Add shared core attribute allocation
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@@ -757,6 +757,51 @@ each keystroke does not create a navigation entry. Retain an explicit Search
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button for immediate submission and keyboard/accessibility fallback. During
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navigation, expose a textual pending state and suppress duplicate submissions.
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Builder option grids support an icon-only square mode for small, icon-led
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catalogs such as a gear item's two-to-four compatible Brand Sets. In this mode,
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the compact 58-pixel cells reset the ordinary text-and-icon grid to a single
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centered track, and the transparent icon fills that square. Align the fieldset
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with adjacent compact controls rather than inheriting the standard radio-grid
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top margin. Visible truncated names are omitted. Preserve the complete name as
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the radio control's accessible label and
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as hover text. Selection, hover, pressed, and keyboard-focus states remain on
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the square perimeter; missing icons fall back to the entity initials.
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Builder level controls enforce item availability without changing the scaling
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curve's origin. T0 and T1 gear and weapons allow levels 1–50; T2 gear and
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weapons allow levels 40–50 because lower-level T2 items are not found in game.
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Their base-value progression still follows the same level-1-based curve.
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Selecting T2 on a weapon below level 40 raises the configured level to 40 and
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calculates the ordinary level-40 curve value; never rebase level 40 as T2 level
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1. Slider bounds, direct-input validation, displayed bounds, and clamping must
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all enforce the same availability minimum.
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ISAC weapon-tier damage and core ranges are observations recorded at their
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explicit reference level. The progression curve still has a level-1 origin,
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but builder scaling must calculate the ratio between the target level and the
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stored observation's `reference_level`. Do not treat every stored endpoint as a
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level-1 value merely because the curve begins there.
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### Shared core allocation
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Firepower, Toughness, and Engineering use one system-wide tier profile shared
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by gear and weapons. Maintain the T0/T1/T2 nominal ranges in ISAC Global
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Configuration rather than repeating them on every item editor. The initial
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level-50 profiles are T0 `30–78`, T1 `36–94`, and T2 `44–112`. Global
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configuration mutations follow ordinary contributor moderation and append-only
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ISAC audit rules.
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The three nominal ranges define a combined allocation pool, not three hard
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per-stat clamps. At a given level, the valid total lies between three times the
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scaled nominal minimum and three times the scaled nominal maximum. An
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individual core may be zero or exceed the nominal maximum when points are
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redistributed, up to the entire pool maximum. Builder gear and weapon editors
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show three sliders/direct inputs plus an explicit current-total versus
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valid-pool readout; out-of-pool totals use textual red/restricted feedback.
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Both equipment families contribute their configured cores to the build summary.
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Treat this redistribution model as empirical and keep it configurable as more
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in-game edge cases are observed.
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Pending records may be used as dependencies in later proposals by any
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contributor. Render these choices in the ordinary assignment control with a
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restrained orange border/background and the explicit text `PENDING` plus the
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@@ -150,6 +150,19 @@ targetRaw =
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/ weaponMultiplier(referenceLevel)
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```
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SHD.build stores the reference level associated with each weapon-tier range.
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Builder calculations use that recorded observation level in the ratio above.
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The curve's level-1 origin does not imply that every stored range was observed
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at level 1. T2 availability limits likewise do not change a range's recorded
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reference level.
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Firepower, Toughness, and Engineering nominal tier ranges are stored once in
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the shared core-allocation configuration at reference level 50. Scale those
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nominal endpoints to the target level using the appropriate equipment-family
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multiplier, then derive the combined pool bounds by multiplying each endpoint
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by three. Redistribution changes the split between the three cores without
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changing the selected item's total allocation.
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The `1.14` offset is provisional and is currently validated only for the
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level-40-to-level-50 interval. Preserve enough decimal precision to revise it
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without migrating rounded data.
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@@ -217,4 +230,3 @@ Useful known outputs include:
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`2187 DMG`, `139 FP`, `142 TGH`, `36 ENG`.
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- Weapon sample: level 40 `753 DMG`, `44 FP`, `15 TGH`, `45 ENG`; level 50
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`873 DMG`, `51 FP`, `18 TGH`, `52 ENG`.
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