feat: add managed ISAC image library
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@@ -1564,6 +1564,31 @@ navigation regions. Search fields have visible or accessible labels, keyboard
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focus uses Signal Orange, and collapsed state must remain understandable
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without motion.
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### Managed image library
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Reusable uploaded visuals belong in the ISAC Image Library under System
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Configuration. Present assets as a dense responsive registry of preview cards:
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the artwork is primary, while name, assignment category, tags, dimensions, and
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file size remain compact operational metadata. A checkerboard preview surface
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may make transparency legible without changing the asset.
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Image intake uses the shared picker, drop-zone, and clipboard control. The
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`Normalize as icon` option trims transparent outer margins and standardizes the
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canvas. When the source has no usable transparency, the server requests
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preview-resolution background removal before local normalization and reports
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configuration, credit, rate-limit, foreground-detection, or network failures
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with a specific recovery. Its dependent `Force white` option converts visible pixels to the
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canonical neutral icon color while preserving alpha. Both controls state their
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processing consequence in text, expose checked and disabled states, and remain
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keyboard accessible. Metadata edits preserve the stable asset identity, close
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after a successful save, and use the shared toast and editor lifecycle.
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Use controlled assignment categories for broad placement and free-form,
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normalized tags for discovery. Names are unique and human-readable. Search
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covers names, categories, and tags. On narrow screens, processing controls
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stack vertically and cards reduce to one column so previews and actions retain
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usable sizes.
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### ISAC mutation consequence
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Every writable game-data module states what Save will do before the operator
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