Support live attribute restoration mechanics
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@@ -65,6 +65,7 @@
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{ syntax: 'SCENARIO.<key>', use: 'A builder assumption supplied by Maximum Potential or Custom Scenario mode.' },
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{ syntax: 'COMBAT.<path>', use: 'The current calculated combat state, including current or maximum Health.' },
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{ syntax: 'PRE-EVENT COMBAT.<path>', use: 'Combat state captured before the current branch changes it.' },
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{ syntax: 'ATTRIBUTE[<id>]', use: 'The authoritative loadout total for a stable Attribute ID. Percentage Attributes use their displayed percentage value.' },
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{ syntax: 'EQUIPMENT.<path>', use: 'A value from the equipped item, including OS Protocol talent upgrades.' },
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{ syntax: 'REDUCER VALUE', use: 'The number produced by the branch reducer.' },
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{ syntax: '<pool> FOR AGENT / EVENT TARGET', use: 'The current value in an Agent- or target-scoped state pool.' }
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@@ -340,6 +341,14 @@
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<div class="basis-list">{#each bases as basis}<code>{basis}</code>{/each}</div>
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</div>
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</div>
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<aside class="contract">
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<strong>CONTINUOUS RESTORATION</strong>
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<span><code>DELIVER TOTAL CONTINUOUSLY OVER xs</code> distributes one resolved restoration total at a constant rate. Overlapping activations add independently, and excess restoration is lost when it reaches the resource maximum.</span>
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</aside>
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<aside class="contract">
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<strong>LIVE ATTRIBUTE VALUES</strong>
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<span><code>ATTRIBUTE[<id>]</code> reads the current loadout value by stable Attribute ID. For a displayed percentage, divide by 100 before applying a flat coefficient: <code>240 * (ATTRIBUTE[<id>] / 100)</code>.</span>
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</aside>
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</section>
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<section id="scenarios" class="reference-section">
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@@ -34,7 +34,7 @@
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scope: 'equipped_weapon',
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attributeId: '',
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basis: 'flat',
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perStack: true,
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perStack: false,
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descriptionSlot: 1,
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variants: { I: { value: 0 }, II: { value: 0 } }
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}]
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