feat: model specialization combat effects

This commit is contained in:
JB
2026-07-26 19:04:26 -04:00
parent b1656c430f
commit 338ea8761d
34 changed files with 3396 additions and 146 deletions
@@ -40,6 +40,7 @@
: action === 'saveSpecialization' ? 'SPECIALIZATION'
: action === 'saveFocus' ? 'FOCUS'
: action === 'saveAbility' ? 'CLASS ABILITY'
: action === 'saveCombatEffect' ? 'SHARED COMBAT EFFECT'
: action === 'saveFocusAbilities' ? 'FOCUS ABILITY SET'
: 'TREE NODE'
);
@@ -79,6 +80,12 @@
{ label: 'COOLDOWN · SECONDS', current: specializationRecord?.cooldown_seconds, proposed: proposed.cooldownSeconds },
{ label: 'DESCRIPTION', current: specializationRecord?.description, proposed: proposed.description }
]
: action === 'saveCombatEffect'
? [
{ label: 'NAME', current: specializationRecord?.name, proposed: proposed.name },
{ label: 'SPECIALIZATION', current: specializationRecord?.specialization_id, proposed: proposed.specializationId },
{ label: 'DESCRIPTION TEMPLATE', current: specializationRecord?.description_template, proposed: proposed.descriptionTemplate }
]
: action === 'saveNode'
? [
{ label: 'NAME', current: specializationRecord?.name, proposed: proposed.name },
@@ -102,6 +109,9 @@
const currentNodeEffects = $derived((currentSnapshot?.effects ?? []) as any[]);
const currentNodeCosts = $derived((currentSnapshot?.costs ?? []) as any[]);
const currentRankProfiles = $derived((currentSnapshot?.rankProfiles ?? []) as any[]);
const calculationRecord = $derived((currentSnapshot?.record ?? null) as Record<string, unknown> | null);
const proposedCalculationStages = $derived((jsonValue(proposed.stagesJson) ?? []) as any[]);
const proposedCalculationProfiles = $derived((jsonValue(proposed.profilesJson) ?? []) as any[]);
const effectSummary = (effect: any) => {
const target = effect.statId || effect.stat_attribute_id || effect.abilityId || effect.ability_id || effect.label || 'CUSTOM EFFECT';
const value = effect.value === null || effect.value === undefined || effect.value === '' ? '' : `${effect.value}${effect.unit ? ` ${effect.unit}` : ''}`;
@@ -173,7 +183,19 @@
</div>
</article>
</div>
{:else if module === 'specializations' && ['saveProgression','saveSpecialization','saveFocus','saveAbility','saveFocusAbilities','saveNode'].includes(action)}
{:else if module === 'calculations'}
<div class="proposal-compare-grid calculation-proposal-preview">
<article class="proposal-editor-preview before">
<header><span>CURRENT LIVE · {action === 'saveRevision' ? 'CALCULATION REVISION' : 'CALIBRATION CASE'}</span><b>{calculationRecord ? 'BEFORE' : 'NO LIVE RECORD'}</b></header>
{#if calculationRecord}<div class="proposal-field-summary"><div><span>NAME</span><strong>{shown(calculationRecord.name)}</strong></div><div><span>STATE</span><strong>{shown(calculationRecord.status)}</strong></div>{#if action === 'saveRevision'}<div><span>STAGES</span><strong>{(currentSnapshot?.stages as any[])?.length ?? 0}</strong></div><div><span>ATTRIBUTE PROFILES</span><strong>{(currentSnapshot?.profiles as any[])?.length ?? 0}</strong></div>{/if}</div>{:else}<div class="proposal-empty-state"><b>NEW {action === 'saveRevision' ? 'CALCULATION REVISION' : 'CALIBRATION CASE'}</b><span>No live registry record will be replaced.</span></div>{/if}
</article>
<article class="proposal-editor-preview after">
<header><span>PROPOSED · {action === 'saveRevision' ? 'CALCULATION REVISION' : 'CALIBRATION CASE'}</span><b>AFTER</b></header>
<div class="proposal-field-summary"><div><span>NAME</span><strong>{shown(proposed.name)}</strong></div>{#if action === 'saveRevision'}<div><span>STAGES</span><strong>{proposedCalculationStages.length}</strong></div><div><span>ATTRIBUTE PROFILES</span><strong>{proposedCalculationProfiles.length}</strong></div><div><span>BASE REVISION</span><strong>{shown(proposed.basedOnRevisionId)}</strong></div>{:else}<div><span>STATE</span><strong>{shown(proposed.status)}</strong></div><div><span>MEASURED WEAPON</span><strong>{proposed.selectedWeapon === '1' ? 'SECONDARY' : 'PRIMARY'}</strong></div><div><span>CORE OBSERVATIONS</span><strong>{['bodyHit','criticalBodyHit','headshot','criticalHeadshot','magazineSeconds','reloadSeconds'].filter((field) => proposed[field]).length} / 6</strong></div>{/if}</div>
{#if action === 'saveRevision'}<div class="proposal-rank-preview">{#each proposedCalculationStages as stage}<section><header><span>{stage.label}</span><b>{stage.operator?.replaceAll('_',' ').toUpperCase()}</b></header><p>ORDER {stage.displayOrder} · {stage.lockedPosition?.toUpperCase() ?? 'REORDERABLE'}</p></section>{/each}</div>{/if}
</article>
</div>
{:else if module === 'specializations' && ['saveProgression','saveSpecialization','saveFocus','saveAbility','saveCombatEffect','saveFocusAbilities','saveNode'].includes(action)}
<div class="proposal-compare-grid specialization-proposal-preview">
<article class="proposal-editor-preview before">
<header><span>CURRENT LIVE · {specializationKind}</span><b>{specializationRecord ? 'BEFORE' : 'NO LIVE RECORD'}</b></header>
@@ -221,9 +243,10 @@
<div class="proposal-rank-preview">
{#each proposedRanks as rank}
<section>
<header><span>RANK {rank.rank}</span><b>{rank.effects?.length ?? 0} EFFECTS</b></header>
<header><span>RANK {rank.rank}</span><b>{rank.effects?.length ?? 0} STATIC · {rank.combatEffects?.length ?? 0} CONDITIONAL</b></header>
<p>{rank.description || 'NO RANK DESCRIPTION'}</p>
{#each rank.effects ?? [] as effect}<small>{effectSummary(effect)}</small>{/each}
{#each rank.combatEffects ?? [] as effect}<small>{effect.effectId} · {effect.triggerCount} HITS / {effect.triggerWindowSeconds}s · {effect.maxStacks} STACKS · {effect.modifiers?.length ?? 0} MODIFIERS</small>{/each}
<small>{Object.entries(rank.costs ?? {}).filter(([, quantity]) => Number(quantity) > 0).map(([resource, quantity]) => `${resource} × ${quantity}`).join(' · ') || 'CREDITS ONLY'}</small>
</section>
{/each}
@@ -8,6 +8,7 @@
className?: string;
icon?: GameIconName;
iconOnly?: boolean;
disabled?: boolean;
};
let {
@@ -56,6 +57,7 @@
value={option.value}
checked={mode === 'radio' ? value === option.value : selected.includes(option.value)}
{required}
disabled={option.disabled}
onchange={(event) => change(option.value, event.currentTarget.checked)}
/>
<span class:icon-only={option.iconOnly} class={option.className ?? ''} title={option.iconOnly ? option.label : undefined}>
@@ -0,0 +1,50 @@
<script lang="ts">
import RangeValueControl from '$lib/components/RangeValueControl.svelte';
export type CombatProfile = {
encounterSeconds: number;
hitRate: number;
headshotRate: number;
firingActivity: number;
};
let {
profile = $bindable<CombatProfile>(),
disabled = false
}: {
profile: CombatProfile;
disabled?: boolean;
} = $props();
function update(key: keyof CombatProfile, value: number) {
profile = { ...profile, [key]: value };
}
</script>
<section class="combat-assumptions" aria-labelledby="combat-assumptions-title">
<div class="section-head">
<div>
<p class="eyebrow">COMBAT PROFILE</p>
<h3 id="combat-assumptions-title">Encounter assumptions</h3>
</div>
<small>MODELED, NOT LIVE COMBAT</small>
</div>
<p class="supporting">These assumptions drive encounter-average calculations. Individual effects can override them when needed.</p>
<fieldset class="assumption-grid" disabled={disabled}>
<RangeValueControl label="Encounter duration" min={10} max={300} step={5} value={profile.encounterSeconds} onchange={(value) => update('encounterSeconds', value)} />
<RangeValueControl label="Hit rate" min={0} max={100} value={profile.hitRate} onchange={(value) => update('hitRate', value)} />
<RangeValueControl label="Headshot rate" min={0} max={100} value={profile.headshotRate} onchange={(value) => update('headshotRate', value)} />
<RangeValueControl label="Firing activity" min={0} max={100} value={profile.firingActivity} onchange={(value) => update('firingActivity', value)} />
</fieldset>
</section>
<style>
.combat-assumptions{padding:var(--shd-gap-md);border:1px solid var(--shd-border);border-left:2px solid var(--shd-orange);background:var(--shd-surface)}
.section-head{display:flex;align-items:start;justify-content:space-between;gap:var(--shd-gap-md)}
.eyebrow{margin:0 0 3px;color:var(--shd-orange);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:1.3px}
h3{margin:0;color:var(--shd-text);font-size:var(--shd-type-body);text-transform:uppercase;letter-spacing:.7px}
.section-head small{padding:4px 6px;border:1px solid var(--shd-border);color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px;white-space:nowrap}
.supporting{margin:var(--shd-gap-sm) 0 var(--shd-gap-md);color:var(--shd-text-muted);font-size:var(--shd-type-supporting);line-height:1.45}
.assumption-grid{display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:var(--shd-gap-md);margin:0;padding:0;border:0}.assumption-grid:disabled{opacity:.55}
@media(max-width:620px){.section-head{display:grid}.section-head small{width:max-content}.assumption-grid{grid-template-columns:1fr}}
</style>
@@ -0,0 +1,97 @@
<script lang="ts">
import SegmentedChoice from '$lib/components/SegmentedChoice.svelte';
import RangeValueControl from '$lib/components/RangeValueControl.svelte';
import type { CombatProfile } from './CombatAssumptions.svelte';
export type EffectMode = 'off' | 'peak' | 'encounter';
export type ConditionalEffectState = {
mode: EffectMode;
overrides?: Partial<CombatProfile>;
};
let {
id,
name,
description,
facts,
appliedState,
effectState = $bindable<ConditionalEffectState>(),
disabled = false
}: {
id: string;
name: string;
description?: string;
facts: string[];
appliedState: string;
effectState: ConditionalEffectState;
disabled?: boolean;
} = $props();
let advanced = $state(false);
const modes = [
{ value: 'off', label: 'Off' },
{ value: 'peak', label: 'Peak' },
{ value: 'encounter', label: 'Encounter' }
];
function setMode(values: string[]) {
effectState = { ...effectState, mode: values[0] as EffectMode };
}
function updateOverride(key: keyof CombatProfile, value: number) {
effectState = { ...effectState, overrides: { ...effectState.overrides, [key]: value } };
}
function clearOverrides() {
effectState = { ...effectState, overrides: undefined };
}
</script>
<article class:disabled class="conditional-effect" aria-labelledby={`${id}-title`}>
<header>
<div>
<p>CONDITIONAL EFFECT</p>
<h3 id={`${id}-title`}>{name}</h3>
{#if description}<span>{description}</span>{/if}
</div>
<b class:active={effectState.mode !== 'off'}>{appliedState}</b>
</header>
<div class="facts" aria-label={`${name} facts`}>
{#each facts as fact}<span>{fact}</span>{/each}
</div>
<fieldset class="mode-control" disabled={disabled}>
<SegmentedChoice legend={`${name} calculation mode`} name={`${id}-mode`} options={modes} value={effectState.mode} columns={3} onchange={setMode} />
</fieldset>
{#if effectState.mode === 'encounter'}
<div class="advanced-head">
<button type="button" aria-expanded={advanced} aria-controls={`${id}-overrides`} onclick={() => advanced = !advanced} disabled={disabled}>
{advanced ? 'HIDE' : 'ADVANCED'} OVERRIDES <span aria-hidden="true">{advanced ? '−' : '+'}</span>
</button>
{#if effectState.overrides}<button class="clear" type="button" onclick={clearOverrides} disabled={disabled}>RESET</button>{/if}
</div>
{#if advanced}
<div class="override-grid" id={`${id}-overrides`}>
<RangeValueControl label="Hit rate" min={0} max={100} value={effectState.overrides?.hitRate ?? 100} onchange={(value) => updateOverride('hitRate', value)} />
<RangeValueControl label="Firing activity" min={0} max={100} value={effectState.overrides?.firingActivity ?? 100} onchange={(value) => updateOverride('firingActivity', value)} />
</div>
{/if}
{/if}
</article>
<style>
.conditional-effect{display:grid;gap:var(--shd-gap-sm);padding:var(--shd-gap-md);border:1px solid var(--shd-border);background:var(--shd-surface)}
.conditional-effect.disabled{opacity:.55;pointer-events:none}
header{display:flex;justify-content:space-between;align-items:start;gap:var(--shd-gap-md)}
header p{margin:0 0 3px;color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:1.1px}
h3{margin:0;color:var(--shd-text);font-size:var(--shd-type-body);text-transform:uppercase;letter-spacing:.7px}
header span{display:block;margin-top:4px;color:var(--shd-text-muted);font-size:var(--shd-type-supporting);line-height:1.4}
header>b{flex:0 0 auto;padding:5px 7px;border:1px solid var(--shd-border);color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);letter-spacing:.8px;white-space:nowrap}
header>b.active{border-color:#74552a;color:var(--shd-orange);background:#1d180e}
.facts{display:flex;flex-wrap:wrap;gap:5px}.facts span{padding:4px 6px;border:1px solid var(--shd-border-soft);color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:800;letter-spacing:.6px}
.mode-control{margin:0;padding:0;border:0}.advanced-head{display:flex;align-items:center;justify-content:space-between;gap:var(--shd-gap-sm);border-top:1px solid var(--shd-border-soft);padding-top:var(--shd-gap-sm)}
button{min-height:40px;border:1px solid var(--shd-border);background:transparent;color:var(--shd-text-muted);padding:0 10px;font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px;cursor:pointer;transition:var(--shd-transition)}
button:hover,button:focus-visible{border-color:var(--shd-orange);color:var(--shd-orange)}button:active{transform:translateY(1px);filter:brightness(.88)}button:focus-visible{outline:2px solid var(--shd-focus-ring);outline-offset:2px}.clear{border-color:#563734;color:var(--shd-danger)}.clear:hover,.clear:focus-visible{border-color:var(--shd-danger);color:var(--shd-danger)}
.override-grid{display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:var(--shd-gap-md);padding:var(--shd-gap-sm);border:1px solid var(--shd-border-soft);background:var(--shd-surface-raised)}
@media(max-width:620px){header{display:grid}.override-grid{grid-template-columns:1fr}button{min-height:44px}}
@media(prefers-reduced-motion:reduce){button{transition:none}}
</style>
@@ -0,0 +1,72 @@
<script lang="ts">
export type WeaponCalculationResult = {
weaponName: string;
weaponLabel: string;
status: 'complete' | 'insufficient';
bodyHit?: number;
criticalBodyHit?: number;
headshot?: number;
criticalHeadshot?: number;
burstDps?: number;
sustainedDps?: number;
encounterDps?: number;
effectSummaries?: Array<{
id: string;
name: string;
mode: 'off' | 'peak' | 'encounter';
averageStacks: number;
maxStacksReached: number;
maxStacks: number;
stacksAtEnd: number;
buildUpSeconds: number | null;
maintained: boolean;
}>;
missing?: string[];
revisionLabel?: string;
};
let { result }: { result: WeaponCalculationResult } = $props();
const number = new Intl.NumberFormat('en-US', { maximumFractionDigits: 0 });
function format(value: number | undefined) { return value === undefined ? '—' : number.format(value); }
</script>
<article class:incomplete={result.status === 'insufficient'} class="weapon-calculation" aria-labelledby={`${result.weaponLabel}-calculation`} aria-live="polite">
<header>
<div><p>{result.weaponLabel}</p><h3 id={`${result.weaponLabel}-calculation`}>{result.weaponName}</h3></div>
<b>{result.status === 'complete' ? 'CALCULATED' : 'INSUFFICIENT DATA'}</b>
</header>
{#if result.status === 'insufficient'}
<div class="missing"><strong>Calculation unavailable</strong><span>Complete the following required data:</span><ul>{#each result.missing ?? [] as item}<li>{item}</li>{/each}</ul></div>
{:else}
<div class="damage-grid" aria-label={`${result.weaponName} damage estimates`}>
<span><small>BODY HIT</small><b>{format(result.bodyHit)}</b></span><span><small>CRITICAL BODY</small><b>{format(result.criticalBodyHit)}</b></span>
<span><small>HEADSHOT</small><b>{format(result.headshot)}</b></span><span><small>CRITICAL HEADSHOT</small><b>{format(result.criticalHeadshot)}</b></span>
</div>
<div class="dps-grid"><span><small>BURST DPS</small><b>{format(result.burstDps)}</b></span><span><small>SUSTAINED DPS</small><b>{format(result.sustainedDps)}</b></span><span><small>ENCOUNTER DPS</small><b>{format(result.encounterDps)}</b></span></div>
{#if result.effectSummaries?.length}
<div class="stack-telemetry">
<header><span>CONDITIONAL STACK TELEMETRY</span><b>{result.effectSummaries.length} EFFECTS</b></header>
{#each result.effectSummaries as effect}
<div>
<strong>{effect.name}</strong>
<span>{effect.mode.toUpperCase()}</span>
<small>AVG {effect.averageStacks.toFixed(1)} / {effect.maxStacks}</small>
<small>PEAK {effect.maxStacksReached} · END {effect.stacksAtEnd}</small>
<em>{effect.mode === 'off' ? 'EXCLUDED' : effect.buildUpSeconds === null ? 'MAX NOT REACHED' : `MAX IN ${effect.buildUpSeconds.toFixed(1)}s`}</em>
<b class:maintained={effect.maintained}>{effect.maintained ? 'MAINTAINED' : 'NOT MAINTAINED'}</b>
</div>
{/each}
</div>
{/if}
{/if}
<footer><span>MODELED, BEFORE ENEMY MITIGATION</span>{#if result.revisionLabel}<span>{result.revisionLabel}</span>{/if}</footer>
</article>
<style>
.weapon-calculation{display:grid;gap:var(--shd-gap-md);padding:var(--shd-gap-md);border:1px solid var(--shd-border);border-top:2px solid var(--shd-orange);background:var(--shd-surface)}
.weapon-calculation.incomplete{border-top-color:var(--shd-danger)}header{display:flex;justify-content:space-between;gap:var(--shd-gap-md);align-items:start}header p{margin:0 0 3px;color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:1.1px}h3{margin:0;font-size:var(--shd-type-body);letter-spacing:.7px;text-transform:uppercase}header>b{padding:5px 7px;border:1px solid #74552a;background:#1d180e;color:var(--shd-orange);font-size:var(--shd-type-telemetry);letter-spacing:.8px;white-space:nowrap}.incomplete header>b{border-color:#563734;background:#1d1212;color:var(--shd-danger)}
.damage-grid,.dps-grid{display:grid;border:1px solid var(--shd-border)}.damage-grid{grid-template-columns:repeat(2,1fr)}.dps-grid{grid-template-columns:repeat(3,1fr)}.damage-grid span,.dps-grid span{display:grid;gap:4px;padding:9px;border-left:1px solid var(--shd-border);border-top:1px solid var(--shd-border)}.damage-grid span:nth-child(odd),.dps-grid span:first-child{border-left:0}.damage-grid span:nth-child(-n+2){border-top:0}.dps-grid b{color:var(--shd-orange);font-size:20px}.damage-grid b{font-size:var(--shd-type-body)}small{color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px}.missing{display:grid;gap:4px;padding:10px;border:1px solid #563734;border-left:2px solid var(--shd-danger);background:#1d1212;color:var(--shd-text-muted);font-size:var(--shd-type-supporting)}.missing strong{color:var(--shd-danger);text-transform:uppercase;font-size:var(--shd-type-telemetry);letter-spacing:.8px}.missing ul{margin:2px 0 0;padding-left:18px}.missing li+li{margin-top:2px}footer{display:flex;justify-content:space-between;gap:var(--shd-gap-sm);color:var(--shd-text-dim);font-size:var(--shd-type-telemetry);font-weight:800;letter-spacing:.6px}
.stack-telemetry{display:grid;border:1px solid var(--shd-model-border);background:var(--shd-model-surface)}.stack-telemetry>header{display:flex;align-items:center;justify-content:space-between;padding:6px 8px;border-bottom:1px solid var(--shd-model-border);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.8px}.stack-telemetry>header span{color:var(--shd-info)}.stack-telemetry>header b{color:var(--shd-text-muted)}.stack-telemetry>div{display:grid;grid-template-columns:minmax(120px,1.2fr) .45fr .7fr .8fr .85fr .8fr;gap:7px;align-items:center;padding:7px 8px;border-top:1px solid var(--shd-border-soft);font-size:var(--shd-type-telemetry)}.stack-telemetry>div:first-of-type{border-top:0}.stack-telemetry>div>span,.stack-telemetry>div>small,.stack-telemetry>div>em,.stack-telemetry>div>b{font-size:inherit;font-style:normal;letter-spacing:.5px}.stack-telemetry>div>span{color:var(--shd-orange);font-weight:900}.stack-telemetry>div>em{color:var(--shd-text-muted)}.stack-telemetry>div>b{color:var(--shd-danger);text-align:right}.stack-telemetry>div>b.maintained{color:var(--shd-success)}
@media(max-width:820px){.stack-telemetry>div{grid-template-columns:1fr 1fr}.stack-telemetry>div>strong{grid-column:1/-1}.stack-telemetry>div>b{text-align:left}}
@media(max-width:620px){header{display:grid}.dps-grid{grid-template-columns:1fr}.dps-grid span{border-left:0;border-top:1px solid var(--shd-border)}.dps-grid span:first-child{border-top:0}footer{display:grid}.damage-grid span{min-height:44px}}
</style>