feat(isac): add gear mod data management

This commit is contained in:
JB
2026-07-25 23:40:55 -04:00
parent f0c14d0c9c
commit c24a959e1d
12 changed files with 456 additions and 5 deletions
+14
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@@ -1208,3 +1208,17 @@ its own unique quality: reveal only the required exotic-weapon assignment,
remove weapon-category and regular-quality controls, and replace random ranges
with fixed level-1 and level-20 attribute values. Keep an explicit Exotic
Quality state panel visible so the change in data semantics is unmistakable.
### Gear Mod registry
Gear Mods reuse the compact quality matrix, level preview, and pooled
secondary-attribute rows established by Weapon Mods. Do not render exotic,
weapon-category, slot-type, or Mod Effect controls in this simpler editor.
Present the five primary options as an always-visible informational band
because the actual primary is selected on the build instance, not persisted on
the canonical definition.
Use explicit textual tier capacity wherever Gear tier is summarized: `1 MOD
SLOT` for T0 and `2 MOD SLOTS` for T1/T2. On narrow screens the identity band
and preview controls stack, while repeated quality data may scroll rather than
compressing numeric controls below usable sizes.