feat: add source-owned combat mechanic programs
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@@ -2,8 +2,10 @@ export const ISAC_DATA_TABLES = [
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'stat_attributes',
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'talents',
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'talent_tiers',
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'talent_triggers',
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'talent_tier_triggers',
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'conditional_effect_rules',
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'conditional_effect_state_pools',
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'conditional_effect_clauses',
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'conditional_effect_outcomes',
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'talent_tier_effects',
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'talent_description_templates',
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'talent_weapon_scopes',
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@@ -26,14 +28,12 @@ export const ISAC_DATA_TABLES = [
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'os_protocol_secondary_profiles',
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'os_protocol_secondary_effects',
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'os_protocol_talents',
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'os_protocol_talent_triggers',
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'os_protocol_talent_effects',
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'skill_chip_sets',
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'skill_chip_two_piece_bonuses',
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'skill_chip_primary_options',
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'skill_chip_secondary_options',
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'skill_chip_talents',
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'skill_chip_talent_triggers',
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'skill_chip_talent_effects',
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'weapon_mods',
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'weapon_mod_compatible_categories',
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@@ -55,6 +55,7 @@ export const ISAC_DATA_TABLES = [
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'specialization_combat_effects',
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'specialization_focuses',
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'specialization_abilities',
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'specialization_ability_attacks',
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'specialization_ability_effects',
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'specialization_focus_abilities',
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'specialization_tree_nodes',
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@@ -66,6 +67,7 @@ export const ISAC_DATA_TABLES = [
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'calculation_revisions',
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'calculation_stages',
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'attribute_calculation_profiles',
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'skill_attribute_calculation_profiles',
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'calculation_calibration_cases',
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'game_data_icons',
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'managed_images'
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