checkpoint ISAC registries and system monitoring
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@@ -0,0 +1,40 @@
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[
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{"name":"Weapon Critical Hit Chance","unit":"%","type":"Offensive","category":"Weapon","calculationType":"Additive","gearRange":[2.4,6]},
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{"name":"Weapon Critical Hit Damage","unit":"%","type":"Offensive","category":"Weapon","calculationType":"Additive","gearRange":[4,10],"weaponRange":[8,20]},
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{"name":"Weapon Damage","unit":"%","type":"Offensive","category":"Weapon","calculationType":"Additive","gearRange":[2,5],"weaponRange":[4,10]},
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{"name":"Weapon Multi-Shot Chance","unit":"%","type":"Offensive","category":"Weapon","calculationType":"Additive","gearRange":[2,5],"weaponRange":[4,10]},
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{"name":"Skill Critical Chance","unit":"%","type":"Offensive","category":"Skill","calculationType":"Additive","gearRange":[2.4,6]},
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{"name":"Skill Critical Damage","unit":"%","type":"Offensive","category":"Skill","calculationType":"Additive","gearRange":[4,10],"weaponRange":[8,20]},
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{"name":"Skill Intensity","unit":"%","type":"Offensive","category":"Skill","calculationType":"Additive","gearRange":[2,5],"weaponRange":[4,10]},
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{"name":"Skill Multi-Shot Chance","unit":"%","type":"Offensive","category":"Skill","calculationType":"Additive","gearRange":[2,5],"weaponRange":[4,10]},
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{"name":"Headshot Damage","unit":"%","type":"Offensive","category":"Weapon","calculationType":"Additive","gearRange":[4.8,12],"weaponRange":[9.6,24]},
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{"name":"Max Health","unit":"%","type":"Defensive","category":"Character","calculationType":"Additive","gearRange":[4,10],"weaponRange":[8,20]},
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{"name":"Armor","unit":"%","type":"Defensive","category":"Character","calculationType":"Additive","gearRange":[4.66,11.66],"weaponRange":[9.33,23.33]},
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{"name":"Damage Reduction","unit":"%","type":"Defensive","category":"Character","calculationType":"Multiplicative","gearRange":[2,5],"weaponRange":[4,10]},
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{"name":"Received Healing","unit":"%","type":"Defensive","category":"Character","calculationType":"Additive","gearRange":[4.8,12],"weaponRange":[9.6,24]},
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{"name":"Damage to Elites","unit":"%","type":"Offensive","category":"Character","calculationType":"Additive","gearRange":[2.4,6],"weaponRange":[4.8,12]},
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{"name":"Signature Ability Charge Efficiency","unit":"%","type":"Offensive","category":"Skill","calculationType":"Additive","gearRange":[4,10]},
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{"name":"Skill Duration","unit":"%","type":"Offensive","category":"Skill","calculationType":"Additive","gearRange":[3.2,8]},
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{"name":"Skill Radius","unit":"%","type":"Offensive","category":"Skill","calculationType":"Additive","gearRange":[4,10]},
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{"name":"Skill Cooldown Recovery","unit":"%","type":"Offensive","category":"Skill","calculationType":"Additive","gearRange":[-5,-2]},
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{"name":"Weapon Blast Damage","unit":"%","type":"Offensive","category":"Weapon","calculationType":"Additive","weaponRange":[4,10]},
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{"name":"Weapon Piercing Damage","unit":"%","type":"Offensive","category":"Weapon","calculationType":"Additive","weaponRange":[4,10]},
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{"name":"Weapon Shredding Damage","unit":"%","type":"Offensive","category":"Weapon","calculationType":"Additive","weaponRange":[4,10]},
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{"name":"Skill Blast Damage","unit":"%","type":"Offensive","category":"Skill","calculationType":"Additive","weaponRange":[4,10]},
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{"name":"Skill Piercing Damage","unit":"%","type":"Offensive","category":"Skill","calculationType":"Additive","weaponRange":[4,10]},
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{"name":"Skill Shredding Damage","unit":"%","type":"Offensive","category":"Skill","calculationType":"Additive","weaponRange":[4,10]},
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{"name":"Rate of Fire","unit":"%","type":"Offensive","category":"Weapon","calculationType":"Additive"},
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{"name":"Reload Speed","unit":"%","type":"Offensive","category":"Weapon","calculationType":"Additive"},
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{"name":"Health","unit":"","type":"Defensive","category":"Character","calculationType":"Additive"},
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{"name":"Armor","unit":"","type":"Defensive","category":"Character","calculationType":"Additive"},
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{"name":"Movement Speed","unit":"%","type":"Defensive","category":"Character","calculationType":"Additive"},
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{"name":"Piercing Damage","unit":"","type":"Offensive","category":"Weapon","calculationType":"Additive"},
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{"name":"RPM","unit":"Shots","type":"Offensive","category":"Weapon","calculationType":"Additive"},
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{"name":"Optimal Range","unit":"m","type":"Offensive","category":"Weapon","calculationType":"Additive"},
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{"name":"ADS Speed","unit":"s","type":"Offensive","category":"Weapon","calculationType":"Additive"},
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{"name":"Reload Speed","unit":"s","type":"Offensive","category":"Weapon","calculationType":"Additive"},
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{"name":"Magazine Size","unit":"Shots","type":"Offensive","category":"Weapon","calculationType":"Additive"},
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{"name":"Handling Speed","unit":"s","type":"Offensive","category":"Weapon","calculationType":"Additive"},
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{"name":"Accuracy","unit":"","type":"Offensive","category":"Weapon","calculationType":"Additive"},
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{"name":"Vertical Stability","unit":"","type":"Offensive","category":"Weapon","calculationType":"Additive"}
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]
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@@ -619,6 +619,31 @@ for (const [name, definition] of [
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await database.exec(`ALTER TABLE stat_attributes ADD COLUMN ${name} ${definition}`);
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}
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}
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const nameOnlyAttributeIndex = await (await database.prepare(
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"SELECT 1 AS present FROM sqlite_master WHERE type='index' AND name='stat_attributes_name_nocase_idx'"
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)).get();
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if (nameOnlyAttributeIndex) {
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console.log('Allowing Attribute names to repeat when their units differ.');
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await database.exec('DROP INDEX stat_attributes_name_nocase_idx');
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}
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for (const [previousName, currentName] of [
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['Engineering %', 'Engineering'],
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['Firepower %', 'Firepower'],
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['Toughness %', 'Toughness'],
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['Weapon Damage %', 'Weapon Damage']
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]) {
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const previous = await (await database.prepare(
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'SELECT id FROM stat_attributes WHERE name=? COLLATE NOCASE AND unit=?'
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)).get(previousName, '%');
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const current = await (await database.prepare(
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'SELECT id FROM stat_attributes WHERE name=? COLLATE NOCASE AND unit=?'
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)).get(currentName, '%');
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if (previous && !current) {
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await (await database.prepare('UPDATE stat_attributes SET name=?,updated_at=? WHERE id=?'))
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.run(currentName, new Date().toISOString(), previous.id);
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}
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}
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await database.exec('CREATE UNIQUE INDEX IF NOT EXISTS stat_attributes_name_unit_nocase_idx ON stat_attributes(name COLLATE NOCASE,unit)');
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const talentColumns = await (await database.prepare("PRAGMA table_info('talents')")).all();
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for (const [name, definition] of [
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@@ -0,0 +1,124 @@
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import { createServer } from 'vite';
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import { readFile } from 'node:fs/promises';
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import { randomUUID } from 'node:crypto';
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import { isDeepStrictEqual } from 'node:util';
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import { resolve } from 'node:path';
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const sourcePath = resolve(process.argv[2] || './scripts/data/resurgence-attributes.json');
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const records = JSON.parse(await readFile(sourcePath, 'utf8'));
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if (!Array.isArray(records) || !records.length) throw new Error('The Attribute import source is empty or invalid.');
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const identities = new Set();
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for (const record of records) {
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const identity = `${String(record.name).normalize('NFKC').trim().toLocaleLowerCase()}\u0000${String(record.unit ?? '')}`;
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if (identities.has(identity)) throw new Error(`Duplicate Attribute identity in import source: ${record.name} (${record.unit || 'flat'})`);
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identities.add(identity);
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if (!['Offensive', 'Defensive'].includes(record.type)
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|| !['Weapon', 'Skill', 'Character'].includes(record.category)
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|| !['Additive', 'Multiplicative'].includes(record.calculationType)
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|| !['', '%', 's', 'Shots', 'm'].includes(record.unit ?? '')) {
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throw new Error(`Invalid Attribute classification in import source: ${record.name}`);
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}
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for (const range of [record.gearRange, record.weaponRange]) {
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if (range === undefined) continue;
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if (!Array.isArray(range) || range.length !== 2 || !range.every(Number.isFinite) || range[0] > range[1]) {
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throw new Error(`Invalid source range in import source: ${record.name}`);
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}
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}
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}
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const vite = await createServer({ server: { middlewareMode: true }, appType: 'custom', logLevel: 'error' });
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try {
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const { getDatabase } = await vite.ssrLoadModule('/src/lib/server/database.ts');
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const { auditRecord, recordIsacAudit } = await vite.ssrLoadModule('/src/lib/server/audit.ts');
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const database = await getDatabase();
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const actor = await (await database.prepare(`SELECT users.id FROM users
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LEFT JOIN user_profiles profile ON profile.user_id=users.id
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LEFT JOIN user_roles link ON link.user_id=users.id
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WHERE users.role='admin' OR link.role_id='role-admin'
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ORDER BY CASE WHEN users.username=? COLLATE NOCASE OR profile.display_name=? COLLATE NOCASE THEN 0 ELSE 1 END,users.created_at
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LIMIT 1`)).get('Aewyn', 'Aewyn');
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if (!actor?.id) throw new Error('No administrator account is available to own the Attribute import audit events.');
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let created = 0;
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let updated = 0;
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let unchanged = 0;
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await database.exec('BEGIN');
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try {
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for (const record of records) {
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const name = String(record.name).normalize('NFKC').trim();
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const unit = String(record.unit ?? '');
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const existing = await (await database.prepare(
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'SELECT * FROM stat_attributes WHERE name=? COLLATE NOCASE AND unit=?'
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)).get(name, unit);
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const id = String(existing?.id ?? randomUUID());
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const now = new Date().toISOString();
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const next = {
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...(existing ?? {}),
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id,
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name,
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description: existing?.description ?? null,
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type: record.type,
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category: record.category,
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calculation_type: record.calculationType,
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unit,
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gear_min: record.gearRange?.[0] ?? existing?.gear_min ?? null,
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gear_max: record.gearRange?.[1] ?? existing?.gear_max ?? null,
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gear_reference_level: Number(existing?.gear_reference_level ?? 50),
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weapon_min: record.weaponRange?.[0] ?? existing?.weapon_min ?? null,
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weapon_max: record.weaponRange?.[1] ?? existing?.weapon_max ?? null,
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weapon_reference_level: Number(existing?.weapon_reference_level ?? 50),
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skill_chip_min: existing?.skill_chip_min ?? null,
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skill_chip_max: existing?.skill_chip_max ?? null,
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cap_value: existing?.cap_value ?? null,
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active: 1,
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created_at: String(existing?.created_at ?? now),
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updated_at: now
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};
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const comparableExisting = existing ? { ...existing, updated_at: now } : null;
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if (comparableExisting && isDeepStrictEqual(comparableExisting, next)) {
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unchanged++;
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continue;
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}
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const before = existing ? await auditRecord('stat_attributes', id) : null;
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if (existing) {
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await (await database.prepare(`UPDATE stat_attributes SET
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name=?,description=?,type=?,category=?,calculation_type=?,unit=?,
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gear_min=?,gear_max=?,weapon_min=?,weapon_max=?,skill_chip_min=?,skill_chip_max=?,
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cap_value=?,active=1,updated_at=? WHERE id=?`)).run(
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next.name, next.description, next.type, next.category, next.calculation_type, next.unit,
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next.gear_min, next.gear_max, next.weapon_min, next.weapon_max, next.skill_chip_min,
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next.skill_chip_max, next.cap_value, now, id
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);
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updated++;
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} else {
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await (await database.prepare(`INSERT INTO stat_attributes(
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id,name,description,type,category,calculation_type,unit,
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gear_min,gear_max,gear_reference_level,weapon_min,weapon_max,weapon_reference_level,
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skill_chip_min,skill_chip_max,cap_value,active,created_at,updated_at
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) VALUES(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,1,?,?)`)).run(
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id, next.name, next.description, next.type, next.category, next.calculation_type, next.unit,
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next.gear_min, next.gear_max, next.gear_reference_level, next.weapon_min, next.weapon_max,
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next.weapon_reference_level, next.skill_chip_min, next.skill_chip_max, next.cap_value, now, now
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);
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created++;
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}
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await recordIsacAudit({
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actorId: String(actor.id),
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category: 'game_data',
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action: existing ? 'attribute.updated' : 'attribute.created',
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entityId: id,
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before,
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after: await auditRecord('stat_attributes', id)
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});
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}
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await database.exec('COMMIT');
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} catch (error) {
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await database.exec('ROLLBACK');
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throw error;
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}
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console.log(`Imported ${records.length} Attribute definitions: ${created} created, ${updated} updated, ${unchanged} unchanged.`);
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console.log(`Source: ${sourcePath}`);
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} finally {
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await vite.close();
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}
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