Support live attribute restoration mechanics
This commit is contained in:
@@ -164,6 +164,7 @@ export type ValueReference =
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| { source: 'event'; path: string }
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| { source: 'scenario'; key: string }
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| { source: 'combat'; path: string; timing?: 'pre_event' | 'current' }
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| { source: 'attribute'; attributeId: string }
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| { source: 'equipment'; path: string }
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| { source: 'reducer' }
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| { source: 'pool'; pool: string; entity?: EntitySelector };
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@@ -263,6 +264,8 @@ export type MechanicOutcome = {
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value: NumericExpression;
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basis: OutcomeBasis;
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resource?: MechanicResource;
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delivery?: 'instant' | 'continuous';
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durationSeconds?: number;
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combatTiming?: 'pre_event' | 'current';
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attributeId?: string;
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statePool?: string;
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@@ -337,6 +340,10 @@ export type MechanicOutcomeEmission = {
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stateValue: number;
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combatBefore: MechanicCombatContext | null;
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combatAfter: MechanicCombatContext | null;
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delivery: 'instant' | 'continuous';
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deliveryStart: number | null;
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deliveryEnd: number | null;
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totalResolvedValue: number;
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};
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export type MechanicEvaluation = {
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@@ -366,6 +373,7 @@ export type MechanicCombatContext = {
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maxAmmo?: number;
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currentAmmo?: number;
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weaponBaseDamage?: number;
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attributes?: Record<string, number>;
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values?: Record<string, Scalar>;
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};
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@@ -389,6 +397,24 @@ type EvaluationContext = {
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preEventCombat: MechanicCombatContext | null;
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equipment: MechanicEquipmentContext | null;
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};
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type ContinuousDelivery = {
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clauseId: string;
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outcomeId: string;
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phase: OutcomePhase;
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scope: MechanicOutcomeScope;
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resource: MechanicResource;
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attributeId: string | null;
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basis: OutcomeBasis;
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combatTiming: 'pre_event' | 'current';
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value: number;
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totalResolvedValue: number;
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weight: number;
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stateValue: number;
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start: number;
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end: number;
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appliedThrough: number;
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};
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type ReducerState = {
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count: number;
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timestamps: number[];
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@@ -459,6 +485,8 @@ function resolveReference(reference: ValueReference, context: EvaluationContext)
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const combat = reference.timing === 'pre_event' ? context.preEventCombat : context.combat;
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return getPath(combat, reference.path);
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}
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case 'attribute':
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return context.combat?.attributes?.[reference.attributeId];
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case 'equipment':
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return getPath(context.equipment, reference.path);
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case 'reducer':
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@@ -805,6 +833,7 @@ function phaseMatches(
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function copyCombat(combat: MechanicCombatContext | null): MechanicCombatContext | null {
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return combat ? {
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...combat,
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attributes: combat.attributes ? { ...combat.attributes } : undefined,
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values: combat.values ? { ...combat.values } : undefined
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} : null;
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}
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@@ -862,7 +891,8 @@ function emitOutcomes(
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at: number,
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weight: number,
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before: Map<string, number>,
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context: EvaluationContext
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context: EvaluationContext,
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continuousDeliveries?: ContinuousDelivery[]
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): MechanicOutcomeEmission[] {
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const emissions: MechanicOutcomeEmission[] = [];
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const eligible = (clause.outcomes ?? []).filter((outcome) => {
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@@ -890,6 +920,27 @@ function emitOutcomes(
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? outcomeResource(outcome)
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: null;
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const targetResource = context.combat && resource ? combatResource(context.combat, resource) : null;
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if (outcome.kind === 'restoration' && outcome.delivery === 'continuous') {
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const durationSeconds = outcome.durationSeconds as number;
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continuousDeliveries?.push({
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clauseId: clause.id,
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outcomeId: outcome.id,
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phase: outcome.phase,
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scope: outcome.scope,
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resource: outcomeResource(outcome),
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attributeId: outcome.attributeId ?? null,
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basis: outcome.basis,
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combatTiming: outcome.combatTiming ?? 'current',
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value,
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totalResolvedValue: Math.max(0, resolvedValue * weight),
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weight,
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stateValue: current,
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start: at,
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end: at + durationSeconds,
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appliedThrough: at
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});
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continue;
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}
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if (outcome.kind === 'resource_cost' && targetResource) {
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appliedValue = Math.min(targetResource.current, Math.max(0, appliedValue));
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targetResource.setCurrent(targetResource.current - appliedValue);
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@@ -919,12 +970,71 @@ function emitOutcomes(
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weight,
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stateValue: current,
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combatBefore,
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combatAfter: copyCombat(context.combat)
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combatAfter: copyCombat(context.combat),
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delivery: 'instant',
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deliveryStart: null,
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deliveryEnd: null,
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totalResolvedValue: resolvedValue * weight
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});
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}
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return emissions;
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}
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function advanceContinuousDeliveries(
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at: number,
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deliveries: ContinuousDelivery[],
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combat: MechanicCombatContext | null
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): MechanicOutcomeEmission[] {
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const emissions: MechanicOutcomeEmission[] = [];
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for (const delivery of deliveries) {
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const through = Math.min(at, delivery.end);
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const elapsed = through - delivery.appliedThrough;
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if (elapsed <= EPSILON) continue;
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const duration = delivery.end - delivery.start;
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const resolvedValue = delivery.totalResolvedValue * elapsed / duration;
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const combatBefore = copyCombat(combat);
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const targetResource = combat ? combatResource(combat, delivery.resource) : null;
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let appliedValue = 0;
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if (targetResource) {
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appliedValue = Math.min(
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targetResource.maximum - targetResource.current,
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Math.max(0, resolvedValue)
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);
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targetResource.setCurrent(targetResource.current + appliedValue);
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}
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delivery.appliedThrough = through;
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emissions.push({
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clauseId: delivery.clauseId,
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outcomeId: delivery.outcomeId,
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at: through,
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phase: delivery.phase,
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kind: 'restoration',
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scope: delivery.scope,
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resource: delivery.resource,
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attributeId: delivery.attributeId,
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basis: delivery.basis,
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combatTiming: delivery.combatTiming,
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value: delivery.value,
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resolvedValue,
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appliedValue,
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weight: delivery.weight,
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stateValue: delivery.stateValue,
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combatBefore,
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combatAfter: copyCombat(combat),
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delivery: 'continuous',
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deliveryStart: delivery.start,
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deliveryEnd: delivery.end,
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totalResolvedValue: delivery.totalResolvedValue
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});
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}
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for (let index = deliveries.length - 1; index >= 0; index -= 1) {
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if (deliveries[index].appliedThrough >= deliveries[index].end - EPSILON) {
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deliveries.splice(index, 1);
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}
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}
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return emissions;
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}
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function expirePools(
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at: number,
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clauses: MechanicClause[],
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@@ -932,7 +1042,8 @@ function expirePools(
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pools: Map<string, RuntimePool>,
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definitions: Map<string, PoolDefinition>,
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combat: MechanicCombatContext | null,
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equipment: MechanicEquipmentContext | null
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equipment: MechanicEquipmentContext | null,
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continuousDeliveries: ContinuousDelivery[]
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): MechanicOutcomeEmission[] {
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const expired = [...pools.entries()]
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.filter(([, state]) => state.expiresAt !== null && state.expiresAt <= at + EPSILON)
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@@ -943,6 +1054,7 @@ function expirePools(
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let index = 0;
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while (index < expired.length) {
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const expiryAt = expired[index][1].expiresAt as number;
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emissions.push(...advanceContinuousDeliveries(expiryAt, continuousDeliveries, combat));
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const group: typeof expired = [];
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while (
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index < expired.length
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@@ -987,7 +1099,8 @@ function expirePools(
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expiryAt,
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1,
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before,
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context
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context,
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continuousDeliveries
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));
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}
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}
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@@ -1048,6 +1161,7 @@ function validateReference(reference: ValueReference, pools: Set<string>, inputs
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}
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if (reference.source === 'event' && !reference.path.trim()) errors.push(`${path} requires an event path.`);
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if (reference.source === 'combat' && !reference.path.trim()) errors.push(`${path} requires a combat path.`);
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if (reference.source === 'attribute' && !reference.attributeId.trim()) errors.push(`${path} requires an Attribute ID.`);
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if (reference.source === 'equipment' && !reference.path.trim()) errors.push(`${path} requires an equipment path.`);
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}
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@@ -1158,6 +1272,20 @@ function programCombatRequirements(program: MechanicProgram) {
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let required = false;
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let weaponBaseDamage = false;
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let equipment = false;
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const attributeIds = new Set<string>();
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const visit = (value: unknown) => {
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if (!value || typeof value !== 'object') return;
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if (
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'source' in value
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&& value.source === 'attribute'
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&& 'attributeId' in value
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&& typeof value.attributeId === 'string'
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) {
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attributeIds.add(value.attributeId);
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}
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for (const child of Object.values(value)) visit(child);
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};
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visit(program);
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for (const clause of program.clauses) {
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if (clause.if && predicateUsesCombat(clause.if)) required = true;
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if (clause.if && predicateUsesEquipment(clause.if)) equipment = true;
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@@ -1177,7 +1305,8 @@ function programCombatRequirements(program: MechanicProgram) {
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if (outcome.basis === 'weapon_base_percent') weaponBaseDamage = true;
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}
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}
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return { required, weaponBaseDamage, equipment };
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if (attributeIds.size) required = true;
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return { required, weaponBaseDamage, equipment, attributeIds };
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}
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export function validateMechanicProgram(program: MechanicProgram): ValidationResult<MechanicProgram> {
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@@ -1353,6 +1482,19 @@ export function validateMechanicProgram(program: MechanicProgram): ValidationRes
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if (outcome.resource !== undefined && outcome.kind !== 'restoration' && outcome.kind !== 'resource_cost') {
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errors.push(`${outcomePath} can only set a resource for restoration or resource-cost outcomes.`);
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}
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const delivery = outcome.delivery ?? 'instant';
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if (!['instant', 'continuous'].includes(delivery)) {
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errors.push(`${outcomePath} has an unsupported delivery mode.`);
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} else if (delivery === 'continuous') {
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if (outcome.kind !== 'restoration') {
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errors.push(`${outcomePath} can only use continuous delivery for restoration.`);
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}
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if (!finiteNumber(outcome.durationSeconds) || (outcome.durationSeconds ?? 0) <= 0) {
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errors.push(`${outcomePath} continuous delivery duration must be greater than 0 seconds.`);
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}
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} else if (outcome.durationSeconds !== undefined) {
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errors.push(`${outcomePath} can only set a duration for continuous delivery.`);
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}
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const allowedBasis: Record<MechanicOutcome['kind'], readonly OutcomeBasis[]> = {
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attribute_modifier: ['flat'],
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direct_damage: ['flat', 'max_health_percent', 'current_health_percent', 'weapon_base_percent'],
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@@ -1439,6 +1581,11 @@ export function evaluateMechanicProgram(
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if (combatRequirements.weaponBaseDamage && combatContext.weaponBaseDamage === undefined) {
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scenarioErrors.push('This mechanic requires authoritative weapon base damage.');
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}
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for (const attributeId of combatRequirements.attributeIds) {
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if (!finiteNumber(combatContext.attributes?.[attributeId])) {
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scenarioErrors.push(`This mechanic requires authoritative Attribute ${attributeId}.`);
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}
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}
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}
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if (combatRequirements.equipment && !equipmentContext) {
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scenarioErrors.push('This mechanic requires authoritative equipment context.');
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@@ -1472,6 +1619,7 @@ export function evaluateMechanicProgram(
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const cooldowns = new Map<string, number>();
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const emissions: MechanicEmission[] = [];
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const outcomes: MechanicOutcomeEmission[] = [];
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const continuousDeliveries: ContinuousDelivery[] = [];
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if (scenario.mode === 'maximum') {
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for (const clause of program.clauses) {
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const event: MechanicEvent = {
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@@ -1497,7 +1645,7 @@ export function evaluateMechanicProgram(
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outcomes.push(...emitOutcomes({
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...clause,
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outcomes: (clause.outcomes ?? []).filter((outcome) => outcome.phase === 'while_active')
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}, 'after', 0, 1, before, context));
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}, 'after', 0, 1, before, context, continuousDeliveries));
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}
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}
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const ordered = events
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@@ -1514,8 +1662,10 @@ export function evaluateMechanicProgram(
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pools,
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poolDefinitions,
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combat,
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equipment
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equipment,
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continuousDeliveries
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));
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outcomes.push(...advanceContinuousDeliveries(event.at, continuousDeliveries, combat));
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const preEventCombat = copyCombat(combat);
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for (const clause of program.clauses) {
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if (clause.when !== event.kind) continue;
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@@ -1544,7 +1694,15 @@ export function evaluateMechanicProgram(
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.map((outcome) => outcome.statePool)
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.filter((pool): pool is string => Boolean(pool)));
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const before = new Map([...relevantPools].map((pool) => [pool, stateValue(pool, undefined, context)]));
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outcomes.push(...emitOutcomes(clause, 'before', reduction.at, weight, before, context));
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outcomes.push(...emitOutcomes(
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clause,
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'before',
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reduction.at,
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weight,
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before,
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context,
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continuousDeliveries
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));
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const mutationRecords = clause.mutations.map((mutation) =>
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applyMutation(mutation, reduction.at, context, weight));
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emissions.push({
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@@ -1557,7 +1715,15 @@ export function evaluateMechanicProgram(
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if (clause.cooldownSeconds) {
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cooldowns.set(stateKey, reduction.at + clause.cooldownSeconds);
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}
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outcomes.push(...emitOutcomes(clause, 'after', reduction.at, weight, before, context));
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outcomes.push(...emitOutcomes(
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clause,
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'after',
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reduction.at,
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weight,
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before,
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context,
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continuousDeliveries
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));
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}
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}
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}
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@@ -1568,7 +1734,13 @@ export function evaluateMechanicProgram(
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pools,
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poolDefinitions,
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combat,
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equipment
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equipment,
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continuousDeliveries
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));
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outcomes.push(...advanceContinuousDeliveries(
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scenario.encounterSeconds,
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continuousDeliveries,
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combat
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));
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return {
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status: 'OK',
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@@ -1613,6 +1785,8 @@ function formatReference(reference: ValueReference): string {
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return `SCENARIO.${reference.key}`;
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case 'combat':
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return `${reference.timing === 'pre_event' ? 'PRE-EVENT ' : ''}COMBAT.${reference.path}`;
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case 'attribute':
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return `ATTRIBUTE[${reference.attributeId}]`;
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case 'equipment':
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return `EQUIPMENT.${reference.path}`;
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case 'reducer':
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@@ -1717,7 +1891,10 @@ function formatOutcome(outcome: MechanicOutcome): string {
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const timing = outcome.basis === 'current_health_percent'
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? ` USING ${(outcome.combatTiming ?? 'current') === 'pre_event' ? 'PRE-EVENT' : 'CURRENT'} HEALTH`
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: '';
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return `${outcome.phase.toUpperCase()}: APPLY ${formatExpression(outcome.value)} ${outcome.basis.toUpperCase()}${resource}${attribute}${perStack}${stackBand}${timing} // ${outcome.label}`;
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const delivery = outcome.delivery === 'continuous'
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? `; DELIVER TOTAL CONTINUOUSLY OVER ${formatNumber(outcome.durationSeconds ?? 0)}s`
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: '';
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return `${outcome.phase.toUpperCase()}: APPLY ${formatExpression(outcome.value)} ${outcome.basis.toUpperCase()}${resource}${attribute}${perStack}${stackBand}${timing}${delivery} // ${outcome.label}`;
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}
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export function formatMechanicProgram(program: MechanicProgram): string {
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