feat: expand ISAC content modeling
This commit is contained in:
+48
-30
@@ -769,15 +769,12 @@ CREATE TABLE IF NOT EXISTS stat_attributes (
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weapon_min REAL,
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weapon_max REAL,
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weapon_reference_level INTEGER NOT NULL DEFAULT 50 CHECK(weapon_reference_level BETWEEN 1 AND 50),
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skill_chip_min REAL,
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skill_chip_max REAL,
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cap_value REAL,
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active INTEGER NOT NULL DEFAULT 1,
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created_at TEXT NOT NULL,
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updated_at TEXT NOT NULL,
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CHECK((gear_min IS NULL AND gear_max IS NULL) OR (gear_min IS NOT NULL AND gear_max IS NOT NULL AND gear_min <= gear_max)),
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CHECK((weapon_min IS NULL AND weapon_max IS NULL) OR (weapon_min IS NOT NULL AND weapon_max IS NOT NULL AND weapon_min <= weapon_max)),
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CHECK((skill_chip_min IS NULL AND skill_chip_max IS NULL) OR (skill_chip_min IS NOT NULL AND skill_chip_max IS NOT NULL AND skill_chip_min <= skill_chip_max)),
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CHECK(cap_value IS NULL OR cap_value >= 0)
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);
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CREATE UNIQUE INDEX IF NOT EXISTS stat_attributes_name_unit_nocase_idx ON stat_attributes(name COLLATE NOCASE, unit);
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@@ -906,6 +903,7 @@ CREATE TABLE IF NOT EXISTS conditional_effect_outcomes (
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delivery_mode TEXT NOT NULL DEFAULT 'instant' CHECK(delivery_mode IN ('instant','continuous')),
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delivery_duration_seconds REAL CHECK(delivery_duration_seconds IS NULL OR delivery_duration_seconds>0),
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targeting_json TEXT,
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probability_percent REAL CHECK(probability_percent IS NULL OR (probability_percent>=0 AND probability_percent<=100)),
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min_state_value REAL,
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max_state_value REAL,
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description_slot INTEGER CHECK(description_slot IS NULL OR description_slot>=1),
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@@ -1168,14 +1166,30 @@ CREATE TABLE IF NOT EXISTS skill_chip_two_piece_bonuses (
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CHECK(max_value >= min_value)
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);
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CREATE TABLE IF NOT EXISTS skill_chip_primary_options (
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skill_chip_set_id TEXT NOT NULL REFERENCES skill_chip_sets(id) ON DELETE CASCADE,
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stat_attribute_id TEXT NOT NULL REFERENCES stat_attributes(id),
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PRIMARY KEY(skill_chip_set_id, stat_attribute_id)
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stat_attribute_id TEXT PRIMARY KEY REFERENCES stat_attributes(id)
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);
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CREATE TABLE IF NOT EXISTS skill_chip_primary_quality_values (
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stat_attribute_id TEXT NOT NULL,
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quality TEXT NOT NULL CHECK(quality IN ('Standard','Specialized','Superior','High-end')),
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min_value REAL NOT NULL,
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max_value REAL NOT NULL,
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PRIMARY KEY(stat_attribute_id,quality),
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FOREIGN KEY(stat_attribute_id) REFERENCES skill_chip_primary_options(stat_attribute_id) ON DELETE CASCADE,
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CHECK(max_value>=min_value),
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CHECK(min_value>=0)
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);
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CREATE TABLE IF NOT EXISTS skill_chip_secondary_options (
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skill_chip_set_id TEXT NOT NULL REFERENCES skill_chip_sets(id) ON DELETE CASCADE,
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stat_attribute_id TEXT NOT NULL REFERENCES stat_attributes(id),
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PRIMARY KEY(skill_chip_set_id, stat_attribute_id)
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stat_attribute_id TEXT PRIMARY KEY REFERENCES stat_attributes(id)
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);
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CREATE TABLE IF NOT EXISTS skill_chip_secondary_quality_values (
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stat_attribute_id TEXT NOT NULL,
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quality TEXT NOT NULL CHECK(quality IN ('Specialized','Superior','High-end')),
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min_value REAL NOT NULL,
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max_value REAL NOT NULL,
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PRIMARY KEY(stat_attribute_id,quality),
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FOREIGN KEY(stat_attribute_id) REFERENCES skill_chip_secondary_options(stat_attribute_id) ON DELETE CASCADE,
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CHECK(max_value>=min_value),
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CHECK(min_value>=0)
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);
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CREATE TABLE IF NOT EXISTS skill_chip_talents (
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id TEXT PRIMARY KEY,
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@@ -1232,19 +1246,21 @@ CREATE TABLE IF NOT EXISTS weapon_mod_quality_values (
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CHECK(primary_level_20_max>=primary_level_1_max)
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);
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CREATE TABLE IF NOT EXISTS weapon_mod_secondary_options (
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weapon_mod_id TEXT NOT NULL REFERENCES weapon_mods(id) ON DELETE CASCADE,
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stat_attribute_id TEXT NOT NULL REFERENCES stat_attributes(id),
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PRIMARY KEY(weapon_mod_id,stat_attribute_id)
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stat_attribute_id TEXT PRIMARY KEY REFERENCES stat_attributes(id)
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);
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CREATE TABLE IF NOT EXISTS weapon_mod_secondary_quality_values (
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weapon_mod_id TEXT NOT NULL,
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stat_attribute_id TEXT NOT NULL,
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quality TEXT NOT NULL CHECK(quality IN ('Standard','Specialized','Superior','High-end')),
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min_value REAL NOT NULL,
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max_value REAL NOT NULL,
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PRIMARY KEY(weapon_mod_id,stat_attribute_id,quality),
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FOREIGN KEY(weapon_mod_id,stat_attribute_id) REFERENCES weapon_mod_secondary_options(weapon_mod_id,stat_attribute_id) ON DELETE CASCADE,
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CHECK(max_value>=min_value)
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quality TEXT NOT NULL CHECK(quality IN ('Specialized','Superior','High-end')),
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level_1_min REAL NOT NULL,
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level_1_max REAL NOT NULL,
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level_20_min REAL NOT NULL,
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level_20_max REAL NOT NULL,
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PRIMARY KEY(stat_attribute_id,quality),
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FOREIGN KEY(stat_attribute_id) REFERENCES weapon_mod_secondary_options(stat_attribute_id) ON DELETE CASCADE,
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CHECK(level_1_max>=level_1_min),
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CHECK(level_20_max>=level_20_min),
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CHECK(level_20_min>=level_1_min),
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CHECK(level_20_max>=level_1_max)
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);
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CREATE TABLE IF NOT EXISTS weapon_mod_exotic_attributes (
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id TEXT PRIMARY KEY,
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@@ -1292,19 +1308,21 @@ CREATE TABLE IF NOT EXISTS gear_mod_quality_values (
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CHECK(primary_level_20_max>=primary_level_1_max)
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);
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CREATE TABLE IF NOT EXISTS gear_mod_secondary_options (
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gear_mod_id TEXT NOT NULL REFERENCES gear_mods(id) ON DELETE CASCADE,
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stat_attribute_id TEXT NOT NULL REFERENCES stat_attributes(id),
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PRIMARY KEY(gear_mod_id,stat_attribute_id)
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stat_attribute_id TEXT PRIMARY KEY REFERENCES stat_attributes(id)
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);
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CREATE TABLE IF NOT EXISTS gear_mod_secondary_quality_values (
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gear_mod_id TEXT NOT NULL,
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stat_attribute_id TEXT NOT NULL,
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quality TEXT NOT NULL CHECK(quality IN ('Standard','Specialized','Superior','High-end')),
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min_value REAL NOT NULL,
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max_value REAL NOT NULL,
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PRIMARY KEY(gear_mod_id,stat_attribute_id,quality),
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FOREIGN KEY(gear_mod_id,stat_attribute_id) REFERENCES gear_mod_secondary_options(gear_mod_id,stat_attribute_id) ON DELETE CASCADE,
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CHECK(max_value>=min_value)
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quality TEXT NOT NULL CHECK(quality IN ('Specialized','Superior','High-end')),
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level_1_min REAL NOT NULL,
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level_1_max REAL NOT NULL,
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level_20_min REAL NOT NULL,
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level_20_max REAL NOT NULL,
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PRIMARY KEY(stat_attribute_id,quality),
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FOREIGN KEY(stat_attribute_id) REFERENCES gear_mod_secondary_options(stat_attribute_id) ON DELETE CASCADE,
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CHECK(level_1_max>=level_1_min),
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CHECK(level_20_max>=level_20_min),
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CHECK(level_20_min>=level_1_min),
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CHECK(level_20_max>=level_1_max)
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);
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CREATE TABLE IF NOT EXISTS specialization_progression_config (
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id TEXT PRIMARY KEY CHECK(id='default'),
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@@ -1628,7 +1646,7 @@ INSERT OR IGNORE INTO calculation_stages(id,revision_id,stage_key,label,operator
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INSERT OR IGNORE INTO calculation_stages(id,revision_id,stage_key,label,operator,display_order,locked_position)
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VALUES('calculation-stage-cycle-1','calculation-revision-1','firing_cycle','Firing cycle','firing_cycle',9,'last');
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CREATE TABLE IF NOT EXISTS game_data_icons (
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entity_type TEXT NOT NULL CHECK(entity_type IN ('talent', 'brand_set', 'os_protocol', 'skill_chip', 'specialization', 'specialization_ability', 'specialization_node')),
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entity_type TEXT NOT NULL CHECK(entity_type IN ('talent', 'brand_set', 'os_protocol', 'skill_chip', 'specialization', 'specialization_ability', 'specialization_node', 'weapon_mod_slot')),
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entity_id TEXT NOT NULL,
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storage_key TEXT NOT NULL UNIQUE,
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byte_size INTEGER NOT NULL CHECK(byte_size > 0),
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