feat: add source-owned combat mechanic programs

This commit is contained in:
JB
2026-07-27 13:35:00 -04:00
parent 5a67b252aa
commit 4eb754e7c8
62 changed files with 14815 additions and 905 deletions
+121 -72
View File
@@ -8,9 +8,23 @@ import { getPagination, getRegistrySearch, getRegistrySort } from '$lib/server/p
import { auditRecord, recordIsacAudit } from '$lib/server/audit';
import { applyIconMutation, gameDataIconMetadata, gameDataIconUrl, GameDataIconValidationError, readIconMutation } from '$lib/server/game-data-icons';
import { getPendingEntities } from '$lib/server/data-moderation';
import {
conditionalRuleSnapshot,
loadConditionalRuleDraft,
parseConditionalRulePayload,
saveConditionalRuleInTransaction
} from '$lib/server/conditional-effects';
import { MECHANIC_RECIPE_REGISTRY } from '$lib/calculations/mechanic-recipes';
type SharedEffect = { statId: string; valueI: number; valueII: number };
const descriptionOutcomes = (draft: ReturnType<typeof parseConditionalRulePayload>) => {
const outcomes = draft.clauses.flatMap((clause) => clause.outcomes)
.filter((outcome) => outcome.descriptionSlot)
.sort((left, right) => Number(left.descriptionSlot) - Number(right.descriptionSlot));
return [...new Map(outcomes.map((outcome) => [outcome.descriptionSlot, outcome])).values()];
};
export const load: PageServerLoad = async ({ cookies, url }) => {
const user = await requireDataView(await getSessionUser(cookies));
const db = await getDatabase();
@@ -35,11 +49,9 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
const args = search ? [pattern] : [];
const filteredRow = await (await db.prepare(`SELECT COUNT(*) AS total FROM talents ${where}`)).get(...args);
const pagination = getPagination(url, Number(filteredRow?.total ?? 0));
const [talents, tiers, triggers, links, effects, stats, templates, weaponScopes, weaponSlots, exoticOwners, icons] = await Promise.all([
const [talents, tiers, effects, stats, templates, weaponScopes, weaponSlots, exoticOwners, icons] = await Promise.all([
(await db.prepare(`SELECT * FROM talents ${where} ORDER BY ${sort.orderBy} LIMIT ? OFFSET ?`)).all(...args, pagination.perPage, pagination.offset),
(await db.prepare('SELECT id,talent_id,tier,description FROM talent_tiers')).all(),
(await db.prepare('SELECT * FROM talent_triggers ORDER BY active DESC,name COLLATE NOCASE')).all(),
(await db.prepare('SELECT talent_tier_id,trigger_id FROM talent_tier_triggers')).all(),
(await db.prepare('SELECT talent_tier_id,stat_attribute_id,value FROM talent_tier_effects')).all(),
(await db.prepare('SELECT id,name,unit FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
(await db.prepare('SELECT talent_id,template FROM talent_description_templates')).all(),
@@ -48,8 +60,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
(await db.prepare('SELECT id,name,exotic_talent_id FROM weapons WHERE exotic_talent_id IS NOT NULL')).all(),
(await db.prepare("SELECT entity_id,updated_at FROM game_data_icons WHERE entity_type='talent'")).all()
]);
const [triggerSummary, slotSummary, exoticSummary, gearSummary, pending] = await Promise.all([
(await db.prepare('SELECT COUNT(*) AS total FROM talent_triggers')).get(),
const [slotSummary, exoticSummary, gearSummary, pending] = await Promise.all([
(await db.prepare(`SELECT
SUM(CASE WHEN slot=1 THEN 1 ELSE 0 END) AS slot1,
SUM(CASE WHEN slot=2 THEN 1 ELSE 0 END) AS slot2 FROM weapon_talent_slots`)).get(),
@@ -59,12 +70,10 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
SUM(CASE WHEN category IN ('Vest','Body Armor') THEN 1 ELSE 0 END) AS body_armor
FROM talents`)).get(),
getPendingEntities(user.id, [
{ module: 'talents', action: 'saveTrigger', kind: 'trigger', fields: ['description'] },
{ module: 'attributes', action: 'save', kind: 'stat', fields: ['unit'] },
{ module: 'talents', action: 'saveTalent', kind: 'talent', fields: ['category', 'descriptionTemplate', 'cooldownSeconds', 'durationSeconds', 'maxStacks'] }
{ module: 'talents', action: 'saveTalent', kind: 'talent', fields: ['category', 'descriptionTemplate', 'conditionalRule'] }
])
]);
const pendingTriggers = pending.filter((item) => item.kind === 'trigger');
const pendingStats = pending.filter((item) => item.kind === 'stat');
const pendingTalents = pending.filter((item) => item.kind === 'talent').filter((item) =>
filter === 'slot1' ? item.category === 'Weapon Talent 1'
@@ -81,12 +90,12 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
duration_seconds: item.durationSeconds || null,
max_stacks: item.maxStacks || null,
descriptionTemplate: item.descriptionTemplate,
conditionalRule: item.conditionalRule ?? null,
ownerWeaponId: null,
ownerWeaponName: null,
tiers: ['I', 'II'].map((tier) => ({ tier, description: String(item.descriptionTemplate || 'PENDING TALENT CONFIGURATION') }))
}));
return {
talents: [...pendingTalents, ...talents.map((talent) => ({
const configuredTalents = await Promise.all(talents.map(async (talent) => ({
...talent,
iconUrl: (() => { const icon = icons.find((item) => item.entity_id === talent.id); return icon ? gameDataIconUrl('talent', String(talent.id), icon.updated_at) : ''; })(),
category: talent.category === 'Vest'
@@ -101,19 +110,19 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
? 'Weapon · Slot Unassigned'
: talent.category,
descriptionTemplate: templates.find((item) => item.talent_id === talent.id)?.template ?? '',
conditionalRule: await loadConditionalRuleDraft(db, 'talent', String(talent.id), ['I', 'II']),
ownerWeaponId: exoticOwners.find((weapon) => weapon.exotic_talent_id === talent.id)?.id ?? null,
ownerWeaponName: exoticOwners.find((weapon) => weapon.exotic_talent_id === talent.id)?.name ?? null,
tiers: tiers.filter((tier) => tier.talent_id === talent.id).map((tier) => ({
...tier,
triggerIds: links.filter((link) => link.talent_tier_id === tier.id).map((link) => String(link.trigger_id)),
effects: effects.filter((effect) => effect.talent_tier_id === tier.id)
}))
}))],
triggers: [...pendingTriggers, ...triggers],
})));
return {
talents: [...pendingTalents, ...configuredTalents],
stats: [...pendingStats, ...stats],
summary: {
total: Number(totalRow?.total ?? 0) + pending.filter((item) => item.kind === 'talent').length,
triggers: Number(triggerSummary?.total ?? 0),
slot1: Number(slotSummary?.slot1 ?? 0),
slot2: Number(slotSummary?.slot2 ?? 0),
exotic: Number(exoticSummary?.total ?? 0),
@@ -165,22 +174,6 @@ const renderDescription = (
});
export const actions: Actions = {
saveTrigger: async ({ request, cookies }) => {
const operator = await requirePermission(await getSessionUser(cookies), 'data.manage');
const form = await request.formData();
const id = String(form.get('id') ?? ''), name = String(form.get('name') ?? '').trim(), description = String(form.get('description') ?? '').trim(), uptime = form.get('supportsUptime') === 'on';
const min = uptime ? Number(form.get('minUptime')) : null, max = uptime ? Number(form.get('maxUptime')) : null;
if (name.length < 2 || !description) return fail(400, { triggerError: 'A trigger name and description are required.' });
if (uptime && (!Number.isFinite(min) || !Number.isFinite(max) || Number(min) < 0 || Number(max) > 100 || Number(min) > Number(max))) return fail(400, { triggerError: 'Uptime must be a valid 0–100% range.' });
const db = await getDatabase();
if (await (await db.prepare('SELECT id FROM talent_triggers WHERE name=? COLLATE NOCASE AND id<>?')).get(name, id || 'new')) return fail(409, { triggerError: 'That trigger already exists.' });
const now = new Date().toISOString(), triggerId = id || String(form.get('_proposedEntityId') ?? '') || randomUUID();
const before = id ? await auditRecord('talent_triggers', id) : null;
if (id) await (await db.prepare('UPDATE talent_triggers SET name=?,description=?,supports_uptime=?,min_uptime=?,max_uptime=?,updated_at=? WHERE id=?')).run(name, description, uptime ? 1 : 0, min, max, now, id);
else await (await db.prepare('INSERT INTO talent_triggers(id,name,description,supports_uptime,min_uptime,max_uptime,created_at,updated_at) VALUES(?,?,?,?,?,?,?,?)')).run(triggerId, name, description, uptime ? 1 : 0, min, max, now, now);
await recordIsacAudit({ actorId: operator.id, category: 'game_data', action: id ? 'talent_trigger.updated' : 'talent_trigger.created', entityId: triggerId, before, after: await auditRecord('talent_triggers', triggerId) });
return { triggerSaved: true, triggerMode: id ? 'edit' : 'add', resultToken: randomUUID() };
},
saveTalent: async ({ request, cookies }) => {
const operator = await requirePermission(await getSessionUser(cookies), 'data.manage');
const form = await request.formData();
@@ -189,58 +182,114 @@ export const actions: Actions = {
catch (error) { if (error instanceof GameDataIconValidationError) return fail(400, { talentError: error.message }); throw error; }
const id = String(form.get('id') ?? ''), name = String(form.get('name') ?? '').trim(), category = String(form.get('category') ?? '');
const descriptionTemplate = String(form.get('descriptionTemplate') ?? '').trim();
const cooldownSeconds = optionalPositiveNumber(form, 'cooldownSeconds');
const durationSeconds = optionalPositiveNumber(form, 'durationSeconds');
const maxStacks = optionalPositiveNumber(form, 'maxStacks');
const triggerIds = [...new Set(form.getAll('triggerIds').map(String))];
let sharedEffects: SharedEffect[];
try { sharedEffects = parseEffects(form.get('effects')); } catch { return fail(400, { talentError: 'Effects could not be read.' }); }
const db = await getDatabase();
const conditionalRuleRaw = form.get('conditionalRule');
let conditionalRule;
try {
const activeStats = await (await db.prepare('SELECT id FROM stat_attributes WHERE active=1')).all();
conditionalRule = parseConditionalRulePayload(conditionalRuleRaw, [
{ key: 'tierI', variantKey: 'I' },
{ key: 'tierII', variantKey: 'II' }
], {
allowedAttributeIds: new Set(activeStats.map((row) => String(row.id))),
allowedRecipeKeys: new Set(Object.keys(MECHANIC_RECIPE_REGISTRY))
});
} catch (error) {
return fail(400, { talentError: error instanceof Error ? error.message : 'The conditional mechanic is invalid.' });
}
const cooldownSeconds = conditionalRule.clauses.find((clause) => clause.cooldownSeconds)?.cooldownSeconds ?? null;
const durationSeconds = conditionalRule.pools.find((pool) => pool.expiresAfterSeconds)?.expiresAfterSeconds ?? null;
const maxStacks = conditionalRule.pools.length
? Math.max(...conditionalRule.pools.map((pool) => pool.max ?? 1))
: null;
const sharedEffects: SharedEffect[] = descriptionOutcomes(conditionalRule)
.filter((effect) => effect.kind === 'attribute_modifier' && effect.attributeId)
.map((effect) => ({
statId: effect.attributeId ?? '',
valueI: effect.variants.I.value,
valueII: effect.variants.II.value
}));
if (name.length < 2 || !['Weapon Talent 1', 'Weapon Talent 2', 'Backpack', 'Body Armor'].includes(category)) return fail(400, { talentError: 'Provide a valid talent name and category. Exotic talents are managed from their owning weapon.' });
if (!descriptionTemplate || !triggerIds.length || !sharedEffects.length) return fail(400, { talentError: 'A description template, trigger, and at least one effect are required.' });
if ([cooldownSeconds, durationSeconds].some((value) => value !== null && (!Number.isFinite(value) || value <= 0))) return fail(400, { talentError: 'Cooldown and duration must be positive numbers when defined.' });
if (maxStacks !== null && (!Number.isInteger(maxStacks) || maxStacks <= 0)) return fail(400, { talentError: 'Maximum stacks must be a positive whole number when defined.' });
if (sharedEffects.some((effect) => !effect.statId || !Number.isFinite(effect.valueI) || !Number.isFinite(effect.valueII))) return fail(400, { talentError: 'Every effect needs valid Tier I and Tier II values.' });
if (new Set(sharedEffects.map((effect) => effect.statId)).size !== sharedEffects.length) return fail(400, { talentError: 'Each affected attribute can only be selected once.' });
if (!descriptionTemplate || !conditionalRule.clauses.length || !sharedEffects.length) return fail(400, { talentError: 'A description template, mechanic branch, and at least one numbered Attribute outcome are required.' });
if (sharedEffects.some((effect) => !Number.isFinite(effect.valueI) || !Number.isFinite(effect.valueII))) return fail(400, { talentError: 'Every outcome needs valid Tier I and Tier II values.' });
const placeholders = [...descriptionTemplate.matchAll(/\{(\d+)\}/g)].map((match) => Number(match[1]));
if (placeholders.some((index) => index < 1 || index > sharedEffects.length)) return fail(400, { talentError: 'Description placeholders must reference an existing effect.' });
if (descriptionTemplate.includes('{duration}') && durationSeconds === null) return fail(400, { talentError: 'The description uses {duration}, but no duration is defined.' });
if (descriptionTemplate.includes('{max_stacks}') && maxStacks === null) return fail(400, { talentError: 'The description uses {max_stacks}, but no maximum stack count is defined.' });
const storedCategory = category === 'Body Armor' ? 'Vest' : category.startsWith('Weapon Talent') ? 'Weapon' : category;
const db = await getDatabase();
if (await (await db.prepare('SELECT id FROM talents WHERE name=? COLLATE NOCASE AND category=? AND id<>?')).get(name, storedCategory, id || 'new')) return fail(409, { talentError: 'That talent already exists in this category.' });
const statRows = await (await db.prepare(`SELECT id,unit FROM stat_attributes WHERE active=1 AND id IN (${sharedEffects.map(() => '?').join(',')})`)).all(...sharedEffects.map((effect) => effect.statId));
if (statRows.length !== sharedEffects.length) return fail(400, { talentError: 'One or more selected attributes are unavailable.' });
const statIds = conditionalRule.clauses.flatMap((clause) => clause.outcomes)
.map((effect) => effect.attributeId)
.filter((value): value is string => Boolean(value));
const statRows = statIds.length
? await (await db.prepare(`SELECT id,unit FROM stat_attributes WHERE active=1 AND id IN (${statIds.map(() => '?').join(',')})`)).all(...statIds)
: [];
if (statRows.length !== new Set(statIds).size) return fail(400, { talentError: 'One or more selected attributes are unavailable.' });
const units = new Map(statRows.map((stat) => [String(stat.id), stat.unit]));
const talentId = id || String(form.get('_proposedEntityId') ?? '') || randomUUID(), now = new Date().toISOString();
const before = id ? { record: await auditRecord('talents', id), icon: await gameDataIconMetadata(db, 'talent', id), template: await (await db.prepare('SELECT template FROM talent_description_templates WHERE talent_id=?')).get(id), tiers: await (await db.prepare('SELECT tier,description FROM talent_tiers WHERE talent_id=? ORDER BY tier')).all(id) } : null;
if (id) await (await db.prepare('UPDATE talents SET name=?,category=?,cooldown_seconds=?,duration_seconds=?,max_stacks=?,updated_at=? WHERE id=?')).run(name, storedCategory, cooldownSeconds, durationSeconds, maxStacks, now, id);
else await (await db.prepare('INSERT INTO talents(id,name,category,cooldown_seconds,duration_seconds,max_stacks,created_at,updated_at) VALUES(?,?,?,?,?,?,?,?)')).run(talentId, name, storedCategory, cooldownSeconds, durationSeconds, maxStacks, now, now);
if (storedCategory === 'Weapon') {
await (await db.prepare(`INSERT INTO talent_weapon_scopes(talent_id,scope) VALUES(?,?)
ON CONFLICT(talent_id) DO UPDATE SET scope=excluded.scope`))
.run(talentId, 'Standard');
await (await db.prepare(`INSERT INTO weapon_talent_slots(talent_id,slot) VALUES(?,?)
ON CONFLICT(talent_id) DO UPDATE SET slot=excluded.slot`))
.run(talentId, category === 'Weapon Talent 1' ? 1 : 2);
} else {
await (await db.prepare('DELETE FROM talent_weapon_scopes WHERE talent_id=?')).run(talentId);
await (await db.prepare('DELETE FROM weapon_talent_slots WHERE talent_id=?')).run(talentId);
const before = id ? {
record: await auditRecord('talents', id),
icon: await gameDataIconMetadata(db, 'talent', id),
template: await (await db.prepare('SELECT template FROM talent_description_templates WHERE talent_id=?')).get(id),
tiers: await (await db.prepare('SELECT tier,description FROM talent_tiers WHERE talent_id=? ORDER BY tier')).all(id),
conditional: await conditionalRuleSnapshot(db, 'talent', id)
} : null;
await db.exec('BEGIN');
try {
if (id) await (await db.prepare('UPDATE talents SET name=?,category=?,cooldown_seconds=?,duration_seconds=?,max_stacks=?,updated_at=? WHERE id=?')).run(name, storedCategory, cooldownSeconds, durationSeconds, maxStacks, now, id);
else await (await db.prepare('INSERT INTO talents(id,name,category,cooldown_seconds,duration_seconds,max_stacks,created_at,updated_at) VALUES(?,?,?,?,?,?,?,?)')).run(talentId, name, storedCategory, cooldownSeconds, durationSeconds, maxStacks, now, now);
if (storedCategory === 'Weapon') {
await (await db.prepare(`INSERT INTO talent_weapon_scopes(talent_id,scope) VALUES(?,?)
ON CONFLICT(talent_id) DO UPDATE SET scope=excluded.scope`))
.run(talentId, 'Standard');
await (await db.prepare(`INSERT INTO weapon_talent_slots(talent_id,slot) VALUES(?,?)
ON CONFLICT(talent_id) DO UPDATE SET slot=excluded.slot`))
.run(talentId, category === 'Weapon Talent 1' ? 1 : 2);
} else {
await (await db.prepare('DELETE FROM talent_weapon_scopes WHERE talent_id=?')).run(talentId);
await (await db.prepare('DELETE FROM weapon_talent_slots WHERE talent_id=?')).run(talentId);
}
await (await db.prepare(`INSERT INTO talent_description_templates(talent_id,template,updated_at) VALUES(?,?,?)
ON CONFLICT(talent_id) DO UPDATE SET template=excluded.template,updated_at=excluded.updated_at`)).run(talentId, descriptionTemplate, now);
for (const tier of ['I', 'II'] as const) {
const description = renderDescription(descriptionTemplate, sharedEffects, units, tier, durationSeconds, maxStacks);
await (await db.prepare(`INSERT INTO talent_tiers(id,talent_id,tier,description,trigger_text,effect_text,created_at,updated_at) VALUES(?,?,?,?,?,?,?,?)
ON CONFLICT(talent_id,tier) DO UPDATE SET description=excluded.description,updated_at=excluded.updated_at`)).run(randomUUID(), talentId, tier, description, '', '', now, now);
const tierRow = await (await db.prepare('SELECT id FROM talent_tiers WHERE talent_id=? AND tier=?')).get(talentId, tier);
const tierId = String(tierRow?.id);
await (await db.prepare('DELETE FROM talent_tier_effects WHERE talent_tier_id=?')).run(tierId);
for (const outcome of descriptionOutcomes(conditionalRule)) {
if (outcome.kind !== 'attribute_modifier' || !outcome.attributeId) continue;
await (await db.prepare('INSERT INTO talent_tier_effects(id,talent_tier_id,stat_attribute_id,value,created_at) VALUES(?,?,?,?,?)')).run(
randomUUID(),
tierId,
outcome.attributeId,
tier === 'I' ? outcome.variants.I.value : outcome.variants.II.value,
now
);
}
}
await saveConditionalRuleInTransaction(db, 'talent', talentId, conditionalRule);
await applyIconMutation(db, 'talent', talentId, iconMutation, operator.id);
await recordIsacAudit({
actorId: operator.id,
category: 'game_data',
action: id ? 'talent.updated' : 'talent.created',
entityId: talentId,
before,
after: {
record: await auditRecord('talents', talentId),
icon: await gameDataIconMetadata(db, 'talent', talentId),
category,
descriptionTemplate,
conditional: await conditionalRuleSnapshot(db, 'talent', talentId)
}
});
await db.exec('COMMIT');
} catch (error) {
await db.exec('ROLLBACK');
throw error;
}
await (await db.prepare(`INSERT INTO talent_description_templates(talent_id,template,updated_at) VALUES(?,?,?)
ON CONFLICT(talent_id) DO UPDATE SET template=excluded.template,updated_at=excluded.updated_at`)).run(talentId, descriptionTemplate, now);
for (const tier of ['I', 'II'] as const) {
const description = renderDescription(descriptionTemplate, sharedEffects, units, tier, durationSeconds, maxStacks);
await (await db.prepare(`INSERT INTO talent_tiers(id,talent_id,tier,description,trigger_text,effect_text,created_at,updated_at) VALUES(?,?,?,?,?,?,?,?)
ON CONFLICT(talent_id,tier) DO UPDATE SET description=excluded.description,updated_at=excluded.updated_at`)).run(randomUUID(), talentId, tier, description, '', '', now, now);
const tierRow = await (await db.prepare('SELECT id FROM talent_tiers WHERE talent_id=? AND tier=?')).get(talentId, tier);
const tierId = String(tierRow?.id);
await (await db.prepare('DELETE FROM talent_tier_triggers WHERE talent_tier_id=?')).run(tierId);
await (await db.prepare('DELETE FROM talent_tier_effects WHERE talent_tier_id=?')).run(tierId);
for (const triggerId of triggerIds) await (await db.prepare('INSERT INTO talent_tier_triggers(talent_tier_id,trigger_id) VALUES(?,?)')).run(tierId, triggerId);
for (const effect of sharedEffects) await (await db.prepare('INSERT INTO talent_tier_effects(id,talent_tier_id,stat_attribute_id,value,created_at) VALUES(?,?,?,?,?)')).run(randomUUID(), tierId, effect.statId, tier === 'I' ? effect.valueI : effect.valueII, now);
}
await applyIconMutation(db, 'talent', talentId, iconMutation, operator.id);
await recordIsacAudit({ actorId: operator.id, category: 'game_data', action: id ? 'talent.updated' : 'talent.created', entityId: talentId, before, after: { record: await auditRecord('talents', talentId), icon: await gameDataIconMetadata(db, 'talent', talentId), category, descriptionTemplate, triggerIds, effects: sharedEffects } });
return { talentSaved: true, talentMode: id ? 'edit' : 'add', resultToken: randomUUID() };
}
};