feat: add source-owned combat mechanic programs

This commit is contained in:
JB
2026-07-27 13:35:00 -04:00
parent 5a67b252aa
commit 4eb754e7c8
62 changed files with 14815 additions and 905 deletions
-1
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@@ -30,7 +30,6 @@ export async function auditRecord(table: string, id: string): Promise<Record<str
if (![
'stat_attributes',
'talents',
'talent_triggers',
'brand_sets',
'gear',
'weapons',
@@ -0,0 +1,76 @@
import { describe, expect, it } from 'vitest';
import { conditionalRuleDraftFromRows } from './conditional-effects.js';
const rule = {
id: 'rule-1',
simulation_readiness: 'simulation_ready',
scenario_inputs_json: '[]'
};
const clause = {
id: 'clause-1',
rule_id: 'rule-1',
clause_key: 'hit',
label: 'Hit',
event_kind: 'weapon_hit',
conditions_json: '{"kind":"true"}',
reducer_json: '{"kind":"none"}',
mutations_json: '[]',
sort_order: 1,
active: 1
};
const outcome = {
rule_id: 'rule-1',
clause_id: 'clause-1',
effect_key: 'damage',
outcome_key: 'Damage',
application_kind: 'active_modifier',
effect_scope: 'self',
stat_attribute_id: 'weapon-damage',
value_basis: 'flat',
value_scaling: 'flat',
damage_basis: null,
application_phase: 'while_active',
combat_timing: 'current',
resource_kind: null,
state_pool_id: null,
min_state_value: null,
max_state_value: null,
description_slot: 1,
value: 3,
value_expression_json: null
};
describe('conditional mechanic persistence adapter', () => {
it('rejects divergent metadata across value variants', () => {
expect(() => conditionalRuleDraftFromRows(
rule,
[],
[clause],
[
{ ...outcome, variant_key: 'I' },
{ ...outcome, variant_key: 'II', application_phase: 'after_event', value: 5 }
],
['I', 'II']
)).toThrow(/inconsistent application_phase metadata/);
});
it('loads consistent value variants into one outcome', () => {
const draft = conditionalRuleDraftFromRows(
rule,
[],
[clause],
[
{ ...outcome, variant_key: 'I' },
{ ...outcome, variant_key: 'II', value: 5 }
],
['I', 'II']
);
expect(draft?.clauses[0].outcomes[0].variants).toEqual({
I: { value: 3 },
II: { value: 5 }
});
});
});
+392
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@@ -0,0 +1,392 @@
import {
parseConditionalMechanicDraft,
type ConditionalMechanicClauseDraft,
type ConditionalMechanicDraftV1,
type ConditionalMechanicOutcomeDraft,
type ConditionalMechanicPoolDraft
} from '$lib/calculations/mechanic-editor';
import type { MechanicOutcome, MechanicResource, NumericExpression } from '$lib/calculations/mechanic';
import type { Database } from '@tursodatabase/database';
import { randomUUID } from 'node:crypto';
const sourceTypes = [
'talent',
'os_protocol_talent',
'skill_chip_talent',
'specialization_tree_rank'
] as const;
export type ConditionalSourceType = (typeof sourceTypes)[number];
export type ConditionalValueColumn = { key: string; variantKey: string };
type RuleRow = Record<string, unknown>;
type PoolRow = Record<string, unknown>;
type ClauseRow = Record<string, unknown>;
type OutcomeRow = Record<string, unknown>;
const parseJson = <T>(value: unknown, fallback: T): T => {
try {
const parsed = JSON.parse(String(value ?? ''));
return parsed === null || parsed === undefined ? fallback : parsed as T;
} catch {
return fallback;
}
};
const applicationKind = (outcome: ConditionalMechanicOutcomeDraft) => {
if (outcome.kind === 'attribute_modifier') return 'active_modifier';
if (outcome.kind === 'direct_damage') return 'direct_damage';
if (outcome.kind === 'resource_cost') return 'resource_cost';
if (outcome.kind === 'marker') return 'marker';
if (outcome.resource === 'armor') return 'restore_armor';
if (outcome.resource === 'ammo') return 'restore_ammo';
return 'restore_health';
};
const outcomeKind = (row: OutcomeRow): MechanicOutcome['kind'] => {
if (row.application_kind === 'active_modifier') return 'attribute_modifier';
if (row.application_kind === 'direct_damage') return 'direct_damage';
if (row.application_kind === 'resource_cost') return 'resource_cost';
if (row.application_kind === 'marker') return 'marker';
return 'restoration';
};
const outcomeResource = (row: OutcomeRow): MechanicResource | undefined => {
if (row.resource_kind === 'health' || row.resource_kind === 'armor' || row.resource_kind === 'ammo') {
return row.resource_kind;
}
if (row.application_kind === 'restore_health') return 'health';
if (row.application_kind === 'restore_armor') return 'armor';
if (row.application_kind === 'restore_ammo') return 'ammo';
return undefined;
};
const outcomeMetadataColumns = [
'outcome_key',
'application_kind',
'effect_scope',
'stat_attribute_id',
'value_basis',
'value_scaling',
'damage_basis',
'application_phase',
'combat_timing',
'resource_kind',
'state_pool_id',
'min_state_value',
'max_state_value',
'description_slot'
] as const;
const comparableMetadataValue = (value: unknown) => value === undefined ? null : value;
function assertVariantMetadataConsistent(effectKey: string, variants: OutcomeRow[]) {
const first = variants[0];
for (const variant of variants.slice(1)) {
const mismatch = outcomeMetadataColumns.find((column) =>
comparableMetadataValue(variant[column]) !== comparableMetadataValue(first[column])
);
if (mismatch) {
throw new Error(
`Conditional outcome "${effectKey}" has inconsistent ${mismatch} metadata across value variants.`
);
}
}
}
export function parseConditionalRulePayload(
raw: FormDataEntryValue | string | null,
valueColumns: ConditionalValueColumn[],
options: {
allowedAttributeIds?: ReadonlySet<string>;
allowedRecipeKeys?: ReadonlySet<string>;
programId?: string;
programName?: string;
} = {}
) {
const result = parseConditionalMechanicDraft(raw, {
variantKeys: valueColumns.map((column) => column.variantKey),
allowedAttributeIds: options.allowedAttributeIds,
allowedRecipeKeys: options.allowedRecipeKeys,
programId: options.programId,
programName: options.programName
});
if (!result.ok) throw new Error(result.errors.join(' '));
return result.value.draft;
}
export function conditionalRuleDraftFromRows(
rule: RuleRow | null | undefined,
poolRows: PoolRow[],
clauseRows: ClauseRow[],
outcomeRows: OutcomeRow[],
variantKeys: readonly string[]
): ConditionalMechanicDraftV1 | null {
if (!rule) return null;
const pools = poolRows
.filter((row) => row.rule_id === rule.id)
.sort((left, right) => Number(left.sort_order) - Number(right.sort_order))
.map((row): ConditionalMechanicPoolDraft => ({
key: String(row.state_key),
label: String(row.label),
stateKind: String(row.state_kind) as ConditionalMechanicPoolDraft['stateKind'],
scope: String(row.state_scope) as ConditionalMechanicPoolDraft['scope'],
initial: Number(row.initial_value),
...(row.minimum_value === null || row.minimum_value === undefined ? {} : { min: Number(row.minimum_value) }),
...(row.maximum_value === null || row.maximum_value === undefined ? {} : { max: Number(row.maximum_value) }),
...(row.best_case_value === null || row.best_case_value === undefined ? {} : { bestCaseValue: Number(row.best_case_value) }),
...(row.duration_seconds === null || row.duration_seconds === undefined ? {} : { expiresAfterSeconds: Number(row.duration_seconds) })
}));
const poolKeyById = new Map(poolRows.map((row) => [String(row.id), String(row.state_key)]));
const rowsByClause = new Map<string, OutcomeRow[]>();
for (const row of outcomeRows.filter((item) => item.rule_id === rule.id)) {
const key = String(row.clause_id ?? '');
rowsByClause.set(key, [...(rowsByClause.get(key) ?? []), row]);
}
const clauses = clauseRows
.filter((row) => row.rule_id === rule.id && Number(row.active ?? 1) === 1)
.sort((left, right) => Number(left.sort_order) - Number(right.sort_order))
.map((row): ConditionalMechanicClauseDraft => {
const grouped = new Map<string, OutcomeRow[]>();
for (const outcome of rowsByClause.get(String(row.id)) ?? []) {
const key = String(outcome.effect_key);
grouped.set(key, [...(grouped.get(key) ?? []), outcome]);
}
const outcomes = [...grouped.entries()].map(([key, variants]): ConditionalMechanicOutcomeDraft => {
assertVariantMetadataConsistent(key, variants);
const first = variants[0];
const resource = outcomeResource(first);
return {
key,
label: String(first.outcome_key || key),
phase: String(first.application_phase) as ConditionalMechanicOutcomeDraft['phase'],
kind: outcomeKind(first),
scope: String(first.effect_scope) as ConditionalMechanicOutcomeDraft['scope'],
basis: String(first.value_basis) as ConditionalMechanicOutcomeDraft['basis'],
...(resource ? { resource } : {}),
...(first.combat_timing ? { combatTiming: String(first.combat_timing) as 'pre_event' | 'current' } : {}),
...(first.stat_attribute_id ? { attributeId: String(first.stat_attribute_id) } : {}),
...(first.state_pool_id && poolKeyById.has(String(first.state_pool_id))
? { statePool: poolKeyById.get(String(first.state_pool_id)) }
: {}),
perStack: first.value_scaling === 'per_state_unit',
...(first.min_state_value === null || first.min_state_value === undefined ? {} : { minStacks: Number(first.min_state_value) }),
...(first.max_state_value === null || first.max_state_value === undefined ? {} : { maxStacks: Number(first.max_state_value) }),
...(first.description_slot === null || first.description_slot === undefined ? {} : { descriptionSlot: Number(first.description_slot) }),
variants: Object.fromEntries(variantKeys.map((variant) => {
const variantRow = variants.find((candidate) => candidate.variant_key === variant);
return [variant, {
value: Number(variantRow?.value ?? 0),
...(variantRow?.value_expression_json
? { expression: parseJson<NumericExpression>(variantRow.value_expression_json, Number(variantRow.value ?? 0)) }
: {})
}];
}))
};
});
return {
key: String(row.clause_key),
label: String(row.label),
event: String(row.event_kind) as ConditionalMechanicClauseDraft['event'],
...(row.recipe_key ? { recipeKey: String(row.recipe_key) } : {}),
if: parseJson(row.conditions_json, { kind: 'true' }),
reducer: parseJson(row.reducer_json, { kind: 'none' }),
...(row.weight_expression_json
? { weight: parseJson<NumericExpression>(row.weight_expression_json, 1) }
: {}),
...(row.cooldown_seconds === null || row.cooldown_seconds === undefined
? {}
: { cooldownSeconds: Number(row.cooldown_seconds) }),
mutations: parseJson(row.mutations_json, []),
outcomes
};
});
return {
version: 1,
simulationReadiness: String(rule.simulation_readiness ?? 'captured_only') as ConditionalMechanicDraftV1['simulationReadiness'],
scenarioInputs: parseJson(rule.scenario_inputs_json, []),
pools,
clauses
};
}
export async function loadConditionalRuleDraft(
database: Database,
sourceType: ConditionalSourceType,
sourceId: string,
variantKeys: readonly string[]
) {
const rule = await (await database.prepare(
'SELECT * FROM conditional_effect_rules WHERE source_type=? AND source_id=?'
)).get(sourceType, sourceId);
if (!rule) return null;
const [pools, clauses, outcomes] = await Promise.all([
(await database.prepare('SELECT * FROM conditional_effect_state_pools WHERE rule_id=? ORDER BY sort_order')).all(rule.id),
(await database.prepare('SELECT * FROM conditional_effect_clauses WHERE rule_id=? ORDER BY sort_order')).all(rule.id),
(await database.prepare('SELECT * FROM conditional_effect_outcomes WHERE rule_id=? ORDER BY sort_order,variant_key')).all(rule.id)
]);
return conditionalRuleDraftFromRows(rule, pools, clauses, outcomes, variantKeys);
}
/**
* Replaces one source-owned mechanic program inside the caller's active transaction.
* Every ISAC source mutation must include this write in the same transaction as its
* source record and append-only audit event.
*/
export async function saveConditionalRuleInTransaction(
database: Database,
sourceType: ConditionalSourceType,
sourceId: string,
draft: ConditionalMechanicDraftV1
) {
if (!sourceTypes.includes(sourceType)) throw new Error('Unsupported conditional source.');
const existing = await (await database.prepare(
'SELECT id,created_at FROM conditional_effect_rules WHERE source_type=? AND source_id=?'
)).get(sourceType, sourceId);
const now = new Date().toISOString();
const ruleId = String(existing?.id ?? randomUUID());
await (await database.prepare(`INSERT INTO conditional_effect_rules
(id,source_type,source_id,configured,script_version,simulation_readiness,
scenario_inputs_json,created_at,updated_at)
VALUES(?,?,?,1,1,?,?,?,?)
ON CONFLICT(source_type,source_id) DO UPDATE SET
configured=1,
script_version=1,
simulation_readiness=excluded.simulation_readiness,
scenario_inputs_json=excluded.scenario_inputs_json,
updated_at=excluded.updated_at`)).run(
ruleId,
sourceType,
sourceId,
draft.simulationReadiness,
JSON.stringify(draft.scenarioInputs),
String(existing?.created_at ?? now),
now
);
await (await database.prepare('DELETE FROM conditional_effect_outcomes WHERE rule_id=?')).run(ruleId);
await (await database.prepare('DELETE FROM conditional_effect_clauses WHERE rule_id=?')).run(ruleId);
await (await database.prepare('DELETE FROM conditional_effect_state_pools WHERE rule_id=?')).run(ruleId);
const poolIds = new Map<string, string>();
for (const [index, pool] of draft.pools.entries()) {
const poolId = randomUUID();
poolIds.set(pool.key, poolId);
await (await database.prepare(`INSERT INTO conditional_effect_state_pools
(id,rule_id,state_key,label,state_kind,state_scope,initial_value,minimum_value,
maximum_value,best_case_value,duration_seconds,expiry_policy,refresh_policy,
parameters_json,sort_order,created_at,updated_at)
VALUES(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)`)).run(
poolId,
ruleId,
pool.key,
pool.label,
pool.stateKind,
pool.scope,
pool.initial,
pool.min ?? null,
pool.max ?? Math.max(1, pool.bestCaseValue ?? pool.initial ?? 1),
pool.bestCaseValue ?? null,
pool.expiresAfterSeconds ?? null,
'clear_all',
'refresh',
'{}',
index + 1,
now,
now
);
}
let outcomeSortOrder = 0;
for (const [clauseIndex, clause] of draft.clauses.entries()) {
const clauseId = randomUUID();
await (await database.prepare(`INSERT INTO conditional_effect_clauses
(id,rule_id,clause_key,label,event_kind,recipe_key,recipe_parameters_json,
conditions_json,reducer_json,weight_expression_json,emission_kind,state_pool_id,
mutations_json,cooldown_seconds,output_branch,sort_order,active,created_at,updated_at)
VALUES(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)`)).run(
clauseId,
ruleId,
clause.key,
clause.label || clause.key,
clause.event,
clause.recipeKey ?? null,
'{}',
JSON.stringify(clause.if ?? { kind: 'true' }),
JSON.stringify(clause.reducer),
clause.weight === undefined ? null : JSON.stringify(clause.weight),
'each_match',
null,
JSON.stringify(clause.mutations),
clause.cooldownSeconds ?? null,
'active',
clauseIndex + 1,
1,
now,
now
);
for (const [outcomeIndex, outcome] of clause.outcomes.entries()) {
for (const [variantKey, variant] of Object.entries(outcome.variants)) {
outcomeSortOrder += 1;
await (await database.prepare(`INSERT INTO conditional_effect_outcomes
(id,rule_id,clause_id,state_pool_id,effect_key,variant_key,outcome_key,
application_kind,effect_scope,stat_attribute_id,value,value_expression_json,
value_basis,value_scaling,unit,damage_basis,application_phase,combat_timing,
resource_kind,min_state_value,max_state_value,description_slot,sort_order,
created_at,updated_at)
VALUES(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)`)).run(
randomUUID(),
ruleId,
clauseId,
outcome.statePool ? poolIds.get(outcome.statePool) ?? null : null,
outcome.key,
variantKey,
outcome.label,
applicationKind(outcome),
outcome.scope,
outcome.attributeId ?? null,
variant.value,
variant.expression === undefined ? null : JSON.stringify(variant.expression),
outcome.basis,
outcome.perStack === false ? 'flat' : 'per_state_unit',
null,
outcome.kind === 'direct_damage'
? outcome.basis === 'weapon_base_percent' ? 'weapon_base_percent' : 'flat'
: null,
outcome.phase,
outcome.combatTiming ?? 'current',
outcome.resource ?? null,
outcome.minStacks ?? null,
outcome.maxStacks ?? null,
outcome.descriptionSlot ?? null,
outcomeSortOrder,
now,
now
);
}
}
}
return ruleId;
}
export async function conditionalRuleSnapshot(
database: Database,
sourceType: ConditionalSourceType,
sourceId: string
) {
const rule = await (await database.prepare(
'SELECT * FROM conditional_effect_rules WHERE source_type=? AND source_id=?'
)).get(sourceType, sourceId);
if (!rule) return null;
return {
rule,
statePools: await (await database.prepare(
'SELECT * FROM conditional_effect_state_pools WHERE rule_id=? ORDER BY sort_order'
)).all(rule.id),
clauses: await (await database.prepare(
'SELECT * FROM conditional_effect_clauses WHERE rule_id=? ORDER BY sort_order'
)).all(rule.id),
outcomes: await (await database.prepare(
'SELECT * FROM conditional_effect_outcomes WHERE rule_id=? ORDER BY variant_key,outcome_key,sort_order'
)).all(rule.id)
};
}
+2 -5
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@@ -6,7 +6,7 @@ import { recordIsacAudit } from '$lib/server/audit';
import { getContributorMode } from '$lib/server/contributor-mode';
import { notifyOversightReview } from '$lib/server/oversight-notifications';
export const DATA_MODULES = ['configuration', 'calculations', 'attributes', 'talents', 'brands', 'gear', 'weapons', 'weaponmods', 'gearmods', 'protocols', 'skillchips', 'specializations'] as const;
export const DATA_MODULES = ['configuration', 'calculations', 'specializations', 'attributes', 'talents', 'brands', 'gear', 'weapons', 'weaponmods', 'gearmods', 'protocols', 'skillchips'] as const;
export type DataModule = typeof DATA_MODULES[number];
const proposalResultKeys: Partial<Record<DataModule, Record<string, { saved: string; mode?: string }>>> = {
@@ -24,10 +24,7 @@ const proposalResultKeys: Partial<Record<DataModule, Record<string, { saved: str
weapons: { save: { saved: 'weaponSaved', mode: 'weaponMode' } },
weaponmods: { save: { saved: 'weaponModSaved', mode: 'weaponModMode' } },
gearmods: { save: { saved: 'gearModSaved', mode: 'gearModMode' } },
talents: {
saveTrigger: { saved: 'triggerSaved', mode: 'triggerMode' },
saveTalent: { saved: 'talentSaved', mode: 'talentMode' }
},
talents: { saveTalent: { saved: 'talentSaved', mode: 'talentMode' } },
protocols: {
save: { saved: 'protocolSaved', mode: 'protocolMode' },
saveProfile: { saved: 'profileSaved' }
+42 -7
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@@ -13,6 +13,10 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
talentTiers,
talentEffects,
talentTemplates,
conditionalRules,
conditionalPools,
conditionalClauses,
conditionalOutcomes,
chipSets,
chipTwoPiece,
chipTalents,
@@ -26,6 +30,7 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
specializations,
specializationFocuses,
specializationAbilities,
specializationAbilityAttacks,
focusAbilities,
specializationNodes,
specializationRanks,
@@ -35,7 +40,8 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
specializationCombatModifiers,
activeCalculationRevision,
calculationStages,
calculationProfiles
calculationProfiles,
skillCalculationProfiles
] = await Promise.all([
(await database.prepare('SELECT * FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM gear WHERE active=1 ORDER BY slot,name COLLATE NOCASE')).all(),
@@ -48,6 +54,10 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
(await database.prepare('SELECT * FROM talent_tiers ORDER BY tier')).all(),
(await database.prepare('SELECT * FROM talent_tier_effects')).all(),
(await database.prepare('SELECT * FROM talent_description_templates')).all(),
(await database.prepare('SELECT * FROM conditional_effect_rules WHERE configured=1')).all(),
(await database.prepare('SELECT * FROM conditional_effect_state_pools ORDER BY rule_id,sort_order')).all(),
(await database.prepare('SELECT * FROM conditional_effect_clauses WHERE active=1 ORDER BY rule_id,sort_order')).all(),
(await database.prepare('SELECT * FROM conditional_effect_outcomes ORDER BY rule_id,variant_key,outcome_key,sort_order')).all(),
(await database.prepare('SELECT * FROM skill_chip_sets WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM skill_chip_two_piece_bonuses')).all(),
(await database.prepare('SELECT * FROM skill_chip_talents')).all(),
@@ -61,6 +71,7 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
(await database.prepare('SELECT * FROM specializations WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_focuses WHERE active=1 ORDER BY specialization_id,display_order,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_abilities WHERE active=1 ORDER BY specialization_id,name COLLATE NOCASE')).all(),
(await database.prepare('SELECT * FROM specialization_ability_attacks')).all(),
(await database.prepare('SELECT * FROM specialization_focus_abilities ORDER BY focus_id,ability_slot')).all(),
(await database.prepare('SELECT * FROM specialization_tree_nodes WHERE active=1 ORDER BY focus_id,row_number,column_number')).all(),
(await database.prepare('SELECT * FROM specialization_tree_node_ranks ORDER BY node_id,rank')).all(),
@@ -73,10 +84,23 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
JOIN calculation_revisions revision ON revision.id=stage.revision_id
WHERE revision.status='active' ORDER BY stage.display_order`)).all(),
(await database.prepare(`SELECT profile.* FROM attribute_calculation_profiles profile
JOIN calculation_revisions revision ON revision.id=profile.revision_id
WHERE revision.status='active' ORDER BY profile.stage_key,profile.stat_attribute_id`)).all(),
(await database.prepare(`SELECT profile.* FROM skill_attribute_calculation_profiles profile
JOIN calculation_revisions revision ON revision.id=profile.revision_id
WHERE revision.status='active' ORDER BY profile.stage_key,profile.stat_attribute_id`)).all()
]);
const hydrateRule = (sourceType: string, sourceId: unknown) => {
const rule = conditionalRules.find((item) => item.source_type === sourceType && item.source_id === sourceId);
return rule ? {
rule,
statePools: conditionalPools.filter((pool) => pool.rule_id === rule.id),
clauses: conditionalClauses.filter((clause) => clause.rule_id === rule.id),
outcomes: conditionalOutcomes.filter((outcome) => outcome.rule_id === rule.id),
triggers: []
} : null;
};
const configuredTalents = talents.map((talent) => ({
...talent,
template: talentTemplates.find((item) => item.talent_id === talent.id)?.template ?? '',
@@ -85,7 +109,8 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
.map((tier) => ({
...tier,
effects: talentEffects.filter((effect) => effect.talent_tier_id === tier.id)
}))
})),
rule: hydrateRule('talent', talent.id)
}));
return {
@@ -109,7 +134,8 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
talent: talent
? {
...talent,
effects: chipTalentEffects.filter((effect) => effect.talent_id === talent.id)
effects: chipTalentEffects.filter((effect) => effect.talent_id === talent.id),
rule: hydrateRule('skill_chip_talent', talent.id)
}
: null
};
@@ -130,7 +156,8 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
talent: talent
? {
...talent,
effects: protocolTalentEffects.filter((effect) => effect.talent_id === talent.id)
effects: protocolTalentEffects.filter((effect) => effect.talent_id === talent.id),
rule: hydrateRule('os_protocol_talent', talent.id)
}
: null
};
@@ -143,7 +170,13 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
const abilities = focusAbilities
.filter((link) => link.focus_id === focus.id)
.sort((left, right) => Number(left.ability_slot) - Number(right.ability_slot))
.map((link) => specializationAbilities.find((ability) => ability.id === link.ability_id))
.map((link) => {
const ability = specializationAbilities.find((entry) => entry.id === link.ability_id);
return ability ? {
...ability,
attack: specializationAbilityAttacks.find((attack) => attack.ability_id === ability.id) ?? null
} : null;
})
.filter(Boolean);
const nodes = specializationNodes
.filter((node) => node.focus_id === focus.id)
@@ -171,7 +204,8 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
),
modifiers: specializationCombatModifiers.filter(
(modifier) => modifier.rank_combat_effect_id === effect.id
)
),
rule: hydrateRule('specialization_tree_rank', effect.id)
}))
}))
}));
@@ -181,7 +215,8 @@ export async function loadSharedBuildCombatCatalog(database: Database) {
calculation: {
revision: activeCalculationRevision ?? null,
stages: calculationStages,
profiles: calculationProfiles
profiles: calculationProfiles,
skillProfiles: skillCalculationProfiles
}
};
}