feat: expand ISAC content modeling
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This commit is contained in:
jb
2026-08-03 01:23:20 -04:00
parent d9924a95b9
commit 57068b61cd
90 changed files with 9635 additions and 1270 deletions
@@ -9,6 +9,8 @@
blankConditionalMechanicDraft,
currentHealthPercentBandPredicate,
eventFieldComparisonPredicate,
mechanicTargetingForMode,
mechanicTargetingMode,
parseConditionalMechanicDraft,
readCurrentHealthPercentBand,
readEventFieldComparison,
@@ -21,6 +23,7 @@
type ConditionalMechanicPoolDraft,
type EditablePredicateScalar,
type EventFieldComparison,
type MechanicTargetingMode,
type PredicateComparisonOperator,
type StatePoolThresholdComparison
} from '$lib/calculations/mechanic-editor';
@@ -182,7 +185,9 @@
}
function eventPredicateOperatorOptions(clause: ConditionalMechanicClauseDraft) {
return selectedEventPredicateField(clause)?.type === 'number'
const field = selectedEventPredicateField(clause);
if (field?.path === 'values.aiming') return predicateOperatorOptions.filter((option) => option.value === 'eq');
return field?.type === 'number'
? predicateOperatorOptions
: predicateOperatorOptions.filter((option) => option.value === 'eq' || option.value === 'ne');
}
@@ -190,15 +195,21 @@
function setClauseEvent(clauseIndex: number, event: string) {
const nextEvent = event as ConditionalMechanicClauseDraft['event'];
const clause = rule.clauses[clauseIndex];
const outcomes = nextEvent === 'weapon_hit'
? clause.outcomes
: clause.outcomes.map((outcome) => outcome.targeting?.kind === 'event_target_area'
? { ...outcome, targeting: undefined }
: outcome);
const fields = registeredEventFields(nextEvent);
const comparison = readEventFieldComparison(clause.if);
if (!comparison || !fields.length) {
updateClause(clauseIndex, { event: nextEvent });
updateClause(clauseIndex, { event: nextEvent, outcomes });
return;
}
const field = fields[0];
updateClause(clauseIndex, {
event: nextEvent,
outcomes,
if: eventFieldComparisonPredicate({
path: field.path,
operator: 'eq',
@@ -403,6 +414,69 @@
updateClause(clauseIndex, { outcomes });
}
function targetingOptions(clause: ConditionalMechanicClauseDraft, outcome: ConditionalMechanicOutcomeDraft) {
if (outcome.scope === 'allies' || outcome.scope === 'self_and_allies') {
return [
{ value: 'none', label: 'NONE' },
{ value: 'allies_within_radius', label: 'ALLIES IN RADIUS' }
];
}
if (outcome.scope === 'target') {
return [
{ value: 'none', label: 'NONE' },
{ value: 'enemies_within_radius', label: 'ENEMIES IN RADIUS · LEGACY' },
...(outcome.kind === 'direct_damage' && clause.event === 'weapon_hit'
? [{ value: 'event_target_explosion', label: 'HIT-TARGET EXPLOSION' }]
: [])
];
}
return [{ value: 'none', label: 'NONE' }];
}
function setOutcomeScope(clauseIndex: number, outcomeIndex: number, scope: MechanicOutcomeScope) {
const outcome = rule.clauses[clauseIndex].outcomes[outcomeIndex];
const targeting = outcome.targeting;
const compatible = !targeting
|| (targeting.kind === 'event_target_area' && scope === 'target' && outcome.kind === 'direct_damage')
|| (targeting.kind === 'within_radius' && targeting.population === 'enemies' && scope === 'target')
|| (targeting.kind === 'within_radius' && targeting.population === 'allies' && (scope === 'allies' || scope === 'self_and_allies'));
updateOutcome(clauseIndex, outcomeIndex, { scope, targeting: compatible ? targeting : undefined });
}
function setOutcomeKind(clauseIndex: number, outcomeIndex: number, kind: ConditionalMechanicOutcomeDraft['kind']) {
const outcome = rule.clauses[clauseIndex].outcomes[outcomeIndex];
updateOutcome(clauseIndex, outcomeIndex, {
kind,
resource: kind === 'restoration' || kind === 'resource_cost' ? outcome.resource ?? 'health' : undefined,
attributeId: kind === 'attribute_modifier' ? outcome.attributeId ?? '' : undefined,
delivery: kind === 'restoration' ? outcome.delivery : undefined,
durationSeconds: kind === 'restoration' ? outcome.durationSeconds : undefined,
targeting: outcome.targeting?.kind === 'event_target_area' && kind !== 'direct_damage'
? undefined
: outcome.targeting
});
}
function setOutcomeTargeting(clauseIndex: number, outcomeIndex: number, mode: MechanicTargetingMode) {
const outcome = rule.clauses[clauseIndex].outcomes[outcomeIndex];
updateOutcome(clauseIndex, outcomeIndex, {
targeting: mechanicTargetingForMode(mode, outcome.targeting),
phase: mode === 'event_target_explosion' && outcome.phase !== 'on_event' && outcome.phase !== 'after_event'
? 'after_event'
: outcome.phase
});
}
function phaseOptions(outcome: ConditionalMechanicOutcomeDraft) {
return [
{ value: 'on_event', label: 'ON EVENT' },
{ value: 'after_event', label: 'AFTER EVENT' },
{ value: 'while_active', label: 'WHILE ACTIVE', disabled: outcome.targeting?.kind === 'event_target_area' },
{ value: 'on_enter', label: 'ON ENTER', disabled: outcome.targeting?.kind === 'event_target_area' },
{ value: 'on_exit', label: 'ON EXIT', disabled: outcome.targeting?.kind === 'event_target_area' }
];
}
function updateVariant(clauseIndex: number, outcomeIndex: number, variant: string, raw: string) {
const outcome = rule.clauses[clauseIndex].outcomes[outcomeIndex];
const value = Number(raw);
@@ -684,6 +758,50 @@
});
}
function addAbilityDurationExtension(clauseIndex: number) {
updateClause(clauseIndex, {
mutations: [
...rule.clauses[clauseIndex].mutations,
{ kind: 'extend_duration', target: 'assigned_ability', seconds: 0.3 }
]
});
}
function addCooldownOnMax(clauseIndex: number) {
const stackPool = rule.pools.find((pool) => pool.max && pool.max > 0)?.key;
const cooldownPool = rule.pools.find((pool) => pool.scope === 'agent' && pool.expiresAfterSeconds)?.key;
if (!stackPool || !cooldownPool || stackPool === cooldownPool) return;
updateClause(clauseIndex, {
mutations: [
...rule.clauses[clauseIndex].mutations,
{ kind: 'start_cooldown_on_max', stackPool, cooldownPool }
]
});
}
function updateAbilityDurationExtension(clauseIndex: number, mutationIndex: number, raw: string) {
const mutations = [...rule.clauses[clauseIndex].mutations];
const seconds = Number(raw);
mutations[mutationIndex] = {
kind: 'extend_duration',
target: 'assigned_ability',
seconds: Number.isFinite(seconds) ? seconds : 0
};
updateClause(clauseIndex, { mutations });
}
function updateCooldownOnMax(
clauseIndex: number,
mutationIndex: number,
patch: { stackPool?: string; cooldownPool?: string }
) {
const mutations = [...rule.clauses[clauseIndex].mutations];
const current = mutations[mutationIndex];
if (current.kind !== 'start_cooldown_on_max') return;
mutations[mutationIndex] = { ...current, ...patch };
updateClause(clauseIndex, { mutations });
}
function updateMutation(clauseIndex: number, mutationIndex: number, kind: 'add' | 'set' | 'consume' | 'clear', pool?: string, value?: number) {
const mutations = [...rule.clauses[clauseIndex].mutations];
const current = mutations[mutationIndex];
@@ -981,6 +1099,20 @@
{:else if conditionModel(clause) === 'advanced'}
<p class="advanced-condition-note">This saved condition remains active and is preserved unchanged. Use the generated mechanic preview to inspect it.</p>
{/if}
{#if allowAssignedAbility}
<div class="ability-proc-controls">
<SegmentedChoice
legend="ASSIGNED ABILITY"
name={`${idPrefix}-assigned-ability-${clauseIndex}`}
options={[{value:'false',label:'ANY STATE'},{value:'true',label:'MUST BE ACTIVE'}]}
value={String(clause.requiresAssignedAbilityActive ?? false)}
onchange={(values) => updateClause(clauseIndex,{requiresAssignedAbilityActive:values[0] === 'true' ? true : undefined})}
/>
<label class="field">PROC CHANCE · %<input type="number" min="0" max="100" step="any" value={clause.procChancePercent ?? ''} oninput={(event) => updateClause(clauseIndex,{procChancePercent:event.currentTarget.value ? Number(event.currentTarget.value) : undefined})}/><small>Rolls after conditions and cooldown checks, before mutations.</small></label>
</div>
{:else}
<label class="field proc-chance-field">PROC CHANCE · %<input type="number" min="0" max="100" step="any" value={clause.procChancePercent ?? ''} oninput={(event) => updateClause(clauseIndex,{procChancePercent:event.currentTarget.value ? Number(event.currentTarget.value) : undefined})}/><small>Rolls after conditions and cooldown checks, before mutations.</small></label>
{/if}
</div>
<div class="reducer-controls">
<SegmentedChoice
@@ -1007,38 +1139,53 @@
</div>
<div class="mutation-panel">
<div class="outcome-heading"><div><span>STATE CHANGES</span><strong>{clause.mutations.length}</strong></div><button type="button" class="secondary compact-action" onclick={() => addMutation(clauseIndex)} disabled={!rule.pools.length}>ADD STATE CHANGE +</button></div>
<div class="outcome-heading"><div><span>STATE CHANGES</span><strong>{clause.mutations.length}</strong></div><div class="mutation-actions"><button type="button" class="secondary compact-action" onclick={() => addMutation(clauseIndex)} disabled={!rule.pools.length}>ADD STATE CHANGE +</button>{#if allowAssignedAbility}<button type="button" class="secondary compact-action" onclick={() => addAbilityDurationExtension(clauseIndex)}>EXTEND ABILITY +</button>{/if}<button type="button" class="secondary compact-action" onclick={() => addCooldownOnMax(clauseIndex)} disabled={rule.pools.filter((pool) => pool.max && pool.max > 0).length < 2}>ADD MAX COOLDOWN +</button></div></div>
{#each clause.mutations as mutation, mutationIndex}
<div class="mutation-row">
<SegmentedChoice
legend="OPERATION"
name={`${idPrefix}-mutation-kind-${clauseIndex}-${mutationIndex}`}
options={[{value:'add',label:'ADD'},{value:'set',label:'SET'},{value:'consume',label:'CONSUME'},{value:'clear',label:'CLEAR'}]}
value={mutation.kind === 'none' || mutation.kind === 'derive' || mutation.kind === 'transfer' ? 'add' : mutation.kind}
onchange={(values) => updateMutation(clauseIndex,mutationIndex,values[0] as 'add'|'set'|'consume'|'clear')}
/>
<SegmentedChoice
legend="STATE POOL"
name={`${idPrefix}-mutation-pool-${clauseIndex}-${mutationIndex}`}
options={rule.pools.map((pool) => ({value:pool.key,label:pool.label.toUpperCase()}))}
value={'pool' in mutation ? mutation.pool : rule.pools[0]?.key ?? ''}
columns={Math.min(4,Math.max(1,rule.pools.length))}
onchange={(values) => updateMutation(clauseIndex,mutationIndex,mutation.kind === 'clear' ? 'clear' : mutation.kind === 'set' || mutation.kind === 'consume' ? mutation.kind : 'add',values[0])}
/>
{#if mutation.kind !== 'clear'}
<label class="field">VALUE<input type="number" step="any" value={'value' in mutation && typeof mutation.value === 'number' ? mutation.value : 1} oninput={(event) => updateMutation(clauseIndex,mutationIndex,mutation.kind === 'set' || mutation.kind === 'consume' ? mutation.kind : 'add',undefined,Number(event.currentTarget.value))}/></label>
{/if}
{#if 'pool' in mutation && rule.pools.find((pool) => pool.key === mutation.pool)?.scope === 'target'}
{#if mutation.kind === 'extend_duration'}
<div class="mutation-row ability-mutation-row">
<div class="branch-readout"><span>OPERATION</span><strong>EXTEND ASSIGNED ABILITY</strong></div>
<label class="field">SECONDS<input type="number" min="0" step="any" value={typeof mutation.seconds === 'number' ? mutation.seconds : 0} oninput={(event) => updateAbilityDurationExtension(clauseIndex,mutationIndex,event.currentTarget.value)}/><small>Applies only while the assigned ability remains active.</small></label>
<button type="button" class="remove" onclick={() => updateClause(clauseIndex,{mutations:clause.mutations.filter((_,index) => index !== mutationIndex)})}>REMOVE</button>
</div>
{:else if mutation.kind === 'start_cooldown_on_max'}
<div class="mutation-row cooldown-mutation-row">
<div class="branch-readout"><span>OPERATION</span><strong>START COOLDOWN ON MAX</strong></div>
<SegmentedChoice legend="STACK POOL" name={`${idPrefix}-cooldown-stack-${clauseIndex}-${mutationIndex}`} options={rule.pools.filter((pool) => pool.max && pool.max > 0).map((pool) => ({value:pool.key,label:pool.label.toUpperCase()}))} value={mutation.stackPool} onchange={(values) => updateCooldownOnMax(clauseIndex,mutationIndex,{stackPool:values[0]})}/>
<SegmentedChoice legend="COOLDOWN POOL" name={`${idPrefix}-cooldown-pool-${clauseIndex}-${mutationIndex}`} options={rule.pools.filter((pool) => pool.scope === 'agent' && pool.expiresAfterSeconds && pool.key !== mutation.stackPool).map((pool) => ({value:pool.key,label:pool.label.toUpperCase()}))} value={mutation.cooldownPool} onchange={(values) => updateCooldownOnMax(clauseIndex,mutationIndex,{cooldownPool:values[0]})}/>
<button type="button" class="remove" onclick={() => updateClause(clauseIndex,{mutations:clause.mutations.filter((_,index) => index !== mutationIndex)})}>REMOVE</button>
</div>
{:else}
<div class="mutation-row">
<SegmentedChoice
legend="STATE OWNER"
name={`${idPrefix}-mutation-entity-${clauseIndex}-${mutationIndex}`}
options={[{value:'event_target',label:'EVENT TARGET'},{value:'event_actor',label:'EVENT ACTOR'}]}
value={'entity' in mutation && mutation.entity?.kind === 'event_actor' ? 'event_actor' : 'event_target'}
onchange={(values) => updateMutationEntity(clauseIndex,mutationIndex,values[0] as 'event_target'|'event_actor')}
legend="OPERATION"
name={`${idPrefix}-mutation-kind-${clauseIndex}-${mutationIndex}`}
options={[{value:'add',label:'ADD'},{value:'set',label:'SET'},{value:'consume',label:'CONSUME'},{value:'clear',label:'CLEAR'}]}
value={mutation.kind === 'none' || mutation.kind === 'derive' || mutation.kind === 'transfer' ? 'add' : mutation.kind}
onchange={(values) => updateMutation(clauseIndex,mutationIndex,values[0] as 'add'|'set'|'consume'|'clear')}
/>
{/if}
<button type="button" class="remove" onclick={() => updateClause(clauseIndex,{mutations:clause.mutations.filter((_,index) => index !== mutationIndex)})}>REMOVE</button>
</div>
<SegmentedChoice
legend="STATE POOL"
name={`${idPrefix}-mutation-pool-${clauseIndex}-${mutationIndex}`}
options={rule.pools.map((pool) => ({value:pool.key,label:pool.label.toUpperCase()}))}
value={'pool' in mutation ? mutation.pool : rule.pools[0]?.key ?? ''}
columns={Math.min(4,Math.max(1,rule.pools.length))}
onchange={(values) => updateMutation(clauseIndex,mutationIndex,mutation.kind === 'clear' ? 'clear' : mutation.kind === 'set' || mutation.kind === 'consume' ? mutation.kind : 'add',values[0])}
/>
{#if mutation.kind !== 'clear'}
<label class="field">VALUE<input type="number" step="any" value={'value' in mutation && typeof mutation.value === 'number' ? mutation.value : 1} oninput={(event) => updateMutation(clauseIndex,mutationIndex,mutation.kind === 'set' || mutation.kind === 'consume' ? mutation.kind : 'add',undefined,Number(event.currentTarget.value))}/></label>
{/if}
{#if 'pool' in mutation && rule.pools.find((pool) => pool.key === mutation.pool)?.scope === 'target'}
<SegmentedChoice
legend="STATE OWNER"
name={`${idPrefix}-mutation-entity-${clauseIndex}-${mutationIndex}`}
options={[{value:'event_target',label:'EVENT TARGET'},{value:'event_actor',label:'EVENT ACTOR'}]}
value={'entity' in mutation && mutation.entity?.kind === 'event_actor' ? 'event_actor' : 'event_target'}
onchange={(values) => updateMutationEntity(clauseIndex,mutationIndex,values[0] as 'event_target'|'event_actor')}
/>
{/if}
<button type="button" class="remove" onclick={() => updateClause(clauseIndex,{mutations:clause.mutations.filter((_,index) => index !== mutationIndex)})}>REMOVE</button>
</div>
{/if}
{:else}
<p class="empty-state">This branch emits outcomes without changing shared state.</p>
{/each}
@@ -1049,25 +1196,24 @@
<div class="outcome-card">
<div class="outcome-grid">
<label class="field">LABEL<input value={outcome.label} oninput={(event) => updateOutcome(clauseIndex,outcomeIndex,{label:event.currentTarget.value,key:slug(event.currentTarget.value)})}/></label>
<SegmentedChoice legend="KIND" name={`${idPrefix}-kind-${clauseIndex}-${outcomeIndex}`} options={outcomeKinds} value={outcome.kind} onchange={(values) => updateOutcome(clauseIndex,outcomeIndex,{kind:values[0] as ConditionalMechanicOutcomeDraft['kind'],resource:values[0] === 'restoration' || values[0] === 'resource_cost' ? outcome.resource ?? 'health' : undefined,attributeId:values[0] === 'attribute_modifier' ? outcome.attributeId ?? '' : undefined,delivery:values[0] === 'restoration' ? outcome.delivery : undefined,durationSeconds:values[0] === 'restoration' ? outcome.durationSeconds : undefined})}/>
<SegmentedChoice legend="KIND" name={`${idPrefix}-kind-${clauseIndex}-${outcomeIndex}`} options={outcomeKinds} value={outcome.kind} onchange={(values) => setOutcomeKind(clauseIndex,outcomeIndex,values[0] as ConditionalMechanicOutcomeDraft['kind'])}/>
<label class="field">DESCRIPTION SLOT<input type="number" min="1" step="1" value={outcome.descriptionSlot ?? ''} oninput={(event) => updateOutcome(clauseIndex,outcomeIndex,{descriptionSlot:event.currentTarget.value ? Number(event.currentTarget.value) : undefined})}/></label>
</div>
<SegmentedChoice legend="TARGET SCOPE" name={`${idPrefix}-scope-${clauseIndex}-${outcomeIndex}`} options={scopeOptions} value={outcome.scope} columns={scopeOptions.length > 4 ? 4 : scopeOptions.length} onchange={(values) => updateOutcome(clauseIndex,outcomeIndex,{scope:values[0] as MechanicOutcomeScope})}/>
<SegmentedChoice legend="TARGET SCOPE" name={`${idPrefix}-scope-${clauseIndex}-${outcomeIndex}`} options={scopeOptions} value={outcome.scope} columns={scopeOptions.length > 4 ? 4 : scopeOptions.length} onchange={(values) => setOutcomeScope(clauseIndex,outcomeIndex,values[0] as MechanicOutcomeScope)}/>
{#if outcome.scope === 'allies' || outcome.scope === 'self_and_allies' || outcome.scope === 'target'}
<div class="delivery-controls">
<SegmentedChoice
legend="AREA TARGETING"
name={`${idPrefix}-targeting-${clauseIndex}-${outcomeIndex}`}
options={[{value:'none',label:'NONE'},{value:'allies',label:'ALLIES IN RADIUS'},{value:'enemies',label:'ENEMIES IN RADIUS'}]}
value={outcome.targeting?.population ?? 'none'}
onchange={(values) => updateOutcome(clauseIndex,outcomeIndex,{
targeting: values[0] === 'none'
? undefined
: {kind:'within_radius',population:values[0] as 'allies'|'enemies',radiusMeters:outcome.targeting?.radiusMeters ?? 20}
})}
options={targetingOptions(clause,outcome)}
value={mechanicTargetingMode(outcome.targeting)}
onchange={(values) => setOutcomeTargeting(clauseIndex,outcomeIndex,values[0] as MechanicTargetingMode)}
/>
{#if outcome.targeting}
<label class="field">RADIUS (METERS)<input type="number" min="0.01" step="any" value={outcome.targeting.radiusMeters} oninput={(event) => updateOutcome(clauseIndex,outcomeIndex,{targeting:{...outcome.targeting!,radiusMeters:Number(event.currentTarget.value)}})}/></label>
{#if outcome.targeting.kind === 'event_target_area'}
<p class="area-targeting-note"><strong>EVENT TARGET CENTER</strong><span>Damages each valid enemy at or inside the radius once. Runtime events must supply the authoritative target sample.</span></p>
{/if}
{/if}
</div>
{/if}
@@ -1154,8 +1300,9 @@
<label class="field">{column.label} VALUE<input type="number" step="any" value={outcome.variants[column.variantKey]?.value ?? 0} oninput={(event) => updateVariant(clauseIndex,outcomeIndex,column.variantKey,event.currentTarget.value)}/></label>
{/each}
</div>
<label class="field probability-field">OUTCOME CHANCE · %<input type="number" min="0" max="100" step="any" value={outcome.probabilityPercent ?? ''} oninput={(event) => updateOutcome(clauseIndex,outcomeIndex,{probabilityPercent:event.currentTarget.value ? Number(event.currentTarget.value) : undefined})}/><small>Each eligible outcome rolls independently. Maximum Potential resolves each nonzero chance as successful.</small></label>
<div class="outcome-footer">
<SegmentedChoice legend="PHASE" name={`${idPrefix}-phase-${clauseIndex}-${outcomeIndex}`} options={[{value:'on_event',label:'ON EVENT'},{value:'after_event',label:'AFTER EVENT'},{value:'while_active',label:'WHILE ACTIVE'},{value:'on_enter',label:'ON ENTER'},{value:'on_exit',label:'ON EXIT'}]} value={outcome.phase} onchange={(values) => updateOutcome(clauseIndex,outcomeIndex,{phase:values[0] as OutcomePhase})}/>
<SegmentedChoice legend="PHASE" name={`${idPrefix}-phase-${clauseIndex}-${outcomeIndex}`} options={phaseOptions(outcome)} value={outcome.phase} onchange={(values) => updateOutcome(clauseIndex,outcomeIndex,{phase:values[0] as OutcomePhase})}/>
<button type="button" class="remove" onclick={() => updateClause(clauseIndex,{outcomes:clause.outcomes.filter((_,index) => index !== outcomeIndex)})}>REMOVE OUTCOME</button>
</div>
</div>
@@ -1198,6 +1345,8 @@
.branch>header>div{display:flex;align-items:end;gap:9px}.branch>header>div>span{align-self:center;color:var(--shd-orange);font:900 var(--shd-type-telemetry)/1 var(--shd-font-mono)}.branch>header .field{min-width:min(360px,55vw);margin:0}
.branch-grid{display:grid;grid-template-columns:repeat(2,minmax(240px,1fr)) minmax(160px,.45fr);align-items:end;gap:var(--shd-gap-sm);padding:var(--shd-gap-sm)}
.condition-controls{display:grid;grid-template-columns:minmax(260px,.7fr) minmax(320px,1.3fr);align-items:end;gap:var(--shd-gap-sm);padding:0 var(--shd-gap-sm) var(--shd-gap-sm)}
.ability-proc-controls{display:grid;grid-template-columns:minmax(240px,.7fr) minmax(180px,.4fr);align-items:end;gap:var(--shd-gap-sm)}
.ability-proc-controls .field small,.proc-chance-field small,.probability-field small,.ability-mutation-row .field small{display:block;margin-top:4px;color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);line-height:1.3}
.health-boundaries{display:grid;grid-template-columns:repeat(2,minmax(150px,1fr));gap:var(--shd-gap-sm)}
.health-boundaries .field small{display:block;margin-top:4px;color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);line-height:1.3}
.predicate-fields{display:grid;grid-template-columns:minmax(170px,1fr) minmax(190px,.8fr);align-items:end;gap:var(--shd-gap-sm)}
@@ -1207,12 +1356,15 @@
.branch-readout{display:grid;align-content:center;gap:3px;min-height:44px;padding:7px 9px;border:1px solid var(--shd-border);background:var(--shd-surface-raised)}.branch-readout span{color:var(--shd-text-muted);font-size:var(--shd-type-telemetry);font-weight:900;letter-spacing:.7px}.branch-readout strong{font-size:var(--shd-type-supporting)}
.reducer-controls{display:grid;grid-template-columns:minmax(0,1fr) repeat(2,minmax(130px,.25fr));align-items:end;gap:var(--shd-gap-sm);padding:0 var(--shd-gap-sm) var(--shd-gap-sm)}
.mutation-panel{margin:0 var(--shd-gap-sm) var(--shd-gap-sm);border:1px solid var(--shd-border-soft)}
.mutation-actions{display:flex;flex-wrap:wrap;justify-content:flex-end;gap:6px}
.mutation-row{display:grid;grid-template-columns:minmax(260px,1fr) minmax(220px,1fr) minmax(110px,.35fr) minmax(240px,1fr) auto;align-items:end;gap:8px;padding:8px;border-bottom:1px solid var(--shd-border-soft)}
.ability-mutation-row{grid-template-columns:minmax(240px,1fr) minmax(180px,.5fr) auto}.cooldown-mutation-row{grid-template-columns:minmax(210px,.8fr) minmax(220px,1fr) minmax(220px,1fr) auto}.probability-field{max-width:260px}
.outcome-card{display:grid;gap:8px;margin:var(--shd-gap-sm);padding:9px;border:1px solid var(--shd-border);border-left:2px solid var(--shd-info);background:var(--shd-surface-raised)}
.outcome-grid{display:grid;grid-template-columns:minmax(200px,1fr) minmax(360px,1.4fr) minmax(120px,.3fr);align-items:end;gap:8px}
.variant-grid{display:grid;grid-template-columns:repeat(auto-fit,minmax(150px,1fr));gap:8px}
.state-scaling{display:grid;grid-template-columns:minmax(0,1fr) minmax(260px,.75fr) repeat(2,minmax(110px,.3fr));align-items:end;gap:8px}
.delivery-controls{display:grid;grid-template-columns:minmax(260px,1fr) minmax(150px,.35fr);align-items:end;gap:8px}.delivery-controls>.field{margin:0}
.area-targeting-note{grid-column:1/-1;display:grid;gap:2px;margin:0;padding:7px 9px;border-left:2px solid var(--shd-info);background:var(--shd-model-surface);color:var(--shd-text-muted);font-size:var(--shd-type-supporting);line-height:1.4}.area-targeting-note strong{color:var(--shd-info);font-size:var(--shd-type-telemetry);letter-spacing:.7px}
.outcome-footer{display:flex;align-items:end;justify-content:space-between;gap:8px}
.remove,.danger-quiet{min-height:38px;padding:0 10px;border:1px solid var(--shd-danger);background:transparent;color:var(--shd-danger);font-size:var(--shd-type-telemetry);font-weight:900;cursor:pointer}
.remove:hover,.remove:focus-visible,.danger-quiet:hover,.danger-quiet:focus-visible{background:var(--shd-danger);color:var(--shd-surface)}