checkpoint ISAC registries and system monitoring
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@@ -4,6 +4,8 @@
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import KpiFilters from '$lib/components/KpiFilters.svelte';
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import IconUploadField from '$lib/components/IconUploadField.svelte';
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import ItemIcon from '$lib/components/ItemIcon.svelte';
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import RegistryInlineEditor from '$lib/components/RegistryInlineEditor.svelte';
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import SortableColumnHeader from '$lib/components/SortableColumnHeader.svelte';
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import SearchableAssignment from '$lib/components/SearchableAssignment.svelte';
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import SegmentedChoice from '$lib/components/SegmentedChoice.svelte';
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let { data, form } = $props();
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@@ -79,6 +81,7 @@
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<div class="dashboard-editor"><div class="editor-title"><div><p class="eyebrow">{trigger.id ? 'MODIFY TRIGGER' : 'NEW TRIGGER'}</p><h3>{trigger.id ? trigger.name : 'TRIGGER DEFINITION'}</h3></div><button aria-label="Close trigger editor" onclick={() => trigger = null}>×</button></div><PendingForm action="?/saveTrigger"><input type="hidden" name="id" value={trigger.id}/><div class="form-grid"><label class="field">NAME<input name="name" bind:value={trigger.name} required/></label><label class="field">DESCRIPTION<textarea name="description" bind:value={trigger.description} required></textarea></label><label class="field uptime-field"><span><input name="supportsUptime" type="checkbox" bind:checked={uptime}/> ENABLE THEORETICAL UPTIME</span><div><input name="minUptime" type="number" min="0" max="100" bind:value={trigger.min_uptime} disabled={!uptime} placeholder="MIN %"/><input name="maxUptime" type="number" min="0" max="100" bind:value={trigger.max_uptime} disabled={!uptime} placeholder="MAX %"/></div></label><p class="script-note"><b>CALCULATION SCRIPT</b><span>Reserved for the future calculation engine</span></p></div>{#if form?.triggerError}<p class="error">{form.triggerError}</p>{/if}<div class="form-actions"><button type="button" class="secondary" onclick={() => trigger = null}>CANCEL</button><button class="primary">SAVE TRIGGER →</button></div></PendingForm></div>
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{/if}
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{#snippet talentEditor()}
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{#if talent}
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<div class="dashboard-editor">
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<div class="editor-title"><div><p class="eyebrow">{talent.id ? 'MODIFY TALENT' : 'NEW TALENT'}</p><h3>{talent.id ? talent.name : 'TALENT DEFINITION'}</h3></div><button aria-label="Close talent editor" onclick={() => talent = null}>×</button></div>
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@@ -97,6 +100,11 @@
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</PendingForm>
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</div>
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{/if}
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{/snippet}
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{#if talent && !talent.id}
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{@render talentEditor()}
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{/if}
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<RegistryPagination pagination={data.pagination} search={data.search}/>
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<div class="dashboard-table talent-dashboard-table"><div class="dashboard-row talent-row table-heading"><span>TALENT</span><span>CATEGORY</span><span>TIER I EFFECT</span><span>TIER II EFFECT</span><span>STATE</span><span></span></div>{#each data.talents as item}<div class="dashboard-row talent-row" class:pending-record={item.pending}><div class="registry-icon-identity"><ItemIcon src={item.iconUrl} alt=""/><div><strong>{item.name}</strong><small>{item.pending ? `PROPOSED BY ${item.proposerName}` : item.category === 'Exotic Weapon' ? `OWNED BY ${item.ownerWeaponName ?? 'UNASSIGNED WEAPON'}` : 'Tiered talent'}</small>{#if cooldownLine(item.cooldown_seconds)}<small class="talent-cooldown">{cooldownLine(item.cooldown_seconds)}</small>{/if}</div></div><span>{item.category}</span><p class="talent-description" class:unconfigured={!configured(item.tiers, 'I')}>{tierDescription(item.tiers, 'I')}</p><p class="talent-description" class:unconfigured={!configured(item.tiers, 'II')}>{tierDescription(item.tiers, 'II')}</p><b class:pending={item.pending} class="state-dot">{item.pending ? 'PENDING' : 'ACTIVE'}</b>{#if item.pending}<span></span>{:else if item.category === 'Exotic Weapon'}{#if item.ownerWeaponId}<a class="row-action" href={`/isac/weapons?weapon=${item.ownerWeaponId}`}>EDIT WEAPON</a>{:else}<span></span>{/if}{:else}<button onclick={() => editTalent(item)}>EDIT</button>{/if}</div>{/each}</div>
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<div class="dashboard-table talent-dashboard-table"><div class="dashboard-row talent-row table-heading"><SortableColumnHeader label="TALENT" column="name" sort={data.sort}/><SortableColumnHeader label="CATEGORY" column="category" sort={data.sort}/><SortableColumnHeader label="TIER I EFFECT" column="tier1" sort={data.sort}/><SortableColumnHeader label="TIER II EFFECT" column="tier2" sort={data.sort}/><SortableColumnHeader label="STATE" column="state" sort={data.sort} defaultDirection="desc"/><span></span></div>{#each data.talents as item}<div class="dashboard-row talent-row" class:pending-record={item.pending} class:registry-row-editing={String(talent?.id ?? '') === String(item.id)}><div class="registry-icon-identity"><ItemIcon src={item.iconUrl} alt=""/><div><strong>{item.name}</strong><small>{item.pending ? `PROPOSED BY ${item.proposerName}` : item.category === 'Exotic Weapon' ? `OWNED BY ${item.ownerWeaponName ?? 'UNASSIGNED WEAPON'}` : 'Tiered talent'}</small>{#if cooldownLine(item.cooldown_seconds)}<small class="talent-cooldown">{cooldownLine(item.cooldown_seconds)}</small>{/if}</div></div><span>{item.category}</span><p class="talent-description" class:unconfigured={!configured(item.tiers, 'I')}>{tierDescription(item.tiers, 'I')}</p><p class="talent-description" class:unconfigured={!configured(item.tiers, 'II')}>{tierDescription(item.tiers, 'II')}</p><b class:pending={item.pending} class="state-dot">{item.pending ? 'PENDING' : 'ACTIVE'}</b>{#if item.pending}<span></span>{:else if item.category === 'Exotic Weapon'}{#if item.ownerWeaponId}<a class="row-action" href={`/isac/weapons?weapon=${item.ownerWeaponId}`}>EDIT WEAPON</a>{:else}<span></span>{/if}{:else}<button aria-expanded={String(talent?.id ?? '') === String(item.id)} aria-controls={`talent-editor-${item.id}`} onclick={() => editTalent(item)}>EDIT</button>{/if}</div>{#if String(talent?.id ?? '') === String(item.id)}<RegistryInlineEditor id={`talent-editor-${item.id}`} label={`Edit ${item.name}`}>{@render talentEditor()}</RegistryInlineEditor>{/if}{/each}</div>
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