feat: add community publishing and news syndication
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@@ -1,5 +1,6 @@
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<script lang="ts">
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import IconUploadField from '$lib/components/IconUploadField.svelte';
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import GameDataRenderUploadField from '$lib/components/GameDataRenderUploadField.svelte';
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import ItemIcon from '$lib/components/ItemIcon.svelte';
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import KpiFilters from '$lib/components/KpiFilters.svelte';
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import PendingForm from '$lib/components/PendingForm.svelte';
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@@ -21,11 +22,13 @@
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clauses:[{key:'primary',label:'Primary',event:'skill_hit',if:{kind:'true'},reducer:{kind:'none'},mutations:[],outcomes:[{key:'effect-1',label:'Effect 1',phase:'while_active',kind:'attribute_modifier',scope:'assigned_ability',attributeId:'',basis:'flat',perStack:true,descriptionSlot:1,variants:{minimum:{value:0},maximum:{value:0}}}]}]
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});
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const blankTalent = () => ({ id: '', name: '', description_template: '', conditionalRule: blankRule() });
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const blank = () => ({ id: '', name: '', abilityId: '', iconUrl: '', active: 1, twoPiece: { stat_attribute_id: '', min_value: '', max_value: '' }, primaryStatIds: [], secondaryStatIds: [], talent: blankTalent() });
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const blank = () => ({ id: '', name: '', abilityId: '', iconUrl: '', renderUrl: '', active: 1, twoPiece: { stat_attribute_id: '', min_value: '', max_value: '' }, primaryStatIds: [], secondaryStatIds: [], talent: blankTalent() });
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let editing = $state<any | null>(null);
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let highEndCount = $state('0');
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let handledResultToken = $state('');
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let iconResetToken = $state(0);
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let renderResetToken = $state(0);
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let openedRequestedItem = $state(false);
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const qualitySteps = [
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{ value: '0', label: '0 HIGH-END' },
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{ value: '1', label: '1 HIGH-END' },
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@@ -69,9 +72,17 @@
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highEndCount = '0';
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};
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$effect(() => {
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if (!openedRequestedItem && data.requestedItemId) {
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const requested = data.sets.find((item: any) => item.id === data.requestedItemId);
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if (requested) edit(requested);
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openedRequestedItem = true;
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}
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if (form?.skillChipSaved && form.resultToken && form.resultToken !== handledResultToken) {
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handledResultToken = form.resultToken;
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if (form.skillChipMode === 'add') iconResetToken += 1;
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if (form.skillChipMode === 'add') {
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iconResetToken += 1;
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renderResetToken += 1;
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}
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editing = form.skillChipMode === 'add' ? blank() : null;
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highEndCount = '0';
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}
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@@ -96,7 +107,7 @@
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<PendingForm action="?/save" enctype="multipart/form-data">
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<input type="hidden" name="id" value={editing.id}/>
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<input type="hidden" name="conditionalRule" value={JSON.stringify(editing.talent.conditionalRule)}/>
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<div class="skill-chip-identity"><IconUploadField currentUrl={editing.iconUrl} label="SKILL CHIP ICON" resetToken={iconResetToken}/><label class="field">CHIP SET NAME<input name="name" bind:value={editing.name} maxlength="80" required/></label><div class="quality-scope"><span>SUPPORTED QUALITY</span><div><b class="quality-superior">SUPERIOR</b><b class="quality-highend">HIGH-END</b></div><small>Only these qualities participate in chip scaling.</small></div></div>
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<div class="skill-chip-identity"><IconUploadField currentUrl={editing.iconUrl} label="SKILL CHIP ICON" resetToken={iconResetToken}/><GameDataRenderUploadField currentUrl={editing.renderUrl} label="SKILL CHIP RENDER" resetToken={renderResetToken}/><label class="field">CHIP SET NAME<input name="name" bind:value={editing.name} maxlength="80" required/></label><div class="quality-scope"><span>SUPPORTED QUALITY</span><div><b class="quality-superior">SUPERIOR</b><b class="quality-highend">HIGH-END</b></div><small>Only these qualities participate in chip scaling.</small></div></div>
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<section class="skill-chip-ability-assignment">
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<div class="selection-head"><div><span>SPECIALIZATION ABILITY</span><small>EXCLUSIVE RELATIONSHIP · THREE ACTIVE SKILL CHIPS PER ABILITY</small></div><b>{editing.abilityId ? `${ability(editing.abilityId)?.chipCount ?? 0} / 3 ASSIGNED` : 'REQUIRED'}</b></div>
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<SearchableAssignment items={data.abilities} fieldName="abilityId" mode="single" compact subjectLabel="SPECIALIZATION ABILITY" searchPlaceholder="Search abilities or specializations…" emptySelectionLabel="NO ABILITY ASSIGNED" bind:value={editing.abilityId}/>
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