feat(isac): link skill chips to abilities
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@@ -114,17 +114,16 @@ components:
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**Creative North Star: "The Strategic Operations Grid"**
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SHD.build behaves like a dependable intelligence network shared by active
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agents: precise, restrained, tactical, and structured around trustworthy data.
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The interface communicates through alignment, density, operational labels, and
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visible state rather than spectacle. Public surfaces can breathe and use larger
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editorial hierarchy, while ISAC compresses the same identity into an efficient
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control surface.
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SHD.build serves active agents as a dependable intelligence network: precise,
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restrained, tactical, and built around trustworthy data. Alignment, density,
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operational labels, and visible state carry the interface. Public surfaces use
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space and larger editorial hierarchy; ISAC uses the same identity in an
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efficient control surface.
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The world is technical without becoming sterile. Fine structural lines,
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tonally layered black and graphite surfaces, cropped game iconography, clipped
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silhouettes, and tactile state changes create its character. Theme language
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supports comprehension; it never becomes military cosplay.
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Fine structural lines, layered black and graphite surfaces, cropped game
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iconography, clipped silhouettes, and tactile state changes give the interface
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its technical character. Theme language supports comprehension and avoids
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military cosplay.
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**Key Characteristics:**
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@@ -137,15 +136,15 @@ supports comprehension; it never becomes military cosplay.
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## Colors
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The palette combines Operations Black, Terminal Graphite, Field Manual White,
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and rare Signal Orange with semantic system and item-quality signals.
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The palette uses Operations Black, Terminal Graphite, Field Manual White, rare
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Signal Orange, and semantic system and item-quality signals.
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### Primary
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- **Signal Orange:** Primary actions, current navigation, focus, selected
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controls, important values, and SHD identity details.
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- **Signal Orange Hover:** Brighter confirmation that an orange action is
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interactive, never a second decorative accent.
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- **Signal Orange Hover:** Confirms that an orange action accepts input; never
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use it as a decorative accent.
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### Secondary
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@@ -173,11 +172,11 @@ and rare Signal Orange with semantic system and item-quality signals.
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- **Telemetry Muted / Telemetry Dim:** Secondary labels and low-priority
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operational metadata.
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**The Orange Discipline Rule.** Signal Orange identifies action and emphasis;
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it does not cover large decorative areas or compete with semantic state colors.
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**The Orange Discipline Rule.** Use Signal Orange for action and emphasis. Keep
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it out of large decorative areas and away from semantic state colors.
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**The Redundant Meaning Rule.** Color always travels with text, position, shape,
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or an icon. No status or quality can depend on hue alone.
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**The Redundant Meaning Rule.** Pair color with text, position, shape, or an
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icon. A status or quality cannot depend on hue alone.
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## Typography
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@@ -187,11 +186,10 @@ sans-serif fallbacks)
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sans-serif fallbacks)
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**Editorial Font:** Source Serif 4 (with Georgia and serif fallbacks)
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**Character:** Barlow gives the system voice a squared, compact, engineered
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rhythm while remaining highly readable in dense interfaces. Source Serif 4 is
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reserved for human-readable explanations, guide-like prose, and selected
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descriptive passages so operational data and editorial knowledge remain
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visibly distinct.
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**Character:** Barlow gives the system a squared, compact, engineered voice
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that remains readable in dense interfaces. Reserve Source Serif 4 for
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explanations, guide-like prose, and selected descriptive passages. Keep
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operational data distinct from editorial knowledge.
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### Hierarchy
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@@ -208,20 +206,19 @@ visibly distinct.
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- **Label** (900, 0.625rem, 0.1em tracking): Uppercase telemetry, field labels,
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statuses, metadata, and compact actions.
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**The Two-Voice Rule.** Sans-serif operates the system; serif explains it.
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Never use monospace merely to make an interface look technical.
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**The Two-Voice Rule.** Sans-serif operates the system; serif explains it. Do
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not use monospace to make an interface look technical.
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**The Telemetry Restraint Rule.** Uppercase tracked labels are short navigational
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or state-bearing signals, not paragraph typography.
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## Layout
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The system is an aligned grid of operational regions rather than a collection
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of floating cards. Public pages use centered containers up to 1640px with
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responsive outer padding. ISAC uses a compact command header, sticky 210px
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module rail, and a flexible registry workspace. Builder and account surfaces
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use deliberate workbench columns that collapse into a task-appropriate mobile
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sequence.
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The system uses an aligned grid of operational regions. Public pages use
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centered containers up to 1640px with responsive outer padding. ISAC uses a
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compact command header, sticky 210px module rail, and flexible registry
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workspace. Builder and account surfaces use workbench columns that collapse
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into a task-appropriate mobile sequence.
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Spacing follows a tight 5/8/12/20px rhythm with 24px as the standard panel
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inset. Related controls stay close; modules and major sections receive clearer
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@@ -235,8 +232,8 @@ touch-oriented stacks or controlled horizontal registries. Interactive mobile
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targets are at least 44px where space permits.
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Large displays use the shared display-scale progression: 1.15 at 2200px, 1.3 at
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2800px, and 1.5 at 3400px. This preserves readable density rather than simply
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expanding empty space.
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2800px, and 1.5 at 3400px. The scale preserves readable density and avoids
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empty space.
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**The Connected Grid Rule.** Use borders, shared edges, and aligned tracks to
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show relationships. Do not wrap every subsection in another card.
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@@ -248,9 +245,9 @@ workbenches prioritize scanability and efficient repeated actions.
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SHD.build uses structural layering. Depth comes from tonal surface changes,
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fine borders, clipped corners, inset active rails, and controlled overlays.
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Resting cards and panels do not float. Shadows are reserved for temporary
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surfaces that must detach from the document—menus, dialogs, toasts, and routed
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fault consoles—and use a clear downward offset with a soft black blur.
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Resting cards and panels do not float. Use shadows for temporary surfaces that
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detach from the document: menus, dialogs, toasts, and routed fault consoles.
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Give each a clear downward offset and soft black blur.
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### Shadow Vocabulary
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@@ -273,21 +270,21 @@ dialogs, and navigation elements use square engineered geometry with one-pixel
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structural borders. Select hero visuals and status consoles may use clipped
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polygon corners when the silhouette reinforces an operational artifact.
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Circular geometry is identity-specific: agent avatars, the SHD mark, compact
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online indicators, and true radial or orbital data graphics. Pills are not a
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general control shape.
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Circular geometry identifies agent avatars, the SHD mark, compact online
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indicators, and radial or orbital data graphics. Do not use pills as a general
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control shape.
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**The Engineered Edge Rule.** Square is the default and rounding must have
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semantic justification.
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**The Identity Circle Rule.** Circular crops belong to people, the SHD emblem,
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and genuinely radial information—not arbitrary controls.
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and radial information, not arbitrary controls.
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## Components
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Components feel tactile and technical: a press produces immediate physical
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feedback, a request exposes pending text and disables repeat activation, and
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focus is unmistakable without becoming ornamental.
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Components feel tactile and technical. A press produces physical feedback; a
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request exposes pending text and blocks repeat activation; focus remains clear
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without ornament.
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### Buttons
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