Build catalog-backed loadout workbench
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import { getDatabase } from '$lib/server/database';
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import { gameDataIconUrl } from '$lib/server/game-data-icons';
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import type { PageServerLoad } from './$types';
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export const load: PageServerLoad = async () => {
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const database = await getDatabase();
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const [
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attributes, gear, gearBrands, gearTalents, gearAugments, brands, brandEffects,
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weapons, weaponRanges, weaponTalentOptions, weaponBonuses,
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talents, talentTiers, talentEffects, talentTemplates,
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chipSets, chipTwoPiece, chipPrimary, chipSecondary, chipTalents, chipTalentEffects,
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protocols, protocolPrimary, protocolProfiles, protocolSecondary, protocolTalents, protocolTalentEffects,
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icons
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] = await Promise.all([
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(await database.prepare('SELECT * FROM stat_attributes WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM gear WHERE active=1 ORDER BY slot,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM gear_brand_sets')).all(),
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(await database.prepare('SELECT * FROM gear_talents')).all(),
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(await database.prepare('SELECT * FROM gear_tactical_augments ORDER BY gear_slot,augment_slot')).all(),
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(await database.prepare('SELECT * FROM brand_sets WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM brand_set_effects ORDER BY pieces_required')).all(),
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(await database.prepare('SELECT * FROM weapons WHERE active=1 ORDER BY category,name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM weapon_tier_ranges ORDER BY tier')).all(),
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(await database.prepare('SELECT * FROM weapon_talent_options ORDER BY talent_slot')).all(),
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(await database.prepare('SELECT * FROM weapon_base_attribute_bonuses ORDER BY sort_order')).all(),
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(await database.prepare('SELECT * FROM talents WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM talent_tiers ORDER BY tier')).all(),
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(await database.prepare('SELECT * FROM talent_tier_effects')).all(),
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(await database.prepare('SELECT * FROM talent_description_templates')).all(),
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(await database.prepare('SELECT * FROM skill_chip_sets WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM skill_chip_two_piece_bonuses')).all(),
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(await database.prepare('SELECT * FROM skill_chip_primary_options')).all(),
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(await database.prepare('SELECT * FROM skill_chip_secondary_options')).all(),
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(await database.prepare('SELECT * FROM skill_chip_talents')).all(),
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(await database.prepare('SELECT * FROM skill_chip_talent_effects ORDER BY sort_order')).all(),
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(await database.prepare('SELECT * FROM os_protocols WHERE active=1 ORDER BY name COLLATE NOCASE')).all(),
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(await database.prepare('SELECT * FROM os_protocol_primary_effects')).all(),
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(await database.prepare('SELECT * FROM os_protocol_secondary_profiles')).all(),
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(await database.prepare('SELECT * FROM os_protocol_secondary_effects ORDER BY effect_role')).all(),
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(await database.prepare('SELECT * FROM os_protocol_talents')).all(),
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(await database.prepare('SELECT * FROM os_protocol_talent_effects ORDER BY sort_order')).all(),
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(await database.prepare("SELECT * FROM game_data_icons")).all()
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]);
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const iconUrl = (type: 'talent' | 'brand_set' | 'os_protocol' | 'skill_chip', id: unknown) => {
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const icon = icons.find((item) => item.entity_type === type && item.entity_id === id);
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return icon ? gameDataIconUrl(type, String(id), icon.updated_at) : '';
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};
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const configuredTalents = talents.map((talent) => ({
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...talent,
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iconUrl: iconUrl('talent', talent.id),
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template: talentTemplates.find((item) => item.talent_id === talent.id)?.template ?? '',
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tiers: talentTiers.filter((tier) => tier.talent_id === talent.id).map((tier) => ({
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...tier,
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effects: talentEffects.filter((effect) => effect.talent_tier_id === tier.id)
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}))
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}));
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return {
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attributes,
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gear: gear.map((item) => ({
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...item,
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brandIds: gearBrands.filter((link) => link.gear_id === item.id).map((link) => String(link.brand_set_id)),
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talentIds: gearTalents.filter((link) => link.gear_id === item.id).map((link) => String(link.talent_id))
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})),
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gearAugments,
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brands: brands.map((brand) => ({
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...brand,
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iconUrl: iconUrl('brand_set', brand.id),
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effects: brandEffects.filter((effect) => effect.brand_set_id === brand.id)
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})),
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weapons: weapons.map((weapon) => ({
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...weapon,
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ranges: weaponRanges.filter((range) => range.weapon_id === weapon.id),
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talent1Ids: weaponTalentOptions.filter((link) => link.weapon_id === weapon.id && Number(link.talent_slot) === 1).map((link) => String(link.talent_id)),
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talent2Ids: weaponTalentOptions.filter((link) => link.weapon_id === weapon.id && Number(link.talent_slot) === 2).map((link) => String(link.talent_id)),
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baseBonuses: weaponBonuses.filter((bonus) => bonus.weapon_id === weapon.id)
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})),
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talents: configuredTalents,
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chipSets: chipSets.map((set) => {
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const talent = chipTalents.find((item) => item.skill_chip_set_id === set.id);
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return {
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...set,
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iconUrl: iconUrl('skill_chip', set.id),
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twoPiece: chipTwoPiece.find((item) => item.skill_chip_set_id === set.id) ?? null,
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primaryStatIds: chipPrimary.filter((item) => item.skill_chip_set_id === set.id).map((item) => String(item.stat_attribute_id)),
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secondaryStatIds: chipSecondary.filter((item) => item.skill_chip_set_id === set.id).map((item) => String(item.stat_attribute_id)),
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talent: talent ? { ...talent, effects: chipTalentEffects.filter((effect) => effect.talent_id === talent.id) } : null
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};
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}),
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protocols: protocols.map((protocol) => {
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const profile = protocolProfiles.find((item) => item.quality === protocol.quality && item.primary_attribute_type === protocol.primary_attribute_type);
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const talent = protocolTalents.find((item) => item.protocol_id === protocol.id);
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return {
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...protocol,
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iconUrl: iconUrl('os_protocol', protocol.id),
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primaryEffect: protocolPrimary.find((item) => item.protocol_id === protocol.id) ?? null,
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secondaryEffects: profile ? protocolSecondary.filter((effect) => effect.profile_id === profile.id) : [],
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talent: talent ? { ...talent, effects: protocolTalentEffects.filter((effect) => effect.talent_id === talent.id) } : null
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};
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})
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};
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};
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