feat: show item renders in public database
This commit is contained in:
@@ -28,6 +28,7 @@
|
||||
let editing = $state<any | null>(null);
|
||||
let bonusEditing = $state<any | null>(null);
|
||||
let handledResultToken = $state('');
|
||||
let renderResetToken = $state(0);
|
||||
let openedRequestedWeapon = $state(false);
|
||||
const edit = (weapon: any) => {
|
||||
const tiers = [0, 1, 2].map((tier) => {
|
||||
@@ -94,6 +95,7 @@
|
||||
}
|
||||
if (form?.weaponSaved && form.resultToken && form.resultToken !== handledResultToken) {
|
||||
handledResultToken = form.resultToken;
|
||||
if (form.weaponMode === 'add') renderResetToken += 1;
|
||||
editing = form.weaponMode === 'add' ? blank() : null;
|
||||
}
|
||||
if (form?.weaponBonusProfileSaved && form.resultToken && form.resultToken !== handledResultToken) {
|
||||
@@ -147,7 +149,7 @@
|
||||
<SegmentedChoice legend="DAMAGE TYPE" name="damageType" options={damageTypeOptions} bind:value={editing.damage_type} required/>
|
||||
<label class="field exotic-toggle">EXOTIC STATUS<span title="Exotic weapon"><input name="isExotic" type="checkbox" value="1" checked={Number(editing.is_exotic) === 1} onchange={(event) => setExotic(event.currentTarget.checked)}/><GameIcon name="exotic" decorative/><b class="sr-only">EXOTIC WEAPON</b></span></label>
|
||||
</div>
|
||||
<GameDataRenderUploadField currentUrl={editing.renderUrl} label="WEAPON RENDER"/>
|
||||
<GameDataRenderUploadField currentUrl={editing.renderUrl} label="WEAPON RENDER" resetToken={renderResetToken}/>
|
||||
{#if Number(editing.is_exotic)}
|
||||
<section class="weapon-exotic-talent">
|
||||
<div class="selection-head"><div><span>DEDICATED EXOTIC TALENT</span><small>SELECT ONE TALENT FROM THE EXOTIC WEAPON REGISTRY</small></div><b>{editing.exotic_talent_id ? '1 / 1 ASSIGNED' : 'REQUIRED'}</b></div>
|
||||
|
||||
Reference in New Issue
Block a user