checkpoint ISAC registries and system monitoring
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@@ -4,7 +4,7 @@ import { getSessionUser } from '$lib/server/auth/session';
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import { getDatabase } from '$lib/server/database';
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import { getPendingEntities } from '$lib/server/data-moderation';
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import { applyIconMutation, gameDataIconMetadata, gameDataIconUrl, GameDataIconValidationError, readIconMutation } from '$lib/server/game-data-icons';
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import { getPagination, getRegistrySearch } from '$lib/server/pagination';
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import { getPagination, getRegistrySearch, getRegistrySort } from '$lib/server/pagination';
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import { refreshAbilityFocuses } from '$lib/server/specialization-readiness';
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import { fail } from '@sveltejs/kit';
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import { randomUUID } from 'node:crypto';
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@@ -48,6 +48,14 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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const requestedFilter = url.searchParams.get('filter') ?? '';
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const filter = ['active', 'archived', 'configured', 'assigned'].includes(requestedFilter) ? requestedFilter : '';
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const { search, pattern } = getRegistrySearch(url);
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const sort = getRegistrySort(url, {
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name: { asc: 'sets.name COLLATE NOCASE ASC,sets.id ASC', desc: 'sets.name COLLATE NOCASE DESC,sets.id DESC' },
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ability: { asc: "COALESCE((SELECT ability.name FROM specialization_abilities ability WHERE ability.id=sets.specialization_ability_id),'') COLLATE NOCASE ASC,sets.name COLLATE NOCASE ASC", desc: "COALESCE((SELECT ability.name FROM specialization_abilities ability WHERE ability.id=sets.specialization_ability_id),'') COLLATE NOCASE DESC,sets.name COLLATE NOCASE ASC" },
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twoPiece: { asc: "COALESCE((SELECT attribute.name FROM skill_chip_two_piece_bonuses bonus JOIN stat_attributes attribute ON attribute.id=bonus.stat_attribute_id WHERE bonus.skill_chip_set_id=sets.id),'') COLLATE NOCASE ASC,sets.name COLLATE NOCASE ASC", desc: "COALESCE((SELECT attribute.name FROM skill_chip_two_piece_bonuses bonus JOIN stat_attributes attribute ON attribute.id=bonus.stat_attribute_id WHERE bonus.skill_chip_set_id=sets.id),'') COLLATE NOCASE DESC,sets.name COLLATE NOCASE ASC" },
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talent: { asc: "COALESCE((SELECT talent.name FROM skill_chip_talents talent WHERE talent.skill_chip_set_id=sets.id),'') COLLATE NOCASE ASC,sets.name COLLATE NOCASE ASC", desc: "COALESCE((SELECT talent.name FROM skill_chip_talents talent WHERE talent.skill_chip_set_id=sets.id),'') COLLATE NOCASE DESC,sets.name COLLATE NOCASE ASC" },
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rollPools: { asc: '((SELECT COUNT(*) FROM skill_chip_primary_options primary_option WHERE primary_option.skill_chip_set_id=sets.id)+(SELECT COUNT(*) FROM skill_chip_secondary_options secondary_option WHERE secondary_option.skill_chip_set_id=sets.id)) ASC,sets.name COLLATE NOCASE ASC', desc: '((SELECT COUNT(*) FROM skill_chip_primary_options primary_option WHERE primary_option.skill_chip_set_id=sets.id)+(SELECT COUNT(*) FROM skill_chip_secondary_options secondary_option WHERE secondary_option.skill_chip_set_id=sets.id)) DESC,sets.name COLLATE NOCASE ASC' },
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state: { asc: 'sets.active ASC,sets.name COLLATE NOCASE ASC', desc: 'sets.active DESC,sets.name COLLATE NOCASE ASC', defaultDirection: 'desc' }
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}, 'name');
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const conditions = [
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...(filter === 'active' ? ['sets.active=1'] : filter === 'archived' ? ['sets.active=0']
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: filter === 'assigned' ? ['sets.specialization_ability_id IS NOT NULL']
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@@ -72,7 +80,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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]);
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const pagination = getPagination(url, Number(filtered?.total ?? 0));
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const [sets, twoPiece, primaryOptions, secondaryOptions, talents, talentTriggers, talentEffects, stats, triggers, abilities, specializations, abilityChipCounts, icons] = await Promise.all([
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(await database.prepare(`SELECT sets.* FROM skill_chip_sets sets ${where} ORDER BY sets.active DESC,sets.name COLLATE NOCASE LIMIT ? OFFSET ?`)).all(...args, pagination.perPage, pagination.offset),
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(await database.prepare(`SELECT sets.* FROM skill_chip_sets sets ${where} ORDER BY ${sort.orderBy} LIMIT ? OFFSET ?`)).all(...args, pagination.perPage, pagination.offset),
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(await database.prepare('SELECT * FROM skill_chip_two_piece_bonuses')).all(),
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(await database.prepare('SELECT * FROM skill_chip_primary_options')).all(),
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(await database.prepare('SELECT * FROM skill_chip_secondary_options')).all(),
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@@ -165,7 +173,7 @@ export const load: PageServerLoad = async ({ cookies, url }) => {
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assigned: Number(summary?.assigned ?? 0) + currentPendingSets.length,
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pending: currentPendingSets.length
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},
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filter, pagination, search
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filter, pagination, search, sort
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};
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};
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@@ -3,7 +3,9 @@
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import ItemIcon from '$lib/components/ItemIcon.svelte';
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import KpiFilters from '$lib/components/KpiFilters.svelte';
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import PendingForm from '$lib/components/PendingForm.svelte';
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import RegistryInlineEditor from '$lib/components/RegistryInlineEditor.svelte';
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import RegistryPagination from '$lib/components/RegistryPagination.svelte';
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import SortableColumnHeader from '$lib/components/SortableColumnHeader.svelte';
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import SearchableAssignment from '$lib/components/SearchableAssignment.svelte';
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import SegmentedChoice from '$lib/components/SegmentedChoice.svelte';
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@@ -73,6 +75,7 @@
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{value:'archived',label:'ARCHIVED',count:data.summary.archived,description:'Hidden definitions'}
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]}/>
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{#snippet skillChipEditor()}
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{#if editing}
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<div class="dashboard-editor skill-chip-editor">
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<div class="editor-title"><div><p class="eyebrow">{editing.id ? 'MODIFY CHIP SET' : 'NEW CHIP SET'}</p><h3>{editing.id ? editing.name : 'SKILL CHIP DEFINITION'}</h3></div><button aria-label="Close editor" onclick={() => editing = null}>×</button></div>
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@@ -109,11 +112,14 @@
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</PendingForm>
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</div>
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{/if}
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{/snippet}
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{#if editing && !editing.id}{@render skillChipEditor()}{/if}
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<RegistryPagination pagination={data.pagination} search={data.search}/>
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<div class="dashboard-table">
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<div class="dashboard-row skill-chip-row table-heading"><span>SKILL CHIP</span><span>ABILITY</span><span>QUALITY</span><span>2-PIECE BONUS</span><span>3-PIECE TALENT</span><span>ROLL POOLS</span><span>STATE</span><span></span></div>
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<div class="dashboard-row skill-chip-row table-heading"><SortableColumnHeader label="SKILL CHIP" column="name" sort={data.sort}/><SortableColumnHeader label="ABILITY" column="ability" sort={data.sort}/><span>QUALITY</span><SortableColumnHeader label="2-PIECE BONUS" column="twoPiece" sort={data.sort}/><SortableColumnHeader label="3-PIECE TALENT" column="talent" sort={data.sort}/><SortableColumnHeader label="ROLL POOLS" column="rollPools" sort={data.sort}/><SortableColumnHeader label="STATE" column="state" sort={data.sort} defaultDirection="desc"/><span></span></div>
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{#each data.sets as item}
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<div class="dashboard-row skill-chip-row" class:archived={Number(item.active) !== 1} class:pending-record={item.pending}><div class="registry-icon-identity"><ItemIcon src={item.iconUrl} alt=""/><div><strong>{item.name}</strong><small>{item.pending ? `PROPOSED BY ${item.proposerName}` : 'SUPERIOR · HIGH-END'}</small></div></div><div class="skill-chip-ability-cell"><strong>{ability(String(item.specialization_ability_id))?.name ?? 'UNKNOWN ABILITY'}</strong><small>EXCLUSIVE ABILITY</small></div><span class="skill-chip-quality-pair"><b class="quality-superior">SUP</b><b class="quality-highend">HE</b></span><span>{item.twoPiece ? `${stat(item.twoPiece.stat_attribute_id)?.name ?? 'UNKNOWN'} · ${format(item.twoPiece.min_value, item.twoPiece.stat_attribute_id)}–${format(item.twoPiece.max_value, item.twoPiece.stat_attribute_id)}` : 'NOT CONFIGURED'}</span><div><strong>{item.talent?.name ?? 'NOT CONFIGURED'}</strong><small>{item.talent?.effects.length ?? 0} SCALED EFFECTS</small></div><span>{item.primaryStatIds.length} PRIMARY · {item.secondaryStatIds.length} SECONDARY</span><b class:pending={item.pending} class="state-dot">{item.pending ? 'PENDING' : Number(item.active) ? 'ACTIVE' : 'ARCHIVED'}</b>{#if item.pending}<span></span>{:else}<button onclick={() => edit(item)}>EDIT</button>{/if}</div>
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<div class="dashboard-row skill-chip-row" class:archived={Number(item.active) !== 1} class:pending-record={item.pending} class:registry-row-editing={editing?.id === item.id}><div class="registry-icon-identity"><ItemIcon src={item.iconUrl} alt=""/><div><strong>{item.name}</strong><small>{item.pending ? `PROPOSED BY ${item.proposerName}` : 'SUPERIOR · HIGH-END'}</small></div></div><div class="skill-chip-ability-cell"><strong>{ability(String(item.specialization_ability_id))?.name ?? 'UNKNOWN ABILITY'}</strong><small>EXCLUSIVE ABILITY</small></div><span class="skill-chip-quality-pair"><b class="quality-superior">SUP</b><b class="quality-highend">HE</b></span><span>{item.twoPiece ? `${stat(item.twoPiece.stat_attribute_id)?.name ?? 'UNKNOWN'} · ${format(item.twoPiece.min_value, item.twoPiece.stat_attribute_id)}–${format(item.twoPiece.max_value, item.twoPiece.stat_attribute_id)}` : 'NOT CONFIGURED'}</span><div><strong>{item.talent?.name ?? 'NOT CONFIGURED'}</strong><small>{item.talent?.effects.length ?? 0} SCALED EFFECTS</small></div><span>{item.primaryStatIds.length} PRIMARY · {item.secondaryStatIds.length} SECONDARY</span><b class:pending={item.pending} class="state-dot">{item.pending ? 'PENDING' : Number(item.active) ? 'ACTIVE' : 'ARCHIVED'}</b>{#if item.pending}<span></span>{:else}<button aria-expanded={editing?.id === item.id} aria-controls={`skill-chip-editor-${item.id}`} onclick={() => edit(item)}>EDIT</button>{/if}</div>
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{#if editing?.id === item.id}<RegistryInlineEditor id={`skill-chip-editor-${item.id}`} label={`Edit ${item.name}`}>{@render skillChipEditor()}</RegistryInlineEditor>{/if}
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{:else}<div class="empty-dashboard"><strong>NO SKILL CHIP SETS REGISTERED</strong><span>Add the first Superior and High-end Skill Chip definition.</span></div>{/each}
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</div>
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