feat: add catalog weapon throughput baseline

This commit is contained in:
jb
2026-08-07 13:16:12 -04:00
parent 4777a3abd5
commit 6af38024fa
7 changed files with 456 additions and 9 deletions
+10 -6
View File
@@ -25,12 +25,16 @@ The team builds the project in vertical slices.
Server code checks authorization for each mutation. UI visibility has no effect
on server authorization.
Builder and shared Build pages currently expose only deterministic totals from
the equipped items, selected rolls, fixed bonuses, inherited profiles, augments,
and active set bonuses. Conditional Talent outcomes, weapon and Skill DPS,
encounter assumptions, activation profiles, rotations, and simulation remain
planned. Explicit `COMING SOON` panels identify those player-facing
capabilities.
Builder and shared Build pages expose deterministic totals from the equipped
items, selected rolls, fixed bonuses, inherited profiles, augments, and active
set bonuses. Builder additionally shows an experimental catalog baseline for
each selected weapon: body-hit throughput from selected weapon damage and
catalog RPM, magazine, and reload values only. It is not expected or encounter
DPS, does not infer or substitute missing values, reports blocked metrics with
their source fields, and does not change shared Build behavior. Conditional
Talent outcomes, full weapon and Skill DPS, encounter assumptions, activation
profiles, rotations, and simulation remain planned. Explicit `COMING SOON`
panels identify those player-facing capabilities.
Weapon and gear range calculations must preserve decimal endpoints and follow
the tested progression rules in