Add structured talent mechanics
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@@ -92,6 +92,11 @@
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for (const key of ['damage', 'firepower', 'toughness', 'engineering'] as const) selection[key] = Number(range?.[`${key}_min`] ?? 0);
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};
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const activeParts = $derived(active.split(':'));
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const talentCooldown = (id: string) => {
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const value = talent(id)?.cooldown_seconds;
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if (value === null || value === undefined || value === '') return '';
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return `Talent Cooldown: ${value} ${Number(value) === 1 ? 'second' : 'seconds'}`;
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};
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const summary = $derived.by(() => {
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const values = new Map<string, number>();
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const sources = new Map<string, Set<string>>();
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@@ -269,7 +274,7 @@
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<div class="summary-scroll">
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<div class="summary-section"><header><span>COMBINED ATTRIBUTES</span><b>{summary.stats.length}</b></header>{#each summary.stats as stat}<div class="summary-stat"><span>{attribute(stat.id)?.name}<small>{attribute(stat.id)?.category} · {stat.sourceCount} SOURCE{stat.sourceCount === 1 ? '' : 'S'}</small></span><b>{unitValue(stat.value,stat.id)}</b></div>{:else}<p>Equip and configure items to calculate attributes.</p>{/each}</div>
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<div class="summary-section"><header><span>ACTIVE SET BONUSES</span><b>{summary.activeBonuses.length}</b></header>{#each summary.activeBonuses as bonus}<div class="summary-bonus"><span><b>{bonus.name}</b><small>{bonus.pieces}-PIECE · {bonus.count} EQUIPPED</small></span><em>+{unitValue(bonus.value,bonus.statId)} {attribute(bonus.statId)?.name}</em></div>{:else}<p>Matching Brand Sets and Skill Chips activate bonuses here.</p>{/each}</div>
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<div class="summary-section"><header><span>EQUIPPED TALENTS</span><b>{summary.equippedTalents.length}</b></header>{#each summary.equippedTalents as equipped}<label class="summary-talent"><input type="checkbox" checked={draft.activeTalents.includes(equipped.key)} onchange={() => toggleTalent(equipped.key)}/><span><b>{equipped.custom?.name ?? talent(equipped.id)?.name ?? 'Talent'}</b><small>{equipped.source} · {draft.activeTalents.includes(equipped.key) ? 'TRIGGER ACTIVE' : 'CONDITIONAL'}</small><em>{equipped.description}</em></span></label>{:else}<p>Selected equipment talents appear here.</p>{/each}</div>
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<div class="summary-section"><header><span>EQUIPPED TALENTS</span><b>{summary.equippedTalents.length}</b></header>{#each summary.equippedTalents as equipped}<label class="summary-talent"><input type="checkbox" checked={draft.activeTalents.includes(equipped.key)} onchange={() => toggleTalent(equipped.key)}/><span><b>{equipped.custom?.name ?? talent(equipped.id)?.name ?? 'Talent'}</b><small>{equipped.source} · {draft.activeTalents.includes(equipped.key) ? 'TRIGGER ACTIVE' : 'CONDITIONAL'}</small><em>{equipped.description}</em>{#if equipped.id && talentCooldown(equipped.id)}<i class="talent-cooldown">{talentCooldown(equipped.id)}</i>{/if}</span></label>{:else}<p>Selected equipment talents appear here.</p>{/each}</div>
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</div>
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<p class="notice">Talent effects enter totals only while marked trigger active. Anonymous drafts remain on this device.</p>
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</aside>
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