} disabled={disabled}>
{advanced ? 'HIDE' : 'ADVANCED'} OVERRIDES <span aria-hidden="true">{advanced ? '−' : '+'}</span>
</button>
{#if effectState.overrides}<button class="clear" type="button" onclick={clearOverrides} disabled={disabled}>RESET</button>{/if}
</div>
{#if advanced}
<div class="override-grid" id={`${id}-overrides`}>
<RangeValueControl label="Hit rate" min={0} max={100} value={effectState.overrides?.hitRate ?? 100} onchange={(value) => updateOverride('hitRate', value)} />
<RangeValueControl label="Firing activity" min={0} max={100} value={effectState.overrides?.firingActivity ?? 100} onchange={(value) => updateOverride('firingActivity', value)} />
</div>
{/if}
{/if}
</article>
<style>
.conditional-effect{display:grid;gap:var(--shd-gap-sm);padding:var(--shd-gap-md);border:1px solid var(--shd-border);background:var(--shd-surface)}
.conditional-effect.disabled{opacity:.55;pointer-events:none}
header{display:flex;justify-content:space-between;align-items:start;gap:var(--shd-gap-md)}
header p{margin:0 0 3px;color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:1.1px}
h3{margin:0;color:var(--shd-text);font-size:var(--shd-type-body);text-transform:uppercase;letter-spacing:.7px}
header span{display:block;margin-top:4px;color:var(--shd-text-muted);font-size:var(--shd-type-supporting);line-height:1.4}
header>b{flex:0 0 auto;padding:5px 7px;border:1px solid var(--shd-border);color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);letter-spacing:.8px;white-space:nowrap}
header>b.active{border-color:#74552a;color:var(--shd-orange);background:#1d180e}
.facts{display:flex;flex-wrap:wrap;gap:5px}.facts span{padding:4px 6px;border:1px solid var(--shd-border-soft);color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:800;letter-spacing:.6px}
.mode-control{margin:0;padding:0;border:0}.advanced-head{display:flex;align-items:center;justify-content:space-between;gap:var(--shd-gap-sm);border-top:1px solid var(--shd-border-soft);padding-top:var(--shd-gap-sm)}
button{min-height:40px;border:1px solid var(--shd-border);background:transparent;color:var(--shd-text-muted);padding:0 10px;font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px;cursor:pointer;transition:var(--shd-transition)}
button:hover,button:focus-visible{border-color:var(--shd-orange);color:var(--shd-orange)}button:active{transform:translateY(1px);filter:brightness(.88)}button:focus-visible{outline:2px solid var(--shd-focus-ring);outline-offset:2px}.clear{border-color:#563734;color:var(--shd-danger)}.clear:hover,.clear:focus-visible{border-color:var(--shd-danger);color:var(--shd-danger)}
.override-grid{display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:var(--shd-gap-md);padding:var(--shd-gap-sm);border:1px solid var(--shd-border-soft);background:var(--shd-surface-raised)}
@media(max-width:620px){header{display:grid}.override-grid{grid-template-columns:1fr}button{min-height:44px}}
@media(prefers-reduced-motion:reduce){button{transition:none}}
</style>
@@ -0,0 +1,72 @@
<script lang="ts">
export type WeaponCalculationResult = {
weaponName: string;
weaponLabel: string;
status: 'complete' | 'insufficient';
bodyHit?: number;
criticalBodyHit?: number;
headshot?: number;
criticalHeadshot?: number;
burstDps?: number;
sustainedDps?: number;
encounterDps?: number;
effectSummaries?: Array<{
id: string;
name: string;
mode: 'off' | 'peak' | 'encounter';
averageStacks: number;
maxStacksReached: number;
maxStacks: number;
stacksAtEnd: number;
buildUpSeconds: number | null;
maintained: boolean;
}>;
missing?: string[];
revisionLabel?: string;
};
let { result }: { result: WeaponCalculationResult } = $props();
const number = new Intl.NumberFormat('en-US', { maximumFractionDigits: 0 });
function format(value: number | undefined) { return value === undefined ? '—' : number.format(value); }
</script>
<article class:incomplete={result.status === 'insufficient'} class="weapon-calculation" aria-labelledby={`${result.weaponLabel}-calculation`} aria-live="polite">
<header>
<div><p>{result.weaponLabel}</p><h3 id={`${result.weaponLabel}-calculation`}>{result.weaponName}</h3></div>
<b>{result.status === 'complete' ? 'CALCULATED' : 'INSUFFICIENT DATA'}</b>
</header>
{#if result.status === 'insufficient'}
<div class="missing"><strong>Calculation unavailable</strong><span>Complete the following required data:</span><ul>{#each result.missing ?? [] as item}<li>{item}</li>{/each}</ul></div>
{:else}
<div class="damage-grid" aria-label={`${result.weaponName} damage estimates`}>
<span><small>BODY HIT</small><b>{format(result.bodyHit)}</b></span><span><small>CRITICAL BODY</small><b>{format(result.criticalBodyHit)}</b></span>
<span><small>HEADSHOT</small><b>{format(result.headshot)}</b></span><span><small>CRITICAL HEADSHOT</small><b>{format(result.criticalHeadshot)}</b></span>
</div>
<div class="dps-grid"><span><small>BURST DPS</small><b>{format(result.burstDps)}</b></span><span><small>SUSTAINED DPS</small><b>{format(result.sustainedDps)}</b></span><span><small>ENCOUNTER DPS</small><b>{format(result.encounterDps)}</b></span></div>
{#if result.effectSummaries?.length}
<div class="stack-telemetry">
<header><span>CONDITIONAL STACK TELEMETRY</span><b>{result.effectSummaries.length} EFFECTS</b></header>
{#each result.effectSummaries as effect}
<div>
<strong>{effect.name}</strong>
<span>{effect.mode.toUpperCase()}</span>
<small>AVG {effect.averageStacks.toFixed(1)} / {effect.maxStacks}</small>
<small>PEAK {effect.maxStacksReached} · END {effect.stacksAtEnd}</small>
<em>{effect.mode === 'off' ? 'EXCLUDED' : effect.buildUpSeconds === null ? 'MAX NOT REACHED' : `MAX IN ${effect.buildUpSeconds.toFixed(1)}s`}</em>
<b class:maintained={effect.maintained}>{effect.maintained ? 'MAINTAINED' : 'NOT MAINTAINED'}</b>
</div>
{/each}
</div>
{/if}
{/if}
<footer><span>MODELED, BEFORE ENEMY MITIGATION</span>{#if result.revisionLabel}<span>{result.revisionLabel}</span>{/if}</footer>
</article>
<style>
.weapon-calculation{display:grid;gap:var(--shd-gap-md);padding:var(--shd-gap-md);border:1px solid var(--shd-border);border-top:2px solid var(--shd-orange);background:var(--shd-surface)}
.weapon-calculation.incomplete{border-top-color:var(--shd-danger)}header{display:flex;justify-content:space-between;gap:var(--shd-gap-md);align-items:start}header p{margin:0 0 3px;color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:1.1px}h3{margin:0;font-size:var(--shd-type-body);letter-spacing:.7px;text-transform:uppercase}header>b{padding:5px 7px;border:1px solid #74552a;background:#1d180e;color:var(--shd-orange);font-size:var(--shd-type-telemetry);letter-spacing:.8px;white-space:nowrap}.incomplete header>b{border-color:#563734;background:#1d1212;color:var(--shd-danger)}
.damage-grid,.dps-grid{display:grid;border:1px solid var(--shd-border)}.damage-grid{grid-template-columns:repeat(2,1fr)}.dps-grid{grid-template-columns:repeat(3,1fr)}.damage-grid span,.dps-grid span{display:grid;gap:4px;padding:9px;border-left:1px solid var(--shd-border);border-top:1px solid var(--shd-border)}.damage-grid span:nth-child(odd),.dps-grid span:first-child{border-left:0}.damage-grid span:nth-child(-n+2){border-top:0}.dps-grid b{color:var(--shd-orange);font-size:20px}.damage-grid b{font-size:var(--shd-type-body)}small{color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px}.missing{display:grid;gap:4px;padding:10px;border:1px solid #563734;border-left:2px solid var(--shd-danger);background:#1d1212;color:var(--shd-text-muted);font-size:var(--shd-type-supporting)}.missing strong{color:var(--shd-danger);text-transform:uppercase;font-size:var(--shd-type-telemetry);letter-spacing:.8px}.missing ul{margin:2px 0 0;padding-left:18px}.missing li+li{margin-top:2px}footer{display:flex;justify-content:space-between;gap:var(--shd-gap-sm);color:var(--shd-text-dim);font-size:var(--shd-type-telemetry);font-weight:800;letter-spacing:.6px}
.stack-telemetry{display:grid;border:1px solid var(--shd-model-border);background:var(--shd-model-surface)}.stack-telemetry>header{display:flex;align-items:center;justify-content:space-between;padding:6px 8px;border-bottom:1px solid var(--shd-model-border);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px}.stack-telemetry>header span{color:var(--shd-info)}.stack-telemetry>header b{color:var(--shd-text-muted)}.stack-telemetry>div{display:grid;grid-template-columns:minmax(120px,1.2fr) .45fr .7fr .8fr .85fr .8fr;gap:7px;align-items:center;padding:7px 8px;border-top:1px solid var(--shd-border-soft);font-size:var(--shd-type-telemetry)}.stack-telemetry>div:first-of-type{border-top:0}.stack-telemetry>div>span,.stack-telemetry>div>small,.stack-telemetry>div>em,.stack-telemetry>div>b{font-size:inherit;font-style:normal;letter-spacing:.5px}.stack-telemetry>div>span{color:var(--shd-orange);font-weight:900}.stack-telemetry>div>em{color:var(--shd-text-muted)}.stack-telemetry>div>b{color:var(--shd-danger);text-align:right}.stack-telemetry>div>b.maintained{color:var(--shd-success)}
@media(max-width:820px){.stack-telemetry>div{grid-template-columns:1fr 1fr}.stack-telemetry>div>strong{grid-column:1/-1}.stack-telemetry>div>b{text-align:left}}
@media(max-width:620px){header{display:grid}.dps-grid{grid-template-columns:1fr}.dps-grid span{border-left:0;border-top:1px solid var(--shd-border)}.dps-grid span:first-child{border-top:0}footer{display:grid}.damage-grid span{min-height:44px}}
</style>
+1
View File
@@ -41,6 +41,7 @@ export async function auditRecord(table: string, id: string): Promise<Record<str
'specializations',
'specialization_focuses',
'specialization_abilities',
'specialization_combat_effects',
'specialization_tree_nodes',
'roles'
].includes(table)) {
+6 -1
View File
@@ -6,11 +6,15 @@ import { recordIsacAudit } from '$lib/server/audit';
import { getContributorMode } from '$lib/server/contributor-mode';
import { notifyOversightReview } from '$lib/server/oversight-notifications';
export const DATA_MODULES = ['configuration', 'attributes', 'talents', 'brands', 'gear', 'weapons', 'weaponmods', 'gearmods', 'protocols', 'skillchips', 'specializations'] as const;
export const DATA_MODULES = ['configuration', 'calculations', 'attributes', 'talents', 'brands', 'gear', 'weapons', 'weaponmods', 'gearmods', 'protocols', 'skillchips', 'specializations'] as const;
export type DataModule = typeof DATA_MODULES[number];
const proposalResultKeys: Partial<Record<DataModule, Record<string, { saved: string; mode?: string }>>> = {
configuration: { saveCoreRanges: { saved: 'configurationSaved' } },
calculations: {
saveRevision: { saved: 'revisionSaved', mode: 'revisionMode' },
saveCalibration: { saved: 'calibrationSaved', mode: 'calibrationMode' }
},
attributes: { save: { saved: 'saved', mode: 'editorMode' } },
brands: { save: { saved: 'brandSaved', mode: 'brandMode' } },
gear: {
@@ -34,6 +38,7 @@ const proposalResultKeys: Partial<Record<DataModule, Record<string, { saved: str
saveSpecialization: { saved: 'specializationSaved', mode: 'specializationMode' },
saveFocus: { saved: 'focusSaved', mode: 'focusMode' },
saveAbility: { saved: 'abilitySaved', mode: 'abilityMode' },
saveCombatEffect: { saved: 'combatEffectSaved', mode: 'combatEffectMode' },
saveFocusAbilities: { saved: 'focusAbilitiesSaved' },
saveNode: { saved: 'nodeSaved', mode: 'nodeMode' }
}
+187
View File
@@ -0,0 +1,187 @@
import type { Database } from '@tursodatabase/database';
export async function loadSharedBuildCombatCatalog(database: Database) {
const [
attributes,
gear,
gearAugments,
brands,
brandEffects,
weapons,
weaponBonuses,
talents,
talentTiers,
talentEffects,
talentTemplates,
chipSets,
chipTwoPiece,
chipTalents,
chipTalentEffects,
protocols,
protocolPrimary,
protocolProfiles,
protocolSecondary,
protocolTalents,
protocolTalentEffects,
specializations,
specializationFocuses,
specializationAbilities,
focusAbilities,
specializationNodes,
specializationRanks,
specializationRankEffects,
specializationCombatEffects,
specializationRankCombatEffects,
specializationCombatModifiers,
activeCalculationRevision,
calculationStages,
calculationProfiles
] = await Promise.all([
(await database.prepare('SELECT * FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM gear WHERE active=1 ORDER BY slot,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM gear_tactical_augments ORDER BY gear_slot,augment_slot')).all(),
(await database.prepare('SELECT * FROM brand_sets WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM brand_set_effects ORDER BY pieces_required')).all(),
(await database.prepare('SELECT * FROM weapons WHERE active=1 ORDER BY category,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM weapon_base_attribute_bonuses ORDER BY sort_order')).all(),
(await database.prepare('SELECT * FROM talents WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM talent_tiers ORDER BY tier')).all(),
(await database.prepare('SELECT * FROM talent_tier_effects')).all(),
(await database.prepare('SELECT * FROM talent_description_templates')).all(),
(await database.prepare('SELECT * FROM skill_chip_sets WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM skill_chip_two_piece_bonuses')).all(),
(await database.prepare('SELECT * FROM skill_chip_talents')).all(),
(await database.prepare('SELECT * FROM skill_chip_talent_effects ORDER BY sort_order')).all(),
(await database.prepare('SELECT * FROM os_protocols WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM os_protocol_primary_effects')).all(),
(await database.prepare('SELECT * FROM os_protocol_secondary_profiles')).all(),
(await database.prepare('SELECT * FROM os_protocol_secondary_effects ORDER BY effect_role')).all(),
(await database.prepare('SELECT * FROM os_protocol_talents')).all(),
(await database.prepare('SELECT * FROM os_protocol_talent_effects ORDER BY sort_order')).all(),
(await database.prepare('SELECT * FROM specializations WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_focuses WHERE active=1 ORDER BY specialization_id,display_order,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_abilities WHERE active=1 ORDER BY specialization_id,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_focus_abilities ORDER BY focus_id,ability_slot')).all(),
(await database.prepare('SELECT * FROM specialization_tree_nodes WHERE active=1 ORDER BY focus_id,row_number,column_number')).all(),
(await database.prepare('SELECT * FROM specialization_tree_node_ranks ORDER BY node_id,rank')).all(),
(await database.prepare('SELECT * FROM specialization_tree_rank_effects ORDER BY node_id,rank,effect_order')).all(),
(await database.prepare('SELECT * FROM specialization_combat_effects WHERE active=1 ORDER BY specialization_id,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_tree_rank_combat_effects ORDER BY node_id,rank,effect_order')).all(),
(await database.prepare('SELECT * FROM specialization_tree_rank_combat_modifiers ORDER BY rank_combat_effect_id,modifier_order')).all(),
(await database.prepare("SELECT * FROM calculation_revisions WHERE status='active' ORDER BY version DESC LIMIT 1")).get(),
(await database.prepare(`SELECT stage.* FROM calculation_stages stage
JOIN calculation_revisions revision ON revision.id=stage.revision_id
WHERE revision.status='active' ORDER BY stage.display_order`)).all(),
(await database.prepare(`SELECT profile.* FROM attribute_calculation_profiles profile
JOIN calculation_revisions revision ON revision.id=profile.revision_id
WHERE revision.status='active' ORDER BY profile.stage_key,profile.stat_attribute_id`)).all()
]);
const configuredTalents = talents.map((talent) => ({
...talent,
template: talentTemplates.find((item) => item.talent_id === talent.id)?.template ?? '',
tiers: talentTiers
.filter((tier) => tier.talent_id === talent.id)
.map((tier) => ({
...tier,
effects: talentEffects.filter((effect) => effect.talent_tier_id === tier.id)
}))
}));
return {
attributes,
gear,
gearAugments,
brands: brands.map((brand) => ({
...brand,
effects: brandEffects.filter((effect) => effect.brand_set_id === brand.id)
})),
weapons: weapons.map((weapon) => ({
...weapon,
baseBonuses: weaponBonuses.filter((bonus) => bonus.weapon_id === weapon.id)
})),
talents: configuredTalents,
chipSets: chipSets.map((set) => {
const talent = chipTalents.find((item) => item.skill_chip_set_id === set.id);
return {
...set,
twoPiece: chipTwoPiece.find((item) => item.skill_chip_set_id === set.id) ?? null,
talent: talent
? {
...talent,
effects: chipTalentEffects.filter((effect) => effect.talent_id === talent.id)
}
: null
};
}),
protocols: protocols.map((protocol) => {
const profile = protocolProfiles.find(
(item) =>
item.quality === protocol.quality
&& item.primary_attribute_type === protocol.primary_attribute_type
);
const talent = protocolTalents.find((item) => item.protocol_id === protocol.id);
return {
...protocol,
primaryEffect: protocolPrimary.find((item) => item.protocol_id === protocol.id) ?? null,
secondaryEffects: profile
? protocolSecondary.filter((effect) => effect.profile_id === profile.id)
: [],
talent: talent
? {
...talent,
effects: protocolTalentEffects.filter((effect) => effect.talent_id === talent.id)
}
: null
};
}),
specializations: specializations.map((specialization) => ({
...specialization,
focuses: specializationFocuses
.filter((focus) => focus.specialization_id === specialization.id)
.map((focus) => {
const abilities = focusAbilities
.filter((link) => link.focus_id === focus.id)
.sort((left, right) => Number(left.ability_slot) - Number(right.ability_slot))
.map((link) => specializationAbilities.find((ability) => ability.id === link.ability_id))
.filter(Boolean);
const nodes = specializationNodes
.filter((node) => node.focus_id === focus.id)
.map((node) => ({
...node,
ranks: specializationRanks
.filter((rank) => rank.node_id === node.id)
.map((rank) => ({
...rank,
effects: specializationRankEffects.filter(
(effect) =>
effect.node_id === node.id
&& Number(effect.rank) === Number(rank.rank)
),
combatEffects: specializationRankCombatEffects
.filter(
(effect) =>
effect.node_id === node.id
&& Number(effect.rank) === Number(rank.rank)
)
.map((effect) => ({
...effect,
definition: specializationCombatEffects.find(
(definition) => definition.id === effect.combat_effect_id
),
modifiers: specializationCombatModifiers.filter(
(modifier) => modifier.rank_combat_effect_id === effect.id
)
}))
}))
}));
return { ...focus, abilities, nodes };
})
})),
calculation: {
revision: activeCalculationRevision ?? null,
stages: calculationStages,
profiles: calculationProfiles
}
};
}
+72 -9
View File
@@ -3,6 +3,7 @@ import { gameDataIconUrl } from '$lib/server/game-data-icons';
import { getSessionUser } from '$lib/server/auth/session';
import { fail } from '@sveltejs/kit';
import { randomUUID } from 'node:crypto';
import { migrateLoadoutDraft } from '$lib/builder/loadout';
import type { Actions, PageServerLoad } from './$types';
const validVisibility = new Set(['private', 'unlisted', 'public']);
@@ -12,11 +13,7 @@ const slugify = (value: string) => value.toLowerCase().normalize('NFKD')
function parseLoadout(raw: FormDataEntryValue | null) {
if (typeof raw !== 'string' || raw.length > 250_000) return null;
try {
const value = JSON.parse(raw);
if (value?.version !== 1 || typeof value.buildName !== 'string' || !value.gear ||
!Array.isArray(value.weapons) || value.weapons.length !== 2 ||
!Array.isArray(value.chips) || value.chips.length !== 3 || !value.protocol) return null;
return value;
return migrateLoadoutDraft(JSON.parse(raw));
} catch {
return null;
}
@@ -40,7 +37,10 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
talents, talentTiers, talentEffects, talentTemplates,
chipSets, chipTwoPiece, chipPrimary, chipSecondary, chipTalents, chipTalentEffects,
protocols, protocolPrimary, protocolProfiles, protocolSecondary, protocolTalents, protocolTalentEffects, coreRanges,
icons
icons, specializations, specializationFocuses, specializationAbilities, focusAbilities,
specializationNodes, specializationRanks, specializationRankEffects, specializationRankCosts,
specializationCombatEffects, specializationRankCombatEffects, specializationCombatModifiers,
progression, rankProfiles, activeCalculationRevision, calculationStages, calculationProfiles
] = await Promise.all([
(await database.prepare('SELECT * FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM gear WHERE active=1 ORDER BY slot,name COLLATE NOCASE')).all(),
@@ -71,9 +71,29 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
(await database.prepare('SELECT * FROM os_protocol_talents')).all(),
(await database.prepare('SELECT * FROM os_protocol_talent_effects ORDER BY sort_order')).all(),
(await database.prepare('SELECT * FROM core_attribute_tier_ranges ORDER BY tier')).all(),
(await database.prepare("SELECT * FROM game_data_icons")).all()
(await database.prepare("SELECT * FROM game_data_icons")).all(),
(await database.prepare('SELECT * FROM specializations WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_focuses WHERE active=1 ORDER BY specialization_id,display_order,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_abilities WHERE active=1 ORDER BY specialization_id,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_focus_abilities ORDER BY focus_id,ability_slot')).all(),
(await database.prepare('SELECT * FROM specialization_tree_nodes WHERE active=1 ORDER BY focus_id,row_number,column_number')).all(),
(await database.prepare('SELECT * FROM specialization_tree_node_ranks ORDER BY node_id,rank')).all(),
(await database.prepare('SELECT * FROM specialization_tree_rank_effects ORDER BY node_id,rank,effect_order')).all(),
(await database.prepare('SELECT * FROM specialization_tree_rank_costs ORDER BY node_id,rank,resource_id')).all(),
(await database.prepare('SELECT * FROM specialization_combat_effects WHERE active=1 ORDER BY specialization_id,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_tree_rank_combat_effects ORDER BY node_id,rank,effect_order')).all(),
(await database.prepare('SELECT * FROM specialization_tree_rank_combat_modifiers ORDER BY rank_combat_effect_id,modifier_order')).all(),
(await database.prepare("SELECT * FROM specialization_progression_config WHERE id='default'")).get(),
(await database.prepare('SELECT * FROM specialization_rank_cost_profiles ORDER BY rank')).all(),
(await database.prepare("SELECT * FROM calculation_revisions WHERE status='active' ORDER BY version DESC LIMIT 1")).get(),
(await database.prepare(`SELECT stage.* FROM calculation_stages stage
JOIN calculation_revisions revision ON revision.id=stage.revision_id
WHERE revision.status='active' ORDER BY stage.display_order`)).all(),
(await database.prepare(`SELECT profile.* FROM attribute_calculation_profiles profile
JOIN calculation_revisions revision ON revision.id=profile.revision_id
WHERE revision.status='active' ORDER BY profile.stage_key,profile.stat_attribute_id`)).all()
]);
const iconUrl = (type: 'talent' | 'brand_set' | 'os_protocol' | 'skill_chip', id: unknown) => {
const iconUrl = (type: 'talent' | 'brand_set' | 'os_protocol' | 'skill_chip' | 'specialization' | 'specialization_ability' | 'specialization_node', id: unknown) => {
const icon = icons.find((item) => item.entity_type === type && item.entity_id === id);
return icon ? gameDataIconUrl(type, String(id), icon.updated_at) : '';
};
@@ -134,7 +154,50 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
secondaryEffects: profile ? protocolSecondary.filter((effect) => effect.profile_id === profile.id) : [],
talent: talent ? { ...talent, effects: protocolTalentEffects.filter((effect) => effect.talent_id === talent.id) } : null
};
})
}),
specializations: specializations.map((specialization) => ({
...specialization,
iconUrl: iconUrl('specialization', specialization.id),
focuses: specializationFocuses.filter((focus) => focus.specialization_id === specialization.id).map((focus) => {
const assignedAbilities = focusAbilities.filter((link) => link.focus_id === focus.id)
.sort((left, right) => Number(left.ability_slot) - Number(right.ability_slot))
.map((link) => {
const ability = specializationAbilities.find((item) => item.id === link.ability_id);
return ability ? {
...ability,
slot: Number(link.ability_slot),
iconUrl: iconUrl('specialization_ability', ability.id)
} : null;
}).filter(Boolean);
const nodes = specializationNodes.filter((node) => node.focus_id === focus.id).map((node) => ({
...node,
iconUrl: iconUrl('specialization_node', node.id),
ranks: specializationRanks.filter((rank) => rank.node_id === node.id).map((rank) => ({
...rank,
effects: specializationRankEffects.filter((effect) => effect.node_id === node.id && Number(effect.rank) === Number(rank.rank)),
costs: specializationRankCosts.filter((cost) => cost.node_id === node.id && Number(cost.rank) === Number(rank.rank)),
combatEffects: specializationRankCombatEffects
.filter((effect) => effect.node_id === node.id && Number(effect.rank) === Number(rank.rank))
.map((effect) => ({
...effect,
definition: specializationCombatEffects.find((definition) => definition.id === effect.combat_effect_id),
modifiers: specializationCombatModifiers.filter((modifier) => modifier.rank_combat_effect_id === effect.id)
}))
}))
}));
return { ...focus, abilities: assignedAbilities, nodes };
})
})),
specializationProgression: {
...progression,
availablePoints: Number(progression?.xp_points ?? 30) + Number(progression?.shd_cache_points ?? 19),
rankProfiles
},
calculation: {
revision: activeCalculationRevision,
stages: calculationStages,
profiles: calculationProfiles
}
};
};
+165 -113
View File
@@ -7,14 +7,19 @@
import RangeValueControl from '$lib/components/RangeValueControl.svelte';
import SegmentedChoice from '$lib/components/SegmentedChoice.svelte';
import PendingForm from '$lib/components/PendingForm.svelte';
import ItemIcon from '$lib/components/ItemIcon.svelte';
import CombatAssumptions from '$lib/components/builder/CombatAssumptions.svelte';
import ConditionalEffectCard from '$lib/components/builder/ConditionalEffectCard.svelte';
import WeaponCalculationResult from '$lib/components/builder/WeaponCalculationResult.svelte';
import { evaluateLoadoutCombat, summarizeLoadout } from '$lib/builder/loadout-combat';
import { toast } from '$lib/toast';
import {
blankRoll, clamp, createDraft, gearBaseStatRange, gearSlots, levelScaledRange, remapRangeValue, scaled, weaponBaseRange,
blankRoll, clamp, createDraft, gearBaseStatRange, gearSlots, levelScaledRange, migrateLoadoutDraft, remapRangeValue, scaled, weaponBaseRange,
type LoadoutDraft, type Roll
} from '$lib/builder/loadout';
let { data, form } = $props();
let draft = $state<LoadoutDraft>(untrack(() => data.initialBuild?.loadout ?? createDraft()));
let draft = $state<LoadoutDraft>(untrack(() => migrateLoadoutDraft(data.initialBuild?.loadout) ?? createDraft()));
let active = $state('gear:Holster');
let saved = $state(false);
let message = $state('');
@@ -32,6 +37,23 @@
const weaponItem = (index: number) => data.weapons.find((item) => item.id === draft.weapons[index].itemId);
const chipItem = (index: number) => data.chipSets.find((item) => item.id === draft.chips[index].setId);
const protocolItem = () => data.protocols.find((item) => item.id === draft.protocol.itemId);
const allFocuses = $derived(data.specializations.flatMap((specialization: any) =>
specialization.focuses.map((focus: any) => ({ ...focus, specialization }))
));
const selectedFocus = $derived(allFocuses.find((focus: any) => focus.id === draft.specialization.focusId));
const specializationItems = $derived(allFocuses.map((focus: any) => ({
id: focus.id,
name: `${focus.specialization.name} · ${focus.name}`,
category: `${focus.primary_attribute} · ${Number(focus.builder_ready) === 1 ? 'BUILDER READY' : 'INCOMPLETE DATA'}`,
iconUrl: focus.specialization.iconUrl
})));
const selectedNodeRanks = $derived(selectedFocus?.nodes.flatMap((node: any) => {
const selectedRank = Number(draft.specialization.nodeRanks[node.id] ?? 0);
return selectedRank ? [{ node, rank: node.ranks.find((entry: any) => Number(entry.rank) === selectedRank) }] : [];
}) ?? []);
const selectedCombatEffects = $derived(selectedNodeRanks.flatMap(({ node, rank }: any) =>
(rank?.combatEffects ?? []).map((effect: any) => ({ ...effect, nodeName: node.name }))
));
const talent = (id: string) => data.talents.find((item) => item.id === id);
const brand = (id: string) => data.brands.find((item) => item.id === id);
const unitValue = (value: unknown, statId: string) => {
@@ -40,6 +62,19 @@
const unit = attribute(statId)?.unit ?? '';
return unit === 'Shots' ? `${rendered} ${unit}` : `${rendered}${unit}`;
};
const combatEffectDescription = (effect: any) => {
const template = String(effect.definition?.description_template ?? effect.definition?.name ?? 'Conditional effect');
return template
.replaceAll('{triggerCount}', String(effect.trigger_count))
.replaceAll('{triggerWindow}', `${effect.trigger_window_seconds}s`)
.replaceAll('{duration}', String(effect.duration_seconds))
.replaceAll('{maxStacks}', String(effect.max_stacks))
.replaceAll('{effectName}', String(effect.definition?.name ?? 'Effect'))
.replace(/\{(\d+)\}/g, (placeholder: string, raw: string) => {
const modifier = effect.modifiers[Number(raw) - 1];
return modifier ? unitValue(modifier.value_per_stack, modifier.stat_attribute_id) : placeholder;
});
};
const scaledRange = (minimum: unknown, maximum: unknown, level: unknown, referenceLevel: unknown, source: 'gear' | 'weapon') =>
levelScaledRange(minimum, maximum, level, referenceLevel ?? 50, source);
const gearBaseRange = (item: any, key: 'health' | 'armor', level: number) =>
@@ -65,6 +100,73 @@
: attributeRange(stat, source, level).min;
roll.value = Number(min ?? 0);
};
const rankPointCost = (rank: number) => Number(data.specializationProgression.rankProfiles.find((profile: any) => Number(profile.rank) === rank)?.point_cost ?? rank);
const selectedSpecializationPoints = $derived(selectedFocus?.nodes.reduce((total: number, node: any) => {
const selectedRank = Number(draft.specialization.nodeRanks[node.id] ?? 0);
return total + Array.from({ length: selectedRank }, (_, index) => rankPointCost(index + 1)).reduce((sum, value) => sum + value, 0);
}, 0) ?? 0);
const selectedSpecializationCosts = $derived.by(() => {
let credits = 0;
const resources = new Map<string, number>();
for (const { node, rank } of selectedNodeRanks) {
for (let current = 1; current <= Number(rank.rank); current += 1) {
const profile = data.specializationProgression.rankProfiles.find((item: any) => Number(item.rank) === current);
credits += Number(profile?.credit_cost ?? 0);
const rankRecord = node.ranks.find((item: any) => Number(item.rank) === current);
for (const cost of rankRecord?.costs ?? []) resources.set(String(cost.resource_id), (resources.get(String(cost.resource_id)) ?? 0) + Number(cost.quantity));
}
}
return { credits, resources: [...resources] };
});
const canSelectNodeRank = (node: any, rank: number) => {
if (rank === 0) return true;
const pointsWithoutNode = selectedSpecializationPoints - Array.from(
{ length: Number(draft.specialization.nodeRanks[node.id] ?? 0) },
(_, index) => rankPointCost(index + 1)
).reduce((sum, value) => sum + value, 0);
const candidatePoints = Array.from({ length: rank }, (_, index) => rankPointCost(index + 1)).reduce((sum, value) => sum + value, 0);
if (pointsWithoutNode + candidatePoints > Number(data.specializationProgression.availablePoints)) return false;
if (Number(node.row_number) <= 1) return true;
return selectedFocus.nodes
.filter((previous: any) => Number(previous.row_number) < Number(node.row_number))
.every((previous: any) => Number(draft.specialization.nodeRanks[previous.id] ?? 0) >= Math.min(2, Number(previous.max_rank)));
};
const setNodeRank = (node: any, rank: number) => {
if (!canSelectNodeRank(node, rank)) return;
draft.specialization.nodeRanks = { ...draft.specialization.nodeRanks, [node.id]: rank };
};
const selectFocus = (focusId: string) => {
const next = allFocuses.find((focus: any) => focus.id === focusId);
if (!next) return;
const unassigned = [...draft.specialization.unassignedChips];
for (let index = 0; index < draft.chips.length; index += 1) {
const chip = draft.chips[index];
const ability = next.abilities[Math.floor(index / 3)];
const definition = data.chipSets.find((item: any) => item.id === chip.setId);
if (chip.setId && (!ability || definition?.specialization_ability_id !== ability.id)) {
unassigned.push(structuredClone(chip));
draft.chips[index] = createDraft().chips[index];
}
}
for (let index = unassigned.length - 1; index >= 0; index -= 1) {
const chip = unassigned[index];
const definition = data.chipSets.find((item: any) => item.id === chip.setId);
const abilityIndex = next.abilities.findIndex((ability: any) => ability.id === definition?.specialization_ability_id);
if (abilityIndex < 0) continue;
const targetIndex = [0, 1, 2].map((slot) => abilityIndex * 3 + slot).find((slot) => !draft.chips[slot].setId);
if (targetIndex === undefined) continue;
draft.chips[targetIndex] = structuredClone(chip);
unassigned.splice(index, 1);
}
draft.specialization = {
...draft.specialization,
focusId,
nodeRanks: {},
effectStates: {},
unassignedChips: unassigned
};
active = 'specialization:focus';
};
const toggleTalent = (key: string) => {
draft.activeTalents = draft.activeTalents.includes(key)
? draft.activeTalents.filter((item) => item !== key)
@@ -189,114 +291,24 @@
if (value === null || value === undefined || value === '') return '';
return `Talent Cooldown: ${value} ${Number(value) === 1 ? 'second' : 'seconds'}`;
};
const summary = $derived.by(() => {
const values = new Map<string, number>();
const sources = new Map<string, Set<string>>();
const add = (statId: string, value: unknown, source: string) => {
if (!statId || !Number.isFinite(Number(value))) return;
const stat = attribute(statId), current = values.get(statId) ?? 0, incoming = Number(value);
const combined = stat?.calculation_type === 'Multiplicative' && stat?.unit === '%'
? ((1 + current / 100) * (1 + incoming / 100) - 1) * 100
: current + incoming;
values.set(statId, stat?.cap_value === null || stat?.cap_value === undefined ? combined : Math.min(combined, Number(stat.cap_value)));
if (!sources.has(statId)) sources.set(statId, new Set());
sources.get(statId)!.add(source);
};
const byName = (name: string) => data.attributes.find((item) => item.name.toLocaleLowerCase() === name.toLocaleLowerCase())?.id ?? '';
const brandCounts = new Map<string, number>();
const activeBonuses: any[] = [], equippedTalents: any[] = [];
for (const slot of gearSlots) {
const selection = draft.gear[slot], item = gearItem(slot);
if (!item) continue;
const enabledAugments = data.gearAugments.filter((entry) => entry.gear_slot === slot && selection.augmentSlots.includes(Number(entry.augment_slot)));
const basePercentage = enabledAugments.filter((entry) => entry.effect_type === 'Base Percentage').reduce((total, entry) => total + Number(entry.value), 0);
add(byName('Health'), selection.health * (1 + basePercentage / 100), `${slot} base`);
if (item.base_armor_min !== null) add(byName('Armor'), selection.armor * (1 + basePercentage / 100), `${slot} base`);
for (const roll of selection.rolls) add(roll.statId, roll.value, `${slot} roll`);
for (const key of coreKeys) add(byName(key), selection[key], `${slot} core`);
if (selection.brandId) brandCounts.set(selection.brandId, (brandCounts.get(selection.brandId) ?? 0) + 1);
for (const augment of enabledAugments.filter((entry) => entry.effect_type === 'Custom')) {
add(augment.stat_attribute_id, augment.value, `${slot} augment ${augment.augment_slot}`);
}
if (selection.talentId) equippedTalents.push({ key: `gear:${slot}:${selection.talentId}`, id: selection.talentId, tier: Number(item.tier), source: slot, description: talentDescription(selection.talentId, Number(item.tier)) });
}
for (const [brandId, count] of brandCounts) {
const set = brand(brandId);
for (const effect of set?.effects.filter((entry: any) => Number(entry.pieces_required) <= count) ?? []) {
add(effect.stat_attribute_id, effect.value, `${set.name} ${effect.pieces_required}-piece`);
activeBonuses.push({ name: set.name, pieces: effect.pieces_required, count, statId: effect.stat_attribute_id, value: effect.value });
}
}
for (let index = 0; index < 2; index++) {
const selection = draft.weapons[index], item = weaponItem(index);
if (!item) continue;
for (const name of ['Damage', 'Firepower', 'Toughness', 'Engineering'] as const) add(byName(name), selection[name.toLowerCase() as 'damage'], `${index ? 'Secondary' : 'Primary'} weapon`);
for (const bonus of item.baseBonuses) add(bonus.stat_attribute_id, bonus.value, `${item.name} base bonus`);
for (const roll of selection.rolls) add(roll.statId, roll.value, `${index ? 'Secondary' : 'Primary'} weapon roll`);
for (const talentId of [selection.talent1Id, selection.talent2Id, item.exotic_talent_id].filter(Boolean)) equippedTalents.push({
key: `weapon:${index}:${talentId}`, id: talentId, tier: selection.tier, source: index ? 'Secondary weapon' : 'Primary weapon', description: talentDescription(talentId, selection.tier)
});
}
const chipGroups = new Map<string, { count: number; highEnd: number; item: any }>();
for (let index = 0; index < 3; index++) {
const chip = draft.chips[index], item = chipItem(index);
if (!item) continue;
add(chip.primary.statId, chip.primary.value, `Skill Chip ${index + 1} primary`);
for (const roll of chip.secondary) add(roll.statId, roll.value, `Skill Chip ${index + 1} secondary`);
const group = chipGroups.get(item.id) ?? { count: 0, highEnd: 0, item };
group.count += 1;
if (chip.quality === 'High-end') group.highEnd += 1;
chipGroups.set(item.id, group);
}
for (const group of chipGroups.values()) {
if (group.count >= 2 && group.item.twoPiece) {
const value = scaled(group.item.twoPiece.min_value, group.item.twoPiece.max_value, group.highEnd, 3);
add(group.item.twoPiece.stat_attribute_id, value, `${group.item.name} 2-piece`);
activeBonuses.push({ name: group.item.name, pieces: 2, count: group.count, statId: group.item.twoPiece.stat_attribute_id, value });
}
if (group.count === 3 && group.item.talent) equippedTalents.push({
key: `chips:${group.item.id}`, id: '', custom: group.item.talent, tier: group.highEnd, source: '3 Skill Chips',
description: group.item.talent.description_template.replace(/\{(\d+)\}/g, (placeholder: string, raw: string) => {
const effect = group.item.talent.effects[Number(raw) - 1];
return effect ? unitValue(scaled(effect.min_value, effect.max_value, group.highEnd, 3), effect.stat_attribute_id) : placeholder;
})
});
}
const protocol = protocolItem();
if (protocol) {
if (protocol.primaryEffect) add(protocol.primaryEffect.stat_attribute_id, Number(protocol.primaryEffect.base_value) * (1 + (draft.protocol.level - 1) / 49), `${protocol.name} primary`);
for (const effect of protocol.secondaryEffects) add(effect.stat_attribute_id, effect.value, `${protocol.name} secondary`);
if (protocol.talent) equippedTalents.push({
key: `protocol:${protocol.id}`, id: '', custom: protocol.talent, tier: draft.protocol.talentUpgrades, source: 'OS Protocol',
description: protocol.talent.description_template.replace(/\{(\d+)\}/g, (placeholder: string, raw: string) => {
const effect = protocol.talent.effects[Number(raw) - 1];
return effect ? unitValue(Number(effect.base_value) * (1 + draft.protocol.talentUpgrades / 5), effect.stat_attribute_id) : placeholder;
})
});
}
for (const equipped of equippedTalents) {
if (!draft.activeTalents.includes(equipped.key)) continue;
const effects = equipped.custom?.effects ?? talentTier(equipped.id, equipped.tier)?.effects ?? [];
for (const effect of effects) {
const value = equipped.key.startsWith('chips:') ? scaled(effect.min_value, effect.max_value, equipped.tier, 3)
: equipped.key.startsWith('protocol:') ? Number(effect.base_value) * (1 + equipped.tier / 5) : effect.value;
add(effect.stat_attribute_id, value, `${equipped.source} talent`);
}
}
return {
stats: [...values].map(([id, value]) => ({ id, value, sourceCount: sources.get(id)?.size ?? 0 })).sort((a, b) => (attribute(a.id)?.category ?? '').localeCompare(attribute(b.id)?.category ?? '') || (attribute(a.id)?.name ?? '').localeCompare(attribute(b.id)?.name ?? '')),
activeBonuses,
equippedTalents
const summary = $derived(summarizeLoadout(draft, data));
const combatResults = $derived(evaluateLoadoutCombat(draft, data, summary));
$effect(() => {
const missing = selectedCombatEffects.filter((effect: any) => !draft.specialization.effectStates[effect.id]);
if (!missing.length) return;
draft.specialization.effectStates = {
...draft.specialization.effectStates,
...Object.fromEntries(missing.map((effect: any) => [effect.id, { mode: 'off' }]))
};
});
onMount(() => {
if (data.initialBuild) return;
const stored = localStorage.getItem('shd-build-loadout-draft-v1');
const stored = localStorage.getItem('shd-build-loadout-draft-v2') ?? localStorage.getItem('shd-build-loadout-draft-v1');
if (!stored) return;
try {
const parsed = JSON.parse(stored);
if (parsed?.version === 1) {
const parsed = migrateLoadoutDraft(JSON.parse(stored));
if (parsed) {
draft = parsed;
for (const slot of gearSlots) {
if (!Number.isInteger(draft.gear[slot].level)) draft.gear[slot].level = 50;
@@ -311,7 +323,10 @@
if (weaponItem(0) && weaponItem(1) && Number(weaponItem(0).is_exotic) && Number(weaponItem(1).is_exotic)) draft.weapons[1].itemId = '';
saved = true;
}
} catch { localStorage.removeItem('shd-build-loadout-draft-v1'); }
} catch {
localStorage.removeItem('shd-build-loadout-draft-v2');
localStorage.removeItem('shd-build-loadout-draft-v1');
}
});
$effect(() => {
if (!form?.buildSaved || !form?.buildToken || form.buildToken === handledBuildToken) return;
@@ -326,7 +341,8 @@
: 'Build published to the SHD archive.';
});
function saveDraft() {
localStorage.setItem('shd-build-loadout-draft-v1', JSON.stringify(draft));
localStorage.setItem('shd-build-loadout-draft-v2', JSON.stringify(draft));
localStorage.removeItem('shd-build-loadout-draft-v1');
saved = true;
toast.success('Draft saved locally', 'This loadout is available on this device.');
}
@@ -364,21 +380,55 @@
{#if persistedSlug && persistedVisibility !== 'private'}<a class="builder-share-link" href={`/builds/${persistedSlug}`}>VIEW SHARE PAGE →</a>{/if}
</div>
{/if}
<div class="builder-status"><span><i></i> LIVE CALCULATION</span><span>12 EQUIPMENT POSITIONS</span><span>{data.gear.length + data.weapons.length + data.chipSets.length + data.protocols.length} CATALOG ITEMS</span></div>
<div class="builder-status"><span><i></i> LIVE CALCULATION</span><span>18 EQUIPMENT POSITIONS</span><span>{data.gear.length + data.weapons.length + data.chipSets.length + data.protocols.length} CATALOG ITEMS</span></div>
</div>
{#if message}<p class="success" role="status">{message}</p>{/if}
{#if form?.buildError}<p class="error" role="alert">{form.buildError}</p>{/if}
{#if !data.gear.length && !data.weapons.length && !data.chipSets.length && !data.protocols.length}<div class="builder-empty-data"><strong>ISAC DATA LINK EMPTY</strong><span>Add active equipment definitions in ISAC to populate this workbench.</span></div>{/if}
<div class="loadout-workspace">
<section class="loadout-slots">
<header><span>EQUIPMENT</span><b>{gearSlots.filter((slot) => draft.gear[slot].itemId).length + draft.weapons.filter((item) => item.itemId).length + draft.chips.filter((item) => item.setId).length + (draft.protocol.itemId ? 1 : 0)} / 12 EQUIPPED</b></header>
<header><span>EQUIPMENT</span><b>{gearSlots.filter((slot) => draft.gear[slot].itemId).length + draft.weapons.filter((item) => item.itemId).length + draft.chips.filter((item) => item.setId).length + (draft.protocol.itemId ? 1 : 0)} / 18 EQUIPPED</b></header>
<div class="loadout-slot-group weapons">{#each ['PRIMARY', 'SECONDARY'] as label, index}{@const item = weaponItem(index)}<button class:active={active === `weapon:${index}`} onclick={() => active = `weapon:${index}`}><small>{label} WEAPON</small><strong>{item?.name ?? 'EMPTY SLOT'}</strong><span>{item ? `${item.category}${Number(item.is_exotic) ? ' · EXOTIC' : ''}` : 'SELECT WEAPON'}</span></button>{/each}</div>
<div class="loadout-slot-group gear">{#each gearSlots as slot}{@const item = gearItem(slot)}<button class:active={active === `gear:${slot}`} onclick={() => active = `gear:${slot}`}><small>{slot}</small><strong>{item?.name ?? 'EMPTY SLOT'}</strong><span>{item ? brand(draft.gear[slot].brandId)?.name ?? 'CHOOSE BRAND' : 'SELECT GEAR'}</span></button>{/each}</div>
<div class="loadout-slot-group systems">{#each [0,1,2] as index}{@const item = chipItem(index)}<button class:active={active === `chip:${index}`} onclick={() => active = `chip:${index}`}><small>SKILL CHIP 0{index + 1}</small><strong>{item?.name ?? 'EMPTY SLOT'}</strong><span>{item ? draft.chips[index].quality : 'SELECT CHIP'}</span></button>{/each}<button class:active={active === 'protocol:0'} onclick={() => active = 'protocol:0'}><small>OS PROTOCOL</small><strong>{protocolItem()?.name ?? 'EMPTY SLOT'}</strong><span>{protocolItem() ? `LEVEL ${draft.protocol.level}` : 'SELECT PROTOCOL'}</span></button></div>
<div class="loadout-slot-group systems"><button class:active={activeParts[0] === 'specialization' || activeParts[0] === 'chip'} onclick={() => active = 'specialization:focus'}><small>SPECIALIZATION FOCUS</small><strong>{selectedFocus ? `${selectedFocus.specialization.name} · ${selectedFocus.name}` : 'NOT CONFIGURED'}</strong><span>{selectedFocus ? `${selectedSpecializationPoints} / ${data.specializationProgression.availablePoints} POINTS · ${draft.chips.filter((chip) => chip.setId).length} / 9 CHIPS` : 'SELECT FOCUS'}</span></button><button class:active={active === 'protocol:0'} onclick={() => active = 'protocol:0'}><small>OS PROTOCOL</small><strong>{protocolItem()?.name ?? 'EMPTY SLOT'}</strong><span>{protocolItem() ? `LEVEL ${draft.protocol.level}` : 'SELECT PROTOCOL'}</span></button></div>
</section>
<section class="loadout-editor">
{#if activeParts[0] === 'gear'}
{#if activeParts[0] === 'specialization'}
<div class="loadout-editor-head"><div><span>AGENT CLASS</span><h2>SPECIALIZATION FOCUS</h2></div><b>{selectedFocus ? `${selectedSpecializationPoints} / ${data.specializationProgression.availablePoints} POINTS` : 'UNASSIGNED'}</b></div>
<BuilderPicker items={specializationItems} value={draft.specialization.focusId} onchange={selectFocus} label="SPECIALIZATION + FOCUS"/>
{#if draft.specialization.unassignedChips.length}
<div class="builder-remediation" role="status"><strong>UNRESOLVED LEGACY SKILL CHIPS</strong><span>{draft.specialization.unassignedChips.length} chip selection{draft.specialization.unassignedChips.length === 1 ? '' : 's'} from the previous builder could not be matched to this focus. The original data remains in this draft.</span></div>
{/if}
{#if selectedFocus}
<div class="builder-specialization-identity"><span class="focus-composite-icon"><ItemIcon src={selectedFocus.specialization.iconUrl} alt={selectedFocus.specialization.name}/><GameIcon name={selectedFocus.primary_attribute.toLocaleLowerCase() as GameIconName} decorative/></span><div><small>{selectedFocus.specialization.name}</small><h3>{selectedFocus.name}</h3><p>{selectedFocus.description || 'No focus description has been entered.'}</p></div><b class:configured={Number(selectedFocus.builder_ready) === 1}>{Number(selectedFocus.builder_ready) === 1 ? 'BUILDER READY' : 'ISAC DATA INCOMPLETE'}</b></div>
<div class="builder-ability-chip-panels">
{#each [0,1,2] as abilityIndex}
{@const ability = selectedFocus.abilities[abilityIndex]}
<section>
<header><ItemIcon src={ability?.iconUrl} alt={ability?.name ?? `Ability ${abilityIndex + 1}`}/><div><small>ABILITY {abilityIndex + 1}</small><strong>{ability?.name ?? 'NOT CONFIGURED'}</strong></div><b>{draft.chips.slice(abilityIndex * 3, abilityIndex * 3 + 3).filter((chip) => chip.setId).length} / 3 CHIPS</b></header>
<p>{ability?.description ?? 'ISAC requires this class ability before compatible Skill Chips can be equipped.'}</p>
<div>{#each [0,1,2] as chipSlot}{@const chipIndex = abilityIndex * 3 + chipSlot}{@const item = chipItem(chipIndex)}<button type="button" onclick={() => active = `chip:${chipIndex}`}><small>CHIP {chipSlot + 1}</small><strong>{item?.name ?? 'EMPTY SLOT'}</strong><span>{item ? draft.chips[chipIndex].quality : 'SELECT CHIP'}</span></button>{/each}</div>
</section>
{/each}
</div>
<div class="builder-specialization-telemetry"><span>POINTS <b>{selectedSpecializationPoints} / {data.specializationProgression.availablePoints}</b></span><span>CREDITS <b>{selectedSpecializationCosts.credits.toLocaleString()}</b></span>{#each selectedSpecializationCosts.resources as resource}<span>{String(resource[0]).replace('resource-electronics-','').replaceAll('-',' ').toUpperCase()} <b>× {resource[1]}</b></span>{/each}</div>
<div class="builder-focus-tree">
<div class="builder-section-title"><div><span>FOCUS UPGRADE TREE</span><small>PREVIOUS ROWS REQUIRE EVERY AVAILABLE RANK 1 + 2 BEFORE ADVANCING</small></div><b>{selectedFocus.nodes.length} NODES</b></div>
{#each [...new Set(selectedFocus.nodes.map((node: any) => Number(node.row_number)))] as row}
<section><header><span>ROW {String(row).padStart(2, '0')}</span><b>{row === 1 ? 'ENTRY ROW' : 'LOCKED BY PREVIOUS ROWS'}</b></header><div>
{#each selectedFocus.nodes.filter((node: any) => Number(node.row_number) === row) as node}
<article><ItemIcon src={node.iconUrl} alt={node.name}/><div><strong>{node.name}</strong><small>{node.description_template}</small></div><SegmentedChoice legend={`${node.name} rank`} name={`specialization-node-${node.id}`} options={[{value:'0',label:'OFF'},...Array.from({length:Number(node.max_rank)},(_,index)=>({value:String(index+1),label:`R${index+1}`,className:canSelectNodeRank(node,index+1)?'':'unavailable',disabled:!canSelectNodeRank(node,index+1)}))]} value={String(draft.specialization.nodeRanks[node.id] ?? 0)} onchange={(values) => setNodeRank(node,Number(values[0]))} showIndicator={false}/></article>
{/each}
</div></section>
{/each}
</div>
<CombatAssumptions bind:profile={draft.specialization.combatProfile}/>
{#if selectedCombatEffects.length}
<div class="builder-conditional-effects"><div class="builder-section-title"><div><span>CONDITIONAL EFFECT PROFILES</span><small>CHOOSE HOW EACH UNLOCKED EFFECT CONTRIBUTES TO DPS</small></div><b>{selectedCombatEffects.length} EFFECTS</b></div>{#each selectedCombatEffects as effect}<ConditionalEffectCard id={effect.id} name={effect.definition?.name ?? effect.nodeName} description={combatEffectDescription(effect)} facts={[`${effect.trigger_count} HITS WITHIN ${effect.trigger_window_seconds}s`, `+${effect.stacks_per_trigger} STACK · MAX ${effect.max_stacks}`, `EXPIRES ${effect.duration_seconds}s AFTER LAST GAIN`, ...effect.modifiers.map((modifier: any) => `${unitValue(modifier.value_per_stack,modifier.stat_attribute_id)} ${attribute(modifier.stat_attribute_id)?.name ?? 'ATTRIBUTE'} PER STACK`)]} appliedState={draft.specialization.effectStates[effect.id]?.mode === 'peak' ? `APPLIED: ${effect.max_stacks}/${effect.max_stacks}` : draft.specialization.effectStates[effect.id]?.mode === 'encounter' ? `APPLIED: 0→${effect.max_stacks}/${effect.max_stacks}` : 'NOT APPLIED'} bind:effectState={draft.specialization.effectStates[effect.id]}/>{/each}</div>
{/if}
{/if}
{:else if activeParts[0] === 'gear'}
{@const slot = activeParts[1]}{@const selection = draft.gear[slot]}{@const item = gearItem(slot)}
<div class="loadout-editor-head"><div><span>GEAR SLOT</span><h2>{slot.toUpperCase()}</h2></div><b>{item ? `TIER ${item.tier} · BUILD LEVEL ${selection.level}` : 'UNASSIGNED'}</b></div>
<BuilderPicker items={data.gear.filter((entry) => entry.slot === slot)} bind:value={selection.itemId} onchange={(id) => configureGear(slot,id)} label="ITEM DEFINITION"/>
@@ -429,9 +479,10 @@
{#if item.baseBonuses.length}<div class="builder-inherited">{#each item.baseBonuses as bonus}<span><small>{attribute(bonus.stat_attribute_id)?.name}</small><b>{unitValue(bonus.value,bonus.stat_attribute_id)}</b></span>{/each}</div>{/if}
{/if}
{:else if activeParts[0] === 'chip'}
{@const index = Number(activeParts[1])}{@const chip = draft.chips[index]}{@const item = chipItem(index)}
<div class="loadout-editor-head"><div><span>SKILL SYSTEM</span><h2>SKILL CHIP 0{index + 1}</h2></div><b>{chip.quality.toUpperCase()}</b></div>
<BuilderPicker items={data.chipSets} bind:value={chip.setId} onchange={(id) => configureChip(index,id)} label="SKILL CHIP SET"/>
{@const index = Number(activeParts[1])}{@const chip = draft.chips[index]}{@const item = chipItem(index)}{@const abilityIndex = Math.floor(index / 3)}{@const ability = selectedFocus?.abilities[abilityIndex]}
<div class="loadout-editor-head"><div><span>ABILITY {abilityIndex + 1} · CHIP {(index % 3) + 1}</span><h2>{ability?.name?.toUpperCase() ?? 'SKILL CHIP'}</h2></div><b>{chip.quality.toUpperCase()}</b></div>
<button class="builder-return-link" type="button" onclick={() => active = 'specialization:focus'}>← RETURN TO SPECIALIZATION</button>
{#if ability}<BuilderPicker items={data.chipSets.filter((entry: any) => entry.specialization_ability_id === ability.id)} bind:value={chip.setId} onchange={(id) => configureChip(index,id)} label="ABILITY-COMPATIBLE SKILL CHIP SET"/>{:else}<p class="error">Select a focus with three configured class abilities before equipping Skill Chips.</p>{/if}
{#if item}<div class="builder-field-grid"><label>QUALITY<select bind:value={chip.quality}><option>Superior</option><option>High-end</option></select></label></div><div class="builder-chip-rolls"><div><BuilderPicker items={chipAttributes.filter((entry) => item.primaryStatIds.includes(entry.id))} bind:value={chip.primary.statId} onchange={(id) => setRollStat(chip.primary,id,'chip')} label="PRIMARY ATTRIBUTE"/><label>VALUE<input type="number" min={attribute(chip.primary.statId)?.skill_chip_min ?? 0} max={attribute(chip.primary.statId)?.skill_chip_max ?? 0} bind:value={chip.primary.value} onblur={() => chip.primary.value = clamp(chip.primary.value,attribute(chip.primary.statId)?.skill_chip_min,attribute(chip.primary.statId)?.skill_chip_max)}/></label></div>{#each chip.secondary as roll,index}<div><BuilderPicker items={chipAttributes.filter((entry) => item.secondaryStatIds.includes(entry.id))} bind:value={roll.statId} onchange={(id) => setRollStat(roll,id,'chip')} disabledIds={chip.secondary.filter((_,i) => i !== index).map((entry) => entry.statId)} label={`SECONDARY ATTRIBUTE ${index + 1}`}/><label>VALUE<input type="number" min={attribute(roll.statId)?.skill_chip_min ?? 0} max={attribute(roll.statId)?.skill_chip_max ?? 0} bind:value={roll.value} onblur={() => roll.value = clamp(roll.value,attribute(roll.statId)?.skill_chip_min,attribute(roll.statId)?.skill_chip_max)}/></label></div>{/each}</div>{/if}
{:else}
{@const protocol = protocolItem()}
@@ -444,6 +495,7 @@
<aside class="loadout-summary">
<div class="summary-head"><div><p class="eyebrow"><span></span> LIVE SUMMARY</p><h2>AGENT STATS</h2></div><b>{summary.stats.length}</b></div>
<div class="summary-core">{#each ['Firepower','Toughness','Engineering'] as name}{@const stat = summary.stats.find((entry) => attribute(entry.id)?.name === name)}<div><GameIcon name={name.toLowerCase() as GameIconName} decorative/><span>{name}<b>{stat ? unitValue(stat.value,stat.id) : '0'}</b></span></div>{/each}</div>
<div class="builder-combat-results">{#each combatResults as result}<WeaponCalculationResult {result}/>{/each}</div>
<div class="summary-scroll">
<div class="summary-section"><header><span>COMBINED ATTRIBUTES</span><b>{summary.stats.length}</b></header>{#each summary.stats as stat}<div class="summary-stat"><span>{attribute(stat.id)?.name}<small>{attribute(stat.id)?.category} · {stat.sourceCount} SOURCE{stat.sourceCount === 1 ? '' : 'S'}</small></span><b>{unitValue(stat.value,stat.id)}</b></div>{:else}<p>Equip and configure items to calculate attributes.</p>{/each}</div>
<div class="summary-section"><header><span>ACTIVE SET BONUSES</span><b>{summary.activeBonuses.length}</b></header>{#each summary.activeBonuses as bonus}<div class="summary-bonus"><span><b>{bonus.name}</b><small>{bonus.pieces}-PIECE · {bonus.count} EQUIPPED</small></span><em>+{unitValue(bonus.value,bonus.statId)} {attribute(bonus.statId)?.name}</em></div>{:else}<p>Matching Brand Sets and Skill Chips activate bonuses here.</p>{/each}</div>
+16 -5
View File
@@ -1,6 +1,9 @@
import { error } from '@sveltejs/kit';
import { getDatabase } from '$lib/server/database';
import { getSessionUser } from '$lib/server/auth/session';
import { migrateLoadoutDraft, type LoadoutDraft } from '$lib/builder/loadout';
import { evaluateLoadoutCombat, summarizeLoadout } from '$lib/builder/loadout-combat';
import { loadSharedBuildCombatCatalog } from '$lib/server/shared-build-combat';
import type { PageServerLoad } from './$types';
export const load: PageServerLoad = async ({ params, cookies }) => {
@@ -14,21 +17,29 @@ export const load: PageServerLoad = async ({ params, cookies }) => {
WHERE builds.slug=?
`)).get(params.slug);
if (!build || (build.visibility === 'private' && build.owner_id !== viewer?.id)) error(404, 'Build not found');
let loadout;
try { loadout = JSON.parse(String(build.loadout_json)); } catch { error(404, 'Build data is unavailable'); }
const [gear, weapons, chips, protocols, brands] = await Promise.all([
let loadout: LoadoutDraft;
try {
const migrated = migrateLoadoutDraft(JSON.parse(String(build.loadout_json)));
if (!migrated) error(404, 'Build data is unavailable');
loadout = migrated;
} catch {
error(404, 'Build data is unavailable');
}
const [gear, weapons, chips, protocols, brands, combatCatalog] = await Promise.all([
(await database.prepare('SELECT id,name,slot,tier FROM gear')).all(),
(await database.prepare('SELECT id,name,category,is_exotic FROM weapons')).all(),
(await database.prepare('SELECT id,name FROM skill_chip_sets')).all(),
(await database.prepare('SELECT id,name,quality FROM os_protocols')).all(),
(await database.prepare('SELECT id,name FROM brand_sets')).all()
(await database.prepare('SELECT id,name FROM brand_sets')).all(),
loadSharedBuildCombatCatalog(database)
]);
const combatResults = evaluateLoadoutCombat(loadout, combatCatalog, summarizeLoadout(loadout, combatCatalog));
return {
build: {
id: String(build.id), title: String(build.title), slug: String(build.slug),
visibility: String(build.visibility), author: String(build.author),
owner: build.owner_id === viewer?.id, updatedAt: String(build.updated_at)
},
loadout, gear, weapons, chips, protocols, brands
loadout, gear, weapons, chips, protocols, brands, combatResults
};
};
+14 -1
View File
@@ -1,5 +1,6 @@
<script lang="ts">
import { gearSlots } from '$lib/builder/loadout';
import WeaponCalculationResult from '$lib/components/builder/WeaponCalculationResult.svelte';
let { data } = $props();
const gear = (id: string) => data.gear.find((item) => item.id === id);
const weapon = (id: string) => data.weapons.find((item) => item.id === id);
@@ -14,6 +15,18 @@
<div><p class="eyebrow"><span></span> SHD LOADOUT ARCHIVE / {data.build.visibility.toUpperCase()}</p><h1>{data.build.title}</h1><p>Filed by <strong>{data.build.author}</strong> · Updated {new Date(data.build.updatedAt).toLocaleDateString()}</p></div>
<div>{#if data.build.owner}<a class="secondary" href={`/builder?build=${data.build.slug}`}>EDIT LOADOUT</a>{/if}<a class="primary" href="/builder">NEW BUILD +</a></div>
</header>
<section class="builder-combat-results" aria-labelledby="shared-combat-heading">
<div class="builder-section-title">
<div>
<span>LIVE COMBAT MODEL</span>
<h2 id="shared-combat-heading">CURRENT WEAPON OUTPUT</h2>
</div>
<b>CURRENT ISAC RULES</b>
</div>
{#each data.combatResults as result}
<WeaponCalculationResult {result}/>
{/each}
</section>
<div class="shared-build-grid">
<section>
<header><span>WEAPONS</span><b>02 SLOTS</b></header>
@@ -24,7 +37,7 @@
{#each gearSlots as slot}{@const selection=data.loadout.gear[slot]}{@const item=gear(selection.itemId)}<article><small>{slot.toUpperCase()}</small><strong>{item?.name ?? 'EMPTY SLOT'}</strong><span>{item ? `${brand(selection.brandId)?.name ?? 'NO BRAND'} · T${item.tier} · LEVEL ${selection.level}` : 'NOT CONFIGURED'}</span></article>{/each}
</section>
<section>
<header><span>AGENT SYSTEMS</span><b>04 SLOTS</b></header>
<header><span>AGENT SYSTEMS</span><b>10 SLOTS</b></header>
{#each data.loadout.chips as selection, index}{@const item=chip(selection.setId)}<article><small>SKILL CHIP 0{index+1}</small><strong>{item?.name ?? 'EMPTY SLOT'}</strong><span>{item ? selection.quality : 'NOT CONFIGURED'}</span></article>{/each}
{#if protocol(data.loadout.protocol.itemId)}{@const protocolItem=protocol(data.loadout.protocol.itemId)}<article><small>OS PROTOCOL</small><strong>{protocolItem.name}</strong><span>LEVEL {data.loadout.protocol.level} · {data.loadout.protocol.talentUpgrades}/5 UPGRADES</span></article>{:else}<article><small>OS PROTOCOL</small><strong>EMPTY SLOT</strong><span>NOT CONFIGURED</span></article>{/if}
</section>
+1
View File
@@ -13,6 +13,7 @@
let readOnlyBlocked = $state(false);
const dataSections = [
{ href: '/isac/configuration', label: 'Global configuration', module: 'configuration' },
{ href: '/isac/calculations', label: 'Combat calculations', module: 'calculations' },
{ href: '/isac/specializations', label: 'Specializations', module: 'specializations' },
{ href: '/isac/attributes', label: 'Attributes', module: 'attributes' },
{ href: '/isac/talents', label: 'Talents', module: 'talents' },
+2 -1
View File
@@ -73,7 +73,8 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
SUM(CASE WHEN entity_type='data_moderation' THEN 1 ELSE 0 END) AS data_moderation,
SUM(CASE WHEN entity_type IN ('user','user_access','user_moderation','identity') THEN 1 ELSE 0 END) AS users,
SUM(CASE WHEN entity_type IN ('role','role_management') THEN 1 ELSE 0 END) AS access,
SUM(CASE WHEN entity_type='system_configuration' THEN 1 ELSE 0 END) AS system_configuration
SUM(CASE WHEN entity_type='system_configuration' THEN 1 ELSE 0 END) AS system_configuration,
SUM(CASE WHEN entity_type='calculation_configuration' THEN 1 ELSE 0 END) AS calculation_configuration
FROM audit_log`)).get()
]);
const pagination = getPagination(url, Number(total?.total ?? 0));
+1
View File
@@ -32,6 +32,7 @@
<KpiFilters className="audit-kpis" parameter="category" active={data.filters.category} items={[
{value:'',label:'ALL EVENTS',count:data.summary.total,description:'Complete audit history'},
{value:'game_data',label:'GAME DATA',count:data.summary.game_data,description:'Builder-source mutations'},
{value:'calculation_configuration',label:'CALCULATION RULES',count:data.summary.calculation_configuration,description:'Combat model revisions and calibration'},
{value:'data_moderation',label:'DATA MODERATION',count:data.summary.data_moderation,description:'Proposal lifecycle decisions'},
{value:'user',label:'USER OPERATIONS',count:data.summary.users,description:'Access, moderation, identities'},
{value:'access_policy',label:'ACCESS POLICY',count:data.summary.access,description:'Role definition changes'}
@@ -0,0 +1,382 @@
import { fail } from '@sveltejs/kit';
import { randomUUID } from 'node:crypto';
import type { Actions, PageServerLoad } from './$types';
import { requireDataView, requirePermission } from '$lib/server/auth/authorization';
import { getSessionUser } from '$lib/server/auth/session';
import { getDatabase } from '$lib/server/database';
import { recordIsacAudit } from '$lib/server/audit';
import { getPagination, getRegistrySearch } from '$lib/server/pagination';
import { migrateLoadoutDraft } from '$lib/builder/loadout';
const operators = new Set([
'base_damage', 'flat_add', 'additive_percent', 'multiplicative_percent',
'expected_critical', 'expected_headshot', 'rate_of_fire', 'magazine_size',
'reload_speed', 'firing_cycle'
]);
const curves = new Set(['none', 'power', 'smoothstep']);
type StageInput = {
stageKey?: string;
label?: string;
operator?: string;
displayOrder?: number | string;
lockedPosition?: string | null;
};
type ProfileInput = {
statAttributeId?: string;
stageKey?: string;
weight?: number | string;
softCap?: number | string | null;
hardCap?: number | string | null;
curveType?: string;
curveParameter?: number | string | null;
weaponCategory?: string;
};
const clean = (value: unknown) => String(value ?? '').normalize('NFKC').trim();
const optionalNumber = (value: unknown) => {
if (value === '' || value === null || value === undefined) return null;
const number = Number(value);
return Number.isFinite(number) ? number : Number.NaN;
};
const parseArray = <T>(value: unknown): T[] => {
try {
const parsed = JSON.parse(String(value ?? '[]'));
return Array.isArray(parsed) ? parsed : [];
} catch {
return [];
}
};
async function revisionSnapshot(database: Awaited<ReturnType<typeof getDatabase>>, id: string) {
return {
record: await (await database.prepare('SELECT * FROM calculation_revisions WHERE id=?')).get(id) ?? null,
stages: await (await database.prepare('SELECT * FROM calculation_stages WHERE revision_id=? ORDER BY display_order')).all(id),
profiles: await (await database.prepare(
'SELECT * FROM attribute_calculation_profiles WHERE revision_id=? ORDER BY stage_key,stat_attribute_id'
)).all(id)
};
}
export const load: PageServerLoad = async ({ cookies, url }) => {
await requireDataView(await getSessionUser(cookies));
const database = await getDatabase();
const { search, pattern } = getRegistrySearch(url);
const where = search ? "WHERE calibration.name LIKE ? ESCAPE '\\' COLLATE NOCASE" : '';
const args = search ? [pattern] : [];
const total = Number((await (await database.prepare(
`SELECT COUNT(*) AS count FROM calculation_calibration_cases calibration ${where}`
)).get(...args))?.count ?? 0);
const pagination = getPagination(url, total);
const [revisions, stages, profiles, attributes, calibrationCases, calibrationSummary] = await Promise.all([
(await database.prepare('SELECT * FROM calculation_revisions ORDER BY version DESC')).all(),
(await database.prepare('SELECT * FROM calculation_stages ORDER BY revision_id,display_order')).all(),
(await database.prepare('SELECT * FROM attribute_calculation_profiles ORDER BY revision_id,stage_key,stat_attribute_id')).all(),
(await database.prepare('SELECT id,name,unit,type,category FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare(`SELECT calibration.*,COALESCE(profile.display_name,user.username,calibration.created_by,'UNKNOWN') AS creator_name
FROM calculation_calibration_cases calibration
LEFT JOIN users user ON user.id=calibration.created_by
LEFT JOIN user_profiles profile ON profile.user_id=user.id
${where} ORDER BY calibration.updated_at DESC LIMIT ? OFFSET ?`
)).all(...args, pagination.perPage, pagination.offset),
(await database.prepare(`SELECT COUNT(*) AS total,
SUM(CASE WHEN status='ready' THEN 1 ELSE 0 END) AS ready,
SUM(CASE WHEN status='draft' THEN 1 ELSE 0 END) AS draft,
SUM(CASE WHEN predicted_json IS NOT NULL THEN 1 ELSE 0 END) AS predicted
FROM calculation_calibration_cases`)).get()
]);
return {
revisions: revisions.map((revision) => ({
...revision,
stages: stages.filter((stage) => stage.revision_id === revision.id),
profiles: profiles.filter((profile) => profile.revision_id === revision.id)
})),
attributes,
calibrationCases,
calibrationSummary,
pagination,
search
};
};
export const actions: Actions = {
saveRevision: async ({ cookies, request }) => {
const operator = await requirePermission(await getSessionUser(cookies), 'data.manage');
const form = await request.formData();
const id = clean(form.get('id'));
const name = clean(form.get('name'));
const notes = clean(form.get('notes')).slice(0, 4000);
const stageInputs = parseArray<StageInput>(form.get('stagesJson')).map((stage) => ({
stageKey: clean(stage.stageKey),
label: clean(stage.label),
operator: clean(stage.operator),
displayOrder: Number(stage.displayOrder),
lockedPosition: clean(stage.lockedPosition) || null
}));
const profileInputs = parseArray<ProfileInput>(form.get('profilesJson')).map((profile) => ({
statAttributeId: clean(profile.statAttributeId),
stageKey: clean(profile.stageKey),
weight: Number(profile.weight),
softCap: optionalNumber(profile.softCap),
hardCap: optionalNumber(profile.hardCap),
curveType: clean(profile.curveType) || 'none',
curveParameter: optionalNumber(profile.curveParameter),
weaponCategory: clean(profile.weaponCategory) || '*'
}));
if (name.length < 3 || name.length > 120) return fail(400, { revisionError: 'Revision names must be 3–120 characters.' });
if (stageInputs.length < 2 || stageInputs.length > 30
|| new Set(stageInputs.map((stage) => stage.stageKey)).size !== stageInputs.length
|| new Set(stageInputs.map((stage) => stage.displayOrder)).size !== stageInputs.length
|| stageInputs.some((stage) => !stage.stageKey || stage.label.length < 2 || !operators.has(stage.operator)
|| !Number.isInteger(stage.displayOrder) || stage.displayOrder < 1
|| (stage.lockedPosition !== null && !['first', 'last'].includes(stage.lockedPosition)))) {
return fail(400, { revisionError: 'Every calculation stage requires a unique key, order, label, and supported operator.' });
}
const ordered = [...stageInputs].sort((left, right) => left.displayOrder - right.displayOrder);
if (ordered[0].operator !== 'base_damage' || ordered[0].lockedPosition !== 'first'
|| ordered.at(-1)?.operator !== 'firing_cycle' || ordered.at(-1)?.lockedPosition !== 'last') {
return fail(400, { revisionError: 'Base damage must remain first and the firing cycle must remain last.' });
}
const stageKeys = new Set(stageInputs.map((stage) => stage.stageKey));
if (profileInputs.length > 2000 || profileInputs.some((profile) =>
!profile.statAttributeId || !stageKeys.has(profile.stageKey) || !Number.isFinite(profile.weight)
|| profile.weight < -100 || profile.weight > 100
|| Number.isNaN(profile.softCap) || Number.isNaN(profile.hardCap) || Number.isNaN(profile.curveParameter)
|| (profile.softCap !== null && profile.softCap < 0)
|| (profile.hardCap !== null && profile.hardCap < 0)
|| (profile.softCap !== null && profile.hardCap !== null && profile.hardCap < profile.softCap)
|| !curves.has(profile.curveType)
)) return fail(400, { revisionError: 'One or more Attribute calculation profiles are invalid.' });
const database = await getDatabase();
const attributeIds = [...new Set(profileInputs.map((profile) => profile.statAttributeId))];
if (attributeIds.length) {
const count = Number((await (await database.prepare(
`SELECT COUNT(*) AS count FROM stat_attributes WHERE active=1 AND id IN (${attributeIds.map(() => '?').join(',')})`
)).get(...attributeIds))?.count ?? 0);
if (count !== attributeIds.length) return fail(400, { revisionError: 'One or more calculation Attributes are unavailable.' });
}
const existing = id ? await (await database.prepare('SELECT * FROM calculation_revisions WHERE id=?')).get(id) : null;
if (id && !existing) return fail(404, { revisionError: 'That calculation revision no longer exists.' });
if (existing?.status !== 'draft') return fail(409, { revisionError: 'Active and retired revisions are immutable. Create a new draft.' });
const revisionId = id || clean(form.get('_proposedEntityId')) || randomUUID();
const before = id ? await revisionSnapshot(database, revisionId) : null;
const now = new Date().toISOString();
await database.exec('BEGIN');
try {
if (id) {
await (await database.prepare('UPDATE calculation_revisions SET name=?,notes=? WHERE id=?'))
.run(name, notes || null, revisionId);
} else {
const version = Number((await (await database.prepare('SELECT COALESCE(MAX(version),0)+1 AS version FROM calculation_revisions')).get())?.version ?? 1);
const basedOn = clean(form.get('basedOnRevisionId')) || null;
await (await database.prepare(`INSERT INTO calculation_revisions
(id,version,name,status,notes,based_on_revision_id,created_by,created_at)
VALUES(?,?,?,'draft',?,?,?,?)`))
.run(revisionId, version, name, notes || null, basedOn, operator.id, now);
}
await (await database.prepare('DELETE FROM calculation_stages WHERE revision_id=?')).run(revisionId);
for (const stage of ordered) {
await (await database.prepare(`INSERT INTO calculation_stages
(id,revision_id,stage_key,label,operator,display_order,locked_position) VALUES(?,?,?,?,?,?,?)`))
.run(randomUUID(), revisionId, stage.stageKey, stage.label, stage.operator, stage.displayOrder, stage.lockedPosition);
}
await (await database.prepare('DELETE FROM attribute_calculation_profiles WHERE revision_id=?')).run(revisionId);
for (const profile of profileInputs) {
await (await database.prepare(`INSERT INTO attribute_calculation_profiles
(id,revision_id,stat_attribute_id,stage_key,weight,soft_cap,hard_cap,curve_type,curve_parameter,weapon_category)
VALUES(?,?,?,?,?,?,?,?,?,?)`)).run(
randomUUID(), revisionId, profile.statAttributeId, profile.stageKey, profile.weight,
profile.softCap, profile.hardCap, profile.curveType, profile.curveParameter, profile.weaponCategory
);
}
await database.exec('COMMIT');
} catch (error) {
await database.exec('ROLLBACK');
throw error;
}
await recordIsacAudit({
actorId: operator.id,
category: 'calculation_configuration',
action: id ? 'calculation_revision.updated' : 'calculation_revision.created',
entityId: revisionId,
before,
after: await revisionSnapshot(database, revisionId)
});
return { revisionSaved: true, revisionMode: id ? 'edit' : 'add', resultToken: randomUUID() };
},
publishRevision: async ({ cookies, request }) => {
const operator = await requirePermission(await getSessionUser(cookies), 'calculation.publish');
const form = await request.formData();
const id = clean(form.get('id'));
if (form.get('confirmation') !== 'activate-current-rules') {
return fail(400, { publishError: 'Confirm that all saved builds will use this revision.' });
}
const database = await getDatabase();
const candidate = await (await database.prepare("SELECT * FROM calculation_revisions WHERE id=? AND status='draft'")).get(id);
if (!candidate) return fail(404, { publishError: 'That draft revision is no longer available.' });
const before = {
active: await (await database.prepare("SELECT * FROM calculation_revisions WHERE status='active'")).get() ?? null,
candidate: await revisionSnapshot(database, id)
};
const now = new Date().toISOString();
await database.exec('BEGIN');
try {
await (await database.prepare("UPDATE calculation_revisions SET status='retired' WHERE status='active'")).run();
await (await database.prepare(`UPDATE calculation_revisions SET status='active',published_by=?,published_at=? WHERE id=?`))
.run(operator.id, now, id);
await database.exec('COMMIT');
} catch (error) {
await database.exec('ROLLBACK');
throw error;
}
await recordIsacAudit({
actorId: operator.id,
category: 'calculation_configuration',
action: 'calculation_revision.published',
entityId: id,
before,
after: { active: await revisionSnapshot(database, id) }
});
return { revisionPublished: true, resultToken: randomUUID() };
},
saveCalibration: async ({ cookies, request }) => {
const operator = await requirePermission(await getSessionUser(cookies), 'data.manage');
const form = await request.formData();
const id = clean(form.get('id'));
const name = clean(form.get('name'));
const status = clean(form.get('status')) || 'draft';
const snapshotText = String(form.get('loadoutSnapshot') ?? '').trim();
let snapshot: unknown;
try { snapshot = JSON.parse(snapshotText); } catch { return fail(400, { calibrationError: 'The loadout snapshot is not valid JSON.' }); }
const migrated = migrateLoadoutDraft(snapshot);
if (!migrated) return fail(400, { calibrationError: 'The loadout snapshot is not a recognized SHD.build loadout.' });
const observed = {
bodyHit: optionalNumber(form.get('bodyHit')),
criticalBodyHit: optionalNumber(form.get('criticalBodyHit')),
headshot: optionalNumber(form.get('headshot')),
criticalHeadshot: optionalNumber(form.get('criticalHeadshot')),
magazineSeconds: optionalNumber(form.get('magazineSeconds')),
reloadSeconds: optionalNumber(form.get('reloadSeconds')),
encounterDps: optionalNumber(form.get('encounterDps'))
};
if (name.length < 3 || name.length > 120 || !['draft', 'ready'].includes(status)) {
return fail(400, { calibrationError: 'Calibration cases require a 3–120 character name and valid state.' });
}
if (Object.values(observed).some((value) => Number.isNaN(value) || (value !== null && value < 0))
|| (observed.magazineSeconds !== null && observed.magazineSeconds <= 0)
|| (observed.reloadSeconds !== null && observed.reloadSeconds <= 0)) {
return fail(400, { calibrationError: 'Observed values must be valid non-negative measurements.' });
}
const core = [observed.bodyHit, observed.criticalBodyHit, observed.headshot, observed.criticalHeadshot, observed.magazineSeconds, observed.reloadSeconds];
if (status === 'ready' && core.some((value) => value === null)) {
return fail(400, { calibrationError: 'Ready cases require the four hit values, magazine time, and reload time.' });
}
const database = await getDatabase();
const caseId = id || clean(form.get('_proposedEntityId')) || randomUUID();
const before = id ? await (await database.prepare('SELECT * FROM calculation_calibration_cases WHERE id=?')).get(id) ?? null : null;
if (id && !before) return fail(404, { calibrationError: 'That calibration case no longer exists.' });
const now = new Date().toISOString();
const values = [
name, status, JSON.stringify(migrated), Number(form.get('selectedWeapon') ?? 0),
clean(form.get('gameVersion')) || null, clean(form.get('observedAt')) || null,
clean(form.get('notes')).slice(0, 4000) || null,
observed.bodyHit, observed.criticalBodyHit, observed.headshot, observed.criticalHeadshot,
observed.magazineSeconds, observed.reloadSeconds, observed.encounterDps,
clean(form.get('predictedJson')) || null
];
if (id) {
await (await database.prepare(`UPDATE calculation_calibration_cases SET
name=?,status=?,loadout_snapshot_json=?,selected_weapon=?,game_version=?,observed_at=?,notes=?,
body_hit=?,critical_body_hit=?,headshot=?,critical_headshot=?,magazine_seconds=?,reload_seconds=?,
encounter_dps=?,predicted_json=?,updated_at=? WHERE id=?`)).run(...values, now, caseId);
} else {
const activeRevision = await (await database.prepare("SELECT id FROM calculation_revisions WHERE status='active'")).get();
await (await database.prepare(`INSERT INTO calculation_calibration_cases
(id,name,status,loadout_snapshot_json,selected_weapon,game_version,observed_at,notes,
body_hit,critical_body_hit,headshot,critical_headshot,magazine_seconds,reload_seconds,
encounter_dps,predicted_json,calculation_revision_id,created_by,created_at,updated_at)
VALUES(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)`))
.run(caseId, ...values, activeRevision?.id ?? null, operator.id, now, now);
}
const after = await (await database.prepare('SELECT * FROM calculation_calibration_cases WHERE id=?')).get(caseId) ?? null;
await recordIsacAudit({
actorId: operator.id,
category: 'calculation_configuration',
action: id ? 'calibration_case.updated' : 'calibration_case.created',
entityId: caseId,
before,
after
});
return { calibrationSaved: true, calibrationMode: id ? 'edit' : 'add', resultToken: randomUUID() };
},
suggestRevision: async ({ cookies }) => {
const operator = await requirePermission(await getSessionUser(cookies), 'data.manage');
const database = await getDatabase();
const cases = await (await database.prepare(
"SELECT * FROM calculation_calibration_cases WHERE status='ready' AND predicted_json IS NOT NULL"
)).all();
if (!cases.length) return fail(409, { suggestionError: 'Add at least one ready calibration case with a prediction before requesting suggestions.' });
const ratios: number[] = [];
for (const item of cases) {
try {
const predicted = JSON.parse(String(item.predicted_json));
const observed = Number(item.body_hit);
const modeled = Number(predicted.bodyHit ?? predicted.hitValues?.normal);
if (observed > 0 && modeled > 0) ratios.push(observed / modeled);
} catch {
continue;
}
}
if (!ratios.length) return fail(409, { suggestionError: 'Ready cases do not contain compatible body-hit predictions.' });
const scale = Math.min(3, Math.max(0.25, ratios.reduce((sum, value) => sum + value, 0) / ratios.length));
const active = await (await database.prepare("SELECT * FROM calculation_revisions WHERE status='active'")).get();
if (!active) return fail(409, { suggestionError: 'No active calculation revision is available.' });
const activeSnapshot = await revisionSnapshot(database, String(active.id));
const revisionId = randomUUID();
const version = Number((await (await database.prepare('SELECT COALESCE(MAX(version),0)+1 AS version FROM calculation_revisions')).get())?.version ?? 1);
const now = new Date().toISOString();
await database.exec('BEGIN');
try {
await (await database.prepare(`INSERT INTO calculation_revisions
(id,version,name,status,notes,based_on_revision_id,created_by,created_at)
VALUES(?,?,?,'draft',?,?,?,?)`)).run(
revisionId, version, `Calibration suggestion ${version}`,
`Suggested from ${ratios.length} ready case${ratios.length === 1 ? '' : 's'}. Body-hit scale ${scale.toFixed(4)}.`,
active.id, operator.id, now
);
for (const stage of activeSnapshot.stages) {
await (await database.prepare(`INSERT INTO calculation_stages
(id,revision_id,stage_key,label,operator,display_order,locked_position) VALUES(?,?,?,?,?,?,?)`))
.run(randomUUID(), revisionId, stage.stage_key, stage.label, stage.operator, stage.display_order, stage.locked_position);
}
for (const profile of activeSnapshot.profiles) {
const shouldScale = ['flat_add', 'additive_percent', 'multiplicative_percent'].includes(
String(activeSnapshot.stages.find((stage) => stage.stage_key === profile.stage_key)?.operator)
);
await (await database.prepare(`INSERT INTO attribute_calculation_profiles
(id,revision_id,stat_attribute_id,stage_key,weight,soft_cap,hard_cap,curve_type,curve_parameter,weapon_category)
VALUES(?,?,?,?,?,?,?,?,?,?)`)).run(
randomUUID(), revisionId, profile.stat_attribute_id, profile.stage_key,
Number(profile.weight) * (shouldScale ? scale : 1), profile.soft_cap, profile.hard_cap,
profile.curve_type, profile.curve_parameter, profile.weapon_category
);
}
await database.exec('COMMIT');
} catch (error) {
await database.exec('ROLLBACK');
throw error;
}
await recordIsacAudit({
actorId: operator.id,
category: 'calculation_configuration',
action: 'calculation_revision.suggested',
entityId: revisionId,
before: { activeRevisionId: active.id, readyCases: cases.map((item) => item.id) },
after: { ...(await revisionSnapshot(database, revisionId)), suggestedScale: scale }
});
return { suggestionSaved: true, suggestedRevisionId: revisionId, resultToken: randomUUID() };
}
};
+245
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@@ -0,0 +1,245 @@
<script lang="ts">
import PendingForm from '$lib/components/PendingForm.svelte';
import RegistryPagination from '$lib/components/RegistryPagination.svelte';
import SearchableAssignment from '$lib/components/SearchableAssignment.svelte';
import SegmentedChoice from '$lib/components/SegmentedChoice.svelte';
import { createDraft } from '$lib/builder/loadout';
let { data, form } = $props();
type StageEditor = {
stageKey: string;
label: string;
operator: string;
displayOrder: number;
lockedPosition: string | null;
};
type ProfileEditor = {
statAttributeId: string;
stageKey: string;
weight: number | string;
softCap: number | string;
hardCap: number | string;
curveType: string;
curveParameter: number | string;
weaponCategory: string;
};
type RevisionEditor = {
id: string;
basedOnRevisionId: string;
name: string;
notes: string;
stages: StageEditor[];
profiles: ProfileEditor[];
};
type CalibrationEditor = {
id: string;
name: string;
status: string;
loadoutSnapshot: string;
selectedWeapon: string;
gameVersion: string;
observedAt: string;
notes: string;
bodyHit: number | string;
criticalBodyHit: number | string;
headshot: number | string;
criticalHeadshot: number | string;
magazineSeconds: number | string;
reloadSeconds: number | string;
encounterDps: number | string;
predictedJson: string;
};
const canPublish = $derived(data.permissions?.includes('*') || data.permissions?.includes('calculation.publish'));
const activeRevision = $derived(data.revisions.find((revision: any) => revision.status === 'active'));
const stageItems = (revision: RevisionEditor) => revision.stages.map((stage) => ({
id: stage.stageKey,
name: stage.label,
category: stage.operator.replaceAll('_', ' ').toUpperCase()
}));
const curveOptions = [
{ value: 'none', label: 'NONE' },
{ value: 'power', label: 'POWER' },
{ value: 'smoothstep', label: 'SMOOTHSTEP' }
];
const stateOptions = [{ value: 'draft', label: 'DRAFT' }, { value: 'ready', label: 'READY' }];
const weaponOptions = [{ value: '0', label: 'PRIMARY' }, { value: '1', label: 'SECONDARY' }];
const revisionFrom = (revision: any, edit = false): RevisionEditor => ({
id: edit ? String(revision?.id ?? '') : '',
basedOnRevisionId: edit ? String(revision?.based_on_revision_id ?? '') : String(revision?.id ?? ''),
name: edit ? String(revision?.name ?? '') : `Combat model ${Number(revision?.version ?? 0) + 1}`,
notes: edit ? String(revision?.notes ?? '') : `Based on revision ${revision?.version ?? 1}.`,
stages: (revision?.stages ?? []).map((stage: any) => ({
stageKey: String(stage.stage_key),
label: String(stage.label),
operator: String(stage.operator),
displayOrder: Number(stage.display_order),
lockedPosition: stage.locked_position ? String(stage.locked_position) : null
})),
profiles: (revision?.profiles ?? []).map((profile: any) => ({
statAttributeId: String(profile.stat_attribute_id),
stageKey: String(profile.stage_key),
weight: Number(profile.weight),
softCap: profile.soft_cap ?? '',
hardCap: profile.hard_cap ?? '',
curveType: String(profile.curve_type),
curveParameter: profile.curve_parameter ?? '',
weaponCategory: String(profile.weapon_category ?? '*')
}))
});
const blankCalibration = (): CalibrationEditor => ({
id: '', name: '', status: 'draft', loadoutSnapshot: JSON.stringify(createDraft(), null, 2),
selectedWeapon: '0', gameVersion: '', observedAt: '', notes: '', bodyHit: '',
criticalBodyHit: '', headshot: '', criticalHeadshot: '', magazineSeconds: '',
reloadSeconds: '', encounterDps: '', predictedJson: ''
});
const calibrationFrom = (item: any): CalibrationEditor => ({
id: String(item.id), name: String(item.name), status: String(item.status),
loadoutSnapshot: JSON.stringify(JSON.parse(String(item.loadout_snapshot_json)), null, 2),
selectedWeapon: String(item.selected_weapon), gameVersion: String(item.game_version ?? ''),
observedAt: String(item.observed_at ?? ''), notes: String(item.notes ?? ''),
bodyHit: item.body_hit ?? '', criticalBodyHit: item.critical_body_hit ?? '',
headshot: item.headshot ?? '', criticalHeadshot: item.critical_headshot ?? '',
magazineSeconds: item.magazine_seconds ?? '', reloadSeconds: item.reload_seconds ?? '',
encounterDps: item.encounter_dps ?? '', predictedJson: String(item.predicted_json ?? '')
});
let revisionEditing = $state<RevisionEditor | null>(null);
let calibrationEditing = $state<CalibrationEditor | null>(null);
let publishingId = $state('');
let publishConfirmed = $state(false);
let handledToken = $state('');
function addProfile() {
if (!revisionEditing) return;
revisionEditing.profiles = [...revisionEditing.profiles, {
statAttributeId: '', stageKey: revisionEditing.stages.find((stage) => stage.operator === 'additive_percent')?.stageKey ?? '',
weight: 1, softCap: '', hardCap: '', curveType: 'none', curveParameter: '', weaponCategory: '*'
}];
}
function moveStage(index: number, direction: -1 | 1) {
if (!revisionEditing) return;
const target = index + direction;
const stages = [...revisionEditing.stages].sort((left, right) => left.displayOrder - right.displayOrder);
if (index < 0 || target < 0 || target >= stages.length || stages[index].lockedPosition || stages[target].lockedPosition) return;
[stages[index], stages[target]] = [stages[target], stages[index]];
revisionEditing.stages = stages.map((stage, stageIndex) => ({ ...stage, displayOrder: stageIndex + 1 }));
}
$effect(() => {
const token = String(form?.resultToken ?? '');
if (!token || token === handledToken) return;
handledToken = token;
if (form?.revisionSaved) revisionEditing = form.revisionMode === 'add' ? revisionFrom(activeRevision) : null;
if (form?.calibrationSaved) calibrationEditing = form.calibrationMode === 'add' ? blankCalibration() : null;
if (form?.revisionPublished) {
publishingId = '';
publishConfirmed = false;
}
});
</script>
<svelte:head><title>Combat calculations — ISAC</title></svelte:head>
<div class="module-toolbar">
<div><p class="eyebrow">MODELED DAMAGE + EMPIRICAL CALIBRATION</p><h2>COMBAT CALCULATIONS</h2><p>Configure typed calculation stages, Attribute bindings, and field observations used by the loadout builder.</p></div>
<div class="calculation-actions"><button class="secondary" onclick={() => calibrationEditing = blankCalibration()}>ADD CALIBRATION CASE +</button><button class="primary" onclick={() => revisionEditing = revisionFrom(activeRevision)}>NEW REVISION +</button></div>
</div>
<div class="calculation-kpis">
<div><span>ACTIVE REVISION</span><b>{activeRevision ? `R${activeRevision.version}` : 'NONE'}</b><small>{activeRevision?.name ?? 'NO ACTIVE RULES'}</small></div>
<div><span>ATTRIBUTE PROFILES</span><b>{activeRevision?.profiles.length ?? 0}</b><small>TYPED BINDINGS</small></div>
<div><span>READY CASES</span><b>{Number(data.calibrationSummary?.ready ?? 0)}</b><small>{Number(data.calibrationSummary?.predicted ?? 0)} WITH PREDICTIONS</small></div>
</div>
{#if revisionEditing}
<div class="dashboard-editor calculation-revision-editor">
<div class="editor-title"><div><p class="eyebrow">{revisionEditing.id ? 'MODIFY DRAFT REVISION' : 'NEW DRAFT REVISION'}</p><h3>{revisionEditing.name || 'CALCULATION RULE SET'}</h3></div><button aria-label="Close revision editor" onclick={() => revisionEditing = null}>×</button></div>
<PendingForm action="?/saveRevision">
<input type="hidden" name="id" value={revisionEditing.id}/>
<input type="hidden" name="basedOnRevisionId" value={revisionEditing.basedOnRevisionId}/>
<input type="hidden" name="stagesJson" value={JSON.stringify(revisionEditing.stages)}/>
<input type="hidden" name="profilesJson" value={JSON.stringify(revisionEditing.profiles)}/>
<div class="calculation-revision-identity"><label class="field isac-record-name">REVISION NAME<input name="name" bind:value={revisionEditing.name} maxlength="120" required/></label><label class="field">NOTES<textarea name="notes" bind:value={revisionEditing.notes} maxlength="4000"></textarea></label></div>
<div class="selection-head"><div><span>ORDERED CALCULATION STAGES</span><small>BASE AND FIRING-CYCLE POSITIONS ARE LOCKED</small></div><b>{revisionEditing.stages.length} STAGES</b></div>
<div class="calculation-stage-list">{#each [...revisionEditing.stages].sort((left, right) => left.displayOrder - right.displayOrder) as stage, index}
<div class:locked={stage.lockedPosition}><b>{String(stage.displayOrder).padStart(2, '0')}</b><label class="field">LABEL<input bind:value={stage.label} required/></label><span>{stage.operator.replaceAll('_', ' ').toUpperCase()}</span><em>{stage.lockedPosition?.toUpperCase() ?? 'ORDERED'}</em><div class="stage-order-actions"><button type="button" class="secondary" aria-label={`Move ${stage.label} earlier`} disabled={Boolean(stage.lockedPosition) || index === 1} onclick={() => moveStage(index,-1)}>↑</button><button type="button" class="secondary" aria-label={`Move ${stage.label} later`} disabled={Boolean(stage.lockedPosition) || index === revisionEditing!.stages.length - 2} onclick={() => moveStage(index,1)}>↓</button></div>
</div>{/each}</div>
<div class="selection-head"><div><span>ATTRIBUTE CALCULATION PROFILES</span><small>WEIGHT, CAPS, AND SAFE CURVES</small></div><button type="button" class="secondary" onclick={addProfile}>ADD PROFILE +</button></div>
<div class="calculation-profile-list">{#each revisionEditing.profiles as profile, index}
<section>
<header><span>PROFILE {String(index + 1).padStart(2, '0')}</span><button type="button" class="moderation-action danger" onclick={() => revisionEditing && (revisionEditing.profiles = revisionEditing.profiles.filter((_, itemIndex) => itemIndex !== index))}>REMOVE</button></header>
<div class="field"><span>ATTRIBUTE</span><SearchableAssignment items={data.attributes} mode="single" compact fieldName={`profile-attribute-${index}`} subjectLabel="ATTRIBUTE" searchPlaceholder="Search Attributes…" bind:value={profile.statAttributeId}/></div>
<div class="field"><span>CALCULATION STAGE</span><SearchableAssignment items={stageItems(revisionEditing)} mode="single" compact fieldName={`profile-stage-${index}`} subjectLabel="STAGE" searchPlaceholder="Search stages…" bind:value={profile.stageKey}/></div>
<div class="calculation-profile-values">
<label class="field">WEIGHT<input type="number" min="-100" max="100" step="any" bind:value={profile.weight} required/></label>
<label class="field">SOFT CAP<input type="number" min="0" step="any" bind:value={profile.softCap} placeholder="NONE"/></label>
<label class="field">HARD CAP<input type="number" min="0" step="any" bind:value={profile.hardCap} placeholder="NONE"/></label>
<label class="field">CURVE PARAMETER<input type="number" min="0.01" step="any" bind:value={profile.curveParameter} disabled={profile.curveType === 'none'} placeholder="1"/></label>
</div>
<SegmentedChoice legend="CURVE" name={`profile-curve-${index}`} options={curveOptions} bind:value={profile.curveType} showIndicator={false}/>
</section>
{/each}</div>
{#if form?.revisionError}<p class="error">{form.revisionError}</p>{/if}
<div class="form-actions"><button type="button" class="secondary" onclick={() => revisionEditing = null}>CANCEL</button><button class="primary">SAVE DRAFT REVISION →</button></div>
</PendingForm>
</div>
{/if}
{#if calibrationEditing}
<div class="dashboard-editor calibration-editor">
<div class="editor-title"><div><p class="eyebrow">{calibrationEditing.id ? 'MODIFY CALIBRATION CASE' : 'NEW CALIBRATION CASE'}</p><h3>{calibrationEditing.name || 'FIELD OBSERVATION'}</h3></div><button aria-label="Close calibration editor" onclick={() => calibrationEditing = null}>×</button></div>
<PendingForm action="?/saveCalibration">
<input type="hidden" name="id" value={calibrationEditing.id}/>
<div class="calibration-identity"><label class="field isac-record-name">CASE NAME<input name="name" bind:value={calibrationEditing.name} maxlength="120" required/></label><SegmentedChoice legend="CASE STATE" name="status" options={stateOptions} bind:value={calibrationEditing.status} showIndicator={false}/><SegmentedChoice legend="MEASURED WEAPON" name="selectedWeapon" options={weaponOptions} bind:value={calibrationEditing.selectedWeapon} showIndicator={false}/><label class="field">GAME VERSION<input name="gameVersion" bind:value={calibrationEditing.gameVersion}/></label><label class="field">OBSERVED DATE<input name="observedAt" type="date" bind:value={calibrationEditing.observedAt}/></label></div>
<label class="field calibration-snapshot">LOADOUT SNAPSHOT · JSON<textarea name="loadoutSnapshot" bind:value={calibrationEditing.loadoutSnapshot} required spellcheck="false"></textarea></label>
<div class="calibration-observations">
<label class="field">BODY HIT<input name="bodyHit" type="number" min="0" step="any" bind:value={calibrationEditing.bodyHit}/></label>
<label class="field">CRITICAL BODY<input name="criticalBodyHit" type="number" min="0" step="any" bind:value={calibrationEditing.criticalBodyHit}/></label>
<label class="field">HEADSHOT<input name="headshot" type="number" min="0" step="any" bind:value={calibrationEditing.headshot}/></label>
<label class="field">CRITICAL HEADSHOT<input name="criticalHeadshot" type="number" min="0" step="any" bind:value={calibrationEditing.criticalHeadshot}/></label>
<label class="field">MAGAZINE TIME · SECONDS<input name="magazineSeconds" type="number" min="0.01" step="any" bind:value={calibrationEditing.magazineSeconds}/></label>
<label class="field">RELOAD TIME · SECONDS<input name="reloadSeconds" type="number" min="0.01" step="any" bind:value={calibrationEditing.reloadSeconds}/></label>
<label class="field">ENCOUNTER DPS · OPTIONAL<input name="encounterDps" type="number" min="0" step="any" bind:value={calibrationEditing.encounterDps}/></label>
</div>
<label class="field">NOTES<textarea name="notes" bind:value={calibrationEditing.notes} maxlength="4000"></textarea></label>
<label class="field calibration-prediction">PREDICTION SNAPSHOT · OPTIONAL JSON<textarea name="predictedJson" bind:value={calibrationEditing.predictedJson} spellcheck="false"></textarea></label>
{#if form?.calibrationError}<p class="error">{form.calibrationError}</p>{/if}
<div class="form-actions"><button type="button" class="secondary" onclick={() => calibrationEditing = null}>CANCEL</button><button class="primary">SAVE CALIBRATION CASE →</button></div>
</PendingForm>
</div>
{/if}
<div class="calculation-revision-registry">
<div class="selection-head"><div><span>CALCULATION REVISIONS</span><small>SAVED BUILDS USE THE ACTIVE REVISION</small></div><PendingForm action="?/suggestRevision">{#snippet children(pending)}<button class="secondary" disabled={pending}>{pending ? 'ANALYZING…' : 'GENERATE ASSISTED SUGGESTION'}</button>{/snippet}</PendingForm></div>
{#if form?.suggestionError}<p class="error">{form.suggestionError}</p>{/if}
{#each data.revisions as revision}
<article class:active={revision.status === 'active'}>
<header><div><span>REVISION {revision.version}</span><h3>{revision.name}</h3></div><b>{revision.status.toUpperCase()}</b></header>
<p>{revision.notes || 'No revision notes.'}</p>
<footer><span>{revision.stages.length} STAGES · {revision.profiles.length} ATTRIBUTE PROFILES</span><div>{#if revision.status === 'draft'}<button class="secondary" onclick={() => revisionEditing = revisionFrom(revision, true)}>EDIT</button>{#if canPublish}<button class="primary" onclick={() => { publishingId = revision.id; publishConfirmed = false; }}>REVIEW + ACTIVATE</button>{/if}{/if}</div></footer>
{#if publishingId === revision.id}
<div class="publish-confirmation">
<div><strong>ACTIVATE REVISION {revision.version}?</strong><span>Every saved and shared build will recalculate using these rules.</span></div>
<label><input type="checkbox" bind:checked={publishConfirmed}/> I understand this changes current builder results.</label>
<PendingForm action="?/publishRevision"><input type="hidden" name="id" value={revision.id}/><input type="hidden" name="confirmation" value="activate-current-rules"/><div><button type="button" class="secondary" onclick={() => publishingId = ''}>CANCEL</button><button class="primary" disabled={!publishConfirmed}>ACTIVATE REVISION →</button></div></PendingForm>
</div>
{/if}
</article>
{/each}
</div>
<div class="selection-head"><div><span>CALIBRATION REGISTRY</span><small>OBSERVED GAME VALUES + MODEL COMPARISON</small></div><b>{Number(data.calibrationSummary?.total ?? 0)} CASES</b></div>
<RegistryPagination pagination={data.pagination} search={data.search}/>
<div class="dashboard-table">
<div class="dashboard-row calibration-row table-heading"><span>CASE</span><span>WEAPON</span><span>OBSERVATIONS</span><span>PREDICTION</span><span>STATE</span><span></span></div>
{#each data.calibrationCases as item}
<div class="dashboard-row calibration-row"><div><strong>{item.name}</strong><small>{item.game_version || 'GAME VERSION NOT RECORDED'} · {item.creator_name}</small></div><span>{Number(item.selected_weapon) === 0 ? 'PRIMARY' : 'SECONDARY'}</span><span>{[item.body_hit,item.critical_body_hit,item.headshot,item.critical_headshot,item.magazine_seconds,item.reload_seconds].filter((value) => value !== null).length} / 6 CORE</span><span>{item.predicted_json ? 'AVAILABLE' : 'INSUFFICIENT DATA'}</span><b class:configured={item.status === 'ready'} class="state-dot">{item.status.toUpperCase()}</b><button onclick={() => calibrationEditing = calibrationFrom(item)}>EDIT →</button></div>
{/each}
</div>
<style>
.module-toolbar>div:first-child{min-width:0;padding-right:12px}.calculation-actions{flex:0 0 auto}.calculation-actions,.calculation-revision-registry article footer div{display:flex;gap:7px;align-items:center}.calculation-kpis{display:grid;grid-template-columns:repeat(3,minmax(0,1fr));gap:7px;margin-bottom:9px}.calculation-kpis>div{display:grid;gap:2px;padding:10px;border:1px solid var(--shd-border);background:var(--shd-surface)}.calculation-kpis span,.calculation-kpis small{color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px}.calculation-kpis b{color:var(--shd-orange);font-size:22px}.calculation-revision-identity,.calibration-identity{display:grid;grid-template-columns:1.2fr 1.8fr;gap:8px}.calculation-stage-list{display:grid;gap:4px}.calculation-stage-list>div{display:grid;grid-template-columns:42px minmax(220px,1fr) minmax(170px,.7fr) 90px 76px;gap:7px;align-items:center;padding:6px;border:1px solid var(--shd-border);background:#0d1011}.calculation-stage-list>div>b{color:var(--shd-orange);text-align:center}.calculation-stage-list>div>span,.calculation-stage-list>div>em{font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.7px}.stage-order-actions{display:grid;grid-template-columns:1fr 1fr;gap:3px}.stage-order-actions button{min-width:0;height:32px;padding:0}.calculation-profile-list{display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:7px}.calculation-profile-list>section{display:grid;gap:7px;padding:9px;border:1px solid var(--shd-border);background:#0d1011}.calculation-profile-list header{display:flex;justify-content:space-between;align-items:center}.calculation-profile-values{display:grid;grid-template-columns:repeat(4,minmax(0,1fr));gap:6px}.calibration-identity{grid-template-columns:1.4fr 1fr 1fr 1fr 1fr}.calibration-snapshot textarea{min-height:180px;font-family:var(--shd-font-mono)}.calibration-prediction textarea{min-height:90px;font-family:var(--shd-font-mono)}.calibration-observations{display:grid;grid-template-columns:repeat(4,minmax(0,1fr));gap:7px}.calculation-revision-registry{display:grid;gap:7px;margin:10px 0}.calculation-revision-registry>article{border:1px solid var(--shd-border);border-left:2px solid var(--shd-border);background:var(--shd-surface)}.calculation-revision-registry>article.active{border-left-color:var(--shd-orange)}.calculation-revision-registry article>header,.calculation-revision-registry article>footer{display:flex;justify-content:space-between;gap:8px;align-items:center;padding:9px}.calculation-revision-registry article>header{border-bottom:1px solid var(--shd-border)}.calculation-revision-registry h3,.calculation-revision-registry p{margin:0}.calculation-revision-registry article>p{padding:9px;color:var(--shd-text-muted)}.calculation-revision-registry article>footer{border-top:1px solid var(--shd-border);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.7px}.publish-confirmation{display:grid;grid-template-columns:1fr auto auto;gap:12px;align-items:center;padding:10px;border-top:1px solid var(--shd-orange);background:#1b160d}.publish-confirmation>div{display:grid}.publish-confirmation label{font-size:var(--shd-type-supporting)}.calibration-row{grid-template-columns:minmax(230px,1.4fr) .5fr .65fr .8fr .55fr 70px}
@media(max-width:1000px){.calculation-profile-list{grid-template-columns:1fr}.calibration-identity,.calibration-observations{grid-template-columns:repeat(2,minmax(0,1fr))}.publish-confirmation{grid-template-columns:1fr}.calibration-row{grid-template-columns:1fr .5fr .6fr}.calibration-row>*:nth-child(4),.calibration-row>*:nth-child(5){display:none}}
@media(max-width:650px){.calculation-actions{display:grid}.calculation-kpis{grid-template-columns:1fr}.calculation-revision-identity,.calibration-identity,.calibration-observations,.calculation-stage-list>div,.calculation-profile-values{grid-template-columns:1fr}.calculation-stage-list>div>b{text-align:left}.calculation-revision-registry article>header,.calculation-revision-registry article>footer{align-items:start;display:grid}.calibration-row{grid-template-columns:1fr 70px}.calibration-row>*:nth-child(2),.calibration-row>*:nth-child(3){display:none}}
</style>
@@ -10,7 +10,7 @@ import type { Actions, PageServerLoad } from './$types';
import { createNotification } from '$lib/server/notifications';
const statuses = ['pending', 'approved', 'rejected', 'failed'];
const modules = ['configuration', 'attributes', 'talents', 'brands', 'gear', 'weapons', 'weaponmods', 'gearmods', 'protocols', 'skillchips', 'specializations'];
const modules = ['configuration', 'calculations', 'attributes', 'talents', 'brands', 'gear', 'weapons', 'weaponmods', 'gearmods', 'protocols', 'skillchips', 'specializations'];
type SerializedEntry =
| { name: string; kind: 'text'; value: string }
| { name: string; kind: 'file'; value: string; fileName: string; type: string };
@@ -38,6 +38,14 @@ async function specializationProposalSnapshot(database: any, proposal: any) {
)).all(id)
};
}
if (proposal.action === 'saveCombatEffect') {
return {
record: await (await database.prepare('SELECT * FROM specialization_combat_effects WHERE id=?')).get(id) ?? null,
attachments: await (await database.prepare(
'SELECT id,node_id,rank,effect_order FROM specialization_tree_rank_combat_effects WHERE combat_effect_id=? ORDER BY node_id,rank,effect_order'
)).all(id)
};
}
if (proposal.action === 'saveFocusAbilities') {
return {
record: await (await database.prepare('SELECT * FROM specialization_focuses WHERE id=?')).get(id) ?? null,
@@ -57,6 +65,9 @@ async function specializationProposalSnapshot(database: any, proposal: any) {
)).all(id),
costs: await (await database.prepare(
'SELECT * FROM specialization_tree_rank_costs WHERE node_id=? ORDER BY rank,resource_id'
)).all(id),
combatEffects: await (await database.prepare(
'SELECT * FROM specialization_tree_rank_combat_effects WHERE node_id=? ORDER BY rank,effect_order'
)).all(id)
};
}
@@ -88,6 +99,22 @@ async function skillChipProposalSnapshot(database: any, id: string) {
};
}
async function calculationProposalSnapshot(database: any, proposal: any) {
const id = String(proposal.entity_id ?? '');
if (!id) return null;
if (proposal.action === 'saveRevision') return {
record: await (await database.prepare('SELECT * FROM calculation_revisions WHERE id=?')).get(id) ?? null,
stages: await (await database.prepare('SELECT * FROM calculation_stages WHERE revision_id=? ORDER BY display_order')).all(id),
profiles: await (await database.prepare(
'SELECT * FROM attribute_calculation_profiles WHERE revision_id=? ORDER BY stage_key,stat_attribute_id'
)).all(id)
};
if (proposal.action === 'saveCalibration') return {
record: await (await database.prepare('SELECT * FROM calculation_calibration_cases WHERE id=?')).get(id) ?? null
};
return null;
}
export const load: PageServerLoad = async ({ cookies, url }) => {
await requirePermission(await getSessionUser(cookies), 'data.approve');
const database = await getDatabase();
@@ -115,6 +142,8 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
? await (await database.prepare('SELECT * FROM stat_attributes WHERE id=?')).get(String(proposal.entity_id)) ?? null
: proposal.module === 'skillchips' && proposal.entity_id
? await skillChipProposalSnapshot(database, String(proposal.entity_id))
: proposal.module === 'calculations'
? await calculationProposalSnapshot(database, proposal)
: proposal.module === 'specializations'
? await specializationProposalSnapshot(database, proposal)
: null
+2 -2
View File
@@ -20,7 +20,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
const conditions = [
...(permissionPrefix ? [`EXISTS (
SELECT 1 FROM role_permissions rp JOIN permissions p ON p.id=rp.permission_id
WHERE rp.role_id=roles.id AND p.name LIKE ?
WHERE rp.role_id=roles.id AND (p.name LIKE ?${filter === 'data' ? " OR p.name LIKE 'calculation.%'" : ''})
)`] : []),
...(search ? ["roles.name LIKE ? ESCAPE '\\' COLLATE NOCASE"] : [])
];
@@ -29,7 +29,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
const [summary, filtered, permissions] = await Promise.all([
(await database.prepare(`SELECT COUNT(*) AS total,
SUM(CASE WHEN EXISTS (SELECT 1 FROM role_permissions rp JOIN permissions p ON p.id=rp.permission_id WHERE rp.role_id=roles.id AND p.name LIKE 'isac.%') THEN 1 ELSE 0 END) AS isac,
SUM(CASE WHEN EXISTS (SELECT 1 FROM role_permissions rp JOIN permissions p ON p.id=rp.permission_id WHERE rp.role_id=roles.id AND p.name LIKE 'data.%') THEN 1 ELSE 0 END) AS data,
SUM(CASE WHEN EXISTS (SELECT 1 FROM role_permissions rp JOIN permissions p ON p.id=rp.permission_id WHERE rp.role_id=roles.id AND (p.name LIKE 'data.%' OR p.name LIKE 'calculation.%')) THEN 1 ELSE 0 END) AS data,
SUM(CASE WHEN EXISTS (SELECT 1 FROM role_permissions rp JOIN permissions p ON p.id=rp.permission_id WHERE rp.role_id=roles.id AND p.name LIKE 'users.%') THEN 1 ELSE 0 END) AS users,
SUM(CASE WHEN EXISTS (SELECT 1 FROM role_permissions rp JOIN permissions p ON p.id=rp.permission_id WHERE rp.role_id=roles.id AND p.name LIKE 'audit.%') THEN 1 ELSE 0 END) AS audit
,SUM(CASE WHEN EXISTS (SELECT 1 FROM role_permissions rp JOIN permissions p ON p.id=rp.permission_id WHERE rp.role_id=roles.id AND p.name LIKE 'system.%') THEN 1 ELSE 0 END) AS system
+167 -2
View File
@@ -42,10 +42,27 @@ type RankEffectInput = AbilityEffectInput & {
abilityId?: string;
};
type RankCombatModifierInput = {
statId?: string;
valuePerStack?: number | string | null;
unit?: string;
};
type RankCombatEffectInput = {
effectId?: string;
triggerCount?: number | string;
triggerWindowSeconds?: number | string;
durationSeconds?: number | string;
maxStacks?: number | string;
stacksPerTrigger?: number | string;
modifiers?: RankCombatModifierInput[];
};
type RankInput = {
rank?: number;
description?: string;
effects?: RankEffectInput[];
combatEffects?: RankCombatEffectInput[];
costs?: Record<string, number | string>;
};
@@ -103,6 +120,9 @@ async function abilitySnapshot(database: Database, id: string) {
}
async function nodeSnapshot(database: Database, id: string) {
const combatEffects = await (await database.prepare(
'SELECT * FROM specialization_tree_rank_combat_effects WHERE node_id=? ORDER BY rank,effect_order'
)).all(id);
return {
record: await auditRecord('specialization_tree_nodes', id),
ranks: await (await database.prepare(
@@ -114,10 +134,25 @@ async function nodeSnapshot(database: Database, id: string) {
costs: await (await database.prepare(
'SELECT * FROM specialization_tree_rank_costs WHERE node_id=? ORDER BY rank,resource_id'
)).all(id),
combatEffects,
combatModifiers: combatEffects.length ? await (await database.prepare(
`SELECT modifier.* FROM specialization_tree_rank_combat_modifiers modifier
JOIN specialization_tree_rank_combat_effects attachment ON attachment.id=modifier.rank_combat_effect_id
WHERE attachment.node_id=? ORDER BY attachment.rank,attachment.effect_order,modifier.modifier_order`
)).all(id) : [],
icon: await gameDataIconMetadata(database, 'specialization_node', id)
};
}
async function combatEffectSnapshot(database: Database, id: string) {
return {
record: await auditRecord('specialization_combat_effects', id),
attachments: await (await database.prepare(
'SELECT id,node_id,rank,effect_order FROM specialization_tree_rank_combat_effects WHERE combat_effect_id=? ORDER BY node_id,rank,effect_order'
)).all(id)
};
}
async function validateAttributeIds(database: Database, ids: string[]) {
const unique = [...new Set(ids.filter(Boolean))];
if (!unique.length) return true;
@@ -158,6 +193,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
{ module: 'specializations', action: 'saveSpecialization', kind: 'specialization', fields: ['description'] },
{ module: 'specializations', action: 'saveFocus', kind: 'focus', fields: ['specializationId', 'description', 'primaryAttribute', 'displayOrder'] },
{ module: 'specializations', action: 'saveAbility', kind: 'ability', fields: ['specializationId', 'description', 'durationSeconds', 'cooldownSeconds', 'effectsJson'] },
{ module: 'specializations', action: 'saveCombatEffect', kind: 'combatEffect', fields: ['specializationId', 'descriptionTemplate'] },
{ module: 'specializations', action: 'saveNode', kind: 'node', fields: ['focusId', 'descriptionTemplate', 'rowNumber', 'columnNumber', 'maxRank', 'ranksJson'] }
]);
const pendingSpecializations = pending.filter((item) => item.kind === 'specialization')
@@ -180,7 +216,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
const pendingOnPage = pagination.page === 1 ? pendingSpecializations.slice(0, pagination.perPage) : [];
const databaseOffset = Math.max(0, pagination.offset - pendingSpecializations.length);
const databaseLimit = Math.max(0, pagination.perPage - pendingOnPage.length);
const [specializations, focuses, abilities, abilityEffects, focusAbilities, nodes, nodeRanks, nodeEffects, nodeCosts, resources, rankProfiles, progression, attributes, chipCounts, icons, summary] = await Promise.all([
const [specializations, focuses, abilities, abilityEffects, focusAbilities, nodes, nodeRanks, nodeEffects, nodeCosts, combatEffects, nodeCombatEffects, nodeCombatModifiers, resources, rankProfiles, progression, attributes, chipCounts, icons, summary] = await Promise.all([
databaseLimit ? (await database.prepare(
`SELECT * FROM specializations ${where} ORDER BY active DESC,name COLLATE NOCASE LIMIT ? OFFSET ?`
)).all(...args, databaseLimit, databaseOffset) : [],
@@ -192,6 +228,9 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
(await database.prepare('SELECT * FROM specialization_tree_node_ranks ORDER BY node_id,rank')).all(),
(await database.prepare('SELECT * FROM specialization_tree_rank_effects ORDER BY node_id,rank,effect_order')).all(),
(await database.prepare('SELECT * FROM specialization_tree_rank_costs ORDER BY node_id,rank,resource_id')).all(),
(await database.prepare('SELECT * FROM specialization_combat_effects ORDER BY specialization_id,active DESC,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_tree_rank_combat_effects ORDER BY node_id,rank,effect_order')).all(),
(await database.prepare('SELECT * FROM specialization_tree_rank_combat_modifiers ORDER BY rank_combat_effect_id,modifier_order')).all(),
(await database.prepare('SELECT * FROM upgrade_resources WHERE active=1 ORDER BY resource_type,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_rank_cost_profiles ORDER BY rank')).all(),
(await database.prepare("SELECT * FROM specialization_progression_config WHERE id='default'")).get(),
@@ -217,6 +256,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
]);
const pendingFocuses = pending.filter((item) => item.kind === 'focus');
const pendingAbilities = pending.filter((item) => item.kind === 'ability');
const pendingCombatEffects = pending.filter((item) => item.kind === 'combatEffect');
const pendingNodes = pending.filter((item) => item.kind === 'node');
const iconUrl = (type: 'specialization' | 'specialization_ability' | 'specialization_node', id: string) => {
const icon = icons.find((item) => item.entity_type === type && item.entity_id === id);
@@ -275,6 +315,12 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
ranks: nodeRanks.filter((rank) => rank.node_id === node.id).map((rank) => ({
...rank,
effects: nodeEffects.filter((effect) => effect.node_id === node.id && Number(effect.rank) === Number(rank.rank)),
combatEffects: nodeCombatEffects
.filter((effect) => effect.node_id === node.id && Number(effect.rank) === Number(rank.rank))
.map((effect) => ({
...effect,
modifiers: nodeCombatModifiers.filter((modifier) => modifier.rank_combat_effect_id === effect.id)
})),
costs: Object.fromEntries(nodeCosts.filter((cost) => cost.node_id === node.id && Number(cost.rank) === Number(rank.rank))
.map((cost) => [String(cost.resource_id), Number(cost.quantity)]))
})),
@@ -302,6 +348,16 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
};
}),
abilities: loadedAbilities,
combatEffects: [
...pendingCombatEffects.map((item) => ({
...item,
specialization_id: item.specializationId,
description_template: item.descriptionTemplate,
active: 1,
pending: true
})),
...combatEffects
],
nodes: loadedNodes,
resources,
rankProfiles,
@@ -310,7 +366,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
summary: {
...summary,
total: Number(summary?.total ?? 0) + pendingSpecializations.length,
pending: pending.filter((item) => ['specialization', 'focus', 'ability', 'node'].includes(item.kind)).length
pending: pending.filter((item) => ['specialization', 'focus', 'ability', 'combatEffect', 'node'].includes(item.kind)).length
},
pagination,
filter,
@@ -584,6 +640,61 @@ export const actions: Actions = {
return { abilitySaved: true, abilityMode: id ? 'edit' : 'add', resultToken: randomUUID() };
},
saveCombatEffect: async ({ request, cookies }) => {
const operator = await requirePermission(await getSessionUser(cookies), 'data.manage');
const form = await request.formData();
const id = String(form.get('id') ?? '');
const specializationId = String(form.get('specializationId') ?? '');
const name = cleanName(form.get('name'));
const descriptionTemplate = cleanName(form.get('descriptionTemplate'));
if (name.length < 2 || name.length > 100) {
return fail(400, { combatEffectError: 'Combat-effect names must be 2–100 characters.' });
}
if (descriptionTemplate.length < 3 || descriptionTemplate.length > 2400) {
return fail(400, { combatEffectError: 'The effect description template must be 3–2,400 characters.' });
}
const database = await getDatabase();
const specialization = await (await database.prepare(
'SELECT id FROM specializations WHERE id=? AND active=1'
)).get(specializationId);
if (!specialization) return fail(404, { combatEffectError: 'That active specialization no longer exists.' });
if (id) {
const existing = await (await database.prepare(
'SELECT specialization_id FROM specialization_combat_effects WHERE id=?'
)).get(id);
if (!existing) return fail(404, { combatEffectError: 'That combat effect no longer exists.' });
if (String(existing.specialization_id) !== specializationId) {
return fail(400, { combatEffectError: 'A saved combat effect cannot be moved to another specialization.' });
}
}
if (await (await database.prepare(
'SELECT id FROM specialization_combat_effects WHERE specialization_id=? AND name=? COLLATE NOCASE AND id<>?'
)).get(specializationId, name, id || 'new')) {
return fail(409, { combatEffectError: 'That combat-effect name already exists in this specialization.' });
}
const effectId = id || String(form.get('_proposedEntityId') ?? '') || randomUUID();
const before = id ? await combatEffectSnapshot(database, id) : null;
const now = new Date().toISOString();
if (id) {
await (await database.prepare(`UPDATE specialization_combat_effects
SET name=?,description_template=?,active=1,updated_at=? WHERE id=?`))
.run(name, descriptionTemplate, now, id);
} else {
await (await database.prepare(`INSERT INTO specialization_combat_effects
(id,specialization_id,name,description_template,created_at,updated_at)
VALUES(?,?,?,?,?,?)`)).run(effectId, specializationId, name, descriptionTemplate, now, now);
}
await recordIsacAudit({
actorId: operator.id,
category: 'game_data',
action: id ? 'specialization_combat_effect.updated' : 'specialization_combat_effect.created',
entityId: effectId,
before,
after: await combatEffectSnapshot(database, effectId)
});
return { combatEffectSaved: true, combatEffectMode: id ? 'edit' : 'add', resultToken: randomUUID() };
},
saveFocusAbilities: async ({ request, cookies }) => {
const operator = await requirePermission(await getSessionUser(cookies), 'data.manage');
const form = await request.formData();
@@ -647,6 +758,19 @@ export const actions: Actions = {
value: effect.value === '' || effect.value === null || effect.value === undefined ? null : Number(effect.value),
unit: cleanName(effect.unit)
})) : [],
combatEffects: Array.isArray(rank.combatEffects) ? rank.combatEffects.map((effect) => ({
effectId: String(effect.effectId ?? ''),
triggerCount: Number(effect.triggerCount),
triggerWindowSeconds: Number(effect.triggerWindowSeconds),
durationSeconds: Number(effect.durationSeconds),
maxStacks: Number(effect.maxStacks),
stacksPerTrigger: Number(effect.stacksPerTrigger ?? 1),
modifiers: Array.isArray(effect.modifiers) ? effect.modifiers.map((modifier) => ({
statId: String(modifier.statId ?? ''),
valuePerStack: Number(modifier.valuePerStack),
unit: cleanName(modifier.unit)
})) : []
})) : [],
costs: Object.fromEntries(Object.entries(rank.costs ?? {}).map(([resourceId, quantity]) => [resourceId, Number(quantity)]))
}));
if (name.length < 2 || name.length > 100) return fail(400, { nodeError: 'Node names must be 2–100 characters.' });
@@ -665,6 +789,7 @@ export const actions: Actions = {
return fail(400, { nodeError: 'Configure one ordered description for every available node rank.' });
}
const allEffects = ranks.flatMap((rank) => rank.effects);
const allCombatEffects = ranks.flatMap((rank) => rank.combatEffects);
if (allEffects.length > 36 || allEffects.some((effect) => !['Attribute', 'Ability', 'Custom'].includes(effect.type)
|| effect.label.length < 2 || effect.label.length > 100
|| (effect.value !== null && !Number.isFinite(effect.value)) || !EFFECT_UNITS.has(effect.unit)
@@ -672,6 +797,18 @@ export const actions: Actions = {
|| (effect.type === 'Ability' && !effect.abilityId))) {
return fail(400, { nodeError: 'Every rank effect requires a valid type, target, label, and optional numeric value.' });
}
if (allCombatEffects.length > 18 || allCombatEffects.some((effect) =>
!effect.effectId
|| !Number.isInteger(effect.triggerCount) || effect.triggerCount < 1 || effect.triggerCount > 1000
|| !Number.isFinite(effect.triggerWindowSeconds) || effect.triggerWindowSeconds <= 0 || effect.triggerWindowSeconds > 3600
|| !Number.isFinite(effect.durationSeconds) || effect.durationSeconds <= 0 || effect.durationSeconds > 86400
|| !Number.isInteger(effect.maxStacks) || effect.maxStacks < 1 || effect.maxStacks > 1000
|| !Number.isInteger(effect.stacksPerTrigger) || effect.stacksPerTrigger < 1 || effect.stacksPerTrigger > effect.maxStacks
|| effect.modifiers.length < 1 || effect.modifiers.length > 12
|| effect.modifiers.some((modifier) => !modifier.statId || !Number.isFinite(modifier.valuePerStack) || !EFFECT_UNITS.has(modifier.unit))
)) {
return fail(400, { nodeError: 'Every conditional effect requires a valid trigger, stack lifecycle, and at least one Attribute modifier.' });
}
const rankOneCosts = ranks[0]?.costs ?? {};
if (Object.values(rankOneCosts).some((quantity) => !Number.isInteger(quantity) || quantity !== 0)) {
return fail(400, { nodeError: 'Rank 1 cannot require Electronics Components.' });
@@ -713,9 +850,22 @@ export const actions: Actions = {
if (!await validateAttributeIds(database, allEffects.map((effect) => effect.statId))) {
return fail(400, { nodeError: 'One or more effect Attributes are unavailable.' });
}
if (!await validateAttributeIds(database, allCombatEffects.flatMap((effect) => effect.modifiers.map((modifier) => modifier.statId)))) {
return fail(400, { nodeError: 'One or more conditional-effect Attributes are unavailable.' });
}
if (!await validateAbilityIds(database, String(focus.specialization_id), allEffects.map((effect) => effect.abilityId))) {
return fail(400, { nodeError: 'One or more effect abilities are unavailable for this specialization.' });
}
const combatEffectIds = [...new Set(allCombatEffects.map((effect) => effect.effectId))];
if (combatEffectIds.length) {
const count = Number((await (await database.prepare(
`SELECT COUNT(*) AS count FROM specialization_combat_effects
WHERE active=1 AND specialization_id=? AND id IN (${combatEffectIds.map(() => '?').join(',')})`
)).get(String(focus.specialization_id), ...combatEffectIds))?.count ?? 0);
if (count !== combatEffectIds.length) {
return fail(400, { nodeError: 'One or more conditional effects are unavailable for this specialization.' });
}
}
if (await (await database.prepare(
'SELECT id FROM specialization_tree_nodes WHERE focus_id=? AND name=? COLLATE NOCASE AND id<>?'
)).get(focusId, name, id || 'new')) return fail(409, { nodeError: 'That node name already exists in this focus.' });
@@ -755,6 +905,21 @@ export const actions: Actions = {
.run(randomUUID(), nodeId, rank.rank, index + 1, effect.type, effect.statId || null,
effect.abilityId || null, effect.label, effect.value, effect.unit || null);
}
for (const [index, effect] of rank.combatEffects.entries()) {
const attachmentId = randomUUID();
await (await database.prepare(`INSERT INTO specialization_tree_rank_combat_effects
(id,node_id,rank,combat_effect_id,effect_order,trigger_type,trigger_count,trigger_window_seconds,
duration_seconds,max_stacks,stacks_per_trigger,counter_policy,refresh_policy,expiry_policy)
VALUES(?,?,?,?,?,'enemy_hits_within_window',?,?,?,?,?,'reset_on_proc','refresh_on_stack_gain','clear_all')`))
.run(attachmentId, nodeId, rank.rank, effect.effectId, index + 1, effect.triggerCount,
effect.triggerWindowSeconds, effect.durationSeconds, effect.maxStacks, effect.stacksPerTrigger);
for (const [modifierIndex, modifier] of effect.modifiers.entries()) {
await (await database.prepare(`INSERT INTO specialization_tree_rank_combat_modifiers
(id,rank_combat_effect_id,modifier_order,stat_attribute_id,value_per_stack,unit)
VALUES(?,?,?,?,?,?)`))
.run(randomUUID(), attachmentId, modifierIndex + 1, modifier.statId, modifier.valuePerStack, modifier.unit || null);
}
}
for (const [resourceId, quantity] of Object.entries(rank.costs)) {
if (Number(quantity) > 0) {
await (await database.prepare(`INSERT INTO specialization_tree_rank_costs
@@ -32,10 +32,32 @@
active: number;
iconUrl?: string;
};
type CombatEffectEditor = {
id: string;
specializationId: string;
name: string;
descriptionTemplate: string;
active: number;
};
type RankCombatModifier = {
statId: string;
valuePerStack: number | string;
unit: string;
};
type RankCombatEffect = {
effectId: string;
triggerCount: number | string;
triggerWindowSeconds: number | string;
durationSeconds: number | string;
maxStacks: number | string;
stacksPerTrigger: number | string;
modifiers: RankCombatModifier[];
};
type RankEditor = {
rank: number;
description: string;
effects: StructuredEffect[];
combatEffects: RankCombatEffect[];
costs: Record<string, number | string>;
};
type NodeEditor = {
@@ -57,6 +79,13 @@
{ value: 'Engineering', label: 'ENGINEERING', icon: 'engineering' as const, iconOnly: true }
];
const rankOptions = [1, 2, 3].map((rank) => ({ value: String(rank), label: `RANK ${rank}` }));
const unitOptions = [
{ value: '', label: 'NONE' },
{ value: '%', label: '%' },
{ value: 's', label: 'SECONDS' },
{ value: 'Shots', label: 'SHOTS' },
{ value: 'm', label: 'METERS' }
];
const blankEffect = (): StructuredEffect => ({ type: 'Custom', statId: '', abilityId: '', label: '', value: '', unit: '' });
const blankSpecialization = (): SpecializationEditor => ({ id: '', name: '', description: '', active: 1, iconUrl: '' });
const blankFocus = (specializationId = ''): FocusEditor => ({
@@ -65,10 +94,19 @@
const blankAbility = (specializationId = ''): AbilityEditor => ({
id: '', specializationId, name: '', description: '', durationSeconds: '', cooldownSeconds: '', effects: [], active: 1, iconUrl: ''
});
const blankCombatEffect = (specializationId = ''): CombatEffectEditor => ({
id: '', specializationId, name: '', descriptionTemplate: '', active: 1
});
const blankCombatModifier = (): RankCombatModifier => ({ statId: '', valuePerStack: '', unit: '%' });
const blankRankCombatEffect = (): RankCombatEffect => ({
effectId: '', triggerCount: 1, triggerWindowSeconds: 1, durationSeconds: 10,
maxStacks: 1, stacksPerTrigger: 1, modifiers: [blankCombatModifier()]
});
const blankRank = (rank: number): RankEditor => ({
rank,
description: '',
effects: [],
combatEffects: [],
costs: rank === 2
? { 'resource-electronics-alpha': 0, 'resource-electronics-beta': 0, 'resource-electronics-gamma': 0 }
: rank === 3 ? { 'resource-electronics-omega': 1 } : {}
@@ -89,6 +127,7 @@
let specializationEditing = $state<SpecializationEditor | null>(null);
let focusEditing = $state<FocusEditor | null>(null);
let abilityEditing = $state<AbilityEditor | null>(null);
let combatEffectEditing = $state<CombatEffectEditor | null>(null);
let nodeEditing = $state<NodeEditor | null>(null);
let progressionEditing = $state(false);
let configuringAbilities = $state(false);
@@ -101,11 +140,15 @@
const specializationById = (id: string) => data.specializations.find((item: any) => item.id === id);
const focusById = (id: string) => data.focuses.find((item: any) => item.id === id);
const abilityById = (id: string) => data.abilities.find((item: any) => item.id === id);
const combatEffectById = (id: string) => data.combatEffects.find((item: any) => item.id === id);
const abilityChipCount = (ability: any) => Number(ability?.skillChipCount ?? 0);
const focusList = (specializationId: string) => data.focuses.filter((focus: any) => focus.specialization_id === specializationId);
const abilityList = (specializationId: string) => data.abilities.filter((ability: any) =>
ability.specialization_id === specializationId && Number(ability.active) === 1
);
const combatEffectList = (specializationId: string) => data.combatEffects.filter((effect: any) =>
effect.specialization_id === specializationId && Number(effect.active) === 1
);
const nodesForFocus = (focusId: string) => data.nodes.filter((node: any) => node.focus_id === focusId);
const activeNodesForFocus = (focusId: string) => nodesForFocus(focusId).filter((node: any) => Number(node.active) === 1);
const archivedNodesForFocus = (focusId: string) => nodesForFocus(focusId).filter((node: any) => Number(node.active) === 0);
@@ -139,6 +182,7 @@
: String(focuses[0]?.id ?? '');
configuringAbilities = false;
nodeEditing = null;
combatEffectEditing = null;
};
const selectFocus = (id: string) => {
selectedFocusId = id;
@@ -176,6 +220,17 @@
iconUrl: item.iconUrl ?? ''
};
specializationEditing = focusEditing = nodeEditing = null;
combatEffectEditing = null;
};
const editCombatEffect = (item: any) => {
combatEffectEditing = {
id: item.id,
specializationId: item.specialization_id,
name: item.name,
descriptionTemplate: item.description_template,
active: Number(item.active)
};
specializationEditing = focusEditing = abilityEditing = nodeEditing = null;
};
const editNode = (item: any) => {
nodeEditing = {
@@ -190,6 +245,19 @@
rank: Number(rank.rank),
description: rank.description,
effects: (rank.effects ?? []).map(normalizedEffect),
combatEffects: (rank.combatEffects ?? []).map((effect: any) => ({
effectId: String(effect.combat_effect_id ?? effect.effectId ?? ''),
triggerCount: effect.trigger_count ?? effect.triggerCount ?? 1,
triggerWindowSeconds: effect.trigger_window_seconds ?? effect.triggerWindowSeconds ?? 1,
durationSeconds: effect.duration_seconds ?? effect.durationSeconds ?? 10,
maxStacks: effect.max_stacks ?? effect.maxStacks ?? 1,
stacksPerTrigger: effect.stacks_per_trigger ?? effect.stacksPerTrigger ?? 1,
modifiers: (effect.modifiers ?? []).map((modifier: any) => ({
statId: String(modifier.stat_attribute_id ?? modifier.statId ?? ''),
valuePerStack: modifier.value_per_stack ?? modifier.valuePerStack ?? '',
unit: String(modifier.unit ?? '%')
}))
})),
costs: { ...(rank.costs ?? {}) }
})),
active: Number(item.active),
@@ -205,6 +273,19 @@
nodeEditing?.ranks[index] ?? blankRank(index + 1)
);
};
const addRankCombatEffect = (rank: RankEditor) => {
rank.combatEffects = [...rank.combatEffects, blankRankCombatEffect()];
};
const removeRankCombatEffect = (rank: RankEditor, index: number) => {
rank.combatEffects = rank.combatEffects.filter((_, itemIndex) => itemIndex !== index);
};
const addCombatModifier = (effect: RankCombatEffect) => {
effect.modifiers = [...effect.modifiers, blankCombatModifier()];
};
const removeCombatModifier = (effect: RankCombatEffect, index: number) => {
if (effect.modifiers.length <= 1) return;
effect.modifiers = effect.modifiers.filter((_, itemIndex) => itemIndex !== index);
};
const openAbilityConfiguration = () => {
if (!selectedFocus) return;
abilitySlots = [...(selectedFocus.abilityIds ?? ['', '', ''])];
@@ -244,6 +325,9 @@
iconResetToken = token;
} else abilityEditing = null;
}
if (form?.combatEffectSaved) {
combatEffectEditing = form.combatEffectMode === 'add' ? blankCombatEffect(selectedSpecializationId) : null;
}
if (form?.focusAbilitiesSaved) configuringAbilities = false;
if (form?.nodeSaved) {
if (form.nodeMode === 'add') {
@@ -394,6 +478,27 @@
</div>
{/if}
{#if combatEffectEditing}
<div class="dashboard-editor specialization-combat-effect-editor">
<div class="editor-title"><div><p class="eyebrow">{combatEffectEditing.id ? 'MODIFY COMBAT EFFECT' : 'NEW COMBAT EFFECT'}</p><h3>{combatEffectEditing.id ? combatEffectEditing.name : 'SHARED EFFECT DEFINITION'}</h3></div><button aria-label="Close combat effect editor" onclick={() => combatEffectEditing = null}>×</button></div>
<PendingForm action="?/saveCombatEffect">
<input type="hidden" name="id" value={combatEffectEditing.id}/>
{#if combatEffectEditing.id}
<input type="hidden" name="specializationId" value={combatEffectEditing.specializationId}/>
{:else}
<div class="field"><span>SPECIALIZATION</span><SearchableAssignment items={data.specializations} mode="single" compact fieldName="specializationId" subjectLabel="SPECIALIZATION" searchPlaceholder="Search specializations…" bind:value={combatEffectEditing.specializationId}/></div>
{/if}
<div class="form-grid combat-effect-definition-grid">
<label class="field isac-record-name">NAME<input name="name" bind:value={combatEffectEditing.name} maxlength="100" required placeholder="Relentless"/></label>
<label class="field combat-effect-template">DESCRIPTION TEMPLATE<textarea name="descriptionTemplate" bind:value={combatEffectEditing.descriptionTemplate} maxlength="2400" required placeholder={'Grants {1} Weapon Damage and {2} Critical Damage for {duration} seconds, up to {maxStacks} stacks.'}></textarea></label>
</div>
<p class="configuration-note">Use {`{triggerCount}`}, {`{triggerWindow}`}, {`{duration}`}, {`{maxStacks}`}, and {`{1}`}, {`{2}`} for ordered Attribute modifiers. Trigger and stack values are configured on each tree rank that grants this effect.</p>
{#if form?.combatEffectError}<p class="error">{form.combatEffectError}</p>{/if}
<div class="form-actions"><button type="button" class="secondary" onclick={() => combatEffectEditing = null}>CANCEL</button><button class="primary">SAVE COMBAT EFFECT →</button></div>
</PendingForm>
</div>
{/if}
{#if nodeEditing}
<div class="dashboard-editor specialization-node-editor">
<div class="editor-title"><div><p class="eyebrow">{nodeEditing.id ? 'MODIFY TREE NODE' : 'NEW TREE NODE'}</p><h3>{nodeEditing.id ? nodeEditing.name : 'UPGRADE DEFINITION'}</h3></div><button aria-label="Close tree node editor" onclick={() => nodeEditing = null}>×</button></div>
@@ -426,6 +531,34 @@
</header>
<label class="field">RANK {rank.rank} DESCRIPTION<textarea bind:value={rank.description} maxlength="2400" required placeholder={`Describe the complete Rank ${rank.rank} effect.`}></textarea></label>
<StructuredEffectEditor bind:effects={rank.effects} attributes={data.attributes} abilities={abilityList(String(focusById(nodeEditing.focusId)?.specialization_id ?? ''))} idPrefix={`node-rank-${rank.rank}`} addLabel={`ADD RANK ${rank.rank} EFFECT`}/>
<div class="rank-combat-effects">
<div class="selection-head"><div><span>CONDITIONAL + STACKING EFFECTS</span><small>BUILDER-CONTROLLABLE COMBAT MODEL</small></div><button type="button" class="secondary" onclick={() => addRankCombatEffect(rank)}>ADD CONDITIONAL EFFECT +</button></div>
{#each rank.combatEffects as combatEffect, combatIndex}
<section class="rank-combat-effect">
<header><div><span>EFFECT {combatIndex + 1}</span><small>{combatEffectById(combatEffect.effectId)?.name ?? 'SELECT SHARED EFFECT'}</small></div><button type="button" class="moderation-action danger" onclick={() => removeRankCombatEffect(rank, combatIndex)}>REMOVE</button></header>
<div class="field"><span>SHARED EFFECT</span><SearchableAssignment items={combatEffectList(String(focusById(nodeEditing.focusId)?.specialization_id ?? ''))} mode="single" compact fieldName={`rank-${rank.rank}-combat-${combatIndex}`} subjectLabel="COMBAT EFFECT" searchPlaceholder="Search shared effects…" bind:value={combatEffect.effectId}/></div>
<div class="combat-trigger-grid">
<label class="field">ENEMY HITS<input type="number" min="1" max="1000" step="1" bind:value={combatEffect.triggerCount} required/></label>
<label class="field">WITHIN · SECONDS<input type="number" min="0.01" max="3600" step="any" bind:value={combatEffect.triggerWindowSeconds} required/></label>
<label class="field">BUFF DURATION · SECONDS<input type="number" min="0.01" max="86400" step="any" bind:value={combatEffect.durationSeconds} required/></label>
<label class="field">MAX STACKS<input type="number" min="1" max="1000" step="1" bind:value={combatEffect.maxStacks} required/></label>
<label class="field">STACKS PER TRIGGER<input type="number" min="1" max={Number(combatEffect.maxStacks) || 1} step="1" bind:value={combatEffect.stacksPerTrigger} required/></label>
</div>
<div class="combat-lifecycle-facts"><span>COUNTER <b>RESETS AFTER PROC</b></span><span>STACK GAIN <b>REFRESHES TIMER</b></span><span>EXPIRY <b>CLEARS ALL STACKS</b></span></div>
<div class="combat-modifier-list">
{#each combatEffect.modifiers as modifier, modifierIndex}
<div>
<div class="field"><span>ATTRIBUTE PER STACK</span><SearchableAssignment items={data.attributes} mode="single" compact fieldName={`rank-${rank.rank}-combat-${combatIndex}-modifier-${modifierIndex}`} subjectLabel="ATTRIBUTE" searchPlaceholder="Search Attributes…" bind:value={modifier.statId}/></div>
<label class="field">VALUE PER STACK<input type="number" step="any" bind:value={modifier.valuePerStack} required/></label>
<SegmentedChoice legend="UNIT" name={`rank-${rank.rank}-combat-${combatIndex}-modifier-${modifierIndex}-unit`} options={unitOptions} columns={5} bind:value={modifier.unit} showIndicator={false}/>
<button type="button" class="moderation-action danger" disabled={combatEffect.modifiers.length <= 1} onclick={() => removeCombatModifier(combatEffect, modifierIndex)}>REMOVE</button>
</div>
{/each}
<button type="button" class="secondary" onclick={() => addCombatModifier(combatEffect)}>ADD ATTRIBUTE MODIFIER +</button>
</div>
</section>
{/each}
</div>
{#if rank.rank === 2}
<fieldset class="specialization-component-costs specialized">
<legend>RANK 2 ELECTRONICS COMPONENTS · ONE OR MORE TYPES</legend>
@@ -484,6 +617,7 @@
<div class="specialization-workbench-actions specialization-mutation">
<button class="secondary" onclick={() => editSpecialization(selectedSpecialization)}>EDIT SPECIALIZATION</button>
<button class="secondary" onclick={() => { focusEditing = blankFocus(selectedSpecialization.id); specializationEditing = abilityEditing = nodeEditing = null; }}>ADD FOCUS +</button>
<button class="secondary" onclick={() => { combatEffectEditing = blankCombatEffect(selectedSpecialization.id); specializationEditing = focusEditing = abilityEditing = nodeEditing = null; }}>ADD COMBAT EFFECT +</button>
<button class="primary" onclick={() => { abilityEditing = blankAbility(selectedSpecialization.id); specializationEditing = focusEditing = nodeEditing = null; }}>ADD ABILITY +</button>
</div>
</header>
@@ -574,6 +708,22 @@
{/each}
</div>
</details>
<details class="specialization-record-drawer">
<summary>
<span>SHARED COMBAT EFFECT REGISTRY</span>
<b>{combatEffectList(selectedSpecialization.id).length} RECORDS</b>
</summary>
<div>
{#each data.combatEffects.filter((effect: any) => effect.specialization_id === selectedSpecialization.id) as effect}
<article class:archived={Number(effect.active) === 0}>
<div><strong>{effect.name}</strong><small>{effect.pending ? 'PENDING OVERSIGHT' : Number(effect.active) === 1 ? 'AVAILABLE TO FOCUS TREE RANKS' : 'ARCHIVED EFFECT'}</small><p>{effect.description_template}</p></div>
{#if !effect.pending}<button class="secondary specialization-mutation" onclick={() => editCombatEffect(effect)}>EDIT →</button>{/if}
</article>
{:else}
<p>No shared combat effects are registered for this specialization.</p>
{/each}
</div>
</details>
<div class="specialization-tree-console">
<header>