Rename admin routes to ISAC

This commit is contained in:
JB
2026-07-25 20:55:13 -04:00
parent 0425fede8e
commit 67db106fba
38 changed files with 46 additions and 38 deletions
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<script lang="ts">
import IconUploadField from '$lib/components/IconUploadField.svelte';
import KpiFilters from '$lib/components/KpiFilters.svelte';
import PendingForm from '$lib/components/PendingForm.svelte';
import RegistryPagination from '$lib/components/RegistryPagination.svelte';
import SearchableAssignment from '$lib/components/SearchableAssignment.svelte';
import SegmentedChoice from '$lib/components/SegmentedChoice.svelte';
let { data, form } = $props();
type TalentEffect = { stat_attribute_id: string; min_value: number | string; max_value: number | string };
const blankTalent = () => ({ id: '', name: '', description_template: '', triggerIds: [], effects: [{ stat_attribute_id: '', min_value: '', max_value: '' }] });
const blank = () => ({ id: '', name: '', iconUrl: '', active: 1, twoPiece: { stat_attribute_id: '', min_value: '', max_value: '' }, primaryStatIds: [], secondaryStatIds: [], talent: blankTalent() });
let editing = $state<any | null>(null);
let highEndCount = $state('0');
let handledResultToken = $state('');
let iconResetToken = $state(0);
const qualitySteps = [
{ value: '0', label: '0 HIGH-END' },
{ value: '1', label: '1 HIGH-END' },
{ value: '2', label: '2 HIGH-END' },
{ value: '3', label: '3 HIGH-END' }
];
const stat = (id: string) => data.stats.find((item: any) => item.id === id);
const format = (value: number | string, statId: string) => {
const numeric = Number(value);
if (!Number.isFinite(numeric)) return '—';
const rendered = Number.isInteger(numeric) ? String(numeric) : numeric.toFixed(2).replace(/\.?0+$/, '');
const unit = stat(statId)?.unit ?? '';
return unit === 'Shots' ? `${rendered} ${unit}` : `${rendered}${unit}`;
};
const scaled = (minimum: number | string, maximum: number | string) => Number(minimum) + (Number(maximum) - Number(minimum)) * Number(highEndCount) / 3;
const talentPreview = () => editing.talent.description_template.replace(/\{(\d+)\}/g, (placeholder: string, rawIndex: string) => {
const effect = editing.talent.effects[Number(rawIndex) - 1];
return effect ? format(scaled(effect.min_value, effect.max_value), effect.stat_attribute_id) : placeholder;
});
const edit = (item: any) => {
editing = {
...item,
twoPiece: item.twoPiece ? { ...item.twoPiece } : { stat_attribute_id: '', min_value: '', max_value: '' },
primaryStatIds: [...item.primaryStatIds],
secondaryStatIds: [...item.secondaryStatIds],
talent: item.talent ? { ...item.talent, triggerIds: [...item.talent.triggerIds], effects: item.talent.effects.map((effect: TalentEffect) => ({ ...effect })) } : blankTalent()
};
highEndCount = '0';
};
const addEffect = () => {
if (editing.talent.effects.length < 12) editing.talent.effects = [...editing.talent.effects, { stat_attribute_id: '', min_value: '', max_value: '' }];
};
const removeEffect = (index: number) => {
if (editing.talent.effects.length > 1) editing.talent.effects = editing.talent.effects.filter((_: TalentEffect, effectIndex: number) => effectIndex !== index);
};
$effect(() => {
if (form?.skillChipSaved && form.resultToken && form.resultToken !== handledResultToken) {
handledResultToken = form.resultToken;
if (form.skillChipMode === 'add') iconResetToken += 1;
editing = form.skillChipMode === 'add' ? blank() : null;
highEndCount = '0';
}
});
</script>
<svelte:head><title>Skill Chips — SHD.build admin</title></svelte:head>
<div class="module-toolbar"><div><p class="eyebrow">SKILL MODIFICATION SYNERGY REGISTRY</p><h2>SKILL CHIPS</h2><p>Configure Superior and High-end chip rolls, 2-piece bonuses, and quality-scaled 3-piece talents.</p></div><button class="primary" onclick={() => editing = blank()}>ADD SKILL CHIP <span>+</span></button></div>
<KpiFilters active={data.filter} items={[
{value:'',label:'TOTAL SETS',count:data.summary.total,description:'Show all definitions'},
{value:'active',label:'ACTIVE',count:data.summary.active,description:'Available to builder'},
{value:'configured',label:'CONFIGURED',count:data.summary.configured,description:'Both bonuses defined'},
{value:'archived',label:'ARCHIVED',count:data.summary.archived,description:'Hidden definitions'}
]}/>
{#if editing}
<div class="dashboard-editor skill-chip-editor">
<div class="editor-title"><div><p class="eyebrow">{editing.id ? 'MODIFY CHIP SET' : 'NEW CHIP SET'}</p><h3>{editing.id ? editing.name : 'SKILL CHIP DEFINITION'}</h3></div><button aria-label="Close editor" onclick={() => editing = null}>×</button></div>
<PendingForm action="?/save" enctype="multipart/form-data">
<input type="hidden" name="id" value={editing.id}/>
<input type="hidden" name="talentEffects" value={JSON.stringify(editing.talent.effects.map((effect: TalentEffect) => ({ statId: effect.stat_attribute_id, minValue: effect.min_value, maxValue: effect.max_value })))}/>
<div class="skill-chip-identity"><IconUploadField currentUrl={editing.iconUrl} label="SKILL CHIP ICON" resetToken={iconResetToken}/><label class="field">CHIP SET NAME<input name="name" bind:value={editing.name} maxlength="80" required/></label><div class="quality-scope"><span>SUPPORTED QUALITY</span><div><b class="quality-superior">SUPERIOR</b><b class="quality-highend">HIGH-END</b></div><small>Only these qualities participate in chip scaling.</small></div></div>
<section class="skill-chip-bonus">
<div class="selection-head"><div><span>2-PIECE BONUS</span><small>MINIMUM AT ZERO HIGH-END · LINEAR TO MAXIMUM AT THREE HIGH-END</small></div><b>{format(scaled(editing.twoPiece.min_value, editing.twoPiece.max_value), editing.twoPiece.stat_attribute_id)}</b></div>
<div class="skill-chip-bonus-grid"><div><SearchableAssignment items={data.stats} fieldName="twoPieceStatId" mode="single" subjectLabel="BONUS ATTRIBUTE" searchPlaceholder="Search attributes…" emptySelectionLabel="NO BONUS ATTRIBUTE SELECTED" bind:value={editing.twoPiece.stat_attribute_id}/></div><div class="skill-chip-range-fields"><label class="field">MINIMUM VALUE<input name="twoPieceMin" type="number" step="any" bind:value={editing.twoPiece.min_value} required/></label><label class="field">MAXIMUM VALUE<input name="twoPieceMax" type="number" step="any" bind:value={editing.twoPiece.max_value} required/></label></div></div>
</section>
<div class="skill-chip-pools">
<div><div class="selection-head"><div><span>PRIMARY STAT POOL</span><small>ONE RANDOM STAT · USES ATTRIBUTE SKILL CHIP RANGE</small></div><b>{editing.primaryStatIds.length}</b></div><SearchableAssignment items={data.rollStats} fieldName="primaryStatIds" subjectLabel="PRIMARY STATS" searchPlaceholder="Search Skill Chip stats…" excludedIds={editing.secondaryStatIds} bind:selected={editing.primaryStatIds}/></div>
<div><div class="selection-head"><div><span>SECONDARY STAT POOL</span><small>TWO DISTINCT RANDOM STATS · USE ATTRIBUTE RANGES</small></div><b>{editing.secondaryStatIds.length}</b></div><SearchableAssignment items={data.rollStats} fieldName="secondaryStatIds" subjectLabel="SECONDARY STATS" searchPlaceholder="Search Skill Chip stats…" excludedIds={editing.primaryStatIds} bind:selected={editing.secondaryStatIds}/></div>
</div>
<section class="skill-chip-talent">
<div class="selection-head"><div><span>3-PIECE TALENT</span><small>QUALITY-SCALED EFFECTS · SHARED TRIGGERS AND DESCRIPTION</small></div><b>{editing.talent.effects.length} EFFECT{editing.talent.effects.length === 1 ? '' : 'S'}</b></div>
<div class="skill-chip-talent-identity"><label class="field">TALENT NAME<input name="talentName" bind:value={editing.talent.name} maxlength="80" required/></label><label class="field">DESCRIPTION TEMPLATE<textarea name="descriptionTemplate" bind:value={editing.talent.description_template} placeholder="While active, gain +{1} Skill Damage…" required></textarea><small>Use {'{1}'}, {'{2}'}, and so on for scaled effect values and units.</small></label></div>
<div class="skill-chip-preview"><SegmentedChoice legend="QUALITY MIX PREVIEW" name="qualityPreview" options={qualitySteps} bind:value={highEndCount}/><div><span>{3 - Number(highEndCount)} SUPERIOR · {highEndCount} HIGH-END</span><p>{talentPreview() || 'Talent description preview'}</p></div></div>
<div class="skill-chip-talent-grid">
<div><div class="selection-head"><div><span>ACTIVATION TRIGGERS</span><small>REUSABLE TRIGGER DEFINITIONS</small></div><b>{editing.talent.triggerIds.length}</b></div><SearchableAssignment items={data.triggers} fieldName="triggerIds" bind:selected={editing.talent.triggerIds}/></div>
<div><div class="selection-head"><div><span>TALENT EFFECTS</span><small>MINIMUM TO MAXIMUM ACROSS QUALITY MIX</small></div><button type="button" class="row-action" onclick={addEffect} disabled={editing.talent.effects.length >= 12}>ADD EFFECT +</button></div><div class="skill-chip-effects">{#each editing.talent.effects as effect, index}<div><strong>{index + 1}</strong><SearchableAssignment items={data.stats} mode="single" compact subjectLabel="ATTRIBUTE" searchPlaceholder="Search attributes…" bind:value={effect.stat_attribute_id}/><input type="number" step="any" bind:value={effect.min_value} placeholder="MIN" required/><input type="number" step="any" bind:value={effect.max_value} placeholder="MAX" required/><button type="button" aria-label={`Remove talent effect ${index + 1}`} onclick={() => removeEffect(index)} disabled={editing.talent.effects.length === 1}>×</button></div>{/each}</div></div>
</div>
</section>
{#if form?.skillChipError}<p class="error">{form.skillChipError}</p>{/if}
<div class="form-actions split-actions"><div>{#if editing.id}<button class="danger" formaction={Number(editing.active) ? '?/archive' : '?/unarchive'} name="id" value={editing.id}>{Number(editing.active) ? 'ARCHIVE CHIP SET' : 'UNARCHIVE CHIP SET'}</button>{/if}</div><div><button type="button" class="secondary" onclick={() => editing = null}>CANCEL</button><button class="primary" disabled={!editing.primaryStatIds.length || editing.secondaryStatIds.length < 2 || !data.rollStats.length || !data.triggers.length}>SAVE SKILL CHIP →</button></div></div>
</PendingForm>
</div>
{/if}
<RegistryPagination pagination={data.pagination}/>
<div class="dashboard-table">
<div class="dashboard-row skill-chip-row table-heading"><span>SKILL CHIP</span><span>QUALITY</span><span>2-PIECE BONUS</span><span>3-PIECE TALENT</span><span>ROLL POOLS</span><span>STATE</span><span></span></div>
{#each data.sets as item}
<div class="dashboard-row skill-chip-row" class:archived={Number(item.active) !== 1}><div class="registry-icon-identity">{#if item.iconUrl}<img src={item.iconUrl} alt=""/>{:else}<span>◇</span>{/if}<div><strong>{item.name}</strong><small>SUPERIOR · HIGH-END</small></div></div><span class="skill-chip-quality-pair"><b class="quality-superior">SUP</b><b class="quality-highend">HE</b></span><span>{item.twoPiece ? `${stat(item.twoPiece.stat_attribute_id)?.name ?? 'UNKNOWN'} · ${format(item.twoPiece.min_value, item.twoPiece.stat_attribute_id)}–${format(item.twoPiece.max_value, item.twoPiece.stat_attribute_id)}` : 'NOT CONFIGURED'}</span><div><strong>{item.talent?.name ?? 'NOT CONFIGURED'}</strong><small>{item.talent?.effects.length ?? 0} SCALED EFFECTS</small></div><span>{item.primaryStatIds.length} PRIMARY · {item.secondaryStatIds.length} SECONDARY</span><b class="state-dot">{Number(item.active) ? 'ACTIVE' : 'ARCHIVED'}</b><button onclick={() => edit(item)}>EDIT</button></div>
{:else}<div class="empty-dashboard"><strong>NO SKILL CHIP SETS REGISTERED</strong><span>Add the first Superior and High-end Skill Chip definition.</span></div>{/each}
</div>