feat: refine builder skill chip flows
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@@ -553,6 +553,24 @@ builder-ready only when each of its three assigned abilities has all three
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active Skill Chip definitions. Skill Chip mutations refresh readiness for
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focuses that reference both the previous and resulting ability.
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`specialization_ability_skill_chip_links` may pair two active abilities from the
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same specialization. Operators create each pair explicitly; the application does
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not infer compatibility from ability names, focus membership, or shared
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specialization. The pair is bidirectional, and an ability may belong to only one
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pair. This permits compatible abilities such as two Tactical Link variants to
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share definitions without making unrelated pairs such as two Smart Cover
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variants compatible. Archiving either ability removes the pair; restoring an
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ability does not recreate it.
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A linked ability can equip its own three definitions or its partner's three
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definitions, so each of its three Builder positions offers at most six choices.
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The loadout still equips three Skill Chips per ability and nine per focus.
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Ability-scoped primary values and 3-piece Talent outcomes bind to the ability
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that owns the equipped position, not the definition's original owner. Two-piece
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and 3-piece thresholds remain local to one equipped ability and never combine
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matching definitions across ability panels. ISAC audit snapshots and game-data
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transfers include the compatibility pair.
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Every equipped quality counts toward the two-piece threshold. After the loadout
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meets that threshold, only equipped High-end chips increase the interpolation
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step. For `h` High-end chips, where `h` is zero through three, a configured
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