Add persisted and shareable builds

This commit is contained in:
JB
2026-07-25 22:28:40 -04:00
parent 1c32b1dfdc
commit 7bb4b92965
11 changed files with 263 additions and 14 deletions
+74 -2
View File
@@ -1,9 +1,39 @@
import { getDatabase } from '$lib/server/database';
import { gameDataIconUrl } from '$lib/server/game-data-icons';
import type { PageServerLoad } from './$types';
import { getSessionUser } from '$lib/server/auth/session';
import { fail } from '@sveltejs/kit';
import { randomUUID } from 'node:crypto';
import type { Actions, PageServerLoad } from './$types';
export const load: PageServerLoad = async () => {
const validVisibility = new Set(['private', 'unlisted', 'public']);
const slugify = (value: string) => value.toLowerCase().normalize('NFKD')
.replace(/[^\w\s-]/g, '').trim().replace(/[\s_]+/g, '-').replace(/-+/g, '-').slice(0, 60) || 'loadout';
function parseLoadout(raw: FormDataEntryValue | null) {
if (typeof raw !== 'string' || raw.length > 250_000) return null;
try {
const value = JSON.parse(raw);
if (value?.version !== 1 || typeof value.buildName !== 'string' || !value.gear ||
!Array.isArray(value.weapons) || value.weapons.length !== 2 ||
!Array.isArray(value.chips) || value.chips.length !== 3 || !value.protocol) return null;
return value;
} catch {
return null;
}
}
export const load: PageServerLoad = async ({ cookies, url }) => {
const database = await getDatabase();
const viewer = await getSessionUser(cookies);
const requestedSlug = url.searchParams.get('build');
let initialBuild = null;
if (requestedSlug && viewer) {
const row = await (await database.prepare(
'SELECT id,title,slug,visibility,loadout_json FROM builds WHERE slug=? AND owner_id=?'
)).get(requestedSlug, viewer.id);
const loadout = typeof row?.loadout_json === 'string' ? parseLoadout(row.loadout_json) : null;
if (row && loadout) initialBuild = { id: String(row.id), slug: String(row.slug), visibility: String(row.visibility), loadout };
}
const [
attributes, gear, gearBrands, gearTalents, gearAugments, gearAugmentCosts, brands, brandEffects,
weapons, weaponRanges, weaponTalentOptions, weaponBonuses,
@@ -57,6 +87,8 @@ export const load: PageServerLoad = async () => {
}))
}));
return {
viewer: viewer ? { id: viewer.id, displayName: viewer.displayName } : null,
initialBuild,
attributes,
coreRanges,
gear: gear.map((item) => ({
@@ -105,3 +137,43 @@ export const load: PageServerLoad = async () => {
})
};
};
export const actions: Actions = {
save: async ({ cookies, request }) => {
const user = await getSessionUser(cookies);
if (!user) return fail(401, { buildError: 'Sign in to save and share this loadout.' });
const formData = await request.formData();
const loadout = parseLoadout(formData.get('loadout'));
const visibility = String(formData.get('visibility') ?? 'private');
const id = String(formData.get('id') ?? '').trim();
if (!loadout) return fail(400, { buildError: 'The loadout data is invalid. Refresh the builder and try again.' });
const title = loadout.buildName.trim();
if (title.length < 2 || title.length > 100) return fail(400, { buildError: 'Build names must be between 2 and 100 characters.' });
if (!validVisibility.has(visibility)) return fail(400, { buildError: 'Choose a valid build visibility.' });
const database = await getDatabase();
const now = new Date().toISOString();
let buildId = id;
let slug = '';
if (buildId) {
const existing = await (await database.prepare('SELECT id,slug FROM builds WHERE id=? AND owner_id=?')).get(buildId, user.id);
if (!existing) return fail(404, { buildError: 'This saved build could not be found.' });
slug = String(existing.slug);
await (await database.prepare(
'UPDATE builds SET title=?,visibility=?,loadout_json=?,updated_at=? WHERE id=? AND owner_id=?'
)).run(title, visibility, JSON.stringify(loadout), now, buildId, user.id);
} else {
buildId = randomUUID();
slug = `${slugify(title)}-${buildId.slice(0, 8)}`;
await (await database.prepare(
`INSERT INTO builds(id,owner_id,title,slug,visibility,loadout_json,created_at,updated_at)
VALUES(?,?,?,?,?,?,?,?)`
)).run(buildId, user.id, title, slug, visibility, JSON.stringify(loadout), now, now);
}
return {
buildSaved: true,
buildToken: randomUUID(),
savedBuild: { id: buildId, slug, visibility, title }
};
}
};