feat: model specialization combat effects
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@@ -0,0 +1,187 @@
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import type { Database } from '@tursodatabase/database';
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export async function loadSharedBuildCombatCatalog(database: Database) {
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const [
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attributes,
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gear,
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gearAugments,
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brands,
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brandEffects,
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weapons,
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weaponBonuses,
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talents,
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talentTiers,
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talentEffects,
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talentTemplates,
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chipSets,
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chipTwoPiece,
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chipTalents,
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chipTalentEffects,
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protocols,
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protocolPrimary,
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protocolProfiles,
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protocolSecondary,
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protocolTalents,
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protocolTalentEffects,
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specializations,
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specializationFocuses,
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specializationAbilities,
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focusAbilities,
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specializationNodes,
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specializationRanks,
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specializationRankEffects,
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specializationCombatEffects,
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specializationRankCombatEffects,
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specializationCombatModifiers,
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activeCalculationRevision,
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calculationStages,
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calculationProfiles
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] = await Promise.all([
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(await database.prepare('SELECT * FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM gear WHERE active=1 ORDER BY slot,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM gear_tactical_augments ORDER BY gear_slot,augment_slot')).all(),
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(await database.prepare('SELECT * FROM brand_sets WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM brand_set_effects ORDER BY pieces_required')).all(),
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(await database.prepare('SELECT * FROM weapons WHERE active=1 ORDER BY category,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM weapon_base_attribute_bonuses ORDER BY sort_order')).all(),
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(await database.prepare('SELECT * FROM talents WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM talent_tiers ORDER BY tier')).all(),
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(await database.prepare('SELECT * FROM talent_tier_effects')).all(),
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(await database.prepare('SELECT * FROM talent_description_templates')).all(),
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(await database.prepare('SELECT * FROM skill_chip_sets WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM skill_chip_two_piece_bonuses')).all(),
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(await database.prepare('SELECT * FROM skill_chip_talents')).all(),
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(await database.prepare('SELECT * FROM skill_chip_talent_effects ORDER BY sort_order')).all(),
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(await database.prepare('SELECT * FROM os_protocols WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM os_protocol_primary_effects')).all(),
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(await database.prepare('SELECT * FROM os_protocol_secondary_profiles')).all(),
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(await database.prepare('SELECT * FROM os_protocol_secondary_effects ORDER BY effect_role')).all(),
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(await database.prepare('SELECT * FROM os_protocol_talents')).all(),
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(await database.prepare('SELECT * FROM os_protocol_talent_effects ORDER BY sort_order')).all(),
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(await database.prepare('SELECT * FROM specializations WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM specialization_focuses WHERE active=1 ORDER BY specialization_id,display_order,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM specialization_abilities WHERE active=1 ORDER BY specialization_id,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM specialization_focus_abilities ORDER BY focus_id,ability_slot')).all(),
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(await database.prepare('SELECT * FROM specialization_tree_nodes WHERE active=1 ORDER BY focus_id,row_number,column_number')).all(),
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(await database.prepare('SELECT * FROM specialization_tree_node_ranks ORDER BY node_id,rank')).all(),
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(await database.prepare('SELECT * FROM specialization_tree_rank_effects ORDER BY node_id,rank,effect_order')).all(),
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(await database.prepare('SELECT * FROM specialization_combat_effects WHERE active=1 ORDER BY specialization_id,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM specialization_tree_rank_combat_effects ORDER BY node_id,rank,effect_order')).all(),
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(await database.prepare('SELECT * FROM specialization_tree_rank_combat_modifiers ORDER BY rank_combat_effect_id,modifier_order')).all(),
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(await database.prepare("SELECT * FROM calculation_revisions WHERE status='active' ORDER BY version DESC LIMIT 1")).get(),
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(await database.prepare(`SELECT stage.* FROM calculation_stages stage
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JOIN calculation_revisions revision ON revision.id=stage.revision_id
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WHERE revision.status='active' ORDER BY stage.display_order`)).all(),
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(await database.prepare(`SELECT profile.* FROM attribute_calculation_profiles profile
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JOIN calculation_revisions revision ON revision.id=profile.revision_id
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WHERE revision.status='active' ORDER BY profile.stage_key,profile.stat_attribute_id`)).all()
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]);
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const configuredTalents = talents.map((talent) => ({
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...talent,
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template: talentTemplates.find((item) => item.talent_id === talent.id)?.template ?? '',
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tiers: talentTiers
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.filter((tier) => tier.talent_id === talent.id)
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.map((tier) => ({
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...tier,
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effects: talentEffects.filter((effect) => effect.talent_tier_id === tier.id)
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}))
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}));
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return {
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attributes,
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gear,
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gearAugments,
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brands: brands.map((brand) => ({
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...brand,
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effects: brandEffects.filter((effect) => effect.brand_set_id === brand.id)
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})),
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weapons: weapons.map((weapon) => ({
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...weapon,
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baseBonuses: weaponBonuses.filter((bonus) => bonus.weapon_id === weapon.id)
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})),
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talents: configuredTalents,
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chipSets: chipSets.map((set) => {
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const talent = chipTalents.find((item) => item.skill_chip_set_id === set.id);
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return {
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...set,
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twoPiece: chipTwoPiece.find((item) => item.skill_chip_set_id === set.id) ?? null,
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talent: talent
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? {
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...talent,
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effects: chipTalentEffects.filter((effect) => effect.talent_id === talent.id)
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}
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: null
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};
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}),
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protocols: protocols.map((protocol) => {
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const profile = protocolProfiles.find(
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(item) =>
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item.quality === protocol.quality
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&& item.primary_attribute_type === protocol.primary_attribute_type
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);
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const talent = protocolTalents.find((item) => item.protocol_id === protocol.id);
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return {
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...protocol,
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primaryEffect: protocolPrimary.find((item) => item.protocol_id === protocol.id) ?? null,
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secondaryEffects: profile
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? protocolSecondary.filter((effect) => effect.profile_id === profile.id)
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: [],
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talent: talent
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? {
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...talent,
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effects: protocolTalentEffects.filter((effect) => effect.talent_id === talent.id)
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}
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: null
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};
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}),
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specializations: specializations.map((specialization) => ({
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...specialization,
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focuses: specializationFocuses
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.filter((focus) => focus.specialization_id === specialization.id)
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.map((focus) => {
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const abilities = focusAbilities
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.filter((link) => link.focus_id === focus.id)
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.sort((left, right) => Number(left.ability_slot) - Number(right.ability_slot))
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.map((link) => specializationAbilities.find((ability) => ability.id === link.ability_id))
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.filter(Boolean);
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const nodes = specializationNodes
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.filter((node) => node.focus_id === focus.id)
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.map((node) => ({
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...node,
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ranks: specializationRanks
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.filter((rank) => rank.node_id === node.id)
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.map((rank) => ({
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...rank,
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effects: specializationRankEffects.filter(
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(effect) =>
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effect.node_id === node.id
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&& Number(effect.rank) === Number(rank.rank)
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),
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combatEffects: specializationRankCombatEffects
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.filter(
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(effect) =>
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effect.node_id === node.id
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&& Number(effect.rank) === Number(rank.rank)
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)
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.map((effect) => ({
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...effect,
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definition: specializationCombatEffects.find(
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(definition) => definition.id === effect.combat_effect_id
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),
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modifiers: specializationCombatModifiers.filter(
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(modifier) => modifier.rank_combat_effect_id === effect.id
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)
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}))
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}))
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}));
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return { ...focus, abilities, nodes };
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})
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})),
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calculation: {
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revision: activeCalculationRevision ?? null,
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stages: calculationStages,
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profiles: calculationProfiles
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}
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};
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}
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