feat: expand ISAC content modeling
This commit is contained in:
@@ -25,7 +25,10 @@ import {
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getRegistrySearch,
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getRegistrySort,
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} from '$lib/server/pagination';
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import { refreshAbilityFocuses } from '$lib/server/specialization-readiness';
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import {
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refreshAbilityFocuses,
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refreshSpecializationFocusReady,
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} from '$lib/server/specialization-readiness';
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import { fail } from '@sveltejs/kit';
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import { randomUUID } from 'node:crypto';
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import type { Actions, PageServerLoad } from './$types';
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@@ -36,6 +39,18 @@ import {
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saveConditionalRuleInTransaction,
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} from '$lib/server/conditional-effects';
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import { MECHANIC_RECIPE_REGISTRY } from '$lib/calculations/mechanic-recipes';
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import {
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normalizeSkillChipProfiles,
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SKILL_CHIP_QUALITIES,
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SKILL_CHIP_SECONDARY_QUALITIES,
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} from '$lib/skill-chips/profiles';
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import {
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getSkillChipPrimaryAttributeIds,
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getSkillChipPrimaryProfiles,
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getSkillChipSecondaryPool,
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replaceSkillChipPrimaryProfiles,
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replaceSkillChipSecondaryPool,
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} from '$lib/server/skill-chip-profiles';
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const mechanicOutcomes = (
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rule: ReturnType<typeof parseConditionalRulePayload>,
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@@ -68,6 +83,16 @@ const renderAuditMetadata = (render: Record<string, any> | null | undefined) =>
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}
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: null;
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async function refreshAllFocusReadiness(
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database: Awaited<ReturnType<typeof getDatabase>>,
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) {
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const focuses = await (
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await database.prepare('SELECT id FROM specialization_focuses')
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).all();
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for (const focus of focuses)
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await refreshSpecializationFocusReady(database, String(focus.id));
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}
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async function snapshot(id: string) {
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const database = await getDatabase();
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const talent = await (
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@@ -91,16 +116,6 @@ async function snapshot(id: string) {
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'SELECT * FROM skill_chip_two_piece_bonuses WHERE skill_chip_set_id=?',
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)
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).get(id)) ?? null,
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primaryOptions: await (
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await database.prepare(
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'SELECT stat_attribute_id FROM skill_chip_primary_options WHERE skill_chip_set_id=? ORDER BY stat_attribute_id',
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)
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).all(id),
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secondaryOptions: await (
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await database.prepare(
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'SELECT stat_attribute_id FROM skill_chip_secondary_options WHERE skill_chip_set_id=? ORDER BY stat_attribute_id',
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)
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).all(id),
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talent: talent ?? null,
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talentEffects: talent
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? await (
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@@ -150,8 +165,8 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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desc: "COALESCE((SELECT talent.name FROM skill_chip_talents talent WHERE talent.skill_chip_set_id=sets.id),'') COLLATE NOCASE DESC,sets.name COLLATE NOCASE ASC",
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},
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rollPools: {
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asc: '((SELECT COUNT(*) FROM skill_chip_primary_options primary_option WHERE primary_option.skill_chip_set_id=sets.id)+(SELECT COUNT(*) FROM skill_chip_secondary_options secondary_option WHERE secondary_option.skill_chip_set_id=sets.id)) ASC,sets.name COLLATE NOCASE ASC',
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desc: '((SELECT COUNT(*) FROM skill_chip_primary_options primary_option WHERE primary_option.skill_chip_set_id=sets.id)+(SELECT COUNT(*) FROM skill_chip_secondary_options secondary_option WHERE secondary_option.skill_chip_set_id=sets.id)) DESC,sets.name COLLATE NOCASE ASC',
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asc: 'sets.name COLLATE NOCASE ASC,sets.id ASC',
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desc: 'sets.name COLLATE NOCASE DESC,sets.id DESC',
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},
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state: {
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asc: 'sets.active ASC,sets.name COLLATE NOCASE ASC',
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@@ -173,7 +188,6 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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: filter === 'configured'
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? [
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'EXISTS (SELECT 1 FROM skill_chip_two_piece_bonuses bonus WHERE bonus.skill_chip_set_id=sets.id)',
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'EXISTS (SELECT 1 FROM skill_chip_talents talent WHERE talent.skill_chip_set_id=sets.id)',
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]
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: []),
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...(!requestedItemId && search
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@@ -198,7 +212,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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SUM(CASE WHEN active=1 THEN 1 ELSE 0 END) AS active,
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SUM(CASE WHEN active=0 THEN 1 ELSE 0 END) AS archived,
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SUM(CASE WHEN specialization_ability_id IS NOT NULL THEN 1 ELSE 0 END) AS assigned,
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SUM(CASE WHEN EXISTS (SELECT 1 FROM skill_chip_talents talent WHERE talent.skill_chip_set_id=skill_chip_sets.id) THEN 1 ELSE 0 END) AS configured
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SUM(CASE WHEN EXISTS (SELECT 1 FROM skill_chip_two_piece_bonuses bonus WHERE bonus.skill_chip_set_id=skill_chip_sets.id) THEN 1 ELSE 0 END) AS configured
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FROM skill_chip_sets`)
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).get(),
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(
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@@ -211,7 +225,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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module: 'attributes',
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action: 'save',
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kind: 'stat',
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fields: ['unit', 'chipMin', 'chipMax'],
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fields: ['unit'],
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},
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]),
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getPendingEntities(user.id, [
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@@ -224,8 +238,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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'twoPieceStatId',
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'twoPieceMin',
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'twoPieceMax',
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'primaryStatIds',
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'secondaryStatIds',
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'hasTalent',
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'talentName',
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'descriptionTemplate',
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'conditionalRule',
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@@ -252,8 +265,6 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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const [
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sets,
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twoPiece,
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primaryOptions,
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secondaryOptions,
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talents,
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talentEffects,
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stats,
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@@ -262,6 +273,9 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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abilityChipCounts,
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icons,
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renders,
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primaryProfiles,
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secondaryPool,
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primaryAttributeIds,
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] = await Promise.all([
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(
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await database.prepare(
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@@ -271,10 +285,6 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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(
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await database.prepare('SELECT * FROM skill_chip_two_piece_bonuses')
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).all(),
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(await database.prepare('SELECT * FROM skill_chip_primary_options')).all(),
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(
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await database.prepare('SELECT * FROM skill_chip_secondary_options')
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).all(),
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(await database.prepare('SELECT * FROM skill_chip_talents')).all(),
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(
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await database.prepare(
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@@ -283,7 +293,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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).all(),
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(
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await database.prepare(
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'SELECT id,name,unit,skill_chip_min,skill_chip_max FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE',
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'SELECT id,name,unit FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE',
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)
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).all(),
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(
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@@ -310,13 +320,14 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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"SELECT source_entity_id,id,updated_at FROM managed_images WHERE source_entity_type='skill_chip_render'",
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)
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).all(),
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getSkillChipPrimaryProfiles(database),
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getSkillChipSecondaryPool(database),
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getSkillChipPrimaryAttributeIds(database),
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]);
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const availableStats = [
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...pendingStats.map((item) => ({
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...item,
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unit: String(item.unit ?? ''),
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skill_chip_min: item.chipMin === '' ? null : Number(item.chipMin),
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skill_chip_max: item.chipMax === '' ? null : Number(item.chipMax),
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})),
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...stats,
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];
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@@ -347,9 +358,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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const currentPendingSets = pendingSets.filter(
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(set) =>
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Boolean(set.abilityId) &&
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Array.isArray(set.primaryStatIds) &&
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Array.isArray(set.secondaryStatIds) &&
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Boolean(set.conditionalRule),
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(String(set.hasTalent) !== '1' || Boolean(set.conditionalRule)),
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);
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const pendingSetRows = requestedItemId
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? currentPendingSets.filter((set) => set.id === requestedItemId)
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@@ -374,19 +383,22 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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min_value: Number(set.twoPieceMin),
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max_value: Number(set.twoPieceMax),
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},
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primaryStatIds: set.primaryStatIds,
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secondaryStatIds: set.secondaryStatIds,
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talent: {
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name: set.talentName,
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description_template: set.descriptionTemplate,
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conditionalRule: (() => {
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try {
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return JSON.parse(String(set.conditionalRule ?? 'null'));
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} catch {
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return null;
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}
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})(),
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},
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talent:
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String(set.hasTalent) === '1'
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? {
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name: set.talentName,
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description_template: set.descriptionTemplate,
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conditionalRule: (() => {
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try {
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return JSON.parse(
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String(set.conditionalRule ?? 'null'),
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);
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} catch {
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return null;
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}
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})(),
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}
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: null,
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}));
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const configuredSets = await Promise.all(
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sets.map(async (set) => {
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@@ -407,12 +419,6 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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})(),
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twoPiece:
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twoPiece.find((item) => item.skill_chip_set_id === set.id) ?? null,
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primaryStatIds: primaryOptions
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.filter((item) => item.skill_chip_set_id === set.id)
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.map((item) => String(item.stat_attribute_id)),
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secondaryStatIds: secondaryOptions
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.filter((item) => item.skill_chip_set_id === set.id)
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.map((item) => String(item.stat_attribute_id)),
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talent: talent
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? {
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...talent,
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@@ -433,9 +439,15 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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return {
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sets: [...pendingSetRows, ...configuredSets],
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stats: availableStats,
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rollStats: availableStats.filter(
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(stat) => stat.skill_chip_min !== null && stat.skill_chip_max !== null,
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primaryProfiles: primaryAttributeIds.map(
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(statId) =>
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primaryProfiles.find((profile) => profile.statId === statId) ?? {
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statId,
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values: {},
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},
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),
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primaryProfileBase: primaryProfiles,
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secondaryPool,
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abilities: loadedAbilities,
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summary: {
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active: Number(summary?.active ?? 0),
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@@ -490,12 +502,7 @@ export const actions: Actions = {
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const twoPieceStatId = String(form.get('twoPieceStatId') ?? '');
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const twoPieceMin = Number(form.get('twoPieceMin'));
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const twoPieceMax = Number(form.get('twoPieceMax'));
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const primaryStatIds = [
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...new Set(form.getAll('primaryStatIds').map(String).filter(Boolean)),
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];
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const secondaryStatIds = [
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...new Set(form.getAll('secondaryStatIds').map(String).filter(Boolean)),
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];
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const hasTalent = form.get('hasTalent') === '1';
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const talentName = String(form.get('talentName') ?? '')
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.normalize('NFKC')
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.trim();
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@@ -503,25 +510,30 @@ export const actions: Actions = {
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.normalize('NFKC')
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.trim();
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const database = await getDatabase();
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let conditionalRule;
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let conditionalRule: ReturnType<typeof parseConditionalRulePayload> | null =
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null;
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try {
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const conditionalRuleRaw = form.get('conditionalRule');
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const activeStats = await (
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await database.prepare('SELECT id FROM stat_attributes WHERE active=1')
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).all();
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conditionalRule = parseConditionalRulePayload(
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conditionalRuleRaw,
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[
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{ key: 'minimum', variantKey: 'minimum' },
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{ key: 'maximum', variantKey: 'maximum' },
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],
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{
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allowedAttributeIds: new Set(
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activeStats.map((row) => String(row.id)),
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),
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allowedRecipeKeys: new Set(Object.keys(MECHANIC_RECIPE_REGISTRY)),
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},
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);
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if (hasTalent) {
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const conditionalRuleRaw = form.get('conditionalRule');
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const activeStats = await (
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await database.prepare(
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'SELECT id FROM stat_attributes WHERE active=1',
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)
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).all();
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conditionalRule = parseConditionalRulePayload(
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conditionalRuleRaw,
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[
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{ key: 'minimum', variantKey: 'minimum' },
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{ key: 'maximum', variantKey: 'maximum' },
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],
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{
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allowedAttributeIds: new Set(
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activeStats.map((row) => String(row.id)),
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),
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allowedRecipeKeys: new Set(Object.keys(MECHANIC_RECIPE_REGISTRY)),
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},
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);
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}
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} catch (error) {
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return fail(400, {
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skillChipError:
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@@ -547,38 +559,30 @@ export const actions: Actions = {
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return fail(400, {
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skillChipError: 'Configure a valid 2-piece stat range.',
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});
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if (!primaryStatIds.length)
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return fail(400, {
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skillChipError: 'Configure at least one possible primary stat.',
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});
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if (secondaryStatIds.length < 2)
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return fail(400, {
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skillChipError: 'Configure at least two possible secondary stats.',
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});
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if (primaryStatIds.some((statId) => secondaryStatIds.includes(statId)))
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return fail(400, {
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skillChipError: 'Primary and secondary stat pools must be distinct.',
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});
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const outcomes = mechanicOutcomes(conditionalRule);
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const numberedOutcomes = descriptionOutcomes(conditionalRule);
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const outcomes = conditionalRule ? mechanicOutcomes(conditionalRule) : [];
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const numberedOutcomes = conditionalRule
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? descriptionOutcomes(conditionalRule)
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: [];
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const durationSeconds =
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conditionalRule.pools.find((pool) => pool.expiresAfterSeconds)
|
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conditionalRule?.pools.find((pool) => pool.expiresAfterSeconds)
|
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?.expiresAfterSeconds ?? null;
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const maxStacks = conditionalRule.pools.length
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const maxStacks = conditionalRule?.pools.length
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? Math.max(...conditionalRule.pools.map((pool) => pool.max ?? 1))
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: null;
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if (
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talentName.length < 2 ||
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talentName.length > 80 ||
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!descriptionTemplate ||
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!conditionalRule.clauses.length ||
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!outcomes.length
|
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hasTalent &&
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(talentName.length < 2 ||
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talentName.length > 80 ||
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!descriptionTemplate ||
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!conditionalRule?.clauses.length ||
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!outcomes.length)
|
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)
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return fail(400, {
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skillChipError:
|
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'The 3-piece talent requires a name, description, mechanic branch, and outcome.',
|
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});
|
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if (
|
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hasTalent &&
|
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outcomes.some(
|
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(outcome) =>
|
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outcome.variants.maximum.value < outcome.variants.minimum.value,
|
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@@ -592,6 +596,7 @@ export const actions: Actions = {
|
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(match) => Number(match[1]),
|
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);
|
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if (
|
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hasTalent &&
|
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placeholders.some(
|
||||
(index) =>
|
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!numberedOutcomes.some(
|
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@@ -603,12 +608,16 @@ export const actions: Actions = {
|
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skillChipError:
|
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'Description placeholders must reference configured numbered outcomes.',
|
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});
|
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if (descriptionTemplate.includes('{duration}') && durationSeconds === null)
|
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if (
|
||||
hasTalent &&
|
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descriptionTemplate.includes('{duration}') &&
|
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durationSeconds === null
|
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)
|
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return fail(400, {
|
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skillChipError:
|
||||
'The description uses {duration}, but no expiring state pool is defined.',
|
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});
|
||||
if (descriptionTemplate.includes('{max_stacks}') && !maxStacks)
|
||||
if (hasTalent && descriptionTemplate.includes('{max_stacks}') && !maxStacks)
|
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return fail(400, {
|
||||
skillChipError:
|
||||
'The description uses {max_stacks}, but no state pool maximum is defined.',
|
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@@ -656,11 +665,21 @@ export const actions: Actions = {
|
||||
).get(id)
|
||||
: null;
|
||||
if (
|
||||
await (
|
||||
existingTalent &&
|
||||
!hasTalent &&
|
||||
form.get('confirmTalentRemoval') !== 'REMOVE'
|
||||
)
|
||||
return fail(400, {
|
||||
skillChipError:
|
||||
'Confirm removal of the existing 3-piece Talent and mechanic program.',
|
||||
});
|
||||
if (
|
||||
hasTalent &&
|
||||
(await (
|
||||
await database.prepare(
|
||||
'SELECT id FROM skill_chip_talents WHERE name=? COLLATE NOCASE AND id<>?',
|
||||
)
|
||||
).get(talentName, existingTalent?.id ?? 'new')
|
||||
).get(talentName, existingTalent?.id ?? 'new'))
|
||||
)
|
||||
return fail(409, {
|
||||
skillChipError: 'That Skill Chip talent name is already in use.',
|
||||
@@ -668,14 +687,7 @@ export const actions: Actions = {
|
||||
const outcomeStatIds = outcomes
|
||||
.map((effect) => effect.attributeId)
|
||||
.filter((value): value is string => Boolean(value));
|
||||
const allStatIds = [
|
||||
...new Set([
|
||||
twoPieceStatId,
|
||||
...primaryStatIds,
|
||||
...secondaryStatIds,
|
||||
...outcomeStatIds,
|
||||
]),
|
||||
];
|
||||
const allStatIds = [...new Set([twoPieceStatId, ...outcomeStatIds])];
|
||||
const validStats = await (
|
||||
await database.prepare(
|
||||
`SELECT COUNT(*) AS count FROM stat_attributes WHERE active=1 AND id IN (${allStatIds.map(() => '?').join(',')})`,
|
||||
@@ -685,17 +697,6 @@ export const actions: Actions = {
|
||||
return fail(400, {
|
||||
skillChipError: 'One or more selected stats are unavailable.',
|
||||
});
|
||||
const rollStatIds = [...primaryStatIds, ...secondaryStatIds];
|
||||
const validRollStats = await (
|
||||
await database.prepare(
|
||||
`SELECT COUNT(*) AS count FROM stat_attributes WHERE active=1 AND skill_chip_min IS NOT NULL AND skill_chip_max IS NOT NULL AND id IN (${rollStatIds.map(() => '?').join(',')})`,
|
||||
)
|
||||
).get(...rollStatIds);
|
||||
if (Number(validRollStats?.count) !== rollStatIds.length)
|
||||
return fail(400, {
|
||||
skillChipError:
|
||||
'Every primary and secondary option requires a configured Skill Chip range.',
|
||||
});
|
||||
const setId =
|
||||
id || String(form.get('_proposedEntityId') ?? '') || randomUUID();
|
||||
const talentId = String(existingTalent?.id ?? randomUUID());
|
||||
@@ -724,61 +725,50 @@ export const actions: Actions = {
|
||||
await database.prepare(`INSERT INTO skill_chip_two_piece_bonuses(id,skill_chip_set_id,stat_attribute_id,min_value,max_value) VALUES(?,?,?,?,?)
|
||||
ON CONFLICT(skill_chip_set_id) DO UPDATE SET stat_attribute_id=excluded.stat_attribute_id,min_value=excluded.min_value,max_value=excluded.max_value`)
|
||||
).run(randomUUID(), setId, twoPieceStatId, twoPieceMin, twoPieceMax);
|
||||
await (
|
||||
await database.prepare(
|
||||
'DELETE FROM skill_chip_primary_options WHERE skill_chip_set_id=?',
|
||||
)
|
||||
).run(setId);
|
||||
for (const statId of primaryStatIds)
|
||||
if (hasTalent && conditionalRule) {
|
||||
await (
|
||||
await database.prepare(
|
||||
'INSERT INTO skill_chip_primary_options(skill_chip_set_id,stat_attribute_id) VALUES(?,?)',
|
||||
)
|
||||
).run(setId, statId);
|
||||
await (
|
||||
await database.prepare(
|
||||
'DELETE FROM skill_chip_secondary_options WHERE skill_chip_set_id=?',
|
||||
)
|
||||
).run(setId);
|
||||
for (const statId of secondaryStatIds)
|
||||
await (
|
||||
await database.prepare(
|
||||
'INSERT INTO skill_chip_secondary_options(skill_chip_set_id,stat_attribute_id) VALUES(?,?)',
|
||||
)
|
||||
).run(setId, statId);
|
||||
await (
|
||||
await database.prepare(`INSERT INTO skill_chip_talents(id,skill_chip_set_id,name,description_template,created_at,updated_at) VALUES(?,?,?,?,?,?)
|
||||
await database.prepare(`INSERT INTO skill_chip_talents(id,skill_chip_set_id,name,description_template,created_at,updated_at) VALUES(?,?,?,?,?,?)
|
||||
ON CONFLICT(skill_chip_set_id) DO UPDATE SET name=excluded.name,description_template=excluded.description_template,updated_at=excluded.updated_at`)
|
||||
).run(talentId, setId, talentName, descriptionTemplate, now, now);
|
||||
await (
|
||||
await database.prepare(
|
||||
'DELETE FROM skill_chip_talent_effects WHERE talent_id=?',
|
||||
)
|
||||
).run(talentId);
|
||||
let compatibilitySortOrder = 0;
|
||||
for (const outcome of numberedOutcomes) {
|
||||
if (outcome.kind !== 'attribute_modifier' || !outcome.attributeId)
|
||||
continue;
|
||||
compatibilitySortOrder += 1;
|
||||
).run(talentId, setId, talentName, descriptionTemplate, now, now);
|
||||
await (
|
||||
await database.prepare(
|
||||
'INSERT INTO skill_chip_talent_effects(id,talent_id,stat_attribute_id,min_value,max_value,sort_order) VALUES(?,?,?,?,?,?)',
|
||||
'DELETE FROM skill_chip_talent_effects WHERE talent_id=?',
|
||||
)
|
||||
).run(
|
||||
randomUUID(),
|
||||
).run(talentId);
|
||||
let compatibilitySortOrder = 0;
|
||||
for (const outcome of numberedOutcomes) {
|
||||
if (outcome.kind !== 'attribute_modifier' || !outcome.attributeId)
|
||||
continue;
|
||||
compatibilitySortOrder += 1;
|
||||
await (
|
||||
await database.prepare(
|
||||
'INSERT INTO skill_chip_talent_effects(id,talent_id,stat_attribute_id,min_value,max_value,sort_order) VALUES(?,?,?,?,?,?)',
|
||||
)
|
||||
).run(
|
||||
randomUUID(),
|
||||
talentId,
|
||||
outcome.attributeId,
|
||||
outcome.variants.minimum.value,
|
||||
outcome.variants.maximum.value,
|
||||
compatibilitySortOrder,
|
||||
);
|
||||
}
|
||||
await saveConditionalRuleInTransaction(
|
||||
database,
|
||||
'skill_chip_talent',
|
||||
talentId,
|
||||
outcome.attributeId,
|
||||
outcome.variants.minimum.value,
|
||||
outcome.variants.maximum.value,
|
||||
compatibilitySortOrder,
|
||||
conditionalRule,
|
||||
);
|
||||
} else if (existingTalent) {
|
||||
await (
|
||||
await database.prepare(
|
||||
"DELETE FROM conditional_effect_rules WHERE source_type='skill_chip_talent' AND source_id=?",
|
||||
)
|
||||
).run(String(existingTalent.id));
|
||||
await (
|
||||
await database.prepare('DELETE FROM skill_chip_talents WHERE id=?')
|
||||
).run(String(existingTalent.id));
|
||||
}
|
||||
await saveConditionalRuleInTransaction(
|
||||
database,
|
||||
'skill_chip_talent',
|
||||
talentId,
|
||||
conditionalRule,
|
||||
);
|
||||
await applyIconMutation(
|
||||
database,
|
||||
'skill_chip',
|
||||
@@ -804,6 +794,7 @@ export const actions: Actions = {
|
||||
entityId: setId,
|
||||
before,
|
||||
after: await snapshot(setId),
|
||||
database,
|
||||
});
|
||||
await database.exec('COMMIT');
|
||||
} catch (error) {
|
||||
@@ -816,33 +807,163 @@ export const actions: Actions = {
|
||||
resultToken: randomUUID(),
|
||||
};
|
||||
},
|
||||
savePrimaryProfile: async ({ request, cookies }) => {
|
||||
const operator = await requirePermission(
|
||||
await getSessionUser(cookies),
|
||||
'data.manage',
|
||||
);
|
||||
const database = await getDatabase();
|
||||
const form = await request.formData();
|
||||
const expectedStatIds = await getSkillChipPrimaryAttributeIds(database);
|
||||
const normalized = normalizeSkillChipProfiles(
|
||||
(() => {
|
||||
try {
|
||||
return JSON.parse(String(form.get('profiles') ?? ''));
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
})(),
|
||||
SKILL_CHIP_QUALITIES,
|
||||
{ expectedStatIds, minimumOptions: 4 },
|
||||
);
|
||||
if (normalized.error)
|
||||
return fail(400, { skillChipPrimaryProfileError: normalized.error });
|
||||
await database.exec('BEGIN IMMEDIATE');
|
||||
try {
|
||||
const before = await getSkillChipPrimaryProfiles(database);
|
||||
if (JSON.stringify(before) !== String(form.get('baseProfiles') ?? '')) {
|
||||
await database.exec('ROLLBACK');
|
||||
if (JSON.stringify(before) === JSON.stringify(normalized.profiles))
|
||||
return {
|
||||
skillChipPrimaryProfileSaved: true,
|
||||
resultToken: randomUUID(),
|
||||
};
|
||||
return fail(409, {
|
||||
skillChipPrimaryProfileError:
|
||||
'The shared primary profile changed after this editor opened. Review the latest values and try again.',
|
||||
});
|
||||
}
|
||||
await replaceSkillChipPrimaryProfiles(database, normalized.profiles);
|
||||
await refreshAllFocusReadiness(database);
|
||||
const after = await getSkillChipPrimaryProfiles(database);
|
||||
await recordIsacAudit({
|
||||
actorId: operator.id,
|
||||
category: 'game_data',
|
||||
action: 'skill_chip_primary_profile.updated',
|
||||
entityId: 'skill-chip-primary-profile',
|
||||
before,
|
||||
after,
|
||||
database,
|
||||
});
|
||||
await database.exec('COMMIT');
|
||||
} catch (error) {
|
||||
await database.exec('ROLLBACK');
|
||||
throw error;
|
||||
}
|
||||
return { skillChipPrimaryProfileSaved: true, resultToken: randomUUID() };
|
||||
},
|
||||
saveSecondaryPool: async ({ request, cookies }) => {
|
||||
const operator = await requirePermission(
|
||||
await getSessionUser(cookies),
|
||||
'data.manage',
|
||||
);
|
||||
const database = await getDatabase();
|
||||
const form = await request.formData();
|
||||
const normalized = normalizeSkillChipProfiles(
|
||||
(() => {
|
||||
try {
|
||||
return JSON.parse(String(form.get('profiles') ?? ''));
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
})(),
|
||||
SKILL_CHIP_SECONDARY_QUALITIES,
|
||||
{ minimumOptions: 2 },
|
||||
);
|
||||
if (normalized.error)
|
||||
return fail(400, { skillChipSecondaryPoolError: normalized.error });
|
||||
const statIds = normalized.profiles.map((profile) => profile.statId);
|
||||
const validStats = await (
|
||||
await database.prepare(
|
||||
`SELECT COUNT(*) AS count FROM stat_attributes WHERE active=1 AND id IN (${statIds.map(() => '?').join(',')})`,
|
||||
)
|
||||
).get(...statIds);
|
||||
if (Number(validStats?.count) !== statIds.length)
|
||||
return fail(400, {
|
||||
skillChipSecondaryPoolError:
|
||||
'One or more selected Attributes are unavailable.',
|
||||
});
|
||||
await database.exec('BEGIN IMMEDIATE');
|
||||
try {
|
||||
const before = await getSkillChipSecondaryPool(database);
|
||||
if (JSON.stringify(before) !== String(form.get('baseProfiles') ?? '')) {
|
||||
await database.exec('ROLLBACK');
|
||||
if (JSON.stringify(before) === JSON.stringify(normalized.profiles))
|
||||
return {
|
||||
skillChipSecondaryPoolSaved: true,
|
||||
resultToken: randomUUID(),
|
||||
};
|
||||
return fail(409, {
|
||||
skillChipSecondaryPoolError:
|
||||
'The shared secondary pool changed after this editor opened. Review the latest values and try again.',
|
||||
});
|
||||
}
|
||||
await replaceSkillChipSecondaryPool(database, normalized.profiles);
|
||||
await refreshAllFocusReadiness(database);
|
||||
const after = await getSkillChipSecondaryPool(database);
|
||||
await recordIsacAudit({
|
||||
actorId: operator.id,
|
||||
category: 'game_data',
|
||||
action: 'skill_chip_secondary_pool.updated',
|
||||
entityId: 'skill-chip-secondary-pool',
|
||||
before,
|
||||
after,
|
||||
database,
|
||||
});
|
||||
await database.exec('COMMIT');
|
||||
} catch (error) {
|
||||
await database.exec('ROLLBACK');
|
||||
throw error;
|
||||
}
|
||||
return { skillChipSecondaryPoolSaved: true, resultToken: randomUUID() };
|
||||
},
|
||||
archive: async ({ request, cookies }) => {
|
||||
const operator = await requirePermission(
|
||||
await getSessionUser(cookies),
|
||||
'data.manage',
|
||||
);
|
||||
const id = String((await request.formData()).get('id') ?? '');
|
||||
const before = await snapshot(id);
|
||||
if (!before.record)
|
||||
return fail(404, { skillChipError: 'Skill Chip set not found.' });
|
||||
const database = await getDatabase();
|
||||
await (
|
||||
await database.prepare(
|
||||
'UPDATE skill_chip_sets SET active=0,updated_at=? WHERE id=?',
|
||||
)
|
||||
).run(new Date().toISOString(), id);
|
||||
await refreshAbilityFocuses(
|
||||
database,
|
||||
String(before.record.specialization_ability_id),
|
||||
);
|
||||
await recordIsacAudit({
|
||||
actorId: operator.id,
|
||||
category: 'game_data',
|
||||
action: 'skill_chip.archived',
|
||||
entityId: id,
|
||||
before,
|
||||
after: await snapshot(id),
|
||||
});
|
||||
await database.exec('BEGIN IMMEDIATE');
|
||||
try {
|
||||
const before = await snapshot(id);
|
||||
if (!before.record) {
|
||||
await database.exec('ROLLBACK');
|
||||
return fail(404, { skillChipError: 'Skill Chip set not found.' });
|
||||
}
|
||||
await (
|
||||
await database.prepare(
|
||||
'UPDATE skill_chip_sets SET active=0,updated_at=? WHERE id=?',
|
||||
)
|
||||
).run(new Date().toISOString(), id);
|
||||
await refreshAbilityFocuses(
|
||||
database,
|
||||
String(before.record.specialization_ability_id),
|
||||
);
|
||||
await recordIsacAudit({
|
||||
actorId: operator.id,
|
||||
category: 'game_data',
|
||||
action: 'skill_chip.archived',
|
||||
entityId: id,
|
||||
before,
|
||||
after: await snapshot(id),
|
||||
database,
|
||||
});
|
||||
await database.exec('COMMIT');
|
||||
} catch (error) {
|
||||
await database.exec('ROLLBACK');
|
||||
throw error;
|
||||
}
|
||||
return { skillChipArchived: true };
|
||||
},
|
||||
unarchive: async ({ request, cookies }) => {
|
||||
@@ -851,50 +972,63 @@ export const actions: Actions = {
|
||||
'data.manage',
|
||||
);
|
||||
const id = String((await request.formData()).get('id') ?? '');
|
||||
const before = await snapshot(id);
|
||||
if (!before.record)
|
||||
return fail(404, { skillChipError: 'Skill Chip set not found.' });
|
||||
const abilityId = String(before.record.specialization_ability_id);
|
||||
const database = await getDatabase();
|
||||
if (
|
||||
!(await (
|
||||
await database.prepare(
|
||||
'SELECT id FROM specialization_abilities WHERE id=? AND active=1',
|
||||
)
|
||||
).get(abilityId))
|
||||
) {
|
||||
return fail(400, {
|
||||
skillChipError:
|
||||
'The assigned specialization ability must be active before restoring this Skill Chip.',
|
||||
});
|
||||
}
|
||||
const assignedCount = Number(
|
||||
(
|
||||
await (
|
||||
await database.prepare(`SELECT COUNT(*) AS count FROM skill_chip_sets
|
||||
await database.exec('BEGIN IMMEDIATE');
|
||||
try {
|
||||
const before = await snapshot(id);
|
||||
if (!before.record) {
|
||||
await database.exec('ROLLBACK');
|
||||
return fail(404, { skillChipError: 'Skill Chip set not found.' });
|
||||
}
|
||||
const abilityId = String(before.record.specialization_ability_id);
|
||||
if (
|
||||
!(await (
|
||||
await database.prepare(
|
||||
'SELECT id FROM specialization_abilities WHERE id=? AND active=1',
|
||||
)
|
||||
).get(abilityId))
|
||||
) {
|
||||
await database.exec('ROLLBACK');
|
||||
return fail(400, {
|
||||
skillChipError:
|
||||
'The assigned specialization ability must be active before restoring this Skill Chip.',
|
||||
});
|
||||
}
|
||||
const assignedCount = Number(
|
||||
(
|
||||
await (
|
||||
await database.prepare(`SELECT COUNT(*) AS count FROM skill_chip_sets
|
||||
WHERE specialization_ability_id=? AND active=1 AND id<>?`)
|
||||
).get(abilityId, id)
|
||||
)?.count ?? 0,
|
||||
);
|
||||
if (assignedCount >= 3)
|
||||
return fail(409, {
|
||||
skillChipError:
|
||||
'That ability already has all three active Skill Chips assigned.',
|
||||
).get(abilityId, id)
|
||||
)?.count ?? 0,
|
||||
);
|
||||
if (assignedCount >= 3) {
|
||||
await database.exec('ROLLBACK');
|
||||
return fail(409, {
|
||||
skillChipError:
|
||||
'That ability already has all three active Skill Chips assigned.',
|
||||
});
|
||||
}
|
||||
await (
|
||||
await database.prepare(
|
||||
'UPDATE skill_chip_sets SET active=1,updated_at=? WHERE id=?',
|
||||
)
|
||||
).run(new Date().toISOString(), id);
|
||||
await refreshAbilityFocuses(database, abilityId);
|
||||
await recordIsacAudit({
|
||||
actorId: operator.id,
|
||||
category: 'game_data',
|
||||
action: 'skill_chip.unarchived',
|
||||
entityId: id,
|
||||
before,
|
||||
after: await snapshot(id),
|
||||
database,
|
||||
});
|
||||
await (
|
||||
await database.prepare(
|
||||
'UPDATE skill_chip_sets SET active=1,updated_at=? WHERE id=?',
|
||||
)
|
||||
).run(new Date().toISOString(), id);
|
||||
await refreshAbilityFocuses(database, abilityId);
|
||||
await recordIsacAudit({
|
||||
actorId: operator.id,
|
||||
category: 'game_data',
|
||||
action: 'skill_chip.unarchived',
|
||||
entityId: id,
|
||||
before,
|
||||
after: await snapshot(id),
|
||||
});
|
||||
await database.exec('COMMIT');
|
||||
} catch (error) {
|
||||
await database.exec('ROLLBACK');
|
||||
throw error;
|
||||
}
|
||||
return { skillChipUnarchived: true };
|
||||
},
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user