feat: add community publishing and news syndication
This commit is contained in:
@@ -2,219 +2,387 @@ import type { Database } from '@tursodatabase/database';
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import { attachWeaponCategoryBonuses } from '$lib/weapons/category-bonuses';
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export async function loadSharedBuildCombatCatalog(database: Database) {
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const [
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attributes,
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gear,
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gearAugments,
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brands,
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brandEffects,
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weapons,
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weaponBonuses,
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talents,
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talentTiers,
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talentEffects,
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talentTemplates,
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conditionalRules,
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conditionalPools,
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conditionalClauses,
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conditionalOutcomes,
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chipSets,
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chipTwoPiece,
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chipTalents,
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chipTalentEffects,
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protocols,
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protocolPrimary,
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protocolProfiles,
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protocolSecondary,
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protocolTalents,
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protocolTalentEffects,
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specializations,
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specializationFocuses,
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specializationAbilities,
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specializationAbilityAttacks,
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focusAbilities,
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specializationNodes,
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specializationRanks,
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specializationRankEffects,
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specializationCombatEffects,
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specializationRankCombatEffects,
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specializationCombatModifiers,
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activeCalculationRevision,
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calculationStages,
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calculationProfiles,
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skillCalculationProfiles
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] = await Promise.all([
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(await database.prepare('SELECT * FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM gear WHERE active=1 ORDER BY slot,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM gear_tactical_augments ORDER BY gear_slot,augment_slot')).all(),
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(await database.prepare('SELECT * FROM brand_sets WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM brand_set_effects ORDER BY pieces_required')).all(),
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(await database.prepare('SELECT * FROM weapons WHERE active=1 ORDER BY category,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM weapon_category_attribute_bonuses ORDER BY weapon_category,sort_order')).all(),
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(await database.prepare('SELECT * FROM talents WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM talent_tiers ORDER BY tier')).all(),
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(await database.prepare('SELECT * FROM talent_tier_effects')).all(),
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(await database.prepare('SELECT * FROM talent_description_templates')).all(),
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(await database.prepare('SELECT * FROM conditional_effect_rules WHERE configured=1')).all(),
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(await database.prepare('SELECT * FROM conditional_effect_state_pools ORDER BY rule_id,sort_order')).all(),
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(await database.prepare('SELECT * FROM conditional_effect_clauses WHERE active=1 ORDER BY rule_id,sort_order')).all(),
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(await database.prepare('SELECT * FROM conditional_effect_outcomes ORDER BY rule_id,variant_key,outcome_key,sort_order')).all(),
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(await database.prepare('SELECT * FROM skill_chip_sets WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM skill_chip_two_piece_bonuses')).all(),
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(await database.prepare('SELECT * FROM skill_chip_talents')).all(),
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(await database.prepare('SELECT * FROM skill_chip_talent_effects ORDER BY sort_order')).all(),
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(await database.prepare('SELECT * FROM os_protocols WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM os_protocol_primary_effects')).all(),
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(await database.prepare('SELECT * FROM os_protocol_secondary_profiles')).all(),
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(await database.prepare('SELECT * FROM os_protocol_secondary_effects ORDER BY effect_role')).all(),
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(await database.prepare('SELECT * FROM os_protocol_talents')).all(),
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(await database.prepare('SELECT * FROM os_protocol_talent_effects ORDER BY sort_order')).all(),
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(await database.prepare('SELECT * FROM specializations WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM specialization_focuses WHERE active=1 ORDER BY specialization_id,display_order,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM specialization_abilities WHERE active=1 ORDER BY specialization_id,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM specialization_ability_attacks')).all(),
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(await database.prepare('SELECT * FROM specialization_focus_abilities ORDER BY focus_id,ability_slot')).all(),
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(await database.prepare('SELECT * FROM specialization_tree_nodes WHERE active=1 ORDER BY focus_id,row_number,column_number')).all(),
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(await database.prepare('SELECT * FROM specialization_tree_node_ranks ORDER BY node_id,rank')).all(),
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(await database.prepare('SELECT * FROM specialization_tree_rank_effects ORDER BY node_id,rank,effect_order')).all(),
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(await database.prepare('SELECT * FROM specialization_combat_effects WHERE active=1 ORDER BY specialization_id,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM specialization_tree_rank_combat_effects ORDER BY node_id,rank,effect_order')).all(),
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(await database.prepare('SELECT * FROM specialization_tree_rank_combat_modifiers ORDER BY rank_combat_effect_id,modifier_order')).all(),
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(await database.prepare("SELECT * FROM calculation_revisions WHERE status='active' ORDER BY version DESC LIMIT 1")).get(),
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(await database.prepare(`SELECT stage.* FROM calculation_stages stage
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const [
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attributes,
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gear,
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gearAugments,
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brands,
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brandEffects,
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weapons,
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weaponBonuses,
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talents,
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talentTiers,
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talentEffects,
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talentTemplates,
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conditionalRules,
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conditionalPools,
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conditionalClauses,
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conditionalOutcomes,
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chipSets,
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chipTwoPiece,
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chipTalents,
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chipTalentEffects,
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protocols,
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protocolPrimary,
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protocolProfiles,
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protocolSecondary,
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protocolTalents,
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protocolTalentEffects,
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specializations,
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specializationFocuses,
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specializationAbilities,
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specializationAbilityAttacks,
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focusAbilities,
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specializationNodes,
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specializationRanks,
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specializationRankEffects,
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specializationCombatEffects,
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specializationRankCombatEffects,
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specializationCombatModifiers,
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activeCalculationRevision,
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calculationStages,
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calculationProfiles,
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skillCalculationProfiles,
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] = await Promise.all([
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(
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await database.prepare(
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'SELECT * FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM gear WHERE active=1 ORDER BY slot,name COLLATE NOCASE',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM gear_tactical_augments ORDER BY gear_slot,augment_slot',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM brand_sets WHERE active=1 ORDER BY name COLLATE NOCASE',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM brand_set_effects ORDER BY pieces_required',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM weapons WHERE active=1 ORDER BY category,name COLLATE NOCASE',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM weapon_category_attribute_bonuses ORDER BY weapon_category,sort_order',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM talents WHERE active=1 ORDER BY name COLLATE NOCASE',
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)
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).all(),
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(await database.prepare('SELECT * FROM talent_tiers ORDER BY tier')).all(),
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(await database.prepare('SELECT * FROM talent_tier_effects')).all(),
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(
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await database.prepare('SELECT * FROM talent_description_templates')
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).all(),
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(
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await database.prepare(
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'SELECT * FROM conditional_effect_rules WHERE configured=1',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM conditional_effect_state_pools ORDER BY rule_id,sort_order',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM conditional_effect_clauses WHERE active=1 ORDER BY rule_id,sort_order',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM conditional_effect_outcomes ORDER BY rule_id,variant_key,outcome_key,sort_order',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM skill_chip_sets WHERE active=1 ORDER BY name COLLATE NOCASE',
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)
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).all(),
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(
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await database.prepare('SELECT * FROM skill_chip_two_piece_bonuses')
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).all(),
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(await database.prepare('SELECT * FROM skill_chip_talents')).all(),
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(
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await database.prepare(
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'SELECT * FROM skill_chip_talent_effects ORDER BY sort_order',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM os_protocols WHERE active=1 ORDER BY name COLLATE NOCASE',
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)
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).all(),
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(await database.prepare('SELECT * FROM os_protocol_primary_effects')).all(),
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(
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await database.prepare('SELECT * FROM os_protocol_secondary_profiles')
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).all(),
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(
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await database.prepare(
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'SELECT * FROM os_protocol_secondary_effects ORDER BY effect_role',
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)
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).all(),
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(await database.prepare('SELECT * FROM os_protocol_talents')).all(),
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(
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await database.prepare(
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'SELECT * FROM os_protocol_talent_effects ORDER BY sort_order',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM specializations WHERE active=1 ORDER BY name COLLATE NOCASE',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM specialization_focuses WHERE active=1 ORDER BY specialization_id,display_order,name COLLATE NOCASE',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM specialization_abilities WHERE active=1 ORDER BY specialization_id,name COLLATE NOCASE',
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)
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).all(),
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(
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await database.prepare('SELECT * FROM specialization_ability_attacks')
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).all(),
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(
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await database.prepare(
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'SELECT * FROM specialization_focus_abilities ORDER BY focus_id,ability_slot',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM specialization_tree_nodes WHERE active=1 ORDER BY focus_id,row_number,column_number',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM specialization_tree_node_ranks ORDER BY node_id,rank',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM specialization_tree_rank_effects ORDER BY node_id,rank,effect_order',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM specialization_combat_effects WHERE active=1 ORDER BY specialization_id,name COLLATE NOCASE',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM specialization_tree_rank_combat_effects ORDER BY node_id,rank,effect_order',
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)
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).all(),
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(
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await database.prepare(
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'SELECT * FROM specialization_tree_rank_combat_modifiers ORDER BY rank_combat_effect_id,modifier_order',
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)
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).all(),
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(
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await database.prepare(
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"SELECT * FROM calculation_revisions WHERE status='active' ORDER BY version DESC LIMIT 1",
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)
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).get(),
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(
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await database.prepare(`SELECT stage.* FROM calculation_stages stage
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JOIN calculation_revisions revision ON revision.id=stage.revision_id
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WHERE revision.status='active' ORDER BY stage.display_order`)).all(),
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(await database.prepare(`SELECT profile.* FROM attribute_calculation_profiles profile
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WHERE revision.status='active' ORDER BY stage.display_order`)
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).all(),
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(
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await database.prepare(`SELECT profile.* FROM attribute_calculation_profiles profile
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JOIN calculation_revisions revision ON revision.id=profile.revision_id
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WHERE revision.status='active' ORDER BY profile.stage_key,profile.stat_attribute_id`)).all(),
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(await database.prepare(`SELECT profile.* FROM skill_attribute_calculation_profiles profile
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WHERE revision.status='active' ORDER BY profile.stage_key,profile.stat_attribute_id`)
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).all(),
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(
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await database.prepare(`SELECT profile.* FROM skill_attribute_calculation_profiles profile
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JOIN calculation_revisions revision ON revision.id=profile.revision_id
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WHERE revision.status='active' ORDER BY profile.stage_key,profile.stat_attribute_id`)).all()
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]);
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WHERE revision.status='active' ORDER BY profile.stage_key,profile.stat_attribute_id`)
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).all(),
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]);
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const hydrateRule = (sourceType: string, sourceId: unknown) => {
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const rule = conditionalRules.find((item) => item.source_type === sourceType && item.source_id === sourceId);
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return rule ? {
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rule,
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statePools: conditionalPools.filter((pool) => pool.rule_id === rule.id),
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clauses: conditionalClauses.filter((clause) => clause.rule_id === rule.id),
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outcomes: conditionalOutcomes.filter((outcome) => outcome.rule_id === rule.id),
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triggers: []
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} : null;
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};
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const configuredTalents = talents.map((talent) => ({
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...talent,
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template: talentTemplates.find((item) => item.talent_id === talent.id)?.template ?? '',
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tiers: talentTiers
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.filter((tier) => tier.talent_id === talent.id)
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.map((tier) => ({
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...tier,
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effects: talentEffects.filter((effect) => effect.talent_tier_id === tier.id)
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})),
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rule: hydrateRule('talent', talent.id)
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}));
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const hydrateRule = (sourceType: string, sourceId: unknown) => {
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const rule = conditionalRules.find(
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(item) => item.source_type === sourceType && item.source_id === sourceId,
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);
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return rule
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? {
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rule,
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statePools: conditionalPools.filter(
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(pool) => pool.rule_id === rule.id,
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),
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clauses: conditionalClauses.filter(
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(clause) => clause.rule_id === rule.id,
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),
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outcomes: conditionalOutcomes.filter(
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(outcome) => outcome.rule_id === rule.id,
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),
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triggers: [],
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}
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: null;
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};
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const configuredTalents = talents.map((talent) => ({
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...talent,
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template:
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talentTemplates.find((item) => item.talent_id === talent.id)?.template ??
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'',
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tiers: talentTiers
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.filter((tier) => tier.talent_id === talent.id)
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.map((tier) => ({
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...tier,
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effects: talentEffects.filter(
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(effect) => effect.talent_tier_id === tier.id,
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),
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})),
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rule: hydrateRule('talent', talent.id),
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}));
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return {
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attributes,
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gear,
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gearAugments,
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brands: brands.map((brand) => ({
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...brand,
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effects: brandEffects.filter((effect) => effect.brand_set_id === brand.id)
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})),
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weapons: attachWeaponCategoryBonuses(weapons, weaponBonuses),
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talents: configuredTalents,
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chipSets: chipSets.map((set) => {
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const talent = chipTalents.find((item) => item.skill_chip_set_id === set.id);
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return {
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...set,
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twoPiece: chipTwoPiece.find((item) => item.skill_chip_set_id === set.id) ?? null,
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talent: talent
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? {
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...talent,
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effects: chipTalentEffects.filter((effect) => effect.talent_id === talent.id),
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rule: hydrateRule('skill_chip_talent', talent.id)
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}
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: null
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};
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}),
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protocols: protocols.map((protocol) => {
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const profile = protocolProfiles.find(
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(item) =>
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item.quality === protocol.quality
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&& item.primary_attribute_type === protocol.primary_attribute_type
|
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);
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const talent = protocolTalents.find((item) => item.protocol_id === protocol.id);
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return {
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...protocol,
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primaryEffect: protocolPrimary.find((item) => item.protocol_id === protocol.id) ?? null,
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secondaryEffects: profile
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? protocolSecondary.filter((effect) => effect.profile_id === profile.id)
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: [],
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talent: talent
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? {
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...talent,
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effects: protocolTalentEffects.filter((effect) => effect.talent_id === talent.id),
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rule: hydrateRule('os_protocol_talent', talent.id)
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}
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: null
|
||||
};
|
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}),
|
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specializations: specializations.map((specialization) => ({
|
||||
...specialization,
|
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focuses: specializationFocuses
|
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.filter((focus) => focus.specialization_id === specialization.id)
|
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.map((focus) => {
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const abilities = focusAbilities
|
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.filter((link) => link.focus_id === focus.id)
|
||||
.sort((left, right) => Number(left.ability_slot) - Number(right.ability_slot))
|
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.map((link) => {
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const ability = specializationAbilities.find((entry) => entry.id === link.ability_id);
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return ability ? {
|
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...ability,
|
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attack: specializationAbilityAttacks.find((attack) => attack.ability_id === ability.id) ?? null
|
||||
} : null;
|
||||
})
|
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.filter(Boolean);
|
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const nodes = specializationNodes
|
||||
.filter((node) => node.focus_id === focus.id)
|
||||
.map((node) => ({
|
||||
...node,
|
||||
ranks: specializationRanks
|
||||
.filter((rank) => rank.node_id === node.id)
|
||||
.map((rank) => ({
|
||||
...rank,
|
||||
effects: specializationRankEffects.filter(
|
||||
(effect) =>
|
||||
effect.node_id === node.id
|
||||
&& Number(effect.rank) === Number(rank.rank)
|
||||
),
|
||||
combatEffects: specializationRankCombatEffects
|
||||
.filter(
|
||||
(effect) =>
|
||||
effect.node_id === node.id
|
||||
&& Number(effect.rank) === Number(rank.rank)
|
||||
)
|
||||
.map((effect) => ({
|
||||
...effect,
|
||||
definition: specializationCombatEffects.find(
|
||||
(definition) => definition.id === effect.combat_effect_id
|
||||
),
|
||||
modifiers: specializationCombatModifiers.filter(
|
||||
(modifier) => modifier.rank_combat_effect_id === effect.id
|
||||
),
|
||||
rule: hydrateRule('specialization_tree_rank', effect.id)
|
||||
}))
|
||||
}))
|
||||
}));
|
||||
return { ...focus, abilities, nodes };
|
||||
})
|
||||
})),
|
||||
calculation: {
|
||||
revision: activeCalculationRevision ?? null,
|
||||
stages: calculationStages,
|
||||
profiles: calculationProfiles,
|
||||
skillProfiles: skillCalculationProfiles
|
||||
}
|
||||
};
|
||||
return {
|
||||
attributes,
|
||||
gear,
|
||||
gearAugments,
|
||||
brands: brands.map((brand) => ({
|
||||
...brand,
|
||||
effects: brandEffects.filter(
|
||||
(effect) => effect.brand_set_id === brand.id,
|
||||
),
|
||||
})),
|
||||
weapons: attachWeaponCategoryBonuses(weapons, weaponBonuses),
|
||||
talents: configuredTalents,
|
||||
chipSets: chipSets.map((set) => {
|
||||
const talent = chipTalents.find(
|
||||
(item) => item.skill_chip_set_id === set.id,
|
||||
);
|
||||
return {
|
||||
...set,
|
||||
twoPiece:
|
||||
chipTwoPiece.find((item) => item.skill_chip_set_id === set.id) ??
|
||||
null,
|
||||
talent: talent
|
||||
? {
|
||||
...talent,
|
||||
effects: chipTalentEffects.filter(
|
||||
(effect) => effect.talent_id === talent.id,
|
||||
),
|
||||
rule: hydrateRule('skill_chip_talent', talent.id),
|
||||
}
|
||||
: null,
|
||||
};
|
||||
}),
|
||||
protocols: protocols.map((protocol) => {
|
||||
const profile = protocolProfiles.find(
|
||||
(item) =>
|
||||
item.quality === protocol.quality &&
|
||||
item.primary_attribute_type === protocol.primary_attribute_type,
|
||||
);
|
||||
const talent = protocolTalents.find(
|
||||
(item) => item.protocol_id === protocol.id,
|
||||
);
|
||||
return {
|
||||
...protocol,
|
||||
primaryEffect:
|
||||
protocolPrimary.find((item) => item.protocol_id === protocol.id) ??
|
||||
null,
|
||||
secondaryEffects: profile
|
||||
? protocolSecondary.filter(
|
||||
(effect) => effect.profile_id === profile.id,
|
||||
)
|
||||
: [],
|
||||
talent: talent
|
||||
? {
|
||||
...talent,
|
||||
effects: protocolTalentEffects.filter(
|
||||
(effect) => effect.talent_id === talent.id,
|
||||
),
|
||||
rule: hydrateRule('os_protocol_talent', talent.id),
|
||||
}
|
||||
: null,
|
||||
};
|
||||
}),
|
||||
specializations: specializations.map((specialization) => ({
|
||||
...specialization,
|
||||
focuses: specializationFocuses
|
||||
.filter((focus) => focus.specialization_id === specialization.id)
|
||||
.map((focus) => {
|
||||
const abilities = focusAbilities
|
||||
.filter((link) => link.focus_id === focus.id)
|
||||
.sort(
|
||||
(left, right) =>
|
||||
Number(left.ability_slot) - Number(right.ability_slot),
|
||||
)
|
||||
.map((link) => {
|
||||
const ability = specializationAbilities.find(
|
||||
(entry) => entry.id === link.ability_id,
|
||||
);
|
||||
return ability
|
||||
? {
|
||||
...ability,
|
||||
attack:
|
||||
specializationAbilityAttacks.find(
|
||||
(attack) => attack.ability_id === ability.id,
|
||||
) ?? null,
|
||||
}
|
||||
: null;
|
||||
})
|
||||
.filter(Boolean);
|
||||
const nodes = specializationNodes
|
||||
.filter((node) => node.focus_id === focus.id)
|
||||
.map((node) => ({
|
||||
...node,
|
||||
ranks: specializationRanks
|
||||
.filter((rank) => rank.node_id === node.id)
|
||||
.map((rank) => ({
|
||||
...rank,
|
||||
effects: specializationRankEffects.filter(
|
||||
(effect) =>
|
||||
effect.node_id === node.id &&
|
||||
Number(effect.rank) === Number(rank.rank),
|
||||
),
|
||||
combatEffects: specializationRankCombatEffects
|
||||
.filter(
|
||||
(effect) =>
|
||||
effect.node_id === node.id &&
|
||||
Number(effect.rank) === Number(rank.rank),
|
||||
)
|
||||
.map((effect) => ({
|
||||
...effect,
|
||||
definition: specializationCombatEffects.find(
|
||||
(definition) =>
|
||||
definition.id === effect.combat_effect_id,
|
||||
),
|
||||
modifiers: specializationCombatModifiers.filter(
|
||||
(modifier) =>
|
||||
modifier.rank_combat_effect_id === effect.id,
|
||||
),
|
||||
rule: hydrateRule('specialization_tree_rank', effect.id),
|
||||
})),
|
||||
})),
|
||||
}));
|
||||
return { ...focus, abilities, nodes };
|
||||
}),
|
||||
})),
|
||||
calculation: {
|
||||
revision: activeCalculationRevision ?? null,
|
||||
stages: calculationStages,
|
||||
profiles: calculationProfiles,
|
||||
skillProfiles: skillCalculationProfiles,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user