feat(isac): add gear mod data management
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@@ -1208,3 +1208,17 @@ its own unique quality: reveal only the required exotic-weapon assignment,
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remove weapon-category and regular-quality controls, and replace random ranges
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with fixed level-1 and level-20 attribute values. Keep an explicit Exotic
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Quality state panel visible so the change in data semantics is unmistakable.
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### Gear Mod registry
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Gear Mods reuse the compact quality matrix, level preview, and pooled
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secondary-attribute rows established by Weapon Mods. Do not render exotic,
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weapon-category, slot-type, or Mod Effect controls in this simpler editor.
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Present the five primary options as an always-visible informational band
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because the actual primary is selected on the build instance, not persisted on
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the canonical definition.
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Use explicit textual tier capacity wherever Gear tier is summarized: `1 MOD
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SLOT` for T0 and `2 MOD SLOTS` for T1/T2. On narrow screens the identity band
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and preview controls stack, while repeated quality data may scroll rather than
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compressing numeric controls below usable sizes.
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