feat: model specialization combat effects
This commit is contained in:
@@ -0,0 +1,429 @@
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import {
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calculateCombat,
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type AttributeBinding,
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type CalculationStage
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} from '$lib/calculations/combat';
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import { gearSlots, scaled, type LoadoutDraft } from '$lib/builder/loadout';
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import type { WeaponCalculationResult } from '$lib/components/builder/WeaponCalculationResult.svelte';
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type Catalog = {
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attributes: any[];
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gear: any[];
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gearAugments: any[];
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brands: any[];
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weapons: any[];
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talents: any[];
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chipSets: any[];
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protocols: any[];
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specializations: any[];
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calculation: { revision: any | null; stages: any[]; profiles: any[] };
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};
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export type LoadoutSummary = {
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stats: Array<{ id: string; value: number; sourceCount: number }>;
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activeBonuses: any[];
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equippedTalents: any[];
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};
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const coreKeys = ['firepower', 'toughness', 'engineering'] as const;
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function selectedFocus(draft: LoadoutDraft, catalog: Catalog) {
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return catalog.specializations
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.flatMap((specialization) => specialization.focuses.map((focus: any) => ({ ...focus, specialization })))
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.find((focus: any) => focus.id === draft.specialization.focusId);
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}
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function selectedNodeRanks(draft: LoadoutDraft, catalog: Catalog) {
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const focus = selectedFocus(draft, catalog);
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return focus?.nodes.flatMap((node: any) => {
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const selectedRank = Number(draft.specialization.nodeRanks[node.id] ?? 0);
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return selectedRank
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? [{ node, rank: node.ranks.find((entry: any) => Number(entry.rank) === selectedRank) }]
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: [];
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}) ?? [];
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}
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function attribute(catalog: Catalog, id: string) {
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return catalog.attributes.find((item) => item.id === id);
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}
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function unitValue(catalog: Catalog, value: unknown, statId: string) {
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const numeric = Number(value);
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const rendered = Number.isInteger(numeric) ? String(numeric) : numeric.toFixed(2).replace(/\.?0+$/, '');
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const unit = attribute(catalog, statId)?.unit ?? '';
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return unit === 'Shots' ? `${rendered} ${unit}` : `${rendered}${unit}`;
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}
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function talentTier(catalog: Catalog, talentId: string, tier: number) {
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const item = catalog.talents.find((entry) => entry.id === talentId);
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return item?.tiers.find((entry: any) => entry.tier === (tier >= 2 ? 'II' : 'I')) ?? item?.tiers[0];
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}
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function talentDescription(catalog: Catalog, talentId: string, tier: number) {
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const item = catalog.talents.find((entry) => entry.id === talentId);
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const configured = talentTier(catalog, talentId, tier);
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if (!item || !configured) return '';
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const template = String(item.template || item.name);
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return template.replace(/\{(\d+)\}/g, (placeholder, raw) => {
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const effect = configured.effects[Number(raw) - 1];
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return effect ? unitValue(catalog, effect.value, effect.stat_attribute_id) : placeholder;
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});
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}
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export function summarizeLoadout(draft: LoadoutDraft, catalog: Catalog): LoadoutSummary {
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const values = new Map<string, number>();
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const sources = new Map<string, Set<string>>();
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const add = (statId: string, value: unknown, source: string) => {
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if (!statId || !Number.isFinite(Number(value))) return;
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const stat = attribute(catalog, statId);
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const current = values.get(statId) ?? 0;
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const incoming = Number(value);
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const combined = stat?.calculation_type === 'Multiplicative' && stat?.unit === '%'
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? ((1 + current / 100) * (1 + incoming / 100) - 1) * 100
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: current + incoming;
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values.set(
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statId,
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stat?.cap_value === null || stat?.cap_value === undefined
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? combined
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: Math.min(combined, Number(stat.cap_value))
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);
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if (!sources.has(statId)) sources.set(statId, new Set());
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sources.get(statId)!.add(source);
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};
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const byName = (name: string) =>
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catalog.attributes.find((item) => item.name.toLocaleLowerCase() === name.toLocaleLowerCase())?.id ?? '';
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const brandCounts = new Map<string, number>();
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const activeBonuses: any[] = [];
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const equippedTalents: any[] = [];
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for (const slot of gearSlots) {
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const selection = draft.gear[slot];
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const item = catalog.gear.find((entry) => entry.id === selection.itemId);
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if (!item) continue;
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const enabledAugments = catalog.gearAugments.filter(
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(entry) => entry.gear_slot === slot && selection.augmentSlots.includes(Number(entry.augment_slot))
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);
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const basePercentage = enabledAugments
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.filter((entry) => entry.effect_type === 'Base Percentage')
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.reduce((total, entry) => total + Number(entry.value), 0);
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add(byName('Health'), selection.health * (1 + basePercentage / 100), `${slot} base`);
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if (item.base_armor_min !== null) add(byName('Armor'), selection.armor * (1 + basePercentage / 100), `${slot} base`);
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for (const roll of selection.rolls) add(roll.statId, roll.value, `${slot} roll`);
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for (const key of coreKeys) add(byName(key), selection[key], `${slot} core`);
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if (selection.brandId) brandCounts.set(selection.brandId, (brandCounts.get(selection.brandId) ?? 0) + 1);
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for (const augment of enabledAugments.filter((entry) => entry.effect_type === 'Custom')) {
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add(augment.stat_attribute_id, augment.value, `${slot} augment ${augment.augment_slot}`);
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}
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if (selection.talentId) {
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equippedTalents.push({
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key: `gear:${slot}:${selection.talentId}`,
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id: selection.talentId,
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tier: Number(item.tier),
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source: slot,
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description: talentDescription(catalog, selection.talentId, Number(item.tier))
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});
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}
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}
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for (const [brandId, count] of brandCounts) {
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const set = catalog.brands.find((entry) => entry.id === brandId);
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for (const effect of set?.effects.filter((entry: any) => Number(entry.pieces_required) <= count) ?? []) {
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add(effect.stat_attribute_id, effect.value, `${set.name} ${effect.pieces_required}-piece`);
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activeBonuses.push({
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name: set.name,
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pieces: effect.pieces_required,
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count,
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statId: effect.stat_attribute_id,
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value: effect.value
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});
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}
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}
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for (let index = 0; index < 2; index += 1) {
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const selection = draft.weapons[index];
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const item = catalog.weapons.find((entry) => entry.id === selection.itemId);
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if (!item) continue;
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for (const name of ['Firepower', 'Toughness', 'Engineering'] as const) {
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add(byName(name), selection[name.toLowerCase() as 'firepower'], `${index ? 'Secondary' : 'Primary'} weapon`);
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}
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for (const bonus of item.baseBonuses ?? []) add(bonus.stat_attribute_id, bonus.value, `${item.name} base bonus`);
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for (const roll of selection.rolls) add(roll.statId, roll.value, `${index ? 'Secondary' : 'Primary'} weapon roll`);
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for (const talentId of [selection.talent1Id, selection.talent2Id, item.exotic_talent_id].filter(Boolean)) {
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equippedTalents.push({
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key: `weapon:${index}:${talentId}`,
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id: talentId,
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tier: selection.tier,
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source: index ? 'Secondary weapon' : 'Primary weapon',
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description: talentDescription(catalog, talentId, selection.tier)
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});
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}
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}
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const chipGroups = new Map<string, { count: number; highEnd: number; item: any }>();
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for (let index = 0; index < 9; index += 1) {
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const selection = draft.chips[index];
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const item = catalog.chipSets.find((entry) => entry.id === selection.setId);
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if (!item) continue;
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add(selection.primary.statId, selection.primary.value, `Skill Chip ${index + 1} primary`);
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for (const roll of selection.secondary) add(roll.statId, roll.value, `Skill Chip ${index + 1} secondary`);
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const group = chipGroups.get(item.id) ?? { count: 0, highEnd: 0, item };
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group.count += 1;
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if (selection.quality === 'High-end') group.highEnd += 1;
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chipGroups.set(item.id, group);
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}
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for (const group of chipGroups.values()) {
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if (group.count >= 2 && group.item.twoPiece) {
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const value = scaled(group.item.twoPiece.min_value, group.item.twoPiece.max_value, group.highEnd, 3);
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add(group.item.twoPiece.stat_attribute_id, value, `${group.item.name} 2-piece`);
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activeBonuses.push({
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name: group.item.name,
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pieces: 2,
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count: group.count,
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statId: group.item.twoPiece.stat_attribute_id,
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value
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});
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}
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if (group.count === 3 && group.item.talent) {
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equippedTalents.push({
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key: `chips:${group.item.id}`,
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id: '',
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custom: group.item.talent,
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tier: group.highEnd,
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source: '3 Skill Chips',
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description: group.item.talent.description_template.replace(/\{(\d+)\}/g, (placeholder: string, raw: string) => {
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const effect = group.item.talent.effects[Number(raw) - 1];
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return effect
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? unitValue(catalog, scaled(effect.min_value, effect.max_value, group.highEnd, 3), effect.stat_attribute_id)
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: placeholder;
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})
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});
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}
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}
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for (const { node, rank } of selectedNodeRanks(draft, catalog)) {
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for (const effect of rank?.effects ?? []) {
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if (effect.effect_type === 'Attribute') add(effect.stat_attribute_id, effect.value, `${node.name} rank ${rank.rank}`);
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}
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}
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const protocol = catalog.protocols.find((entry) => entry.id === draft.protocol.itemId);
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if (protocol) {
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if (protocol.primaryEffect) {
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add(
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protocol.primaryEffect.stat_attribute_id,
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Number(protocol.primaryEffect.base_value) * (1 + (draft.protocol.level - 1) / 49),
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`${protocol.name} primary`
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);
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}
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for (const effect of protocol.secondaryEffects ?? []) {
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add(effect.stat_attribute_id, effect.value, `${protocol.name} secondary`);
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}
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if (protocol.talent) {
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equippedTalents.push({
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key: `protocol:${protocol.id}`,
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id: '',
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custom: protocol.talent,
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tier: draft.protocol.talentUpgrades,
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source: 'OS Protocol',
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description: protocol.talent.description_template.replace(/\{(\d+)\}/g, (placeholder: string, raw: string) => {
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const effect = protocol.talent.effects[Number(raw) - 1];
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return effect
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? unitValue(
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catalog,
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Number(effect.base_value) * (1 + draft.protocol.talentUpgrades / 5),
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effect.stat_attribute_id
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)
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: placeholder;
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})
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});
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}
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}
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for (const equipped of equippedTalents) {
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if (!draft.activeTalents.includes(equipped.key)) continue;
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const effects = equipped.custom?.effects ?? talentTier(catalog, equipped.id, equipped.tier)?.effects ?? [];
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for (const effect of effects) {
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const value = equipped.key.startsWith('chips:')
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? scaled(effect.min_value, effect.max_value, equipped.tier, 3)
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: equipped.key.startsWith('protocol:')
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? Number(effect.base_value) * (1 + equipped.tier / 5)
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: effect.value;
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add(effect.stat_attribute_id, value, `${equipped.source} talent`);
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}
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}
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return {
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stats: [...values]
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.map(([id, value]) => ({ id, value, sourceCount: sources.get(id)?.size ?? 0 }))
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.sort((left, right) =>
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(attribute(catalog, left.id)?.category ?? '').localeCompare(attribute(catalog, right.id)?.category ?? '')
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|| (attribute(catalog, left.id)?.name ?? '').localeCompare(attribute(catalog, right.id)?.name ?? '')
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),
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activeBonuses,
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equippedTalents
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};
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}
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function calculationStage(catalog: Catalog, stageKey: string): CalculationStage | null {
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if (['flat_damage', 'weapon_damage', 'critical_chance', 'critical_damage', 'headshot_chance', 'headshot_damage', 'final_damage'].includes(stageKey)) {
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return stageKey as CalculationStage;
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}
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const stage = catalog.calculation.stages.find((item) => item.stage_key === stageKey);
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if (!stage) return null;
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if (stage.operator === 'flat_add') return 'flat_damage';
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if (stage.operator === 'additive_percent') return 'weapon_damage';
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if (stage.operator === 'multiplicative_percent') return 'final_damage';
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if (stage.operator === 'expected_critical') return stageKey.includes('chance') ? 'critical_chance' : 'critical_damage';
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if (stage.operator === 'expected_headshot') return stageKey.includes('chance') ? 'headshot_chance' : 'headshot_damage';
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return null;
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}
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function calculationBindings(catalog: Catalog, weapon: any): AttributeBinding[] {
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return catalog.calculation.profiles
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.filter((item) => item.weapon_category === '*' || item.weapon_category === weapon?.category)
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.flatMap((profile) => {
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const stage = calculationStage(catalog, String(profile.stage_key));
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return stage
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? [{
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attributeId: String(profile.stat_attribute_id),
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stage,
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operator: 'add' as const,
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weight: Number(profile.weight),
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softCap: profile.soft_cap,
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hardCap: profile.hard_cap,
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curveType: profile.curve_type,
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curveParameter: profile.curve_parameter
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}]
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: [];
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});
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}
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export function evaluateLoadoutCombat(
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draft: LoadoutDraft,
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catalog: Catalog,
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summary = summarizeLoadout(draft, catalog)
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): WeaponCalculationResult[] {
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const focus = selectedFocus(draft, catalog);
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const combatEffects = selectedNodeRanks(draft, catalog).flatMap(({ node, rank }: any) =>
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(rank?.combatEffects ?? []).map((effect: any) => ({ ...effect, nodeName: node.name }))
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);
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const required = (weaponIndex: number) => {
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const missing: string[] = [];
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if (!catalog.calculation.revision) missing.push('An active ISAC calculation revision');
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else if (!catalog.calculation.profiles.length) missing.push('Published attribute calculation profiles');
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if (!draft.weapons[weaponIndex].itemId) missing.push(`${weaponIndex ? 'Secondary' : 'Primary'} weapon`);
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for (const slot of gearSlots) if (!draft.gear[slot].itemId) missing.push(`${slot} gear`);
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if (!draft.protocol.itemId) missing.push('OS Protocol');
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if (!draft.specialization.focusId) missing.push('Specialization focus');
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else if ((focus?.abilities.length ?? 0) !== 3) missing.push('Three configured focus abilities');
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const missingChips = draft.chips.filter((chip) => !chip.setId).length;
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if (missingChips) missing.push(`${missingChips} specialization Skill Chip${missingChips === 1 ? '' : 's'}`);
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if (draft.specialization.unassignedChips.length) {
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missing.push(
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`${draft.specialization.unassignedChips.length} unresolved legacy Skill Chip${draft.specialization.unassignedChips.length === 1 ? '' : 's'}`
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);
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}
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return missing;
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};
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return [0, 1].map((weaponIndex) => {
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const selection = draft.weapons[weaponIndex];
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const weapon = catalog.weapons.find((item) => item.id === selection.itemId);
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const missing = required(weaponIndex);
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if (missing.length) {
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return {
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weaponName: weapon?.name ?? `${weaponIndex ? 'Secondary' : 'Primary'} weapon`,
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weaponLabel: weaponIndex ? 'SECONDARY WEAPON' : 'PRIMARY WEAPON',
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status: 'insufficient',
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missing,
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revisionLabel: catalog.calculation.revision
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? `RULES R${catalog.calculation.revision.version}`
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: undefined
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};
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}
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const bindings = calculationBindings(catalog, weapon);
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const effects = combatEffects.map((effect: any) => ({
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id: String(effect.id),
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trigger: {
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hitsRequired: Number(effect.trigger_count),
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windowSeconds: Number(effect.trigger_window_seconds)
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},
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lifecycle: {
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maxStacks: Number(effect.max_stacks),
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durationSeconds: Number(effect.duration_seconds),
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stacksPerTrigger: Number(effect.stacks_per_trigger)
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},
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attributes: Object.fromEntries(effect.modifiers.map((modifier: any) => [
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String(modifier.stat_attribute_id),
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Number(modifier.value_per_stack)
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]))
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}));
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const perEffect = Object.fromEntries(combatEffects.map((effect: any) => {
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const state = draft.specialization.effectStates[effect.id] ?? { mode: 'off' };
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return [effect.id, {
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mode: state.mode,
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...(state.overrides ?? {})
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}];
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}));
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const result = calculateCombat({
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weapon: {
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baseDamage: selection.damage,
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rpm: Number(weapon?.rpm),
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magazine: Number(weapon?.magazine),
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reloadSeconds: Number(weapon?.reload_speed),
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headshotMultiplier: 2
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},
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attributes: Object.fromEntries(summary.stats.map((stat) => [stat.id, stat.value])),
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bindings,
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stageOrder: catalog.calculation.stages
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.map((stage) => calculationStage(catalog, String(stage.stage_key)))
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.filter((stage): stage is CalculationStage => stage !== null),
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stackingEffects: effects,
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assumptions: {
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mode: 'off',
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...draft.specialization.combatProfile,
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perEffect
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}
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});
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if (result.status === 'INSUFFICIENT_DATA') {
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return {
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weaponName: weapon?.name ?? `${weaponIndex ? 'Secondary' : 'Primary'} weapon`,
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weaponLabel: weaponIndex ? 'SECONDARY WEAPON' : 'PRIMARY WEAPON',
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status: 'insufficient',
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missing: result.missing.map((item) =>
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item.startsWith('binding:')
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? `Calculation profile for ${attribute(catalog, item.slice(8))?.name ?? item.slice(8)}`
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: item.replaceAll('.', ' ')
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),
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revisionLabel: `RULES R${catalog.calculation.revision.version}`
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};
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}
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return {
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weaponName: weapon.name,
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weaponLabel: weaponIndex ? 'SECONDARY WEAPON' : 'PRIMARY WEAPON',
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status: 'complete',
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bodyHit: result.hitValues?.normal,
|
||||
criticalBodyHit: result.hitValues?.critical,
|
||||
headshot: result.hitValues?.headshot,
|
||||
criticalHeadshot: result.hitValues?.criticalHeadshot,
|
||||
burstDps: result.burstDps ?? undefined,
|
||||
sustainedDps: result.sustainedDps ?? undefined,
|
||||
encounterDps: result.encounterDps ?? undefined,
|
||||
effectSummaries: result.stackSummaries.map((stack) => {
|
||||
const effect = combatEffects.find((item: any) => String(item.id) === stack.effectId);
|
||||
return {
|
||||
id: stack.effectId,
|
||||
name: String(effect?.definition?.name ?? effect?.nodeName ?? 'Conditional effect'),
|
||||
mode: stack.mode,
|
||||
averageStacks: stack.averageStacks,
|
||||
maxStacksReached: stack.maxStacksReached,
|
||||
maxStacks: Number(effect?.max_stacks ?? 0),
|
||||
stacksAtEnd: stack.stacksAtEnd,
|
||||
buildUpSeconds: stack.buildUpSeconds,
|
||||
maintained: stack.maintained
|
||||
};
|
||||
}),
|
||||
revisionLabel: `RULES R${catalog.calculation.revision.version}`
|
||||
};
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user