feat(isac): add specialization data management
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+57
-1
@@ -183,6 +183,40 @@ if (typeof weaponModProposalDefinition?.sql === 'string' && !weaponModProposalDe
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await database.exec('CREATE UNIQUE INDEX IF NOT EXISTS data_change_proposals_draft_entity_idx ON data_change_proposals(draft_entity_id) WHERE draft_entity_id IS NOT NULL');
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}
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const specializationProposalDefinition = await (await database.prepare(
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"SELECT sql FROM sqlite_master WHERE type='table' AND name='data_change_proposals'"
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)).get();
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if (typeof specializationProposalDefinition?.sql === 'string' && !specializationProposalDefinition.sql.includes("'specializations'")) {
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console.log('Adding Specializations to moderated data modules.');
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await database.exec('PRAGMA foreign_keys=OFF');
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await database.exec(`CREATE TABLE data_change_proposals_specializations (
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id TEXT PRIMARY KEY,
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module TEXT NOT NULL CHECK(module IN ('configuration','attributes','talents','brands','gear','weapons','weaponmods','gearmods','protocols','skillchips','specializations')),
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action TEXT NOT NULL,
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entity_id TEXT,
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draft_entity_id TEXT,
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applied_entity_id TEXT,
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summary TEXT NOT NULL,
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payload_json TEXT NOT NULL,
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status TEXT NOT NULL DEFAULT 'pending' CHECK(status IN ('pending','approved','rejected','failed')),
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proposed_by TEXT NOT NULL REFERENCES users(id),
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reviewed_by TEXT REFERENCES users(id),
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review_note TEXT,
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created_at TEXT NOT NULL,
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reviewed_at TEXT,
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applied_at TEXT
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)`);
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await database.exec(`INSERT INTO data_change_proposals_specializations
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SELECT id,module,action,entity_id,draft_entity_id,applied_entity_id,summary,payload_json,status,proposed_by,reviewed_by,review_note,created_at,reviewed_at,applied_at
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FROM data_change_proposals`);
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await database.exec('DROP TABLE data_change_proposals');
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await database.exec('ALTER TABLE data_change_proposals_specializations RENAME TO data_change_proposals');
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await database.exec('PRAGMA foreign_keys=ON');
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await database.exec('CREATE INDEX IF NOT EXISTS data_change_proposals_status_created_idx ON data_change_proposals(status,created_at DESC)');
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await database.exec('CREATE INDEX IF NOT EXISTS data_change_proposals_module_status_idx ON data_change_proposals(module,status)');
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await database.exec('CREATE UNIQUE INDEX IF NOT EXISTS data_change_proposals_draft_entity_idx ON data_change_proposals(draft_entity_id) WHERE draft_entity_id IS NOT NULL');
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}
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const iconDefinition = await (await database.prepare(
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"SELECT sql FROM sqlite_master WHERE type='table' AND name='game_data_icons'"
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)).get();
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@@ -201,6 +235,25 @@ if (typeof iconDefinition?.sql === 'string' && !iconDefinition.sql.includes("'sk
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await database.exec('ALTER TABLE game_data_icons_expanded RENAME TO game_data_icons');
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}
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const specializationIconDefinition = await (await database.prepare(
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"SELECT sql FROM sqlite_master WHERE type='table' AND name='game_data_icons'"
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)).get();
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if (typeof specializationIconDefinition?.sql === 'string' && !specializationIconDefinition.sql.includes("'specialization_node'")) {
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console.log('Adding Specialization icon storage support.');
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await database.exec(`CREATE TABLE game_data_icons_specializations (
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entity_type TEXT NOT NULL CHECK(entity_type IN ('talent', 'brand_set', 'os_protocol', 'skill_chip', 'specialization', 'specialization_ability', 'specialization_node')),
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entity_id TEXT NOT NULL,
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storage_key TEXT NOT NULL UNIQUE,
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byte_size INTEGER NOT NULL CHECK(byte_size > 0),
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updated_at TEXT NOT NULL,
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PRIMARY KEY(entity_type, entity_id)
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)`);
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await database.exec(`INSERT INTO game_data_icons_specializations
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SELECT entity_type,entity_id,storage_key,byte_size,updated_at FROM game_data_icons`);
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await database.exec('DROP TABLE game_data_icons');
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await database.exec('ALTER TABLE game_data_icons_specializations RENAME TO game_data_icons');
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}
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const gearAugmentColumns = await (await database.prepare("PRAGMA table_info('gear_tactical_augments')")).all();
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if (gearAugmentColumns.length && !gearAugmentColumns.some((column) => column.name === 'effect_type')) {
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console.log('Separating custom Gear Tactical Augments from fixed base-item percentage upgrades.');
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@@ -290,11 +343,14 @@ if (!weaponRangeColumns.some((column) => column.name === 'reference_level')) {
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const attributeColumns = await (await database.prepare("PRAGMA table_info('stat_attributes')")).all();
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for (const [name, definition] of [
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['description', 'TEXT'],
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['gear_reference_level', 'INTEGER NOT NULL DEFAULT 50 CHECK(gear_reference_level BETWEEN 1 AND 50)'],
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['weapon_reference_level', 'INTEGER NOT NULL DEFAULT 50 CHECK(weapon_reference_level BETWEEN 1 AND 50)']
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]) {
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if (!attributeColumns.some((column) => column.name === name)) {
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console.log(`Recording the reference level for Attribute source ranges: ${name}.`);
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console.log(name === 'description'
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? 'Adding optional Attribute descriptions.'
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: `Recording the reference level for Attribute source ranges: ${name}.`);
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await database.exec(`ALTER TABLE stat_attributes ADD COLUMN ${name} ${definition}`);
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}
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}
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@@ -48,6 +48,18 @@ export const ISAC_DATA_TABLES = [
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'gear_mod_quality_values',
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'gear_mod_secondary_options',
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'gear_mod_secondary_quality_values',
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'specialization_progression_config',
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'specialization_rank_cost_profiles',
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'upgrade_resources',
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'specializations',
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'specialization_focuses',
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'specialization_abilities',
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'specialization_ability_effects',
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'specialization_focus_abilities',
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'specialization_tree_nodes',
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'specialization_tree_node_ranks',
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'specialization_tree_rank_effects',
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'specialization_tree_rank_costs',
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'game_data_icons',
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'managed_images'
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];
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