feat: add source-owned combat mechanic programs
This commit is contained in:
@@ -0,0 +1,401 @@
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import { describe, expect, it } from 'vitest';
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import {
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TRIGGER_ACTION_REGISTRY,
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evaluateConditionalProgram,
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summarizeTrigger,
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validateConditionalProgram,
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validateTriggerConfiguration,
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type ConditionalEvent,
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type ConditionalProgram,
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type TriggerConfiguration
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} from './conditional.js';
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const modifier = {
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id: 'weapon-damage',
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scope: 'equipped_weapon' as const,
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application: 'active_modifier' as const,
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attributeId: 'weapon-damage',
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value: 3
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};
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const program = (
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trigger: TriggerConfiguration,
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overrides: Partial<ConditionalProgram> = {}
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): ConditionalProgram => ({
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id: 'test-effect',
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trigger,
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lifecycle: {
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cooldownSeconds: 0,
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durationSeconds: 10,
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maxStacks: 10,
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stacksPerActivation: 1
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},
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outcomes: [modifier],
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...overrides
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});
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const shot = (
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at: number,
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targetId: string | null,
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hit = true,
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headshot = false
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): ConditionalEvent => ({ kind: 'shot', at, targetId, hit, headshot });
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describe('trigger action registry', () => {
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it('owns every action and validates discriminated parameters', () => {
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expect(Object.keys(TRIGGER_ACTION_REGISTRY)).toHaveLength(15);
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expect(validateTriggerConfiguration('same_target_hits_within_window', {
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hitsRequired: 9,
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windowSeconds: 3
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})).toMatchObject({ ok: true });
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expect(validateTriggerConfiguration('same_target_hits_within_window', {
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hitsRequired: 0,
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windowSeconds: -1
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})).toEqual({
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ok: false,
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errors: ['Hits required must be a positive integer.', 'Window seconds must be greater than 0.']
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});
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expect(validateTriggerConfiguration('while_firing', { unexpected: true })).toMatchObject({ ok: false });
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expect(validateTriggerConfiguration('target_hit_within_distance', { meters: 0 })).toEqual({
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ok: false,
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errors: ['Distance must be greater than 0.']
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});
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});
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it('generates user-facing summaries from typed values', () => {
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expect(summarizeTrigger({
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action: 'distinct_enemies_within_window',
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params: { enemiesRequired: 4, windowSeconds: 2.5 }
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})).toBe('Hit 4 distinct enemies within 2.5 seconds.');
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expect(summarizeTrigger({
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action: 'continuous_firing_duration',
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params: { seconds: 1 }
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})).toBe('Fire continuously for 1 second.');
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expect(summarizeTrigger({
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action: 'target_hit_within_distance',
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params: { meters: 20 }
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})).toBe('Hit a target within 20 meters.');
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});
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it('validates unique health bands and their outcome relationships', () => {
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const result = validateConditionalProgram(program({
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action: 'health_threshold_bands',
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params: {
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bands: [
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{ thresholdPercent: 50, outcomeKey: 'low' },
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{ thresholdPercent: 20, outcomeKey: 'critical' }
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]
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}
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}, {
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outcomes: [
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{ ...modifier, id: 'low', outcomeKey: 'low' },
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{ ...modifier, id: 'critical', outcomeKey: 'critical', value: 10 }
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]
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}));
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expect(result).toMatchObject({ ok: true });
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});
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it('rejects negative instant outcomes but permits negative Attribute modifiers', () => {
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expect(validateConditionalProgram(program({
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action: 'headshot',
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params: {}
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}, {
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outcomes: [{
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id: 'damage',
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scope: 'target',
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application: 'direct_damage',
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basis: 'flat',
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value: -10
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}]
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}))).toEqual({
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ok: false,
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errors: ['Instant outcome "damage" cannot use a negative value.']
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});
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expect(validateConditionalProgram(program({
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action: 'headshot',
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params: {}
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}, {
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outcomes: [{ ...modifier, value: -10 }]
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}))).toMatchObject({ ok: true });
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});
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});
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describe('evaluateConditionalProgram', () => {
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it('counts repeated hits against the same target inside the window', () => {
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const result = evaluateConditionalProgram(program({
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action: 'same_target_hits_within_window',
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params: { hitsRequired: 3, windowSeconds: 1 }
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}), [
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shot(0, 'alpha'),
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shot(0.2, 'bravo'),
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shot(0.4, 'alpha'),
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shot(0.8, 'alpha')
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], { mode: 'encounter', encounterSeconds: 5 });
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expect(result).toMatchObject({
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status: 'OK',
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activationCount: 1,
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maxStacksReached: 1
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});
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expect(result.activations[0]).toMatchObject({ at: 0.8, stacksBefore: 0, stacksAfter: 1 });
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});
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it('counts each distinct enemy only once per window', () => {
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const result = evaluateConditionalProgram(program({
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action: 'distinct_enemies_within_window',
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params: { enemiesRequired: 3, windowSeconds: 2 }
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}), [
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shot(0, 'alpha'),
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shot(0.2, 'alpha'),
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shot(0.4, 'bravo'),
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shot(0.6, 'charlie')
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], { mode: 'encounter', encounterSeconds: 5 });
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expect(result.activationCount).toBe(1);
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expect(result.activations[0].at).toBe(0.6);
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});
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it('resets consecutive hits after a miss or target change', () => {
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const result = evaluateConditionalProgram(program({
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action: 'consecutive_same_target_hits',
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params: { hitsRequired: 3 }
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}), [
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shot(0, 'alpha'),
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shot(0.1, 'alpha'),
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shot(0.2, null, false),
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shot(0.3, 'alpha'),
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shot(0.4, 'bravo'),
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shot(0.5, 'bravo'),
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shot(0.6, 'bravo')
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], { mode: 'encounter', encounterSeconds: 5 });
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expect(result.activationCount).toBe(1);
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expect(result.activations[0].at).toBe(0.6);
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});
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it('starts cooldown on activation and applies the activation after its triggering event', () => {
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const result = evaluateConditionalProgram(program({
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action: 'headshot',
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params: {}
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}, {
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lifecycle: {
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cooldownSeconds: 3,
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durationSeconds: 5,
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maxStacks: 3,
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stacksPerActivation: 1
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}
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}), [
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shot(1, 'alpha', true, true),
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shot(2, 'alpha', true, true),
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shot(4, 'alpha', true, true)
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], { mode: 'encounter', encounterSeconds: 10 });
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expect(result.activations).toHaveLength(2);
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expect(result.activations.map((activation) => activation.at)).toEqual([1, 4]);
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expect(result.activations[0].effectiveAfter).toBeGreaterThan(1);
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expect(result.activations[1]).toMatchObject({
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stacksBefore: 1,
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stacksAfter: 2,
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expiresAt: 9,
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cooldownUntil: 7
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});
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});
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it('refreshes one shared duration and clears every stack on expiry', () => {
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const result = evaluateConditionalProgram(program({
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action: 'damage_taken',
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params: {}
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}, {
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lifecycle: {
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cooldownSeconds: 0,
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durationSeconds: 3,
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maxStacks: 3,
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stacksPerActivation: 1
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}
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}), [
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{ kind: 'damage_taken', at: 0 },
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{ kind: 'damage_taken', at: 1 },
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{ kind: 'damage_taken', at: 5 }
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], { mode: 'encounter', encounterSeconds: 10 });
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expect(result.activations.map(({ stacksBefore, stacksAfter }) => ({ stacksBefore, stacksAfter }))).toEqual([
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{ stacksBefore: 0, stacksAfter: 1 },
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{ stacksBefore: 1, stacksAfter: 2 },
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{ stacksBefore: 0, stacksAfter: 1 }
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]);
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expect(result.intervals).toEqual([
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{ start: 0.000001, end: 1.000001, stacks: 1, outcomeKey: null },
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{ start: 1.000001, end: 4, stacks: 2, outcomeKey: null },
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{ start: 5.000001, end: 8, stacks: 1, outcomeKey: null }
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]);
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});
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it('resets firing progress on reload without removing an active buff', () => {
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const result = evaluateConditionalProgram(program({
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action: 'continuous_firing_duration',
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params: { seconds: 2 }
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}, {
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lifecycle: {
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cooldownSeconds: 0,
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durationSeconds: 10,
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maxStacks: 4,
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stacksPerActivation: 1
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}
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}), [
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{ kind: 'firing_started', at: 0 },
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shot(0.5, 'alpha'),
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{ kind: 'reload_started', at: 3 },
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{ kind: 'reload_completed', at: 4 },
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{ kind: 'firing_started', at: 4 },
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{ kind: 'firing_stopped', at: 7 }
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], { mode: 'encounter', encounterSeconds: 12 });
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expect(result.activations.map((activation) => activation.at)).toEqual([2, 6]);
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expect(result.activations[1]).toMatchObject({ stacksBefore: 1, stacksAfter: 2, expiresAt: 16 });
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expect(result.uptimePercent).toBeCloseTo((10 / 12) * 100);
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});
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it('activates continuous firing only once in each uninterrupted segment', () => {
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const result = evaluateConditionalProgram(program({
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action: 'continuous_firing_duration',
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params: { seconds: 2 }
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}), [
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{ kind: 'firing_started', at: 0 },
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{ kind: 'firing_stopped', at: 7 }
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], { mode: 'encounter', encounterSeconds: 10 });
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expect(result.activations.map((activation) => activation.at)).toEqual([2]);
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});
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it('uses only the strongest matching health band', () => {
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const result = evaluateConditionalProgram(program({
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action: 'health_threshold_bands',
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params: {
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bands: [
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{ thresholdPercent: 50, outcomeKey: 'low' },
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{ thresholdPercent: 20, outcomeKey: 'critical' }
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]
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}
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}, {
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lifecycle: { cooldownSeconds: 0, durationSeconds: 0, maxStacks: 1, stacksPerActivation: 1 },
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outcomes: [
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{ ...modifier, id: 'low', outcomeKey: 'low', value: 5 },
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{ ...modifier, id: 'critical', outcomeKey: 'critical', value: 10 }
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]
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}), [], {
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mode: 'encounter',
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encounterSeconds: 20,
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healthPercent: 15
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});
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expect(result.selectedOutcomeKey).toBe('critical');
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expect(result.intervals).toEqual([{ start: 0, end: 20, stacks: 1, outcomeKey: 'critical' }]);
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});
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it('allows a direct proc-rate override and reports per-stack instant outcomes', () => {
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const result = evaluateConditionalProgram(program({
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action: 'weapon_kill',
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params: {}
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}, {
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lifecycle: { cooldownSeconds: 0, durationSeconds: 20, maxStacks: 3, stacksPerActivation: 1 },
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outcomes: [{
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id: 'blast',
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scope: 'target',
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application: 'direct_damage',
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basis: 'weapon_base_percent',
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value: 25
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}]
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}), [], {
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mode: 'encounter',
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encounterSeconds: 30,
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directProcsPerMinute: 6
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});
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expect(result.activations.map((activation) => activation.at)).toEqual([10, 20, 30]);
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expect(result.outcomeEvents.map((event) => event.value)).toEqual([25, 50, 75]);
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});
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it('uses real trigger events when the whole-program activation override is zero', () => {
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const result = evaluateConditionalProgram(program({
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action: 'weapon_kill',
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params: {}
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}), [
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{ kind: 'enemy_killed', at: 4 }
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], {
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mode: 'encounter',
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encounterSeconds: 30,
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directProcsPerMinute: 0
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});
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expect(result.activations.map((activation) => activation.at)).toEqual([4]);
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});
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it('models headshot kills from enemy-killed timeline events', () => {
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const result = evaluateConditionalProgram(program({
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action: 'headshot_kill',
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params: {}
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}), [
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{ kind: 'enemy_killed', at: 2, headshot: false },
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{ kind: 'enemy_killed', at: 7, headshot: true }
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], { mode: 'encounter', encounterSeconds: 15 });
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expect(result.activations.map((activation) => activation.at)).toEqual([7]);
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});
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it('activates on successful target hits while the target is within the configured distance', () => {
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const inRange = evaluateConditionalProgram(program({
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action: 'target_hit_within_distance',
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params: { meters: 20 }
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}), [
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shot(1, 'alpha', false),
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shot(2, null),
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shot(3, 'alpha'),
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shot(4, 'bravo')
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], {
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mode: 'encounter',
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encounterSeconds: 10,
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distanceMeters: 20
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});
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expect(inRange.activations.map((activation) => activation.at)).toEqual([3, 4]);
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const outOfRange = evaluateConditionalProgram(program({
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action: 'target_hit_within_distance',
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params: { meters: 20 }
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}), [shot(3, 'alpha')], {
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mode: 'encounter',
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encounterSeconds: 10,
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distanceMeters: 21
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});
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expect(outOfRange.activationCount).toBe(0);
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});
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it('requires a target-distance assumption for distance-limited hit events', () => {
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const result = evaluateConditionalProgram(program({
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action: 'target_hit_within_distance',
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params: { meters: 20 }
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}), [shot(3, 'alpha')], {
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mode: 'encounter',
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encounterSeconds: 10
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});
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expect(result.activationCount).toBe(0);
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});
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it('keeps target proximity as a persistent condition rather than a hit event', () => {
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const result = evaluateConditionalProgram(program({
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action: 'within_distance',
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params: { meters: 20 }
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}), [], {
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mode: 'encounter',
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encounterSeconds: 10,
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distanceMeters: 20
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});
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expect(result.activationCount).toBe(1);
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expect(result.intervals).toEqual([{ start: 0, end: 10, stacks: 10, outcomeKey: null }]);
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});
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it('keeps while-firing effects active only inside firing segments', () => {
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const result = evaluateConditionalProgram(program({
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action: 'while_firing',
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params: {}
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}), [
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{ kind: 'firing_started', at: 1 },
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{ kind: 'firing_stopped', at: 3 },
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{ kind: 'firing_started', at: 5 },
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{ kind: 'reload_started', at: 8 }
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], { mode: 'encounter', encounterSeconds: 10 });
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expect(result.intervals).toEqual([
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{ start: 1, end: 3, stacks: 10, outcomeKey: null },
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{ start: 5, end: 8, stacks: 10, outcomeKey: null }
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]);
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expect(result.uptimePercent).toBe(50);
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});
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});
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