feat: add community publishing and news syndication
Validate and deploy production / validate (push) Successful in 23s
Validate and deploy staging / validate (push) Successful in 50s
Validate and deploy production / deploy (push) Failing after 40s
Validate and deploy staging / deploy (push) Failing after 7s

This commit is contained in:
jb
2026-08-01 21:42:09 -04:00
parent b47e2588e9
commit dd84dff055
288 changed files with 83254 additions and 38351 deletions
+14 -3
View File
@@ -8,6 +8,7 @@
import GameIcon from '$lib/components/GameIcon.svelte';
import type { GameIconName } from '$lib/game-icons';
import IconUploadField from '$lib/components/IconUploadField.svelte';
import GameDataRenderUploadField from '$lib/components/GameDataRenderUploadField.svelte';
import ItemIcon from '$lib/components/ItemIcon.svelte';
import SegmentedChoice from '$lib/components/SegmentedChoice.svelte';
import MechanicProgramEditor from '$lib/components/isac/MechanicProgramEditor.svelte';
@@ -31,13 +32,15 @@
clauses: [{key:'primary',label:'Primary',event:'tick',if:{kind:'true'},reducer:{kind:'none'},mutations:[],outcomes:[{key:'effect-1',label:'Effect 1',phase:'while_active',kind:'attribute_modifier',scope:'self',attributeId:'',basis:'flat',perStack:true,descriptionSlot:1,variants:{base:{value:0}}}]}]
});
const blankTalent = () => ({ id: '', name: '', description_template: '', conditionalRule: blankRule() });
const blank = () => ({ id: '', name: '', iconUrl: '', quality: 'Standard', primary_attribute_type: 'Firepower', active: 1, primaryEffect: { stat_attribute_id: '', base_value: '' }, talent: blankTalent() });
const blank = () => ({ id: '', name: '', iconUrl: '', renderUrl: '', quality: 'Standard', primary_attribute_type: 'Firepower', active: 1, primaryEffect: { stat_attribute_id: '', base_value: '' }, talent: blankTalent() });
let editing = $state<any | null>(null);
let profileEditing = $state<any | null>(null);
let talentUpgrade = $state(0);
let protocolLevel = $state(1);
let handledResultToken = $state('');
let iconResetToken = $state(0);
let renderResetToken = $state(0);
let openedRequestedItem = $state(false);
const qualityClass = (quality: string) => `quality-${quality.toLowerCase().replace('-', '')}`;
const iconName = (type: string): GameIconName => type.toLowerCase() as GameIconName;
const qualityOptions = qualities.map((quality) => ({ value: quality, label: quality, className: qualityClass(quality) }));
@@ -93,13 +96,21 @@
protocolLevel = 1;
};
$effect(() => {
if (!openedRequestedItem && data.requestedItemId) {
const requested = data.protocols.find((item: any) => item.id === data.requestedItemId);
if (requested) edit(requested);
openedRequestedItem = true;
}
if (form?.profileSaved && form.resultToken && form.resultToken !== handledResultToken) {
handledResultToken = form.resultToken;
profileEditing = null;
}
if (form?.protocolSaved && form.resultToken && form.resultToken !== handledResultToken) {
handledResultToken = form.resultToken;
if (form.protocolMode === 'add') iconResetToken += 1;
if (form.protocolMode === 'add') {
iconResetToken += 1;
renderResetToken += 1;
}
editing = form.protocolMode === 'add' ? blank() : null;
talentUpgrade = 0;
protocolLevel = 1;
@@ -153,7 +164,7 @@
<input type="hidden" name="id" value={editing.id}/>
<input type="hidden" name="conditionalRule" value={JSON.stringify(editing.talent.conditionalRule)} />
<div class="protocol-identity-grid">
<div class="icon-editor-identity"><IconUploadField currentUrl={editing.iconUrl} label="OS PROTOCOL ICON" resetToken={iconResetToken}/><label class="field">PROTOCOL NAME<input name="name" bind:value={editing.name} maxlength="80" required/></label></div>
<div class="icon-editor-identity"><IconUploadField currentUrl={editing.iconUrl} label="OS PROTOCOL ICON" resetToken={iconResetToken}/><GameDataRenderUploadField currentUrl={editing.renderUrl} label="OS PROTOCOL RENDER" resetToken={renderResetToken}/><label class="field">PROTOCOL NAME<input name="name" bind:value={editing.name} maxlength="80" required/></label></div>
<div class="protocol-classification-stack">
<SegmentedChoice legend="QUALITY" name="quality" options={qualityOptions} bind:value={editing.quality}/>
<SegmentedChoice legend="TYPE" name="attributeType" options={attributeTypeOptions} bind:value={editing.primary_attribute_type}/>